Technical Documentation: charmbracelet/bubbles
βΉοΈ Provenance: Multi-Tier Ingestion Β· CodeWiki Reference
Overview (`README.md`)
Bubbles
Primitives for Bubble Tea
applications. These components are used in production in Crush, and many other applications.
[!TIP]
Upgrading from v1? Check out the upgrade guide, or
point your LLM at it and let it go to town.
Spinner
A spinner, useful for indicating that some kind an operation is happening.
There are a couple default ones, but you can also pass your own βframes.β
Text Input
A text input field, akin to an `` in HTML. Supports unicode,
pasting, in-place scrolling when the value exceeds the width of the element and
the common, and many customization options.
Text Area
A text area field, akin to an <textarea /> in HTML. Allows for input that
spans multiple lines. Supports unicode, pasting, vertical scrolling when the
value exceeds the width and height of the element, and many customization
options.
Table
A component for displaying and navigating tabular data (columns and rows).
Supports vertical scrolling and many customization options.
Progress
A simple, customizable progress meter, with optional animation via
Harmonica. Supports solid and gradient fills. The empty and filled
runes can be set to whatever you'd like. The percentage readout is customizable
and can also be omitted entirely.
Paginator
A component for handling pagination logic and optionally drawing pagination UI.
Supports "dot-style" pagination (similar to what you might see on iOS) and
numeric page numbering, but you could also just use this component for the
logic and visualize pagination however you like.
Viewport
A viewport for vertically scrolling content. Optionally includes standard
pager keybindings and mouse wheel support. A high performance mode is available
for applications which make use of the alternate screen buffer.
This component is well complemented with Reflow for ANSI-aware
indenting and text wrapping.
List
A customizable, batteries-included component for browsing a set of items.
Features pagination, fuzzy filtering, auto-generated help, an activity spinner,
and status messages, all of which can be enabled and disabled as needed.
Extrapolated from [Glow][glow].
File Picker
A customizable component for picking a file from the file system. Navigate
through directories and select files, optionally limit to certain file
extensions.
Timer
A simple, flexible component for counting down. The update frequency and output
can be customized as you like.
Stopwatch
A simple, flexible component for counting up. The update frequency and output
can be customized as you see fit.
Help
A customizable horizontal mini help view that automatically generates itself
from your keybindings. It features single and multi-line modes, which the user
can optionally toggle between. It will truncate gracefully if the terminal is
too wide for the content.
Key
A non-visual component for managing keybindings. Itβs useful for allowing users
to remap keybindings as well as generating help views corresponding to your
keybindings.
type KeyMap struct {
Up key.Binding
Down key.Binding
}
var DefaultKeyMap = KeyMap{
Up: key.NewBinding(
key.WithKeys("k", "up"), // actual keybindings
key.WithHelp("β/k", "move up"), // corresponding help text
),
Down: key.NewBinding(
key.WithKeys("j", "down"),
key.WithHelp("β/j", "move down"),
),
}
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyPressMsg:
switch {
case key.Matches(msg, DefaultKeyMap.Up):
// The user pressed up
case key.Matches(msg, DefaultKeyMap.Down):
// The user pressed down
}
}
return m, nil
}Thereβs more where that came from
To check out community-maintained Bubbles see Charm & Friends.
Made a cool Bubble that you want to share? PRs are welcome!
Contributing
See contributing.
Feedback
Weβd love to hear your thoughts on this project. Feel free to drop us a note!
License
Part of Charm.
Charmηη±εΌζΊ β’ Charm loves open source
Overview (`list/README.md`)
Frequently Asked Questions
These are some of the most commonly asked questions regarding the list bubble.
Adding Custom Items
There are a few things you need to do to create custom items. First off, they
need to implement the list.Item and list.DefaultItem interfaces.
// Item is an item that appears in the list.
type Item interface {
// FilterValue is the value we use when filtering against this item when
// we're filtering the list.
FilterValue() string
}// DefaultItem describes an item designed to work with DefaultDelegate.
type DefaultItem interface {
Item
Title() string
Description() string
}You can see a working example in our Kancli project built
explicitly for a tutorial on lists and composite views in Bubble Tea.
Customizing Styles
Rendering (and behavior) for list items is done via theItemDelegate
interface. It can be a little confusing at first, but it allows the list to be
very flexible and powerful.
If you just want to alter the default style you could do something like:
import "github.com/charmbracelet/bubbles/v2/list"
// Create a new default delegate
d := list.NewDefaultDelegate()
// Change colors
c := lipgloss.Color("#6f03fc")
d.Styles.SelectedTitle = d.Styles.SelectedTitle.Foreground(c).BorderLeftForeground(c)
d.Styles.SelectedDesc = d.Styles.SelectedTitle.Copy() // reuse the title style here
// Initailize the list model with our delegate
width, height := 80, 40
l := list.New(listItems, d, width, height)
// You can also change the delegate on the fly
l.SetDelegate(d)This code would replace this line in the list-default
example.
For full control over the way list items are rendered you can also define your
own ItemDelegate too (example).
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- Canonical Reference: https://codewiki.google/github.com/charmbracelet/bubbles