The most full featured web-to-app toolkit on Android, a complete APK workshop that runs entirely on your phone
# AGENTS.md
Instructions for coding agents working in this repository.
## Code style
- Do what you believe is right. Make the change complete and correct, not the smallest possible diff. If a fix calls for refactoring, renaming, or touching multiple files, do it.
- Match the patterns and conventions already in the surrounding code.
- Do not add copyright or license headers unless asked.
## Project layout
| Path | Role |
|------|------|
| `app/` | Full builder host: editor UI, export pipeline, runtimes, preview. |
| `shell/` | Runtime template. Built to `app/src/main/assets/template/webview_shell.apk` via `:shell:assembleRelease` + `:app:syncShellTemplateApk`. |
| `clone-host/` | Host-side APK clone / identity reshape support library (compiled to a DEX asset). |
| `modules/` | Module Market catalog (`registry.json` + per-module folders). |
| `docs/` | VitePress documentation site (guide / developer / extensions, EN + ZH), published to https://shiaho777.github.io/web-to-app/ by `.github/workflows/docs-deploy.yml`. Site URL paths map 1:1 to files under `docs/` (`/zh/...` β `docs/zh/...`). |
| `scripts/` | Build helpers and gates (`check_config_field_drift.py`). |
Runtime Kotlin is authored under `app/` and synced into `shell` by `syncShellRuntimeSources`. Edit the `app/` source once; do not permanently fork copies under shell.
User-facing product docs: `README.md`, `.github/docs/README_CN.md`, `.github/CONTRIBUTING.md`, `modules/README.md`. The published documentation site is https://shiaho777.github.io/web-to-app/ (source: `docs/`, deployed by `.github/workflows/docs-deploy.yml`).
## How the main pieces connect
```text
Editor (Compose screens in app/)
β data models (WebApp, configs)
β export factory (ApkConfig / ApkConfigJsonFactory)
β ApkBuilder / ApkBuildCache β signed generated APK
app/ sources
β syncShellRuntimeSources β shell DEX β webview_shell.apk (template)
Generated APK runtime
WebToAppApplication β ShellModeManager β load assets JSON config
β WebViewManager / runtime servers (Node/PHP/Python/Go/WordPress)
```
Mental model:
- **Host preview** runs `:app` with all classes on the main classpath.
- **Generated APK** runs the shell template classes (full runtime synced from `app/`), reading config from assets JSON via `ShellModeManager`.
- A flag in the editor is useless at export unless it flows through **model β ApkConfig JSON β shell config β runtime code**.
## i18n
- Host UI strings live in `app/src/main/java/com/webtoapp/core/i18n/Strings.kt` (split across `Strings` / `StringsA` β¦ `StringsE`).
- **All** user-visible strings must be inline `when (Strings.lang)` blocks covering all 10 languages: Chinese, English, Arabic, Portuguese, Spanish, French, German, Russian, Japanese, Korean. `when(lang)` blocks may never use `else ->` β `AppStringsResourceConsistencyTest` and `StringsKtTranslationParityTest` enforce this.
- **Never** load user-visible text via `context.getString(R.string.*)` / `stringResource(R.string.*)`. `res/values*/` is only maintained for zh/en/ar; the other 7 locales have no `values-*/` directory, so resource lookups silently fall back to the default `values/` (Chinese). Use `Strings.xxx` (or `Strings.funName(arg)` for parameterised strings β see `linuxEnvInstalledToast(name)` for the pattern). A test gates this: `kotlin source never references R string for user-visible text`.
- `R.string` is reserved for `translatable="false"` non-localised resources only (e.g. `app_name`).
- Prefer adding properties on the existing split objects; match surrounding style.
## Android and packaging constraints
- Generated apps keep a low `targetSdk` (28) on the shell path because they rely on on-device fork+exec runtimes. Do not raise shell targetSdk casually.
- Avoid new third-party dependencies unless strongly justified (`app/build.gradle.kts` / `shell/build.gradle.kts`). Prefer platform APIs and existing modules.
- Notification push channels: Web Notification polyfill, polling, WebSocket, FCM (developer-owned Firebase config). Do not add OEM vendor push SDKs by default.
- Foreground services and notification helpers must use `SafeNotificationChannels` (or equivalent fail-soft create). Channel creation failures must not crash FGS startup.
- **One shell template:** `webview_shell.apk` from `:shell` release. Do not introduce a second template APK.
- Export incremental rebuild lives in `app/.../apkbuilder` (`ApkBuildCache` + `ApkBuilder`):
- Modes: `FULL` / `CONTENT_OVERLAY` / `REUSE_UNSIGNED`.
- Template / entry identities must be **content-stable** (no mtime-based keys).
- Encrypted builds always force a full rebuild.
- Do not feed signed or renamed APKs back into full `modifyApk` as templates.
- Port coordination: `PortManager` + `PortConflictMode` (`REASSIGN` / `AUTO_KILL` / `ALERT`) with real stop handlers. Local server runtimes must allocate through PortManager and clean up on stop.
- Local server / Linux env DNS: fork+exec runtimes (Node / PHP / Python / Go / WordPress / Linux env) should wire through `LocalDnsBridgeProxy` when they need host DNS/proxy bridging.
- Large runtime downloads use `NetworkModule.downloadClient` (extended timeouts), not the default short-lived client.
- HTML / FRONTEND packaged shells need file-scheme access via `ShellWebViewConfig` (`allowFileAccess` / local-file detection). Do not regress pure file-based HTML loads.
- Node.js export must embed `libnode_bridge.so`, `libnode.so` (16KB-aligned), and `libc++_shared.so` as native libs. Go export must embed `libgo_exec_loader.so`.
- Gradle custom tasks (`syncCloneHostDex`, etc.) must be configuration-cache safe: capture `File`/`Provider` values at configuration time, do not reference `Project`/`android.sdkDirectory` inside task closures.
## Workflow
- Do not commit secrets, `local.properties`, keystores, or IDE/cache junk.
- Do not create commits, push, open PRs, or file Issues unless the user asks to deliver / ship / push / open a PR (or equivalent).
- When changing export or shell packaging, rebuild the template you touched.
- When changing config fields, run `checkConfigFieldDrift` to catch model β shell config name drift.
### Delivery (Issue + PR + CI)
Default target: [shiaho777/web-to-app](https://github.com/shiaho777/web-to-app). Prefer a pull request over direct pushes to `main` when delivering code. Human-facing wording of the same loop lives in [CONTRIBUTING.md](.github/CONTRIBUTING.md); keep those docs in sync when this process changes.
**Language (required):** GitHub **Issues and PRs must be written in English** β titles, bodies, labels text you author, and delivery comments on the Issue/PR. Local chat with the user may be Chinese or any language; do not copy that language into Issue/PR text.
When the user asks to deliver a change, run the Issue β branch β PR β CI β merge loop end-to-end. Do not close the Issue until the PR is merged and CI is green.
---
## Shell template and runtime sync
### Dual runtime (preview vs export)
| | Host `:app` | Generated APK |
|--|-------------|---------------|
| DEX | All `app/src` classes | Shell sync includeβexclude (full runtime set) |
| Config | Editor / in-memory models | Assets JSON via `ShellModeManager` |
| Template | Not used | `app/src/main/assets/template/webview_shell.apk` |
**Preview β export** unless both paths stay valid:
1. Host still has the real implementation.
2. Shell-synced code reads the config field from assets JSON at runtime.
3. The field name in `ApkConfig` JSON matches the `@SerializedName` in `ShellModeManager` (Gson silently drops mismatches).
Most common failure: preview works; exported APK silently skips the feature because a config field name drifted between the export factory and the shell config class.
### Where each concern is edited
| Concern | Path |
|---------|------|
| What enters shell | `shell/build.gradle.kts` β `syncShellRuntimeSources` include/exclude |
| Shell template build | `:shell:assembleRelease` + `:app:syncShellTemplateApk` |
| Template output | `app/src/main/assets/template/webview_shell.apk` |
| Config β shell JSON | `app/.../apkbuilder/ApkConfigJsonFactory.kt` |
| Shell config types | `app/.../core/shell/ShellModeManager.kt` |
| Runtime WebView config | `app/.../ui/shell/ShellWebViewConfig.kt` |
| Config drift gate | `scripts/check_config_field_drift.py` β `:app:checkConfigFieldDrift` |
| Shell minify policy | `shell/proguard-rules.pro` |
---
## Common change recipes
These are the default approaches for everyday work. Follow the chain end-to-end; stopping at UI or host-only code is how preview and export diverge.
### 1. Add or change a host UI string
1. Add the property in the correct `Strings*` split with all 10 languages.
2. Reference it from Compose/UI the same way neighbors do.
### 2. Add an editor setting that must affect the generated APK
Trace and update **all** of:
1. Model (`WebApp` / nested config) and editor UI binding
2. Export mapping (`ApkBuilder` / `ApkConfig` / `ApkConfigJsonFactory`)
3. Shell config types (`ShellModeManager` / shell config data classes) if runtime reads them
4. Runtime use site in shell-synced code
5. Unit tests for export wiring when flags change
6. **Coverage test update (REQUIRED).** When adding a new Boolean field to
`WebViewConfig`, you MUST add it to `flipAllBooleans()` in
`WebViewConfigBooleanCoverageTest.kt`. The test
`flipAllBooleans covers every declared Boolean field` uses reflection to
verify that every declared Boolean field is listed β if you forget, CI
fails with a message naming the missing field. For non-Boolean fields, add
a spot-check to `key non-Boolean WebViewConfig fields survive the export
round-trip`. This is the safety net that catches "preview works, export
broken" before it ships.
Missing any step usually yields: editor shows the switch, export ignores it, or export embeds config the runtime never reads.
### 3. Change shell runtime behavior used by every generated app
1. Edit the source under `app/` (shared runtime).
2. Confirm the file is included by `syncShellRuntimeSources`.
3. Rebuild shell template if you need to validate packaging.
4. Keep changes surgical; shell has a low targetSdk and a thin dependency set.
5. If you touch FGS / notification channel creation, fail soft via `SafeNotificationChannels`.
### 4. Add a host-only feature (editor, market, tooling)
1. Keep implementation under host-only packages (`core/apkbuilder`, host screens, sample/market, `core/host`, β¦).
2. Do not pull host-only deps into `shell/build.gradle.kts`.
### 5. Touch APK export or incremental rebuild
1. Prefer `ApkBuildCache` / content hashes over timestamps.
2. Encrypted builds stay full rebuild.
3. Do not use signed outputs as templates.
4. If template bytes change, ensure cache keys invalidate correctly.
### 6. Change notifications / engines / network hardening
1. Prefer existing channel abstractions (polyfill / polling / WebSocket / FCM).
2. Do not add OEM push SDKs by default.
3. FGS channel create paths must tolerate OEM/channel failures.
### 7. Module Market / `modules/`
1. Follow `modules/README.md` catalog layout (`registry.json` + module folders).
2. Runtime consumption still goes through the extension/shell paths if it ships inside generated APKs.
### 8. Fix "works in preview, broken after export"
Checklist in order:
1. Did shell config JSON actually contain the field at runtime?
2. Does the field name in `ApkConfig` JSON match the `@SerializedName` in shell config? Run `checkConfigFieldDrift`.
3. Is the runtime use site shell-synced (not host-only)?
4. For adblock: confirm `adBlockEnabled` mapping, host filter rebuild from cached subscriptions, and export rule compile without wiping host state.
5. Rebuild template after sync changes (stale template is a frequent miss).
### 9. Local server runtime / download path
1. Allocate ports through `PortManager` with the configured conflict policy; implement real stop handlers.
2. Wire fork+exec processes into `LocalDnsBridgeProxy` when they need host DNS/proxy env.
3. Use `NetworkModule.downloadClient` for large dependency / engine / runtime downloads.
### 10. Node.js / Go export
1. Node.js: ensure `injectNodeJsNativeLibs` embeds `libnode_bridge.so` + `libnode.so` (16KB-aligned via `ElfAligner16k`) + `libc++_shared.so`. Node binary resolution prefers `nativeLibraryDir`, falls back to download cache.
2. Go: ensure `injectGoExecLoaderNativeLib` embeds `libgo_exec_loader.so`.
3. `NodeService` runs in a dedicated `:nodejs` OS process so V8 lifecycle is isolated from the host.
### 11. Change a feature that has an Agent tool
The in-app Agent exposes 40+ tools that wrap host service classes. When you change a feature, trace the tool chain:
```text
LLM response (tool_calls)
β AgentEngine.executeToolCall()
β PermissionPrompter (write tools ask user; read-only run silently)
β Tool.execute(args, ctx)
β Service class (ApkBuilder, AppExporter, PortManager, EngineManager, AdBlocker, β¦)
β ToolResult β back to LLM
```
Checklist when touching a feature that an Agent tool wraps:
1. **API signature drift.** If the service class constructor, method signature, or return type changes, update the tool's `execute()` in `app/.../agent/tool/builtin/`. A stale call compiles only if the old overload still exists; otherwise it's a build break.
2. **`parametersSchema` β `execute()` alignment.** The JSON schema advertised to the LLM must match what `execute()` actually reads from `args`. Adding a parameter to the service call without exposing it in the schema means the LLM can never pass it.
3. **`description` accuracy.** The LLM decides *when* and *how* to call a tool solely from `description` + `parametersSchema`. If the feature's behavior changed, update the description text β a misleading description causes silent misuse.
4. **`isReadOnly()` correctness.** `true` β runs without user confirmation; `false` β triggers `PermissionPrompter` dialog. If a tool gains write side-effects, flip it to `false`.
5. **Registration.** New tools must be added to `ToolRegistryFactory.baseTools()` (grouped by domain comment). Forgotten registration = tool invisible to the LLM.
6. **Removed features.** If a feature is deleted, remove or disable its tool. A tool that calls a dead class crashes at runtime inside the agent loop.
7. **Host-only.** Agent tools live under `core/agent/` and are never shell-synced. Do not add them to `syncShellRuntimeSources`.
Key paths:
| Concern | Path |
|---------|------|
| Tool interface | `app/.../agent/tool/Tool.kt` |
| Tool registry | `app/.../agent/tool/ToolRegistryFactory.kt` |
| Tool context (services access) | `app/.../agent/tool/ToolContext.kt` |
| Built-in tools (by domain) | `app/.../agent/tool/builtin/*.kt` |
| Agent loop / execution | `app/.../agent/engine/AgentEngine.kt` |
| Permission prompt (Channel-based) | `app/.../agent/permission/PermissionPrompter.kt` |
| LLM provider (SSE streaming) | `app/.../agent/llm/OpenAiCompatProvider.kt` |
---
## Easy-to-miss points
- **Shared sources are authored in `app/`.** Editing only a file under `shell/src` is usually wrong; it will be overwritten on sync or diverge from host.
- **Config field names drift.** Editor model, `ApkConfig`, JSON factory, and shell config must stay aligned; Gson silently drops unknown/missing fields. Run `checkConfigFieldDrift`.
- **Low targetSdk (28) and fork/exec runtimes** constrain "modernize the shell SDK" changes.
- **Incremental export cache** keys must be content-based; mtime and resigned APKs create false hits/misses.
- **HTML/FRONTEND file access.** Packaged local-file shells must have `allowFileAccess = true` (forced in `buildWebViewBlock` and `ShellWebViewConfig`); do not regress pure file-based HTML loads.
- **Node native libs.** Exported NODEJS_APP needs `libnode_bridge.so` + `libnode.so` + `libc++_shared.so`; missing any causes `loadNode` / `loadJniBridge` failure at runtime.
- **16KB page alignment.** `libnode.so` and other large ELF natives must be 16KB-aligned (`ElfAligner16k`) for Android 15+ devices; `node_bridge.cpp` / `node_launcher.c` enable 16KB app-compat before `dlopen`.
- **Node JNI output bridge.** `NodeJniOutputBridge` is a stable class referenced by native code; keep its `-keep` proguard rule so R8 does not rename `onOutput`.
- **Crashing FGS when notification channel creation fails.** Always use `SafeNotificationChannels` for channel creation.
- **Adblock is wired for preview + export.** Do not wipe host filter state during export; the host AdBlocker serves preview and the compiled rule set ships in the APK.
- **Runtime permissions are feature-driven.** `RuntimePermissionSync` derives the permission list from enabled features; do not revert to a static template.
- **Splash preview media path.** Preview reads splash media from the host filesystem (`splashMediaPath`); export packages it into assets. Do not hardcode `assets/splash_media.*` as the only source.
- **Port conflict policy.** Local server runtimes must allocate through `PortManager` and clean up on stop; do not bind ports directly.
- **Agent tool β service drift.** When a service class API changes, the corresponding Agent tool in `core/agent/tool/builtin/` must be updated in the same PR. A stale tool either fails to compile or silently passes wrong arguments at runtime. Check `ToolRegistryFactory.baseTools()` for the full tool list.
---
## Forbidden / high-risk mistakes
- Second shell template APK
- Excluding a shell-synced class but leaving imports/constructors in shell-synced sources
- Re-enabling shell R8 obfuscation / aggressive shrink without testing exported apps
- Putting host-only tools back into shell sync for convenience
- OEM push SDKs or unjustified heavy dependencies in shell
- Feeding signed/renamed APKs into template/modify paths
- Crashing FGS when notification channel creation fails
- Committing secrets, keystores, or local machine config
- Regressing HTML/FRONTEND file access in packaged shells
- Shipping NODEJS_APP without `libnode_bridge.so` / `libnode.so` / `libc++_shared.so`
- Skipping 16KB alignment for large ELF natives
---
## Verify commands
```bash
./gradlew :shell:assembleRelease :app:syncShellTemplateApk --no-configuration-cache
./gradlew :app:compileDebugKotlin -x syncCloneHostDex --no-configuration-cache
./gradlew :app:checkConfigFieldDrift --no-configuration-cache
python3 scripts/check_config_field_drift.py
```
Use these when you change shell membership, export packaging, or config fields. For host-only UI/string work, targeted compile on `:app` is usually enough.
Related focused tests often worth running after nearby edits: `ApkBuildCacheTest`, `AdBlockerHostRuntimeTest`, `AdBlockExportWiringTest`, `PortManagerTest`, `BuildInputPreflightTest`, `GoBuildEnvironmentTest`, `RuntimePermissionSyncTest`.
---
## Implementation snapshot
Landed:
- Single shell template (`webview_shell.apk`) from `:shell` release, full runtime synced from `app/`
- Incremental `ApkBuildCache` (`FULL` / `CONTENT_OVERLAY` / `REUSE_UNSIGNED`); encrypted builds always full
- Notification channels: polyfill, polling, WebSocket, FCM (BYO Firebase) via existing abstractions
- `SafeNotificationChannels` fail-soft path for FGS
- `PortManager` conflict policies + real stop handlers across Node/PHP/Python/Go/WordPress
- `LocalDnsBridgeProxy` wiring for local server runtimes (including Node.js)
- Runtime downloads via `NetworkModule.downloadClient`
- Adblock preview + export wiring restored
- HTML/FRONTEND file-access for packaged local shells
- Node.js export: `libnode_bridge.so` + 16KB-aligned `libnode.so` + `libc++_shared.so`; 16KB app-compat before dlopen; stable `NodeJniOutputBridge` JNI callback
- Go export: `libgo_exec_loader.so` embedded; in-app build ENOSPC handling + GOTMPDIR relocation
- Runtime permission sync (feature-driven)
- Splash preview media path fallback
- Config field drift detection (`checkConfigFieldDrift`)
- Module Market: Chrome Web Store live search + GreasyFork browse
- Code editor find-and-replace
- Agent tool system: 40+ tools (app lifecycle, ports/engine, hosts/runtime, stats/modifier/import, build env/Play, modules, files) with Channel-based permission prompting, per-section SSE parse resilience, and plan mode