Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
{
"dependencies": {
"com.cysharp.zlinq.dropingenerator.internal": "file:../../ZLinq.DropInGenerator/bin/Debug/netstandard2.0",
"com.cysharp.zlinq.internal": "file:../../ZLinq/bin/Debug/netstandard2.1",
"com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
"com.unity.collections": "2.5.3",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.modules.uielements": "1.0.0"
}
}