1. Project Overview & Quickstart (valyala/fasthttp)
File: README.md
fasthttp
Fast HTTP implementation for Go.
fasthttp might not be for you!
fasthttp was designed for some high performance edge cases. Unless your server/client needs to handle thousands of small to medium requests per second and needs a consistent low millisecond response time fasthttp might not be for you. For most cases net/http is much better as it's easier to use and can handle more cases. For most cases you won't even notice the performance difference.
General info and links
Currently fasthttp is successfully used by VertaMedia
in a production serving up to 200K rps from more than 1.5M concurrent keep-alive
connections per physical server.
TechEmpower Benchmark round 23 results
Switching from net/http to fasthttp
HTTP server performance comparison with [net/http](https://pkg.go.dev/net/http)
In short, fasthttp server is up to 6 times faster than net/http.
Below are benchmark results.
GOMAXPROCS=1
net/http server:
$ GOMAXPROCS=1 go test -bench=NetHTTPServerGet -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkNetHTTPServerGet1ReqPerConn 722565 15327 ns/op 3258 B/op 36 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn 990067 11533 ns/op 2817 B/op 28 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn 1376821 8734 ns/op 2483 B/op 23 allocs/op
BenchmarkNetHTTPServerGet10KReqPerConn 1691265 7151 ns/op 2385 B/op 21 allocs/op
BenchmarkNetHTTPServerGet1ReqPerConn10KClients 643940 17152 ns/op 3529 B/op 36 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn10KClients 868576 14010 ns/op 2826 B/op 28 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn10KClients 1297398 9329 ns/op 2611 B/op 23 allocs/op
BenchmarkNetHTTPServerGet100ReqPerConn10KClients 1467963 7902 ns/op 2450 B/op 21 allocs/opfasthttp server:
$ GOMAXPROCS=1 go test -bench=kServerGet -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkServerGet1ReqPerConn 4304683 2733 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn 5685157 2140 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn 7659729 1550 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10KReqPerConn 8580660 1422 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet1ReqPerConn10KClients 4092148 3009 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn10KClients 5272755 2208 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn10KClients 7566351 1546 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet100ReqPerConn10KClients 8369295 1418 ns/op 0 B/op 0 allocs/opGOMAXPROCS=4
net/http server:
$ GOMAXPROCS=4 go test -bench=NetHTTPServerGet -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkNetHTTPServerGet1ReqPerConn-4 2670654 4542 ns/op 3263 B/op 36 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn-4 3376021 3559 ns/op 2823 B/op 28 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn-4 4387959 2707 ns/op 2489 B/op 23 allocs/op
BenchmarkNetHTTPServerGet10KReqPerConn-4 5412049 2179 ns/op 2386 B/op 21 allocs/op
BenchmarkNetHTTPServerGet1ReqPerConn10KClients-4 2226048 5216 ns/op 3289 B/op 36 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn10KClients-4 2989957 3982 ns/op 2839 B/op 28 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn10KClients-4 4383570 2834 ns/op 2514 B/op 23 allocs/op
BenchmarkNetHTTPServerGet100ReqPerConn10KClients-4 5315100 2394 ns/op 2419 B/op 21 allocs/opfasthttp server:
$ GOMAXPROCS=4 go test -bench=kServerGet -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkServerGet1ReqPerConn-4 7797037 1494 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn-4 13004892 963.7 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn-4 22479348 522.6 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10KReqPerConn-4 25899390 451.4 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet1ReqPerConn10KClients-4 8421531 1469 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn10KClients-4 13426772 903.7 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn10KClients-4 21899584 513.5 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet100ReqPerConn10KClients-4 25291686 439.4 ns/op 0 B/op 0 allocs/opHTTP client comparison with net/http
In short, fasthttp client is up to 4 times faster than net/http.
Below are benchmark results.
GOMAXPROCS=1
net/http client:
$ GOMAXPROCS=1 go test -bench='HTTPClient(Do|GetEndToEnd)' -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkNetHTTPClientDoFastServer 885637 13883 ns/op 3384 B/op 44 allocs/op
BenchmarkNetHTTPClientGetEndToEnd1TCP 203875 55619 ns/op 6296 B/op 70 allocs/op
BenchmarkNetHTTPClientGetEndToEnd10TCP 231290 54618 ns/op 6299 B/op 70 allocs/op
BenchmarkNetHTTPClientGetEndToEnd100TCP 202879 58278 ns/op 6304 B/op 69 allocs/op
BenchmarkNetHTTPClientGetEndToEnd1Inmemory 396764 26878 ns/op 6216 B/op 69 allocs/op
BenchmarkNetHTTPClientGetEndToEnd10Inmemory 396422 28373 ns/op 6209 B/op 68 allocs/op
BenchmarkNetHTTPClientGetEndToEnd100Inmemory 363976 33101 ns/op 6326 B/op 68 allocs/op
BenchmarkNetHTTPClientGetEndToEnd1000Inmemory 208881 51725 ns/op 8298 B/op 84 allocs/op
BenchmarkNetHTTPClientGetEndToEndWaitConn1Inmemory 237 50451765 ns/op 7474 B/op 79 allocs/op
BenchmarkNetHTTPClientGetEndToEndWaitConn10Inmemory 237 50447244 ns/op 7434 B/op 77 allocs/op
BenchmarkNetHTTPClientGetEndToEndWaitConn100Inmemory 238 50067993 ns/op 8639 B/op 82 allocs/op
BenchmarkNetHTTPClientGetEndToEndWaitConn1000Inmemory 1366 7324990 ns/op 4064 B/op 44 allocs/opfasthttp client:
$ GOMAXPROCS=1 go test -bench='kClient(Do|GetEndToEnd)' -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkClientGetEndToEnd1TCP 406376 26558 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd10TCP 517425 23595 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd100TCP 474800 25153 ns/op 3 B/op 0 allocs/op
BenchmarkClientGetEndToEnd1Inmemory 2563800 4827 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd10Inmemory 2460135 4805 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd100Inmemory 2520543 4846 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd1000Inmemory 2437015 4914 ns/op 2 B/op 0 allocs/op
BenchmarkClientGetEndToEnd10KInmemory 2481050 5049 ns/op 9 B/op 0 allocs/opGOMAXPROCS=4
net/http client:
$ GOMAXPROCS=4 go test -bench='HTTPClient(Do|GetEndToEnd)' -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkNetHTTPClientGetEndToEnd1TCP-4 767133 16175 ns/op 6304 B/op 69 allocs/op
BenchmarkNetHTTPClientGetEndToEnd10TCP-4 785198 15276 ns/op 6295 B/op 69 allocs/op
BenchmarkNetHTTPClientGetEndToEnd100TCP-4 780464 15605 ns/op 6305 B/op 69 allocs/op
BenchmarkNetHTTPClientGetEndToEnd1Inmemory-4 1356932 8772 ns/op 6220 B/op 68 allocs/op
BenchmarkNetHTTPClientGetEndToEnd10Inmemory-4 1379245 8726 ns/op 6213 B/op 68 allocs/op
BenchmarkNetHTTPClientGetEndToEnd100Inmemory-4 1119213 10294 ns/op 6418 B/op 68 allocs/op
BenchmarkNetHTTPClientGetEndToEnd1000Inmemory-4 504194 31010 ns/op 17668 B/op 102 allocs/opfasthttp client:
$ GOMAXPROCS=4 go test -bench='kClient(Do|GetEndToEnd)' -benchmem -benchtime=10s
cpu: Intel(R) Xeon(R) CPU @ 2.20GHz
BenchmarkClientGetEndToEnd1TCP-4 1474552 8143 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd10TCP-4 1710270 7186 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd100TCP-4 1701672 6892 ns/op 4 B/op 0 allocs/op
BenchmarkClientGetEndToEnd1Inmemory-4 6797713 1590 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd10Inmemory-4 6663642 1782 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd100Inmemory-4 6608209 1867 ns/op 0 B/op 0 allocs/op
BenchmarkClientGetEndToEnd1000Inmemory-4 6254452 2645 ns/op 8 B/op 0 allocs/op
BenchmarkClientGetEndToEnd10KInmemory-4 6944584 1966 ns/op 17 B/op 0 allocs/opInstall
go get -u github.com/valyala/fasthttpSwitching from net/http to fasthttp
Unfortunately, fasthttp doesn't provide API identical to net/http.
See the FAQ for details.
There is net/http -> fasthttp handler converter,
but it is better to write fasthttp request handlers by hand in order to use
all of the fasthttp advantages (especially high performance :) ).
Important points:
Fasthttp works with RequestHandler functions
instead of objects implementing Handler interface.
Fortunately, it is easy to pass bound struct methods to fasthttp:gotype MyHandler struct { foobar string } // request handler in net/http style, i.e. method bound to MyHandler struct. func (h *MyHandler) HandleFastHTTP(ctx *fasthttp.RequestCtx) { // notice that we may access MyHandler properties here - see h.foobar. fmt.Fprintf(ctx, "Hello, world! Requested path is %q. Foobar is %q", ctx.Path(), h.foobar) } // request handler in fasthttp style, i.e. just plain function. func fastHTTPHandler(ctx *fasthttp.RequestCtx) { fmt.Fprintf(ctx, "Hi there! RequestURI is %q", ctx.RequestURI()) } // pass bound struct method to fasthttp myHandler := &MyHandler{ foobar: "foobar", } fasthttp.ListenAndServe(":8080", myHandler.HandleFastHTTP) // pass plain function to fasthttp fasthttp.ListenAndServe(":8081", fastHTTPHandler)The RequestHandler
accepts only one argument - RequestCtx.
It contains all the functionality required for http request processing
and response writing. Below is an example of a simple request handler conversion
from net/http to fasthttp.go// net/http request handler requestHandler := func(w http.ResponseWriter, r *http.Request) { switch r.URL.Path { case "/foo": fooHandler(w, r) case "/bar": barHandler(w, r) default: http.Error(w, "Unsupported path", http.StatusNotFound) } }go// the corresponding fasthttp request handler requestHandler := func(ctx *fasthttp.RequestCtx) { switch string(ctx.Path()) { case "/foo": fooHandler(ctx) case "/bar": barHandler(ctx) default: ctx.Error("Unsupported path", fasthttp.StatusNotFound) } }Fasthttp allows setting response headers and writing response body
in an arbitrary order. There is no 'headers first, then body' restriction
like in net/http. The following code is valid for fasthttp:gorequestHandler := func(ctx *fasthttp.RequestCtx) { // set some headers and status code first ctx.SetContentType("foo/bar") ctx.SetStatusCode(fasthttp.StatusOK) // then write the first part of body fmt.Fprintf(ctx, "this is the first part of body\n") // then set more headers ctx.Response.Header.Set("Foo-Bar", "baz") // then write more body fmt.Fprintf(ctx, "this is the second part of body\n") // then override already written body ctx.SetBody([]byte("this is completely new body contents")) // then update status code ctx.SetStatusCode(fasthttp.StatusNotFound) // basically, anything may be updated many times before // returning from RequestHandler. // // Unlike net/http fasthttp doesn't put response to the wire until // returning from RequestHandler. }Fasthttp doesn't provide ServeMux,
but there are more powerful third-party routers and web frameworks
with fasthttp support:Net/http code with simple ServeMux is trivially converted to fasthttp code:
go// net/http code m := &http.ServeMux{} m.HandleFunc("/foo", fooHandlerFunc) m.HandleFunc("/bar", barHandlerFunc) m.Handle("/baz", bazHandler) http.ListenAndServe(":80", m)go// the corresponding fasthttp code m := func(ctx *fasthttp.RequestCtx) { switch string(ctx.Path()) { case "/foo": fooHandlerFunc(ctx) case "/bar": barHandlerFunc(ctx) case "/baz": bazHandler.HandlerFunc(ctx) default: ctx.Error("not found", fasthttp.StatusNotFound) } } fasthttp.ListenAndServe(":80", m)Because creating a new channel for every request is just too expensive, so the channel returned by RequestCtx.Done() is only closed when the server is shutting down.
gofunc main() { fasthttp.ListenAndServe(":8080", fasthttp.TimeoutHandler(func(ctx *fasthttp.RequestCtx) { select { case <-ctx.Done(): // ctx.Done() is only closed when the server is shutting down. log.Println("context cancelled") return case <-time.After(10 * time.Second): log.Println("process finished ok") } }, time.Second*2, "timeout")) }net/http -> fasthttp conversion table:
- All the pseudocode below assumes w, r and ctx have these types:
govar ( w http.ResponseWriter r *http.Request ctx *fasthttp.RequestCtx )- r.Body โ ctx.PostBody()
- r.URL.Path โ ctx.Path()
- r.URL โ ctx.URI()
- r.Method โ ctx.Method()
- r.Header โ ctx.Request.Header
- r.Header.Get() โ ctx.Request.Header.Peek()
- r.Host โ ctx.Host()
- r.Form โ ctx.QueryArgs() +
ctx.PostArgs() - r.PostForm โ ctx.PostArgs()
- r.FormValue() โ ctx.FormValue()
- r.FormFile() โ ctx.FormFile()
- r.MultipartForm โ ctx.MultipartForm()
For untrusted multipart input, use ctx.MultipartFormWithLimit() (or a custom Server.FormValueFunc) to enforce a parsing size limit. - r.RemoteAddr โ ctx.RemoteAddr()
- r.RequestURI โ ctx.RequestURI()
- r.TLS โ ctx.IsTLS()
- r.Cookie() โ ctx.Request.Header.Cookie()
- r.Referer() โ ctx.Referer()
- r.UserAgent() โ ctx.UserAgent()
- w.Header() โ ctx.Response.Header
- w.Header().Set() โ ctx.Response.Header.Set()
- w.Header().Set("Content-Type") โ ctx.SetContentType()
- w.Header().Set("Set-Cookie") โ ctx.Response.Header.SetCookie()
- w.Write() โ ctx.Write(),
ctx.SetBody(),
ctx.SetBodyStream(),
ctx.SetBodyStreamWriter() - w.WriteHeader() โ ctx.SetStatusCode()
- w.(http.Hijacker).Hijack() โ ctx.Hijack()
- http.Error() โ ctx.Error()
- http.FileServer() โ fasthttp.FSHandler(),
fasthttp.FS - http.ServeFile() โ fasthttp.ServeFile()
- http.Redirect() โ ctx.Redirect()
- http.NotFound() โ ctx.NotFound()
- http.StripPrefix() โ fasthttp.PathRewriteFunc
VERY IMPORTANT! Fasthttp disallows holding references
to RequestCtx or to its'
members after returning from RequestHandler.
Otherwise data races are inevitable.
Carefully inspect all the net/http request handlers converted to fasthttp whether
they retain references to RequestCtx or to its' members after returning.
RequestCtx provides the following band aids for this case:- Wrap RequestHandler into TimeoutHandler.
- Call TimeoutError
before returning from RequestHandler if there are references to RequestCtx or to its' members.
See the example
for more details.
Use this brilliant tool - race detector -
for detecting and eliminating data races in your program. If you detected
data race related to fasthttp in your program, then there is high probability
you forgot calling TimeoutError
before returning from RequestHandler.
Blind switching from net/http to fasthttp won't give you performance boost.
While fasthttp is optimized for speed, its' performance may be easily saturated
by slow RequestHandler.
So profile and optimize your
code after switching to fasthttp. For instance, use quicktemplate
instead of html/template.See also fasthttputil,
fasthttpadaptor and
expvarhandler.
Performance optimization tips for multi-core systems
- Use reuseport listener.
- Run a separate server instance per CPU core with GOMAXPROCS=1.
- Pin each server instance to a separate CPU core using taskset.
- Ensure the interrupts of multiqueue network card are evenly distributed between CPU cores.
See this article for details. - Use the latest version of Go as each version contains performance improvements.
Fasthttp best practices
- Do not allocate objects and
[]bytebuffers - just reuse them as much
as possible. Fasthttp API design encourages this. - sync.Pool is your best friend.
- Profile your program
in production.go tool pprof --alloc_objects your-program mem.pprofusually gives better
insights for optimization opportunities thango tool pprof your-program cpu.pprof. - Write tests and benchmarks for hot paths.
- Avoid conversion between
[]byteandstring, since this may result in memory
allocation+copy - see this wiki page
for more details. - Verify your tests and production code under
race detector on a regular basis. - Prefer quicktemplate instead of
html/template in your webserver. - Set Client.MaxResponseBodySize
or HostClient.MaxResponseBodySize
to a positive limit when requesting untrusted servers. A non-positive value
disables the response body limit and buffered responses may consume unbounded
memory. PipelineClient does not provide a response body size limit.
Unsafe Zero-Allocation Conversions
In performance-critical code, converting between []byte and string using standard Go allocations can be inefficient. To address this, fasthttp uses unsafe, zero-allocation helpers:
โ ๏ธ Warning: These conversions break Go's type safety. Use only when you're certain the converted value will not be mutated, as violating immutability can cause undefined behavior.
`UnsafeString(b []byte) string`
Converts a []byte to a string without memory allocation.
// UnsafeString returns a string pointer without allocation
func UnsafeString(b []byte) string {
// #nosec G103
return *(*string)(unsafe.Pointer(&b))
}`UnsafeBytes(s string) []byte`
Converts a string to a []byte without memory allocation.
// UnsafeBytes returns a byte pointer without allocation.
func UnsafeBytes(s string) []byte {
// #nosec G103
return unsafe.Slice(unsafe.StringData(s), len(s))
}Use Cases & Caveats
- These functions are ideal for performance-sensitive scenarios where allocations must be avoided (e.g., request/response processing loops).
- Do not mutate the
[]bytereturned fromUnsafeBytes(s string)if the original string is still in use, as strings are immutable in Go and may be shared across the runtime. - Use samples guarded with
#nosec G103comments to suppress static analysis warnings about unsafe operations.
Tricks with `[]byte` buffers
The following tricks are used by fasthttp. Use them in your code too.
- Standard Go functions accept nil buffers
var (
// both buffers are uninitialized
dst []byte
src []byte
)
dst = append(dst, src...) // is legal if dst is nil and/or src is nil
copy(dst, src) // is legal if dst is nil and/or src is nil
(string(src) == "") // is true if src is nil
(len(src) == 0) // is true if src is nil
src = src[:0] // works like a charm with nil src
// this for loop doesn't panic if src is nil
for i, ch := range src {
doSomething(i, ch)
}So throw away nil checks for []byte buffers from you code. For example,
srcLen := 0
if src != nil {
srcLen = len(src)
}becomes
srcLen := len(src)- String may be appended to
[]bytebuffer withappend
dst = append(dst, "foobar"...)[]bytebuffer may be extended to its' capacity.
buf := make([]byte, 100)
a := buf[:10] // len(a) == 10, cap(a) == 100.
b := a[:100] // is valid, since cap(a) == 100.- All fasthttp functions accept nil
[]bytebuffer
statusCode, body, err := fasthttp.Get(nil, "http://google.com/")
uintBuf := fasthttp.AppendUint(nil, 1234)- String and
[]bytebuffers may converted without memory allocations
func b2s(b []byte) string {
return *(*string)(unsafe.Pointer(&b))
}
func s2b(s string) (b []byte) {
bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
sh := (*reflect.StringHeader)(unsafe.Pointer(&s))
bh.Data = sh.Data
bh.Cap = sh.Len
bh.Len = sh.Len
return b
}Warning:
This is an unsafe way, the result string and []byte buffer share the same bytes.
Please make sure not to modify the bytes in the []byte buffer if the string still survives!
Related projects
- fasthttp - various useful
helpers for projects based on fasthttp. - fasthttp-routing - fast and
powerful routing package for fasthttp servers. - http2 - HTTP/2 implementation for fasthttp.
- router - a high
performance fasthttp request router that scales well. - fasthttp-auth - Authorization middleware for fasthttp using Casbin.
- fastws - Bloatless WebSocket package made for fasthttp
to handle Read/Write operations concurrently. - gramework - a web framework made by one of fasthttp maintainers.
- lu - a high performance
go middleware web framework which is based on fasthttp. - websocket - Gorilla-based
websocket implementation for fasthttp. - websocket - Event-based high-performance WebSocket library for zero-allocation
websocket servers and clients. - fasthttpsession - a fast and powerful session package for fasthttp servers.
- atreugo - High performance and extensible micro web framework with zero memory allocations in hot paths.
- kratgo - Simple, lightweight and ultra-fast HTTP Cache to speed up your websites.
- kit-plugins - go-kit transport implementation for fasthttp.
- Fiber - An Expressjs inspired web framework running on Fasthttp.
- Gearbox - :gear: gearbox is a web framework written in Go with a focus on high performance and memory optimization.
- http2curl - A tool to convert fasthttp requests to curl command line.
- OpenTelemetry Golang Compile Time Instrumentation - A tool to monitor fasthttp application without changing any code with OpenTelemetry APIs.
- protoc-gen-httpgo - A protoc plugin that generates fasthttp server and client code.
FAQ
Why creating yet another http package instead of optimizing net/http?
Because net/http API limits many optimization opportunities.
For example:- net/http Request object lifetime isn't limited by request handler execution
time. So the server must create a new request object per each request instead
of reusing existing objects like fasthttp does. - net/http headers are stored in a
map[string][]string. So the server
must parse all the headers, convert them from[]bytetostringand put
them into the map before calling user-provided request handler.
This all requires unnecessary memory allocations avoided by fasthttp. - net/http client API requires creating a new response object per each request.
- net/http Request object lifetime isn't limited by request handler execution
Why fasthttp API is incompatible with net/http?
Because net/http API limits many optimization opportunities. See the answer
above for more details. Also certain net/http API parts are suboptimal
for use:Why fasthttp doesn't support HTTP/2.0 and WebSockets?
HTTP/2.0 support is in progress. WebSockets has been done already.
Third parties also may use RequestCtx.Hijack
for implementing these goodies.Are there known net/http advantages comparing to fasthttp?
Yes:
- net/http supports HTTP/2.0 starting from go1.6.
- net/http API is stable, while fasthttp API constantly evolves.
- net/http handles more HTTP corner cases.
- net/http can stream both request and response bodies
- net/http can handle bigger bodies as it streams them by default. fasthttp
buffers bodies unless streaming is enabled; bound untrusted client responses
withMaxResponseBodySize. - net/http should contain less bugs, since it is used and tested by much
wider audience.
Why fasthttp API prefers returning
[]byteinstead ofstring?Because
[]bytetostringconversion isn't free - it requires memory
allocation and copy. Feel free wrapping returned[]byteresult intostring()if you prefer working with strings instead of byte slices.
But be aware that this has non-zero overhead.Which GO versions are supported by fasthttp?
We support the same versions the Go team supports.
Currently that is Go 1.25.x and newer.
Older versions might work, but won't officially be supported.Please provide real benchmark data and server information
See this issue.
Are there plans to add request routing to fasthttp?
There are no plans to add request routing into fasthttp.
Use third-party routers and web frameworks with fasthttp support:I detected data race in fasthttp!
Cool! File a bug. But before
doing this check the following in your code:- Make sure there are no references to RequestCtx
or to its' members after returning from RequestHandler. - Make sure you call TimeoutError
before returning from RequestHandler
if there are references to RequestCtx
or to its' members, which may be accessed by other goroutines.
- Make sure there are no references to RequestCtx
I didn't find an answer for my question here
Try exploring these questions.
File: examples/multidomain/README.md
Multidomain using SSL certs example
- Prints two messages depending on visited host.
How to build
makeHow to run
./multidomainFile: examples/host_client/README.md
Host Client Example
The HostClient is useful when calling an API from a single host.
The example sets MaxResponseBodySize so an untrusted response cannot consume unbounded memory.
The example also shows how to use URI.
You may create the parsed URI once and reuse it in many requests.
The URI has a username and password for Basic Auth but you may also set other parts i.e. SetPath(), SetQueryString().
How to build and run
Start a web server on localhost:8080 then execute:
make
./host_clientFile: examples/helloworldserver/README.md
HelloWorld server example
- Displays various request info.
- Sets response headers and cookies.
- Supports transparent compression.
How to build
makeHow to run
./helloworldserver -addr=tcp.addr.to.listen:toFile: examples/fileserver/README.md
Static file server example
- Serves files from the given directory.
- Supports transparent response compression.
- Supports byte range responses.
- Generates directory index pages.
- Supports TLS (aka SSL or HTTPS).
- Supports virtual hosts.
- Exports various stats on /stats path.
How to build
makeHow to run
./fileserver -h
./fileserver -addr=tcp.addr.to.listen:to -dir=/path/to/directory/to/servefileserver vs nginx performance comparison
Serving default nginx path (/usr/share/nginx/html on ubuntu).
- nginx
$ ./wrk -t 4 -c 16 -d 10 http://localhost:80
Running 10s test @ http://localhost:80
4 threads and 16 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 397.76us 1.08ms 20.23ms 95.19%
Req/Sec 21.20k 2.49k 31.34k 79.65%
850220 requests in 10.10s, 695.65MB read
Requests/sec: 84182.71
Transfer/sec: 68.88MB- fileserver
$ ./wrk -t 4 -c 16 -d 10 http://localhost:8080
Running 10s test @ http://localhost:8080
4 threads and 16 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 447.99us 1.59ms 27.20ms 94.79%
Req/Sec 37.13k 3.99k 47.86k 76.00%
1478457 requests in 10.02s, 1.03GB read
Requests/sec: 147597.06
Transfer/sec: 105.15MB8 pipelined requests
- nginx
$ ./wrk -s pipeline.lua -t 4 -c 16 -d 10 http://localhost:80 -- 8
Running 10s test @ http://localhost:80
4 threads and 16 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 1.34ms 2.15ms 30.91ms 92.16%
Req/Sec 33.54k 7.36k 108.12k 76.81%
1339908 requests in 10.10s, 1.07GB read
Requests/sec: 132705.81
Transfer/sec: 108.58MB- fileserver
$ ./wrk -s pipeline.lua -t 4 -c 16 -d 10 http://localhost:8080 -- 8
Running 10s test @ http://localhost:8080
4 threads and 16 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 2.08ms 6.33ms 88.26ms 92.83%
Req/Sec 116.54k 14.66k 167.98k 69.00%
4642226 requests in 10.03s, 3.23GB read
Requests/sec: 462769.41
Transfer/sec: 329.67MBFile: examples/client/README.md
Client Example
The Client is useful when working with multiple hostnames.
See the simplest sendGetRequest() for GET and more advanced sendPostRequest() for a POST request.
The sendPostRequest() also shows:
- Per-request timeout with
DoTimeout() - Limit buffered response bodies with
MaxResponseBodySize - Send a body as bytes slice with
SetBodyRaw(). This is useful if you generated a request body. Otherwise, preferSetBody()which copies it. - Parse JSON from response
- Gracefully show error messages i.e. timeouts as warnings and other errors as a failures with detailed error messages.
How to build and run
Start a web server on localhost:8080 then execute:
make
./clientClient vs HostClient
Internally the Client creates a dedicated HostClient for each domain/IP address and cleans unused after period of time.
So if you have a single heavily loaded API endpoint it's better to use HostClient. See an example in the examples/host_client
File: examples/README.md
Code examples
File: prefork/README.md
Prefork
Server prefork implementation.
Preforks master process between several child processes increases performance, because Go doesn't have to share and manage memory between cores.
WARNING: using prefork prevents the use of any global state!. Things like in-memory caches won't work.
- How it works:
import (
"github.com/valyala/fasthttp"
"github.com/valyala/fasthttp/prefork"
)
server := &fasthttp.Server{
// Your configuration
}
// Wraps the server with prefork
preforkServer := prefork.New(server)
if err := preforkServer.ListenAndServe(":8080"); err != nil {
panic(err)
}Benchmarks
Environment:
- Machine: MacBook Pro 13-inch, 2017
- OS: MacOS 10.15.3
- Go: go1.13.6 darwin/amd64
Handler code:
func requestHandler(ctx *fasthttp.RequestCtx) {
// Simulates some hard work
time.Sleep(100 * time.Millisecond)
}Test command:
$ wrk -H 'Host: localhost' -H 'Accept: text/plain,text/html;q=0.9,application/xhtml+xml;q=0.9,application/xml;q=0.8,*/*;q=0.7' -H 'Connection: keep-alive' --latency -d 15 -c 512 --timeout 8 -t 4 http://localhost:8080Results:
- prefork
Running 15s test @ http://localhost:8080
4 threads and 512 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 4.75ms 4.27ms 126.24ms 97.45%
Req/Sec 26.46k 4.16k 71.18k 88.72%
Latency Distribution
50% 4.55ms
75% 4.82ms
90% 5.46ms
99% 15.49ms
1581916 requests in 15.09s, 140.30MB read
Socket errors: connect 0, read 318, write 0, timeout 0
Requests/sec: 104861.58
Transfer/sec: 9.30MB- non-prefork
Running 15s test @ http://localhost:8080
4 threads and 512 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 6.42ms 11.83ms 177.19ms 96.42%
Req/Sec 24.96k 5.83k 56.83k 82.93%
Latency Distribution
50% 4.53ms
75% 4.93ms
90% 6.94ms
99% 74.54ms
1472441 requests in 15.09s, 130.59MB read
Socket errors: connect 0, read 265, write 0, timeout 0
Requests/sec: 97553.34
Transfer/sec: 8.65MBFile: tcplisten/README.md
TCPListen
Package tcplisten provides customizable TCP net.Listener with various
performance-related options:
SO_REUSEPORT. This option allows linear scaling server performance
on multi-CPU servers.
See https://www.nginx.com/blog/socket-sharding-nginx-release-1-9-1/ for details.TCP_DEFER_ACCEPT. This option expects the server reads from the accepted
connection before writing to them.TCP_FASTOPEN. See https://lwn.net/Articles/508865/ for details.
The package is derived from go_reuseport.
2. Official Technical Reference & Guides (valyala/docs)
Prometheus Documentation
This repository contains both the content and the static-site generator code for the
Prometheus documentation site.
Contributing Changes
See CONTRIBUTING.md for general instructions for new Prometheus contributors.
The main documentation contents of this website are located in the content/docs directory.
Documentation concerning the Prometheus server is maintained in the Prometheus server repository and cloned into the website at build time.
As a guideline, please keep the documentation generally applicable and avoid use-case-specific changes.
Prerequisites
You need to have a working Ruby environment set up (including bundler)
and then install the necessary gems:
cd docs
make bundleBuilding
To generate the static site, run:
make buildThe resulting static site will be stored in the output directory.
Optionally, you can use an API token to avoid rate limits on the API. You can get an API token from https://github.com/settings/tokens/new.
export GITHUB_AUTHENTICATION='-u user:token'Development Server
To run a local server that displays the generated site, run:
# Rebuild the site whenever relevant files change:
make guard
# Start the local development server in a separate shell:
make serveYou should now be able to view the generated site at
http://localhost:3000/.
License
Apache License 2.0, see LICENSE.