desktop Documentation

Free and open source streaming software built on OBS and Electron.

4,814 stars TypeScript TypeScript 1 file ยท ~133,466 tokens #electron#facebook#react#streaming#streamlabs#twitch#typescript#vue
RAW Doc

File: README.md

Streamlabs Desktop

Simple, powerful, and efficient live streaming software built on Electron and OBS.

This application currently only supports OSX 10.14+ and 64-bit Windows.

Dependencies

Node.js

Node is required for installing npm packages and for running
various scripts. We recommend the latest LTS release.

https://nodejs.org

Yarn

We use Yarn as our package manager. We use yarn modern (berry) with
the yarn version checked in to version control. To get the yarn CLI,
we currently recommend installing it with npm:

text
npm install yarn

Bash

Some of our scripts assume a bash-like environment. On Windows, we recommend
using Git Bash, which is included with Git for Windows. On macOS, the
default shell should work fine.

Native Modules

Streamlabs Desktop uses several native C++ modules. These are NPM modules
that live in separate repositories, and are automatically installed as prebuilt
binaries by Yarn. If you are not doing any development on these native modules,
no additional action is required to install native modules.

Installation

Install all node modules via yarn:

text
yarn install

Then, compile assets with webpack:

text
yarn compile

Alternatively, you can watch for changes to app files:

text
yarn watch

Starting

You can start the app by running:

text
yarn start

Environment Variables

These variables can be used in development to force certain behavior.

SLOBS_FORCE_AUTO_UPDATE: Force the auto-updater to run in development. Normally
this would only run in production.

SLOBS_CACHE_DIR: Force a different location for the user data cache directory.

SLOBS_DISABLE_MAIN_LOGGING: Disable javascript logging in the main process.

SLOBS_REPORT_TO_SENTRY: Report errors to sentry in the dev environment

SLOBS_PRODUCTION_DEBUG: Forces dev tools to open when the app starts

Development

You can open dev tools by clicking the </> button on the sidebar.
In the development environment, the titlebar of the main window will
light up red when an exception occurs in any window.

Our app is comprised of several windows, which are essential separate
copies of the same Javascript app, which are running different pieces
of the code and communicating via Electron IPC.

worker - This is a persistent invisible window that runs our entire
services layer.

main - This is the main window of the application. It communicates
with the worker window to perform actions.

child - This window is always running in the background, and appears
to show windows like Source Properties. It stays always running because
Electron windows can take several seconds to initialize, so we keep it
ready in the background.

There are potentially many other JS runtime processes that can be running
depending on use, for features like Apps, embedded webviews, one-off windows
like projectors, pop-outs etc.

Sync / Async

Given the heavy reliance on interprocess communication in our application,
we strongly recommend using asynchronous IPC whenever possible. When
accessing a service, calling it as an action will call it asynchronously.

For example the following (synchronous):

text
StreamingService.toggleStreaming()

Can be rewritten as (asynchronous):

text
StreamingService.actions.toggleStreaming()

The return type of the latter will automatically be void as actions
are unable to return values. In general, receiving information from
services is best done via views. views are executed in-window, and
backed by our vuex data store, which is replicated across windows.

Vue / React

We are in the process of migrating from Vue to React. There are many components
of both frameworks in our codebase currently. All new components should be
written in React, and major non-trivial changes to existing Vue components
should be accompanied with a rewrite to React.

We exclusively use functional components in React, relying on the hooks API
for things like component state and lifecycle.

Contributing

We accept outside contributions, and do our best to respond to Pull Requests.
We ask that all contributors sign a Contributor License Agreement before merging
code. We do not guarantee that all external Pull Requests will be merged, but
we deeply appreciate any and all changes submitted. Thank you for your interest
and contribution.

Translations

At this time, we are not able to accept translations submitted to GitHub, as we
use a professional translation team that manages translations elsewhere.

Packaging/Distribution

For Windows:

text
yarn package

For macOS:

text
yarn package:mac

Note that both of these commands require code signing certificates to be
present in the environment, and in the case of macOS, a valid Apple developer
account for notarization of the app package.

There are some environment variables that can be passed to skip these steps:

SLOBS_NO_SIGN Do not attempt to codesign the app package

SLOBS_NO_NOTARIZE Do not attempt to notarize the macOS package

โค OBS Developers

At its core, Streamlabs Desktop is powered by the OBS
project. We want to thank all of the developers over at the OBS project for
their years of tireless hard work, without which Streamlabs Desktop wouldn't exist today.


File: docs/README.md

API reference

Streamlabs-OBS allows remote management of the application via
an RPC-based API. The API is split into several different services.
You can access services' methods and properties by sending
JSON-RPC messages to the
named pipe slobs.

Individual JSON-RPC requests should be separated by a single newline
character LF ( ASCII code 10). You should ensure that your JSON message does not
contain any newline characters. Use \n as replacement for new lines in JSON.

Examples

Get a list of scenes

Request

text
{
    "jsonrpc": "2.0",
    "id": 1,
    "method": "getScenes",
    "params": {
        "resource": "ScenesService"
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 1,
    "result": [
       {
            "_type": "HELPER",
            "resourceId": "Scene[\"3efd436e5546\"]",
            "id": "3efd436e5546",
            "name": "My super scene",
            "activeItemIds": []
        },
       {
            "_type": "HELPER",
            "resourceId": "Scene[\"6b615869aba3\"]",
            "id": "6b615869aba3",
            "name": "NewScene",
            "activeItemIds": []
        }
    ]
}

The property "_type": "HELPER" means that you can fetch some
additional information by calling methods on this object. To do
that, just include the resourceId from the response to resource
in the new request.

Get items in a scene

Request

text
{
    "jsonrpc": "2.0",
    "id": 2,
    "method": "getItems",
    "params": {
        "resource": "Scene[\"3efd436e5546\"]",
        "args": []
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 2,
    "result": [
       {
            "_type": "HELPER",
            "resourceId": "SceneItem[\"3efd436e5546\"]",
            "sceneItemId": "68b413a288c8",
            "sourceId": "5687af55058c",
            "obsSceneItemId": 1,
            "transform": {
                "position": { "x": 0, "y": 25 },
                "scale": { "x": 1, "y": 1 },
                "rotation": 0
            },
            "visible": true,
            "locked": false
        }
    ]
}

Event subscriptions

Subscribe to the sceneSwitched event:

Request

text
{
    "jsonrpc": "2.0",
    "id": 3,
    "method": "sceneSwitched",
    "params": {
        "resource": "ScenesService",
        "args": []
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 4,
    "result": {
        "_type": "SUBSCRIPTION",
        "resourceId": "ScenesService.sceneSwitched",
        "emitter": "STREAM"
    }
}

After subscribing, you will receive events when the user
switches between scenes:

Event

text
{
    "jsonrpc": "2.0",
    "result": {
        "_type": "EVENT",
        "emitter": "STREAM",
        "resourceId": "ScenesService.sceneSwitched",
        "data": {
            "id": "5c3cf84f797a",
            "name": "NewScene (1)",
            "activeItemIds": []
        }
    }
}

Use resourceId to unsubscribe:

Request

text
{
    "jsonrpc": "2.0",
    "id": 5,
    "method": "unsubscribe",
    "params": {
        "resource": "ScenesService.sceneSwitched",
    }
}

Asynchronous Task Execution

Some service methods are asynchronous and return a Javascript promise.
This is exposed via the API by returning a subscription that will
fire a single event. You can think of the subscription response as
the acknowledgement of your request, and the event as a notification
of completion with a result.

Although fundamentally all requests sent over the socket are asynchronous,
a function that returns a promise is a good indication that your
application consuming the API should probably not block waiting for a
response. Functions that return a promise do not guarantee fast
execution.

Request

text
{
    "jsonrpc": "2.0",
    "id": 5,
    "method": "loadConfig",
    "params": {
        "resource": "AppService",
        "args": ["MyScenes"]
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 5,
    "result": {
        "_type": "SUBSCRIPTION",
        "resourceId": "5c3cf84f797a",
        "emitter": "PROMISE"
    }
}

Event

text
{
    "jsonrpc": "2.0",
    "result": {
        "_type": "EVENT",
        "emitter": "PROMISE",
        "resourceId": "5c3cf84f797a",
        "data": {},
        "isRejected": false
    }
}

Reducing response body

By default if the response returns resources with "_type": "HELPER",
Streamlabs-OBS will attach some data by calling getModel() method of resource.
To disable that behavior, use the compactMode parameter in JSON-RPC request:

Request

text
{
    "jsonrpc": "2.0",
    "id": 6,
    "method": "getSources",
    "params": {
        "resource": "SourcesService",
        "args": [],
        "compactMode": true
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 6,
    "result": [
        {
            "_type": "HELPER",
            "resourceId": "Source[\"5c3cf84f797a\"]",
        },
        {
            "_type": "HELPER",
            "resourceId": "Source[\"5c3cf84f797b\"]",
        },
        {
            "_type": "HELPER",
            "resourceId": "Source[\"5c3cf84f797c\"]",
        },
    }
}

Remote connections

Streamlabs Desktop allows remote connection via websockets protocol powered by Sockjs.
To enable remote connections go to Settings->Remote Control click on QR Code and click show details.
Copy the token and close the settings window.
SLOBS will start listening for new collections.

You should provide your token in your first request to the API.
This step is required for each new connection to websockets.

Request

text
{
    "jsonrpc": "2.0",
    "id": 8,
    "method": "auth",
    "params": {
        "resource": "TcpServerService",
        "args": ["your_secret_token_here"]
    }
}

You can find more settings if you start SLOBS with --adv-settings parameter and go to Settings->Developer.

FAQ

What is the difference between Sources and SceneItems?

One thing to keep in mind in OBS is that sources and scene items are different things.
A source exists outside the context of a scene. Muted is a property of a source.
A scene item is essentially an instance of a source in a scene.
The same underlying source can be in multiple scenes as a sceneitem.
Visibility is an attribute on a scene item.
So the same source can be visible in one scene and invisible in another for example.

How to mute a source ?

First get the list of audio sources for the current scene

Request

text
{
    "jsonrpc": "2.0",
    "id": 7,
    "method": "getSourcesForCurrentScene",
    "params": {
        "resource": "AudioService"
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 7,
    "result": [
       {
            "_type": "HELPER",
            "resourceId": "AudioSource[\"wasapi_output_capture_30c2879c\"]",
            "sourceId": "wasapi_output_capture_30c2879c",
            "muted": false,
            "name": "DesktopAudioDevice1",
            "type": "wasapi_output_capture",
            "id": "wasapi_output_capture_30c2879c-989e-4230-a293-c2e47941197a"
        },
       {
            "_type": "HELPER",
            "resourceId": "AudioSource[\"wasapi_input_capture_d497319b\"]",
            "sourceId": "wasapi_input_capture_d497319b",
            "muted": false,
            "name": "AuxAudioDevice1",
            "type": "wasapi_input_capture",
            "id": "wasapi_input_capture_d497319b"
        }
    ]
}

Usually the AudioSource with the name AuxAudioDevice1 is the microphone.
To mute it you have to call IAudioSourceApi.setMuted(true).
Use resourceId as the reference to IAudioSourceApi instance:

Request

text
{
    "jsonrpc": "2.0",
    "id": 7,
    "method": "setMuted",
    "params": {
        "resource": "AudioSource[\"wasapi_input_capture_d497319b\"]",
        "args": [true]
    }
}

How to hide/show a scene item?

First get the active scene

Request

text
{
    "jsonrpc": "2.0",
    "id": 8,
    "method": "activeScene",
    "params": {
        "resource": "ScenesService"
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 8,
    "result": {
        "_type": "HELPER",
        "resourceId": "Scene[\"scene_02da7db7\"]",
        "id": "scene_02da7db7",
        "name": "Scene",
        "items": [
           {
                "sceneItemId": "b18ee2b0",
                "sourceId": "color_source_61221191",
                "transform": {
                    "position": { "x": 0, "y": 25},
                    "scale": { "x": 1, "y": 1},
                    "rotation": 0
                },
                "visible": true
            },
           {
                "sceneItemId": "fffadcdd",
                "sourceId": "image_source_21071a85",
                "transform": {
                    "position": { "x": 0, "y": 25 },
                    "scale": { "x": 1, "y": 1 },
                    "rotation": 0
                },
                "visible": true
            }
        ]
    }
}

Lets hide the first scene item via ISceneItemApi.setVisibility(false) method.
To do that you need a resourceId for this scene item.
Use ISceneApi.getSceneItem(sceneItemId).

Request

text
{
    "jsonrpc": "2.0",
    "id": 9,
    "method": "getItem",
    "params": {
        "resource": "Scene[\"scene_02da7db7\"]",
        "args": ["b18ee2b0"]
    }
}

Response

text
{
    "jsonrpc": "2.0",
    "id": 9,
    "result": {
        "_type": "HELPER",
        "resourceId": "SceneItem[\"scene_02da7db7\",\"b18ee2b0-6ff7\",\"color_source_61221191\"]",
        "sceneItemId": "b18ee2b0",
        "sourceId": "color_source_61221191",
        "transform": {
            "position" : { "x": 0, "y": 25 },
            "scale": { "x": 1, "y": 1 },
            "rotation": 0
        },
        "visible": true
    }
}

Now you have a resourceId for the ISceneItemApi instance and can use its methods including setVisibility.

Request

text
{
    "jsonrpc": "2.0",
    "id": 10,
    "method": "setVisibility",
    "params": {
        "resource": "SceneItem[\"scene_02da7db7\",\"b18ee2b0-6ff7\",\"color_source_61221191\"]",
        "args": [false]
    }
}

How to switch a scene collection?

Use SceneCollectionsService.collections to find the id of the collection you want to load

Request

text
{
    "jsonrpc": "2.0",
    "id": 11,
    "method": "collections",
    "params": {
        "resource": "SceneCollectionsService",
        "args": []
    }
}

Use SceneCollectionsService.load to load it

Request

text
{
    "jsonrpc": "2.0",
    "id": 12,
    "method": "load",
    "params": {
        "resource": "SceneCollectionsService",
        "args": ["d3165bf4-2690-426a-80a1-f3421658e04e"]
    }
}