File: README.md
Get Peace of Mind with [Easy Privacy](https://safing.io/)
Portmaster is a free and open-source application firewall that does the heavy lifting for you.
Restore privacy and take back control over all your computer's network activity.
With great defaults your privacy improves without any effort. And if you want to configure and control everything down to the last detail - Portmaster has you covered too. Developed in the EU 🇪🇺, Austria.
seen on:
[Features](https://safing.io/features/)
- Monitor All Network Activity
- Full Control: Block Anything
- Automatically Block Trackers & Malware
- Set Global & Per‑App Settings
- Secure DNS (Doh/DoT)
- Record and Search Network Activity ($)
- Per-App Bandwidth Usage ($)
- SPN, our Next-Gen Privacy Network ($$)
Technical Introduction
Portmaster is a privacy suite for your Windows and Linux desktop.
Base Technology
- Portmaster integrates into network stack using nfqueue on Linux and a kernel driver (WFP) on Windows.
- Packets are intercepted at the raw packet level - every packet is seen and can be stopped.
- Ownership of connections is found using eBPF and
/procon Linux and a kernel driver and the IP Helper API (iphlpapi.dll) on Windows. - Most settings can be defined per app, which can be matched in different ways.
- Support for special processes with weird or concealed paths/actors:
- Snap, AppImage and Script support on Linux
- Windows Store apps and svchost.exe system services support on Windows
- Everything is 100% local on your device. (except the SPN, naturally)
- Updates are fully signed and downloaded automatically.
- Intelligence data (block lists, geoip) is downloaded and applied automatically.
- The Portmaster Core Service runs as a system service, the UI elements (App, Notifier) run in user context.
- The main UI still uses electron as a wrapper :/ - but this will change in the future. You can also open the UI in the browser
Feature: Secure DNS
- Portmaster intercepts "astray" DNS queries and reroutes them to itself for seamless integration.
- DNS queries are resolved by the default or configured DoT/DoH resolvers.
- Full support for split horizon and horizon validation to defend against rebinding attacks.
Feature: Privacy Filter
- Define allowed network scopes: Localhost, LAN, Internet, P2P, Inbound.
- Easy rules based on Internet entities: Domain, IP, Country and more.
- Filter Lists block common malware, ad, tracker domains etc.
Feature: Network History ($)
- Record connections and their details in a local database and search all of it later
- Auto-delete old history or delete on demand
Feature: Bandwidth Visibility ($)
- Monitor bandwidth usage per connection and app
Feature: SPN - Safing Privacy Network ($$)
- A Privacy Network aimed at use cases "between" VPN and Tor.
- Uses onion encryption over multiple hops just like Tor.
- Routes are chosen to cover most distance within the network to increase privacy.
- Exits are chosen near the destination server. This automatically geo-unblocks in many cases.
- Exclude apps and domains/entities from using SPN.
- Change routing algorithm and focus per app.
- Nodes are hosted by Safing (company behind Portmaster) and the community.
- Speeds are pretty decent (>100MBit/s).
- Further Reading: SPN Whitepaper
Documentation
All details and guides in the dedicated wiki
- Getting Started
- Install
- Contribute
- VPN Compatibility
- Software Compatibility
- Architecture
- Settings Handbook
- Portmaster Developer API
Build Portmaster Yourself (WIP)
- Install Earthly CLI
- Install Docker Engine
- Run
earthly +release - Find artifacts in
./dist
File: base/database/query/README.md
Query
Control Flow
- Grouping with
(and) - Chaining with
andandor- NO mixing! Be explicit and use grouping.
- Negation with
not- in front of expression for group:
not (...) - inside expression for clause:
name not matches "^King "
- in front of expression for group:
Selectors
Supported by all feeders:
- root level field:
field - sub level field:
field.sub - array/slice/map access:
map.0 - array/slice/map length:
map.#
Please note that some feeders may have other special characters. It is advised to only use alphanumeric characters for keys.
Operators
| Name | Textual | Req. Type | Internal Type | Compared with |
|---|---|---|---|---|
| Equals | == |
int | int64 | == |
| GreaterThan | > |
int | int64 | > |
| GreaterThanOrEqual | >= |
int | int64 | >= |
| LessThan | < |
int | int64 | < |
| LessThanOrEqual | <= |
int | int64 | <= |
| FloatEquals | f== |
float | float64 | == |
| FloatGreaterThan | f> |
float | float64 | > |
| FloatGreaterThanOrEqual | f>= |
float | float64 | >= |
| FloatLessThan | f< |
float | float64 | < |
| FloatLessThanOrEqual | f<= |
float | float64 | <= |
| SameAs | sameas, s== |
string | string | == |
| Contains | contains, co |
string | string | strings.Contains() |
| StartsWith | startswith, sw |
string | string | strings.HasPrefix() |
| EndsWith | endswith, ew |
string | string | strings.HasSuffix() |
| In | in |
string | string | for loop with == |
| Matches | matches, re |
string | string | regexp.Regexp.Matches() |
| Is | is |
bool* | bool | == |
| Exists | exists, ex |
any | n/a | n/a |
*accepts strings: 1, t, T, true, True, TRUE, 0, f, F, false, False, FALSE
Escaping
If you need to use a control character within a value (ie. not for controlling), escape it with \.
It is recommended to wrap a word into parenthesis instead of escaping control characters, when possible.
| Location | Characters to be escaped |
|---|---|
Within parenthesis (") |
", \ |
| Everywhere else | (, ), ", \, \t, \r, \n, (space) |
File: base/metrics/testdata/README.md
Testing metrics
You can spin up a test setup for pushing and viewing metrics with docker-compose up.
Then use the flag --push-metrics http://127.0.0.1:8428/api/v1/import/prometheus to push metrics.
File: base/utils/renameio/README.md
This is a fork of the github.com/google/renameio Go package at commit 353f8196982447d8b12c64f69530e657331e3dbc.
The inital commit of this package will carry the original package contents.
The Original License is the Apache License in Version 2.0 and the copyright of the forked package is held by Google Inc.
Any changes are recorded in the git history, which is part of this project.
The renameio Go package provides a way to atomically create or replace a file or
symbolic link.
Atomicity vs durability
renameio concerns itself only with atomicity, i.e. making sure applications
never see unexpected file content (a half-written file, or a 0-byte file).
As a practical example, consider https://manpages.debian.org/: if there is a
power outage while the site is updating, we are okay with losing the manpages
which were being rendered at the time of the power outage. They will be added in
a later run of the software. We are not okay with having a manpage replaced by a
0-byte file under any circumstances, though.
Advantages of this package
There are other packages for atomically replacing files, and sometimes ad-hoc
implementations can be found in programs.
A naive approach to the problem is to create a temporary file followed by a call
to os.Rename(). However, there are a number of subtleties which make the
correct sequence of operations hard to identify:
The temporary file should be removed when an error occurs, but a remove must
not be attempted if the rename succeeded, as a new file might have been
created with the same name. This renders a throwawaydefer os.Remove(t.Name())insufficient; state must be kept.The temporary file must be created on the same file system (same mount point)
for the rename to work, but the TMPDIR environment variable should still be
respected, e.g. to direct temporary files into a separate directory outside of
the webserver’s document root but on the same file system.On POSIX operating systems, the
fsyncsystem
call must be used to ensure that theos.Rename()call will not result in a
0-length file.
This package attempts to get all of these details right, provides an intuitive,
yet flexible API and caters to use-cases where high performance is required.
Disclaimer
This is not an official Google product (experimental or otherwise), it
is just code that happens to be owned by Google.
This project is not affiliated with the Go project.
File: base/README.md
Check out our main project at safing/portmaster
Portbase
Portbase helps you quickly take off with your project. It gives you all the basic needs you would have for a service (not tool!).
Here is what is included:
log: really fast and beautiful loggingmodules: a multi stage, dependency aware boot process for your software, also manages tasksconfig: simple, live updating and extremely fast configuration storageinfo: easily tag your builds with versions, commit hashes, and so onformats: some handy data encoding libsrng: a feedable CSPRNG for great randomnessdatabase: intelligent and syncable database with hooks and easy integration with structs, uses buckets with different backendsapi: a websocket interface to the database, can be extended with custom http handlers
Before you continue, a word about this project. It was created to hold the base code for both Portmaster and Gate17. This is also what it will be developed for. If you have a great idea on how to improve portbase, please, by all means, raise an issue and tell us about it, but please also don't be surprised or offended if we ask you to create your own fork to do what you need. Portbase isn't for everyone, it's quite specific to our needs, but we decided to make it easily available to others.
Portbase is actively maintained, please raise issues.
log
The main goal of this logging package is to be as fast as possible. Logs are sent to a channel only with minimal processing beforehand, so that the service can continue with the important work and write the logs later.
Second, is beauty, both in form what information is provided and how.
You can use flags to change the log level on a source file basis.
modules requires `log`
packages may register themselves as modules, to take part in the multi stage boot and coordinated shutdown.
Registering only requires a name/key and the prep(), start() and stop() functions.
This is how modules are booted:
init()available:flags,config,logging,dependencies- register flags (with the stdlib
flaglibrary) - register module
- register flags (with the stdlib
module.prep()available: flags,config,logging,dependencies- react to flags
- register config variables
- if an error occurs, return it
- return ErrCleanExit for a clean, successful exit. (eg. you only printed a version)
module.start()available: flags, config, logging, dependencies- start tasks and workers
- do not log errors while starting, but return them
module.stop()available: flags, config, logging, dependencies- stop all work (ie. goroutines)
- do not log errors while stopping, but return them
You can start tasks and workers from your module that are then integrated into the module system and will allow for insights and better control of them in the future.
config requires `log`
The config package stores the configuration in json strings. This may sound a bit weird, but it's very practical.
There are three layers of configuration - in order of priority: user configuration, default configuration and the fallback values supplied when registering a config variable.
When using config variables, you get a function that checks if your config variable is still up to date every time. If it did not change, it's extremely fast. But if it, it will fetch the current value, which takes a short while, but does not happen often.
// This is how you would get a string config variable function.
myVar := GetAsString("my_config_var", "default")
// You then use myVar() directly every time, except when you must guarantee the same value between two calls
if myVar() != "default" {
log.Infof("my_config_var is set to %s", myVar())
}
// no error handling needed! :)WARNING: While these config variable functions are extremely fast, they are NOT thread/goroutine safe! (Use the Concurrent wrapper for that!)
info
Info provides a easy way to store your version and build information within the binary. If you use the build script to build the program, it will automatically set build information so that you can easily find out when and from which commit a binary was built.
The build script extracts information from the host and the git repo and then calls go build with some additional arguments.
formats/varint
This is just a convenience wrapper around encoding/binary, because we use varints a lot.
formats/dsd requires `formats/varint`
DSD stands for dynamically structured data. In short, this a generic packer that reacts to the supplied data type.
- structs are usually json encoded
- []bytes and strings stay the same
This makes it easier / more efficient to store different data types in a k/v data storage.
rng requires `log`, `config`
This package provides a CSPRNG based on the Fortuna CSPRNG, devised by Bruce Schneier and Niels Ferguson. Implemented by Jochen Voss, published on Github.
Only the Generator is used from the fortuna package. The feeding system implemented here is configurable and is focused with efficiency in mind.
While you can feed the RNG yourself, it has two feeders by default:
- It starts with a seed from
crypto/randand periodically reseeds from there - A really simple tickfeeder which extracts entropy from the internal go scheduler using goroutines and is meant to be used under load.
database requires `log`
introduction to be written
api requires `log`, `database`, `config`
introduction to be written
The main program
If you build everything with modules, your main program should be similar to this - just use an empty import for the modules you need:
import (
"os"
"os/signal"
"syscall"
"github.com/safing/portmaster/base/info"
"github.com/safing/portmaster/base/log"
"github.com/safing/portmaster/base/modules"
// include packages here
_ "path/to/my/custom/module"
)
func main() {
// Set Info
info.Set("MySoftware", "1.0.0")
// Start
err := modules.Start()
if err != nil {
if err == modules.ErrCleanExit {
os.Exit(0)
} else {
os.Exit(1)
}
}
// Shutdown
// catch interrupt for clean shutdown
signalCh := make(chan os.Signal)
signal.Notify(
signalCh,
os.Interrupt,
syscall.SIGHUP,
syscall.SIGINT,
syscall.SIGTERM,
syscall.SIGQUIT,
)
select {
case <-signalCh:
log.Warning("main: program was interrupted")
modules.Shutdown()
case <-modules.ShuttingDown():
}
}File: desktop/tauri/src-tauri/README.md
Update Tauri guide
Check latest versions of tauri packages and update them accordingly (https://crates.io/)
Cargo.toml:
[build-dependencies]
tauri-build = { version = "2.0.0-beta.19", features = [] } # Update to latest
[dependencies]
# Tauri
tauri = { version = "2.0.0-beta.24", features = ["tray-icon", "image-png", "config-json5", "devtools"] } # Update to latest
tauri-plugin-shell = "2.0.0-beta"
tauri-plugin-dialog = "2.0.0-beta"
tauri-plugin-clipboard-manager = "2.0.0-beta"
tauri-plugin-os = "2.0.0-beta"
tauri-plugin-single-instance = "2.0.0-beta"
tauri-plugin-cli = "2.0.0-beta"
tauri-plugin-notification = "2.0.0-beta"
tauri-plugin-log = "2.0.0-beta"
tauri-plugin-window-state = "2.0.0-beta"
tauri-cli = "2.0.0-beta.21" # Update to latestRun:
cargo updateMake sure to update the npm tauri plugin dependencies to have the same version as the rust plugins. (desktop/angular)
Update WIX installer template
If the migration functionality is not needed anymore remove the template, this will cause tauri to use its default template and not call the migration script.
- Get the latest main.wxs template from the repository.
- Replace the contents of
templates/wix/main_original.wxswith the repository version. (The file is kept only for reference) - Replace the contents of
templates/wix/main.wsxand add the fallowing lines at the end of the file, inside theProducttag.
<CustomActionRef Id='MigrationPropertySet' />
<CustomActionRef Id='Migration' />File: desktop/angular/projects/safing/ui/README.md
Ui
This library was generated with Angular CLI version 12.2.0.
Code scaffolding
Run ng generate component component-name --project ui to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module --project ui.
Note: Don't forget to add
--project uior else it will be added to the default project in yourangular.jsonfile.
Build
Run ng build ui to build the project. The build artifacts will be stored in the dist/ directory.
Publishing
After building your library with ng build ui, go to the dist folder cd dist/ui and run npm publish.
Running unit tests
Run ng test ui to execute the unit tests via Karma.
Further help
To get more help on the Angular CLI use ng help or go check out the Angular CLI Overview and Command Reference page.
File: desktop/angular/projects/safing/portmaster-api/README.md
PortmasterApi
This library was generated with Angular CLI version 14.0.0.
Code scaffolding
Run ng generate component component-name --project portmaster-api to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module --project portmaster-api.
Note: Don't forget to add
--project portmaster-apior else it will be added to the default project in yourangular.jsonfile.
Build
Run ng build portmaster-api to build the project. The build artifacts will be stored in the dist/ directory.
Publishing
After building your library with ng build portmaster-api, go to the dist folder cd dist/portmaster-api and run npm publish.
Running unit tests
Run ng test portmaster-api to execute the unit tests via Karma.
Further help
To get more help on the Angular CLI use ng help or go check out the Angular CLI Overview and Command Reference page.
File: desktop/angular/README.md
Portmaster
Welcome to the new Portmaster User-Interface. It's based on Angular and is built, unit and e2e tested using @angular/cli.
Running locally
This section explains how to prepare your Ubuntu machine to build and test the new Portmaster User-Interface. It's recommended to use
a virtual machine but running it on bare metal will work as well. You can use the new Portmaster UI as well as the old one in parallel so
you can simply switch back when something is still missing or buggy.
- Prepare your tooling
There's a simple dockerized way to build and test the new UI. Just make sure to have docker installed:
sudo apt update
sudo apt install -y docker.io git
sudo systemctl enable --now docker
sudo gpasswd -a $USER docker- Portmaster installation
Next, make sure to install the Portmaster using the official .deb installer from here. See the Wiki for more information.
Once the Portmaster is installed we need to add two new configuration flags. Execute the following:
echo 'PORTMASTER_ARGS="--experimental-nfqueue --devmode"' | sudo tee /etc/default/portmaster
sudo systemctl daemon-reload
sudo systemctl restart portmaster- Build and run the new UI
Now, clone this repository and execute the docker.sh script:
# Clone the repository
git clone https://github.com/safing/portmaster-ui
# Enter the repo and checkout the correct branch
cd portmaster-ui
git checkout feature/new-ui
# Enter the directory and run docker.sh
cd modules/portmaster
sudo bash ./docker.shFinally open your browser and point it to http://localhost:8080.
Hacking Quick Start
Although everything should work in the docker container as well, for the best development experience it's recommended to install @angular/cli locally.
It's highly recommended to:
- Use VSCode (or it's oss or server-side variant) with
- the official Angular Language Service extension
- the Tailwind CSS Extension Pack extension
- the formate: CSS/LESS/SCSS formatter extension
Folder Structure
From the project root (the folder containing this README.md) there are only two folders with the following content and structure:
src/contains the actual application sources:app/contains the actual application sources (components, services, uni tests ...)layout/contains components that form the overall application layout. For example the navigation bar and the side dash are located there.pages/contains the different pages of the application. A page is something that is associated with a dedicated application route and is rendered at the applications main content.services/contains shared services (like PortAPI and friends)shared/contains shared components that are likely used accross other components or pages.widgets/contains widgets and their settings components for the application side dash.debug/contains a debug sidebar component
assets/contains static assets that must be shipped seperately.environments/contains build and production related environment settings (those are handled by@angular/cliautomatically, see angular.json)
e2e/contains end-to-end testing sources.
Development server
Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.
In development mode (that is, you don't pass --prod) the UI expects portmaster running at ws://127.0.0.1:817/api/database/v1. See environment.
Code scaffolding
Run ng generate component component-name to generate a new component. You can also use ng generate directive|pipe|service|class|guard|interface|enum|module.
Build
Run ng build to build the project. The build artifacts will be stored in the dist/ directory. Use the --prod flag for a production build.
Running unit tests
Run ng test to execute the unit tests via Karma.
Running end-to-end tests
Run ng e2e to execute the end-to-end tests via Protractor.
Further help
To get more help on the Angular CLI use ng help or go check out the Angular CLI README.