GmsCore Documentation

Free implementation of Play Services

RAW Doc

Technical Documentation: microg/GmsCore

โ„น๏ธ Provenance: Multi-Tier Ingestion ยท CodeWiki Reference

Overview (`README.md`)

microG Services


microG Services is a FLOSS (Free/Libre Open Source Software) framework to allow applications designed for Google Play Services to run on systems, where Play Services is not available.

Please refer to the [wiki](https://github.com/microg/GmsCore/wiki) for downloads and instructions

Translations

If you'd like to help translate microG, take a look at TRANSLATION.

License

text
Copyright 2013-2025 microG Project Team

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Overview (`artwork/styles/README.md`)

The files

  • style-microg-normal-openmaptiles.json is a pure OpenMapTiles schema version of microG's custom style. The sources are set to Stadia but could be modified to be used with another schema-compliant vendor, e.g. MapTiler.

  • style-microg-normal-stadia.json is a variant with Stadia custom layers.

  • style-microg-normal-mapbox.json is a historic, unmaintained variant for use with Mapbox.

  • style-microg-satellite-*.json is the same, but with a satellite layer (the stadia variant is almost pure openmaptiles, but openmaptiles does not specify a satellite layer).

  • style-stadia-outdoors.json is identical to Stadia's Outdoors style, but with added microG metadata.

  • sprite_sources files can be generated to a single sprite file as found in the app's assets using spreet (see below).

  • PBF files for fonts can be generated using build_pbf_glyphs from the fonts folder.

Resources

For creating styles

Vendor-specific

For converting assets

Commands:

text
$ cp style-microg-{satellite,normal}-{mapbox,stadia}.json style-stadia-outdoors.json style-mapbox-outdoors-v12.json ../../play-services-maps-core-mapbox/src/main/assets/
$ spreet sprite_sources/ ../../play-services-maps-core-mapbox/src/main/assets/sprites
$ spreet --retina sprite_sources/ ../../play-services-maps-core-mapbox/src/main/assets/sprites@2x
$ build_pbf_glyphs --overwrite -c fonts/combinations.json fonts/ ../../play-services-maps-core-mapbox/src/main/assets
$ rm -r ../../play-services-maps-core-mapbox/src/main/assets/OpenSans\ Regular # remove temporary files
  • We combine Open Sans Regular with Roboto Regular so that no glyphs are missing.
  • A symbolic link in the assets folder points from the font stack specification "Open Sans Regular,Arial Unicode MS Regular" to "Roboto Regular". It is unclear why MapLibre sometimes tries to access this font and fails rendering entire tiles if it is not present.

The assets are referenced using asset:// in the style. For using Maputnik, it may be convenient to set the glyphs and sprites source to these Mapbox-hosted sources:

text
"sprite": "mapbox://sprites/microg/cjui4020201oo1fmca7yuwbor/8fkcj5fgn4mftlzuak3guz1f9",
    "glyphs": "mapbox://fonts/microg/{fontstack}/{range}.pbf",

--- METRICS ---