ESP32Marauder Documentation

A suite of WiFi/Bluetooth offensive and defensive tools for the ESP32

RAW Doc

Technical Documentation: justcallmekoko/ESP32Marauder

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Overview (README.md)

ESP32 Marauder


Getting Started

Download the latest release of the firmware.

Check out the project wiki for a full overview of the ESP32 Marauder

For Sale Now

You can buy the ESP32 Marauder using this link


Libraries ESPAsyncWebServer Docs Index (`libraries/ESPAsyncWebServer/docs/index.md`)

ESP Async WebServer



Asynchronous HTTP and WebSocket Server Library for ESP32.
Supports: WebSocket, SSE, Authentication, Arduino Json 7, File Upload, Static File serving, URL Rewrite, URL Redirect, etc.

This fork is based on yubox-node-org/ESPAsyncWebServer and includes all the concurrency fixes.

Changes in this fork

  • Removed SPIFFSEditor
  • Deployed in PlatformIO registry and Arduino IDE library manager
  • CI
  • Some code cleanup
  • SSE_MAX_QUEUED_MESSAGES to control the maximum number of messages that can be queued for a SSE client
  • write() function public in AsyncEventSource.h
  • Arduino Json 7 compatibility and backward compatible with 6 and 6 (changes in AsyncJson.h). The API to use Json has not changed. These are only internal changes.
  • WS_MAX_QUEUED_MESSAGES: control the maximum number of messages that can be queued for a Websocket client
  • Resurrected AsyncWebSocketMessageBuffer and makeBuffer() in order to make the fork API-compatible with the original library from me-no-dev regarding WebSocket.
  • #5 (@vortigont): set real "Last-Modified" header based on file's LastWrite time
  • #13 (@tueddy): Compile with Arduino 3 (ESP-IDF 5.1)
  • #14 (@nilo85): Add support for Auth & GET requests in AsyncCallbackJsonWebHandler
  • Added setAuthentication(const String& username, const String& password)
  • Added StreamConcat example to shoiw how to stream multiple files in one response
  • Remove filename after inline in Content-Disposition header according to RFC2183
  • Depends on mathieucarbou/Async TCP @ ^3.1.4
  • Arduino 3 / ESP-IDF 5.1 compatibility
  • Added all flavors of binary(), text(), binaryAll() and textAll() in AsyncWebSocket
  • Added setCloseClientOnQueueFull(bool) which can be set on a client to either close the connection or discard messages but not close the connection when the queue is full

Documentation

Usage and API stays the same as the original library.
Please look at the original libraries for more examples and documentation.

https://github.com/yubox-node-org/ESPAsyncWebServer

`AsyncWebSocketMessageBuffer` and `makeBuffer()`

The fork from yubox-node-org introduces some breaking API changes compared to the original library, especially regarding the use of std::shared_ptr<std::vector> for WebSocket.

This fork is compatible with the original library from me-no-dev regarding WebSocket, and wraps the optimizations done by yubox-node-org in the AsyncWebSocketMessageBuffer class.
So you have the choice of which API to use.
I strongly suggest to use the optimized API from yubox-node-org as it is much more efficient.

Here is an example for serializing a Json document in a websocket message buffer. This code is compatible with any forks, but not optimized:

cpp
void send(JsonDocument& doc) {
  const size_t len = measureJson(doc);

  // original API from me-no-dev
  AsyncWebSocketMessageBuffer* buffer = _ws->makeBuffer(len);
  assert(buffer); // up to you to keep or remove this
  serializeJson(doc, buffer->get(), len);
  _ws->textAll(buffer);
}

Here is an example for serializing a Json document in a more optimized way, and compatible with both forks:

cpp
void send(JsonDocument& doc) {
  const size_t len = measureJson(doc);

#if defined(ASYNCWEBSERVER_FORK_mathieucarbou)

  // this fork (originally from yubox-node-org), uses another API with shared pointer that better support concurrent use cases then the original project
  auto buffer = std::make_shared<std::vector<uint8_t>>(len);
  assert(buffer); // up to you to keep or remove this
  serializeJson(doc, buffer->data(), len);
  _ws->textAll(std::move(buffer));

#else

  // original API from me-no-dev
  AsyncWebSocketMessageBuffer* buffer = _ws->makeBuffer(len);
  assert(buffer); // up to you to keep or remove this
  serializeJson(doc, buffer->get(), len);
  _ws->textAll(buffer);

#endif
}

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