openenv Documentation

An interface library for RL post training with environments.

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Technical Documentation: huggingface/openenv

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Overview (README.md)

OpenEnv: Agentic Execution Environments

An end-to-end framework for creating, deploying and using isolated execution environments for agentic RL, with a simple Gymnasium-style API.

What you get

  • One API for every environment. reset(), step() and state(), sync or async, over a WebSocket.
  • Isolated, deployable environments. Each environment is a Docker image that runs locally, on a cloud sandbox, or as a Hugging Face Space.
  • 40+ ready-to-use environments, from games and coding sandboxes to browsers, finance and simulators, in the environment catalog.
  • Train with your framework. TRL, Unsloth, SkyRL, ART, Oumi, torchforge, Miles and more (see Integrations).
  • Train real coding agents. The Harbor integration runs Claude Code, Codex, OpenCode, mini-swe-agent and other harnesses on Harbor tasks, and captures the exact tokens for RL.
  • Serve tools to agents. MCP environments expose their tools to agents over /mcp in production mode, while training keeps using step() and rewards.
  • Rewards and evals built in. Compose rewards with rubrics and evaluate with Inspect AI.

Quick Start

Install the OpenEnv package:

bash
pip install openenv

Install an environment client (e.g., Echo):

bash
pip install git+https://huggingface.co/spaces/openenv/echo_env

Then use the environment:

python
import asyncio
from echo_env import CallToolAction, EchoEnv

async def main():
    # Connect to a running Space (async context manager)
    async with EchoEnv(base_url="https://openenv-echo-env.hf.space") as client:
        # Reset the environment
        result = await client.reset()
        print(result.observation.metadata["message"])  # "Echo environment ready!"

        # Send messages
        result = await client.step(
            CallToolAction(
                tool_name="echo_message",
                arguments={"message": "Hello, World!"},
            )
        )
        print(result.observation.result["data"])  # "Hello, World!"
        print(result.reward)

asyncio.run(main())

Synchronous usage is also supported via the .sync() wrapper:

python
from echo_env import CallToolAction, EchoEnv

# Use .sync() for synchronous context manager
with EchoEnv(base_url="https://openenv-echo-env.hf.space").sync() as client:
    result = client.reset()
    result = client.step(
        CallToolAction(
            tool_name="echo_message",
            arguments={"message": "Hello, World!"},
        )
    )
    print(result.observation.result["data"])

For a detailed quick start, check out the docs page.

Train an agent

Any training framework that can call an environment can train on it. Training with OpenEnv maps the ways to train and the frameworks that support each one.

Build your own environment

bash
openenv init my_env       # scaffold an environment
openenv validate my_env --level static --skip-build   # quick check against the OpenEnv contract
openenv push my_env       # deploy it to Hugging Face Spaces

See Your First Environment and Deploying an Environment. openenv import wraps an existing environment from ORS/OpenReward or Verifiers.

Environments

A few to start with:

Environment What it is
Echo Minimal MCP environment, for learning the API and testing a deployment
Coding Sandboxed Python execution with stdout, stderr and exit codes
TextArena (Wordle and more) Text games for multi-turn RL
OpenSpiel Board and card games from DeepMind's OpenSpiel
BrowserGym Web navigation tasks (MiniWoB++, WebArena, ...)
Harbor Harbor task datasets through coding-agent harnesses, with token capture for training

Browse all of them in the environment catalog, or on the OpenEnv Hub organization.

Integrations

OpenEnv works with a growing ecosystem of RL frameworks and platforms. If your project supports OpenEnv, open a PR to add it here.

Framework Example
ART ART integration
Lightning AI Templates
Miles Terminal-Bench-2 GRPO
Oumi GRPO notebook
SkyRL SkyRL example
torchforge GRPO BlackJack
TorchTitan-RL (TitanRL) OpenEnv bridge and Muse Glimmer 30B chess recipe for GRPO/DAPO, with a CPU demo and tests
TRL OpenEnv guide (GRPO with environment_factory, and harness training)
Unsloth 2048 with gpt-oss

Learn more

[!NOTE]
OpenEnv is in early development, so APIs may still change. Bug fixes are welcome. For larger changes, open or claim an issue first so the change can be discussed.

Community Support & Acknowledgments

OpenEnv is governed by a technical committee that coordinates project direction, major technical decisions, RFCs, and release planning through the public issue tracker, pull requests, and RFC process. Current committee members: Meta-PyTorch, Reflection, Unsloth, Modal, Prime Intellect, Nvidia, Mercor, Fleet AI, Microsoft, Hugging Face, RadixArk, and Nebius.

The project is also supported by a broader community of organizations. If you would like to add your project or organization here, please open a pull request for maintainer review.

Supporters include: Meta-PyTorch, Hugging Face, Scaler AI Labs, Patronus AI, Surge AI, LastMile AI, Unsloth, Reflection, vLLM, SkyRL (UC-Berkeley), Lightning AI, Axolotl AI, Stanford Scaling Intelligence Lab, Mithril, OpenMined, Fleet AI, Halluminate, Turing, Scale AI, Scorecard, Snorkel AI, SGLang, Miles, Nebius

And we'd also like to acknowledge the team at Farama Foundation as the OpenEnv API was heavily inspired by the work you all have done on Gymnasium. Cheers!

License

BSD 3-Clause License (see LICENSE file)


README (`docs/README.md`)

Building the Docs Locally

The documentation is built with HF doc-builder.

Prerequisites

  • Python 3.11+
  • Node.js 18+

Setup

Install the package and doc-builder:

bash
pip install -e ".[core,cli]"
pip install hf-doc-builder watchdog

Preview

From the repo root:

bash
doc-builder preview openenv docs/source

Then open the URL printed in the terminal and navigate to /index (usually http://localhost:5173/index).

Adding an Environment to the Docs

Every environment page is generated from the environment's own README.md. There are three steps:

1. Write the environment README

Your environment must have a README.md at envs/<name>/README.md.

2. Generate the doc stub

Run the sync script from the repo root to create or refresh the stub:

bash
python scripts/sync_env_docs.py --fix

This inlines the README content into docs/source/environments/<slug>.md.
To check if stubs are in sync without modifying files:

bash
python scripts/sync_env_docs.py --check

3. Add a card and toctree entry

  • Add an HTML card in docs/source/environments.md
  • Add a local: environments/<slug> entry in docs/source/_toctree.yml

Source Getting Started (`docs/source/getting-started.md`)

Getting Started

Install OpenEnv, load an environment, and run your first step.

Install OpenEnv

bash
pip install openenv

[!NOTE]
This installs the full OpenEnv runtime: the environment server, the client,
the openenv CLI, the web interface, and MCP support. Environments depend on
openenv directly.

Optional dependencies

A few integrations ship as optional extras. Install them with
pip install openenv[<extra>]:

Extra Pulls in
inspect The Inspect AI evaluation harness
harbor The Harbor integration and its sandbox backends (Python 3.12+)
daytona, aca, modal, novita Cloud sandbox providers (see Runtime Providers)

Try an Environment

Use AutoEnv to load the Echo client from its Hugging Face Space. It asks for
confirmation before installing the environment package, then connects to the
running Space. Echo exposes its actions as MCP tools.

python
from openenv import AutoEnv

env = AutoEnv.from_env(
    "openenv/echo_env",
    base_url="https://openenv-echo-env.hf.space",
)

with env.sync() as client:
    result = client.reset()
    print(result.observation.metadata["message"])  # "Echo environment ready!"

    message = client.call_tool("echo_message", message="Hello, OpenEnv!")
    print(message)  # "Hello, OpenEnv!"

For installed environment packages, AutoEnv.from_env() also accepts the common
name forms below. Without a base_url, these start a local Docker container and
require Docker and the environment image:

python
from openenv import AutoEnv

AutoEnv.from_env("echo")
AutoEnv.from_env("echo-env")
AutoEnv.from_env("echo_env")

Connect to a Running Environment

OpenEnv clients are async by default. Use the async client for production code,
parallel environment runs, and integrations with async frameworks.

python
import asyncio

from echo_env import CallToolAction, EchoEnv


async def main():
    async with EchoEnv(base_url="https://openenv-echo-env.hf.space") as client:
        await client.reset()

        result = await client.step(
            CallToolAction(
                tool_name="echo_message",
                arguments={"message": "Hello, World!"},
            )
        )
        print(result.reward)


asyncio.run(main())

For scripts and notebooks, use .sync():

python
from echo_env import CallToolAction, EchoEnv

with EchoEnv(base_url="https://openenv-echo-env.hf.space").sync() as client:
    client.reset()
    result = client.step(
        CallToolAction(
            tool_name="echo_message",
            arguments={"message": "Hello, World!"},
        )
    )
    print(result.observation.result)

Use Containers or Local Servers

You can run an environment from a Docker image:

python
import asyncio

from echo_env import EchoEnv


async def main():
    client = await EchoEnv.from_docker_image(
        "registry.hf.space/openenv-echo-env:latest"
    )
    async with client:
        result = await client.reset()
        print(result.observation)


asyncio.run(main())

If you run the Hugging Face Space image yourself with docker run, expose port
7860 and connect to that port:

bash
docker run -it -p 7860:7860 --platform=linux/amd64 \
    registry.hf.space/openenv-echo-env:latest
python
from echo_env import EchoEnv

with EchoEnv(base_url="http://localhost:7860").sync() as client:
    result = client.reset()

Or connect to a local server:

bash
cd path/to/echo-env
uv venv
source .venv/bin/activate
uv pip install -e .
uv run server --host 0.0.0.0 --port 8000
python
from echo_env import EchoEnv

with EchoEnv(base_url="http://localhost:8000").sync() as client:
    result = client.reset()

The same client also runs environments on cloud sandboxes (Daytona, Modal, Novita, Azure Container Apps, Hugging Face) through runtime providers. HFSandboxProvider ships with core OpenEnv and needs a Hugging Face token for an account that can run Jobs (the sandboxes are billed as Jobs): it runs an environment's Space image in a Hugging Face sandbox (example). See the Runtime Providers guide to pick one.

Next Steps


Source Index (`docs/source/index.md`)

OpenEnv: Agentic Execution Environments

text
An end-to-end framework for creating, deploying and using isolated execution environments for agentic RL, with a simple Gymnasium-style API.






  One API for every environment
  `reset()`, `step()` and `state()`, sync or async, over a WebSocket.


  Isolated and deployable
  Each environment is a Docker image that runs locally, on a cloud sandbox, or as a Hugging Face Space.


  40+ environments
  Games, coding sandboxes, browsers, finance, simulators and more, in the [catalog](environments).


  Train with your framework
  TRL, Unsloth, SkyRL, ART, Oumi, torchforge, Miles and more. See [Training with OpenEnv](guides/training).


  Train real coding agents
  [Harbor](environments/harbor) runs Claude Code, Codex, OpenCode and other harnesses, and captures their tokens for RL.


  Serve tools to agents
  MCP environments expose their tools over `/mcp` in production mode.

Where to start

  1. Getting Started: install OpenEnv, connect to an environment and run your first step.
  2. Train an agent: pick a way to train and a framework. Harbor captures coding agents that run their own loop, for training.
  3. Build your own environment, then deploy it to Hugging Face Spaces.
  4. Explore environments: browse the catalog.

The tutorials include a 5-part Getting Started series that needs no GPU, and the Concepts pages explain how the pieces fit.

Contributing

OpenEnv is openly governed by a technical committee that coordinates project direction, RFCs and releases through the public GitHub repository. The charter explains how it works, and the README lists the committee members and supporters. Bug reports, feature requests and new environments are welcome as issues or pull requests, see Contributing. For the changelog, see GitHub Releases.

[!NOTE]
OpenEnv is in early development, so APIs may still change. Bug fixes are welcome. For larger changes, open or claim an issue first so the change can be discussed.


Source Reference Index (`docs/source/reference/index.md`)

API Reference

Complete reference documentation for OpenEnv APIs, CLI, and configuration.

Python API

  • Core API - Core client and environment classes

Command Line Interface


Source Tutorials Index (`docs/source/tutorials/index.md`)

Learn

Choose a learning path from the sidebar:

For MCP environments and rubrics, see Concepts in the sidebar.

For end-to-end projects built on OpenEnv environments, from designing an environment to training against it at scale, see FineEnvs and its environments, datasets and models on the Hub.

New to OpenEnv? Start Here

The Getting Started Series walks you from zero to deploying your own environment in five short parts. No GPU required.

Part What it covers Notebook
1 — Introduction & Quick Start What OpenEnv is, why it exists, and your first environment in under 10 minutes
2 — Using Environments Connect to environments, create policies, run evaluations
3 — Building Environments Create a custom environment from scratch
4 — Deploying an Environment Package with Docker and deploy to Hugging Face —
5 — Contributing Environments Publish, fork, and share environments on the Hub —

Topic Tutorials

Already familiar with the basics? These tutorials cover specific workflows in depth.

Tutorial What it covers GPU Notebook
Hello World Install OpenEnv, run an environment on a local server, and build one from scratch: models, environment, server app and client. No
Train a Reasoning Model The full pipeline: connect to reasoning_gym, wire it into TRL via environment_factory, fine-tune with GRPO, and push the checkpoint to the Hub. Yes
MCP Environments Consume and build MCP-backed environments: list and call tools through step(), register Python functions as tools with FastMCP. No
Rubrics Compose reward functions from reusable pieces using Gate, WeightedSum, LLMJudge, and TrajectoryRubric. No
Play Wordle with GRPO Train an agent to play Wordle using GRPO via TRL's environment_factory. Yes
Play 2048 with GRPO Train a language model to play 2048 on the OpenSpiel environment with TRL's GRPOTrainer and environment_factory. Unsloth's own 2048 notebook trains gpt-oss-20b to write a 2048 strategy. Yes —
Evaluating with Environments Wrap an OpenEnv environment in an Inspect AI Task, run it via InspectAIHarness, and get a structured EvalResult. No
White-Box: Train a Web Agent on BrowserGym Train a vision-language model on BrowserGym web tasks with TRL's GRPOTrainer and environment_factory, so TRL runs the multi-turn tool loop. Yes —
Black-Box: Train Real Agents with Harbor Run real agents (OpenCode, Claude Code, Codex, …) on Harbor tasks with their token ids and logprobs captured, and train the model behind them with TRL's AsyncGRPOTrainer. Yes —
Evaluate Claude Code in an Environment Run Claude Code inside an OpenEnv environment with HarnessEnvironment (RFC 005), inject the environment's tools over MCP, and evaluate it on τ²-bench against a simulated customer. Also serves it in production mode. No —
Collect Rollouts for SFT Run a teacher model to collect reward-labeled rollouts, filter them, and fine-tune a student with TRL's SFTTrainer as a warm-start for GRPO. Yes

.Claude Docs CONTRIBUTING (`.claude/docs/CONTRIBUTING.md`)

Contributing with Claude Code

OpenEnv is an agentic-first project. We expect most contributions to use Claude Code or similar tools. This document describes the workflow.

The Two-Phase Model

Phase 1: Design & Alignment (Human-Owned)

Humans own the "what" and "why":

  • Major architectural decisions require RFCs
  • Discuss trade-offs in issues before implementation
  • Establish acceptance criteria and invariants
  • Review for alignment, not just correctness

Phase 2: Implementation (Claude-Owned)

Claude handles the mechanical loop:

text
while not working:
    try_some_shit()
    test()

Humans intervene only for alignment questions.

TDD Workflow

OpenEnv uses Test-Driven Development (TDD) enforced through Claude Code hooks.

Quick Start

bash
# Start working on an issue with TDD enforcement
/work-on-issue #42

# Or create a plain worktree (no TDD — free editing)
.claude/scripts/worktree-create.sh my-feature
cd .worktrees/my-feature

The Red-Green-Refactor Cycle

  1. Red: /write-tests - Create failing tests that encode requirements
  2. Green: /implement - Write minimal code to make tests pass
  3. Docs: /update-docs - Fix stale references across the repo
  4. Refactor: /simplify - Clean up without changing behavior
  5. Validate: /pre-submit-pr - Ensure everything passes before PR

When to Use TDD Mode

TDD is opt-in — it is activated only by /work-on-issue, not by being in a worktree.

Use TDD (/work-on-issue) for:

  • New features with clear acceptance criteria
  • Bug fixes where you can write a failing test first
  • Refactoring where tests ensure nothing breaks

Skip TDD (stay in main repo or use a plain worktree) for:

  • Quick exploration and prototyping
  • Documentation updates
  • Simple config changes
  • Discussing approaches before implementing

Multi-Issue Work

For parallel work on a batch of issues:

bash
/sprint 67,68,69

This uses Agent Teams (if enabled) to work on all issues in parallel,
each in its own worktree with TDD enforcement, then creates stacked PRs.
Without Agent Teams, it prepares worktrees and requirements for manual work.

Bypassing TDD

When TDD is active, say "skip TDD" in your message to bypass the edit blocking.
This is useful for:

  • Fixing typos in code you just wrote
  • Making quick adjustments during iteration
  • Emergency hotfixes

To deactivate TDD entirely: bash .claude/hooks/tdd-deactivate.sh

When to Write an RFC

Required for:

  • New core APIs in src/openenv/core/
  • Breaking changes to existing APIs
  • Major architectural decisions
  • New abstractions or design patterns
  • Changes affecting the two-interface model (WebSocket/MCP)

Not required for:

  • Bug fixes, documentation, minor refactoring
  • New example environments (unless introducing new patterns)
  • Dependency updates, test additions

See rfcs/README.md for the RFC process.

Review Expectations

What Claude Catches (Tier 1)

  • Bugs, uninitialized variables, type errors
  • Lint failures, test failures
  • Security issues (credential exposure, injection)
  • Debug code left in (print statements, breakpoints)

What Humans Review (Tier 2)

  • Does this align with our principles in PRINCIPLES.md?
  • Does this maintain our invariants in INVARIANTS.md?
  • Is this the right trade-off for the project?
  • Should this decision be documented in an RFC?

Alignment Flags

When Claude identifies a potential alignment issue, it formats as:

text
**ALIGNMENT FLAG**: [Brief description]
- **Principle at stake**: [Which principle]
- **The concern**: [What seems misaligned]
- **Suggested reviewer**: @[maintainer]

Adding or Updating an Environment

When adding a new environment or updating an existing envs/<name>/README.md:

  1. Write or update envs/<name>/README.md — this is the source of truth for the environment's docs page.
  2. Run the sync script to create or refresh the stub in docs/source/environments/:
bash
python scripts/sync_env_docs.py --fix
  1. For a new environment, also add manually:

    • An HTML card in docs/source/environments.md
    • A local: environments/<slug> entry in docs/source/_toctree.yml
  2. Commit the updated stubs along with your other changes.

CI (check-env-docs job in test.yml) will fail if a README was changed without running --fix. To check locally before pushing:

bash
python scripts/sync_env_docs.py --check

Available Tools

For the full list of available skills, subagents, and recommended plugins, see CLAUDE.md.


.Claude Docs INVARIANTS (`.claude/docs/INVARIANTS.md`)

System Invariants

These invariants must NEVER be violated. If a change would violate them, stop and flag for human review.

API Invariants

  1. Gymnasium API signatures

    • reset(seed?, episode_id?) -> Observation
    • step(action) -> Observation
    • state -> State
    • These signatures must not change without a major version bump
  2. Generic type safety

    • All environments must use Environment[ActT, ObsT, StateT] generics
    • All clients must use EnvClient[ActT, ObsT, StateT] generics
    • Types must match between client and server
  3. Pydantic serialization

    • All wire types (Action, Observation, State) must be Pydantic models
    • Serialization must be JSON-compatible

Security Invariants

  1. Agent isolation

    • Agents cannot access reset/simulation controls
    • The WebSocket interface for reset/step is for orchestration only
    • MCP tools must not expose simulation control to agents
  2. Container isolation

    • Environments run in isolated Docker containers
    • Containers must not have access to host filesystem (except explicitly mounted volumes)
    • Network access must be explicitly configured
  3. No credential exposure

    • Never log API keys, tokens, or secrets
    • Never include credentials in error messages
    • Use environment variables for sensitive configuration

Architectural Invariants

  1. Dual API boundary (see RFC 001, RFC 004)

    OpenEnv exposes two distinct APIs to two different boundaries:

    Boundary API Purpose
    Agent MCP (Model Context Protocol) Tools the agent uses to interact with the environment
    Infrastructure Gym-like (reset, step, state) Simulation control for training orchestration

    Critical: The Gym-like API is NOT accessible to the agent being trained.

    Why? The agent must not be able to call reset(). If an agent could reset after crashing a car, it would learn that consequences are reversible - which breaks the training paradigm. The infrastructure calls reset() to clean up for the next episode, but from the agent's perspective, the episode simply ends.

    Violations to flag:

    • Exposing reset(), step(), or state() via MCP tools
    • Giving agents direct access to the Gym-like WebSocket API
    • Any mechanism that lets an agent trigger simulation control
  2. Client-server separation

    • Clients must never import from server/ directory
    • Server code must never import client code
    • Shared code goes in models.py
  3. Rewards in environment

    • Reward computation must stay inside environment boundary
    • External reward augmentation uses Transform pipeline
    • Transforms are server-side only
  4. Communication patterns

    • WebSocket for all environment communication (Gym-like API + metadata)
    • No custom protocols

    Note: We are in the process of deprecating HTTP (see PR #252) in favor of WebSocket-only, but we are still transitioning and both protocols are currently available.

Breaking Change Policy

  • Pre-1.0: Breaking changes acceptable if documented in release notes
  • Post-1.0: Semantic versioning strictly enforced
    • MAJOR: Breaking changes
    • MINOR: New features, backward compatible
    • PATCH: Bug fixes only

Deprecations

Before removing an API, CLI flag, or environment, deprecate it first: keep it working until a stated release and warn whoever uses it.

The warning must say:

  • When it goes away: the OpenEnv release that removes it.
  • What to use instead: concrete enough to copy (the new import, call, or command), plus a docs link when the replacement is more than a one-line change.
python
warnings.warn(
    "`foo_env` is deprecated and will be removed in OpenEnv 0.8.0. "
    "Use `bar_env` instead: `BarFactory(server_url)`. See https://...",
    FutureWarning,
    stacklevel=2,
)
  • Use FutureWarning, not DeprecationWarning. Python hides DeprecationWarning unless it is raised from __main__, so users importing from a module or a notebook would never see it.
  • Say the same in the docs (README, doc page, tutorials), with the same version.
  • Pre-1.0, leave at least two minor releases between the first release that warns and the removal, more for widely used pieces. Remove in the announced release, and list the removal in its release notes.

Violation Response

If you identify a potential invariant violation:

  1. Stop - Do not proceed with the change
  2. Flag - Create an ALIGNMENT FLAG with:
    • Which invariant is at risk
    • Why the change might violate it
    • Suggested reviewer
  3. Wait - Get human approval before proceeding

Example:

text
**ALIGNMENT FLAG**: Client importing server module
- **Invariant at risk**: Client-server separation
- **The concern**: client.py imports from server/environment.py
- **Suggested reviewer**: @darktex

.Claude Docs PATTERNS (`.claude/docs/PATTERNS.md`)

Code Patterns & Conventions

This document describes the canonical patterns for OpenEnv code. Follow these patterns for consistency.

Environment Structure

Every environment follows this structure:

text
my_env/
├── __init__.py          # Export Action, Observation, Client
├── models.py            # Action, Observation, State (Pydantic)
├── client.py            # EnvClient[ActT, ObsT, StateT] subclass
├── openenv.yaml         # Environment manifest
├── pyproject.toml       # Dependencies
└── server/
    ├── my_environment.py  # Environment[ActT, ObsT, StateT] subclass
    ├── app.py             # create_app() with HTTPEnvServer
    ├── requirements.txt   # Docker dependencies
    └── Dockerfile

Use openenv init <name> to scaffold this structure.

Type Safety Pattern

Always use generics for type safety across the wire:

python
# models.py
from pydantic import BaseModel

class MyAction(BaseModel):
    command: str

class MyObservation(BaseModel):
    result: str
    reward: float
    done: bool

class MyState(BaseModel):
    episode_id: str
    step_count: int
python
# client.py
from openenv.core import EnvClient, StepResult

class MyEnv(EnvClient[MyAction, MyObservation, MyState]):
    def _step_payload(self, action: MyAction) -> dict:
        return action.model_dump()

    def _parse_result(self, payload: dict) -> StepResult[MyObservation]:
        obs = MyObservation(**payload["observation"])
        return StepResult(observation=obs, reward=obs.reward, done=obs.done)

    def _parse_state(self, payload: dict) -> MyState:
        return MyState(**payload)
python
# server/my_environment.py
from openenv.core.env_server import Environment

class MyEnvironment(Environment[MyAction, MyObservation, MyState]):
    def reset(self, seed=None, episode_id=None) -> MyObservation:
        ...

    def step(self, action: MyAction) -> MyObservation:
        ...

    @property
    def state(self) -> MyState:
        ...

Pydantic Models

  • All wire types must be Pydantic models
  • Use Field() for validation constraints
  • Enable arbitrary_types_allowed for numpy/torch types
python
from pydantic import BaseModel, Field
import numpy as np

class MyObservation(BaseModel):
    class Config:
        arbitrary_types_allowed = True

    grid: np.ndarray
    score: float = Field(ge=0.0)

Error Handling

  • Return error info in observations, don't raise exceptions
  • Use done=True with error observation for fatal errors
  • Reserve exceptions for truly exceptional cases (server crashes)
python
def step(self, action: MyAction) -> MyObservation:
    try:
        result = self._execute(action)
        return MyObservation(result=result, error=None, done=False)
    except InvalidAction as e:
        return MyObservation(result="", error=str(e), done=False)
    except FatalError as e:
        return MyObservation(result="", error=str(e), done=True)

Reward Computation

Rewards are computed inside the environment, not externally:

python
def step(self, action: MyAction) -> MyObservation:
    # Execute action
    new_state = self._apply_action(action)

    # Compute reward inside environment
    reward = self._compute_reward(new_state)

    return MyObservation(
        state=new_state,
        reward=reward,
        done=self._is_terminal(new_state)
    )

FastAPI App Pattern

python
# server/app.py
from openenv.core.env_server import create_app
from .my_environment import MyEnvironment
from ..models import MyAction, MyObservation

env = MyEnvironment()
app = create_app(env, MyAction, MyObservation)

.Claude Docs PRINCIPLES (`.claude/docs/PRINCIPLES.md`)

OpenEnv Design Principles

This document encodes the shared alignment between contributors on what OpenEnv optimizes for, what we trade off, and key decisions we've made.

Core Principles (from RFC 000)

  1. Minimize lifecycle deltas: Training → Evals → Production should use identical interfaces
  2. Minimize human-agent divergence: Tools that work for humans should work for agents
  3. Be hands-on: Provide ready-to-use implementations, not just specs
  4. Design for LLMs: Optimize for context efficiency, in-distribution behavior

What We Optimize For

  • Simple Gymnasium-style API (reset, step, state) - familiar to RL practitioners
  • Container isolation for reproducibility and security
  • Type safety with generics and Pydantic across the wire
  • Production-readiness from day one - training and production use same interfaces

What We Trade Off

  • Flexibility for simplicity: One canonical way to build environments
  • Performance for isolation: Docker overhead is acceptable for reproducibility
  • Cutting-edge for stability: FastAPI over experimental frameworks

Key Decisions Made

These decisions are documented in RFCs and should not be changed without a new RFC:

Decision Rationale RFC
Rewards inside environment Domain knowledge encapsulated in env, not external 002
Agents cannot reset Prevents learning that consequences are reversible 001
MCP as universal standard All agent-environment tool interaction via MCP 003
WebSocket for step loop Lower latency than HTTP per-step 002
Two-interface model WebSocket for orchestration, MCP for agent tools 001
One env = one trajectory Batching via environment stacking, not multiplexing 004

One env = one trajectory: Environments do not support multiplexed trajectories. To generate batches, stack multiple environment instances. Helpers like EnvPool orchestrate batch collection across the stack. Multiplexing is left to future work.

When to Revisit These Principles

  • If a principle blocks a valid use case, open an RFC discussion
  • If production experience contradicts a trade-off, document and propose changes
  • Pre-1.0: Breaking changes acceptable with documentation
  • Post-1.0: Semantic versioning strictly enforced

.Claude Docs REPO WALKTHROUGH (`.claude/docs/REPO_WALKTHROUGH.md`)

Repository Walkthrough

This document provides a navigational guide to the OpenEnv codebase.

Top-Level Structure

text
OpenEnv/
├── CLAUDE.md                 # Entry point for Claude Code - build commands, architecture overview
├── README.md                 # Project overview and getting started
├── pyproject.toml            # Python package configuration (uv/pip)
├── uv.lock                   # Locked dependencies
│
├── src/                      # Core library code (installed as `openenv`)
├── envs/                     # Example environments (not installed, used via PYTHONPATH)
├── tests/                    # Test suite
├── examples/                 # Usage examples and tutorials
├── docs/                     # Documentation (Sphinx)
├── rfcs/                     # Design documents and architectural decisions
├── scripts/                  # Utility scripts
│
├── .claude/                  # Claude Code configuration (skills, agents, docs)
├── .github/                  # GitHub Actions, PR templates, issue templates
└── .gitignore

Source Code (`src/`)

text
/* Detailed source-code truncated for AI context efficiency. */

Environments (`envs/`)

Each environment follows a consistent structure:

text
/* Detailed source-code truncated for AI context efficiency. */

Tests (`tests/`)

text
tests/
├── conftest.py               # Pytest fixtures
├── test_*.py                 # Core library tests
│
├── envs/                     # Per-environment integration tests
│   ├── test_echo_environment.py
│   ├── test_coding_environment.py
│   ├── test_thinkingbox_env.py  # Focused wire, fidelity, provenance, and evaluator suite
│   └── ...
│
├── test_cli/                 # CLI command tests
└── scripts/                  # Test utility scripts

RFCs (`rfcs/`)

Design documents that capture architectural decisions:

text
rfcs/
├── README.md                 # RFC process and template
├── 000-project-phases.md     # Project vision and phases
├── 001-abstractions.md       # Core abstractions (Environment, Client, two-interface model)
├── 002-env-spec.md           # Environment specification
└── 003-mcp-support.md        # MCP integration design

Claude Code Configuration (`.claude/`)

text
/* Detailed source-code truncated for AI context efficiency. */

Documentation (`docs/`)

Sphinx-based documentation:

text
docs/
├── Makefile                  # Sphinx build targets (html, html-noplot, html-stable)
├── README.md                 # Local build instructions
│
└── source/                   # Sphinx source root
    ├── conf.py               # Sphinx configuration
    ├── index.md              # Home page
    ├── core.md               # Core API reference (autodoc)
    ├── cli.md                # CLI reference (autodoc)
    ├── auto_discovery.md     # Auto-discovery API docs
    ├── customizing-web-ui.md # Web UI customization guide
    ├── environments.md       # Environments catalog page
    │
    ├── environments/         # Per-environment documentation
    │   ├── echo.md
    │   ├── coding.md
    │   ├── thinkingbox.md    # Generated from envs/thinkingbox_env/README.md
    │   └── ...
    │
    ├── getting_started/      # Sphinx Gallery executable tutorials
    │   ├── plot_01_introduction_quickstart.py
    │   ├── plot_02_using_environments.py
    │   ├── plot_03_building_environments.py
    │   ├── contributing-envs.md
    │   └── environment-builder.md
    │
    ├── tutorials/            # Additional tutorials
    │   ├── openenv-tutorial.md
    │   ├── wordle-grpo.md
    │   └── rl-training-2048.md
    │
    └── _static/              # Static assets (versions.json, etc.)

ThinkingBox examples: example_usage.py is a public-client smoke test, while eval_testlist.py invokes the packaged evaluator.

Key Files to Know

File Purpose
src/openenv/core/env_server/interfaces.py Environment abstract base class
src/openenv/core/env_client.py EnvClient WebSocket client
src/openenv/core/env_server/http_server.py HTTPEnvServer FastAPI wrapper
src/openenv/core/env_server/types.py All wire types and WebSocket messages
envs/echo_env/ Reference implementation - start here
rfcs/001-abstractions.md Core architectural decisions
.claude/docs/INVARIANTS.md Rules that must never be broken

Harbor integration

src/openenv/core/harness/capture/ records inference calls independently of a trainer or tokenizer. src/openenv/harbor/ runs Harbor tasks, reconciles their trajectories, and exposes the shared training contract through clients and the Gradio playground. envs/harbor_env/ is the installable environment wrapper. examples/harbor/nemo_shell_profile/ provides the explicitly qualified NeMo shell workflow.

See docs/source/guides/harbor-provider-qualification.md for provider and adapter evidence, rfcs/012-harbor-capture-providers.md for explicit evaluation/training and session ownership, and tests/envs/test_harbor*.py / test_capture*.py for deterministic capture regressions.


.Claude Docs TESTING STRATEGY (`.claude/docs/TESTING_STRATEGY.md`)

OpenEnv Testing Strategy

This document outlines OpenEnv's testing philosophy, hierarchy, and conventions.

Testing Hierarchy

Tests are organized by scope and signal:

1. Unit Tests (Fastest, Most Isolated)

Test individual functions and classes in isolation.

Good candidates:

  • Pure functions (e.g., reward calculations)
  • Pydantic model validation
  • State mutations
  • Utility functions

Location: tests/ mirroring src/ structure

Example:

python
def test_action_model_validates_required_fields():
    with pytest.raises(ValidationError):
        Action()  # Missing required fields

2. Integration Tests (Medium Scope)

Test component interactions, especially client-server communication.

Good candidates:

  • Client-server WebSocket protocol
  • Environment lifecycle (reset → step → step → ...)
  • Type serialization across wire boundary

Location: tests/ with _integration suffix or in dedicated directories

Example:

python
async def test_client_connects_and_resets():
    async with start_server() as server:
        client = EchoEnvClient(server.url)
        obs = await client.reset()
        assert isinstance(obs, EchoObservation)

3. Environment Validation Tests

Test that environments follow OpenEnv conventions and invariants.

Good candidates:

  • File structure validation
  • Type consistency (generics match)
  • Invariant checking (no client→server imports)

Location: tests/envs/

Uses: env-validator agent patterns

4. E2E Tests (Slowest, Highest Signal)

Test complete workflows from user perspective.

Good candidates:

  • Full training loop simulation
  • Container lifecycle
  • MCP tool interactions

Location: tests/e2e/ (if needed)

Test Location Conventions

text
tests/
├── conftest.py              # Shared fixtures
├── core/                    # Core library tests
│   ├── test_environment.py
│   ├── test_client.py
│   └── test_server.py
├── envs/                    # Environment-specific tests
│   ├── test_echo_environment.py
│   └── test_<env>_environment.py
└── e2e/                     # End-to-end tests (optional)

Running Tests

Full Suite

bash
PYTHONPATH=src:envs uv run pytest tests/ -v --tb=short

Single File

bash
PYTHONPATH=src:envs uv run pytest tests/path/test_file.py -v

Single Test

bash
PYTHONPATH=src:envs uv run pytest tests/path/test_file.py::test_name -v

Exclude Special Environments

Some environments require special setup (browser, websearch). The hook script excludes these:

bash
bash .claude/hooks/test.sh

Edge Cases to Consider

Python-Specific

  • None where not expected
  • Type mismatches at runtime (despite type hints)
  • Pydantic ValidationError on invalid data
  • Async/await edge cases (timeouts, cancellation)

State Management

  • Empty state / default values
  • Maximum capacity / overflow
  • State after error recovery
  • Concurrent access patterns

Protocol / WebSocket

  • Connection drops mid-step
  • Out-of-order messages
  • Malformed JSON payloads
  • Timeout handling

Pydantic Models

  • Extra fields in input (strict mode)
  • Missing required fields
  • Type coercion behavior
  • Nested model validation

Test Patterns

Fixtures for Common Setup

python
@pytest.fixture
def echo_env():
    """Create a fresh EchoEnvironment for each test."""
    return EchoEnvironment()

def test_reset_returns_observation(echo_env):
    obs, _ = echo_env.reset()
    assert isinstance(obs, EchoObservation)

Async Tests

python
import pytest

@pytest.mark.asyncio
async def test_async_client():
    async with create_client() as client:
        result = await client.step(action)
        assert result.done is False

Parametrized Tests

python
@pytest.mark.parametrize("input,expected", [
    ("hello", "HELLO"),
    ("", ""),
    ("123", "123"),
])
def test_transform(input, expected):
    assert transform(input) == expected

What Makes a Good Test

High-Signal (Write These)

  • Catches bugs that could happen in production
  • Tests behavior from user perspective
  • Covers non-obvious edge cases
  • Validates complex state machines

Low-Signal (Avoid These)

  • Tests that verify Python built-ins work
  • Duplicates of existing tests with trivial variation
  • Tests that mock so much they don't test real behavior
  • Tests for code paths already covered by integration tests

TDD Workflow

The testing strategy integrates with the TDD workflow:

  1. Red: /write-tests creates failing tests
  2. Green: /implement makes tests pass
  3. Refactor: /simplify cleans up code
  4. Validate: /pre-submit-pr runs full suite

Coverage Gaps (Known)

Document known gaps here as they're identified:

  • WebSocket reconnection handling
  • Container lifecycle edge cases
  • MCP tool error responses (when MCP is added)

Verification

After writing tests, verify with:

bash
# Run specific tests
PYTHONPATH=src:envs uv run pytest tests/path/test_file.py -v

# Check coverage (if coverage is set up)
PYTHONPATH=src:envs uv run pytest tests/ --cov=src/openenv

# Run lint to ensure test code is clean
uv run ruff check tests/

Plans Rfc008 Level2 Implementation (`docs/plans/rfc008-level2-implementation.md`)

RFC 008 Level 2 implementation plan

Planning baseline: 2026-09-16, huggingface/OpenEnv main at
e3eb3fa5bc11ff0a019c30c7a7b1b7039eb8b615.

Delivery tracker: Level 2 umbrella #1177.
This document describes the full roadmap. The first delivery implements PRs 1–3;
subsequent slices remain planned. See the umbrella and the shared case catalog for
current implementation coverage and validation evidence.

Outcome and scope

Deliver a reproducible Docker-local implementation of all 15 existing local
runtime.* checks
in RFC 008, plus an explicit startup outcome. A reviewer should
be able to build the exact revision, run a known-good subject, introduce one known
defect, observe the expected finding, and inspect the same evidence bundle that CI
produces.

The reference environment is Linux, x86-64, Docker and a qualified cgroup/storage
configuration. Fast tests work without Docker. Docker Desktop and other platforms
can run the same harness, but their capability reports determine which isolation
and resource claims they can establish. They do not replace the reference evidence.

First support the served OpenEnv execution binding and CPU fixtures. Preserve a
format-neutral grader interface so subsequent Harbor/PostTrain execution bindings
and an HF Sandbox provider reuse the checks. Those implementations, GPU provider
qualification, Level 3 oracle scoring/floor checks, remaining Level 1 graders,
operator certification and publish gating are separate work.

The implementation must handle LLM-judged declarations honestly: implement the
specified bounded variance path using a controlled test judge; if a real provider
or judge cannot run, report its missing capability or prerequisite. Live model
inference is not a prerequisite for the deterministic reference suite.

What exists and what must change

  • validation/runner.py currently ignores skip_build, registers only
    StaticManifestGrader, and always reports level 1.
  • Subject carries a manifest and running subject, but no replay plan or collected
    runtime evidence. Registry selection orders by name, not dependency graph.
  • ValidationProvider.start() cannot receive resource limits; RunningSubject
    only exposes base_url, exec and stop. Neither interface describes effective
    policy, agent identity, metrics, fresh launches or timeout cleanup.
  • The core LocalDockerProvider does not enforce the needed launch settings.
    Passing additional keyword arguments to it does not configure Docker security.
  • No normalized runtime action fixture, session-bound rubric/attribution telemetry,
    or environment-emitted trajectory contract exists.
  • The existing static fixtures contain declarations, not runnable subjects. The
    existing echo image uses a mutable base tag. There is no committed root
    uv.lock; the ordinary test workflow excludes Docker/network/integration tests.

Use the validation-specific provider protocol rather than widening the core
provider ABC. Reuse core transport and serialization contracts. Keep protocol and
Docker details out of graders.

Architecture

text
pure parser + data-only probe plan
              |
      validated RuntimePlan
              |
 runner: dependency plan -> build -> provider preflight -> start/readiness
              |
 session collector: reset / actions / state / discovery / telemetry
              |
 immutable RuntimeEvidence + independently inspected provider evidence
              |
 graders: manifest + evidence -> CheckResult
              |
 policy -> existing report + provenance/artifact bundle -> teardown verification

One collector owns the normal episode sequence. Graders consume immutable evidence
instead of independently stepping a shared environment in an order-dependent way.
Fresh-session and fresh-container replay are explicit experiments. Invasive
containment and resource probes get separate, disposable subjects.

RuntimePlan is not a second capability manifest. Rewards, resources, network
policy, execution binding, observable capabilities, applicability and type selection
remain authoritative in the normalized manifest. The plan supplies bounded actions,
reset inputs and replay schedules only; it cannot suppress a grader or override
policy. Missing actions produce an unmet prerequisite, never silent deselection.
Only collector dispatch uses the execution binding; graders receive manifest
declarations and measured evidence. Include the plan hash in the run bundle so a
replay is tied to those exact inputs.

Package code runs only inside the subject. Pure parsers do not import it; neither
does the host validator. A trusted probe worker may use the existing OpenEnv
protocol from an isolated helper when a host URL is unavailable. This is an
internal validation transport, not a new public environment API.

PR 1: settle the missing contracts

Amend RFC 008 narrowly before implementing new abstractions or core wire fields.
Do not create a parallel validation architecture. The following are recommended
decisions for that review, with schemas and small fixtures making them concrete.

Decision Proposed contract
Runtime input A versioned, data-only validation/runtime.json plan: bounded reset arguments, action sequence and seed/replay schedule. Normalize execution binding, agent boundary and observable capabilities into the manifest, not this sidecar. A trusted parser normalizes inputs into RuntimePlan; graders never inspect package signature. No arbitrary host callbacks, guessed legal actions, or reuse of privileged L3 oracle actions.
Schema compatibility Add the small execution/probe declaration in manifest schema v2 and version the report embedding it as v2. Preserve v1 schemas/models/fixtures and static-report compatibility; provide explicit parsing/migration tests. Attach RuntimePlan and collected evidence internally to Subject; keep expanded provenance and coverage in a separate versioned sidecar. Never silently change schema 1 or put capability selection in the sidecar to avoid versioning.
Startup outcome Add runtime.startup in severity policy v2. Failed subject build/start/readiness is FAIL with the failed phase; a validator/provider defect is ERROR. Missing prerequisites are named SKIPs. One successful build does not pass static.reproducible_build.
Policy versions Static validation retains v1 support. Runtime requires the policy version defining its new lifecycle outcome; reject an incompatible explicit policy before execution. Make v2 the documented runtime default and pin it in all fixtures. Never emit an unknown ID into v1.
Launch and evidence Validation-only typed launch specification: immutable image identity, manifest resource/network settings, explicit environment variables, effective execution identity, writable roots, independent deadlines. Provider returns inspected settings, verified capabilities, bounded metrics/logs and cleanup evidence.
Seed control Report framework-observed acceptance of the seed/reset contract separately from empirical replay determinism. A successful reset alone is insufficient because current server filtering can silently drop kwargs. A deterministic environment is allowed to produce the same output for different seeds.
Reward and comparison Check raw types before coercion. Reject bool/non-finite/out-of-range rewards; explicitly specify when reset reward may be null. Compare full episode content with only policy-owned volatile metadata exclusions. Authors cannot exclude reward, done, tool output or state changes.
Session telemetry Orchestrator-only, typed telemetry for seed handling, named rubric/configuration, child reward attribution and an emitted trajectory reference. Use the existing replay connection with an opt-in, per-run/session scoped authorization capability; do not open a second environment connection. Reject unauthorized and cross-session reads, and expose none of it as agent MCP tools. A validator transcript is not evidence that the subject emitted a record.
Applicability Explicit predicates for capabilities/collections; an empty declared tool set must still be checked. Missing subject features, missing provider support and implementation-unavailable checks are distinct inventory reasons.
Agent boundary Declare whether agent access is API-only or includes a process UID/filesystem. Oracle and host containment must test that boundary. Privileged exec identity is not an agent-access test. Missing measurable identity produces a named incomplete outcome.
Resources CPU means an allocation ceiling; memory includes explicit swap behavior. Define disk_mb as the aggregate permitted writable subject storage, excluding immutable image layers, and name writable roots. Episode timeout includes descendants and is externally enforced. PID/log/build caps are additional supervisor budgets.
Network Keep public egress as the existing default. Define any host/private-address restrictions explicitly. For allowlists, settle DNS, IPv4/IPv6, exact/wildcard hostnames, CIDRs and protocol/port semantics; do not silently weaken a hostname rule into an IP-only guarantee.

The allowlist recommendation is to specify a DNS-derived destination-address
policy, with controlled resolution and recorded address sets, explicitly disclosing
shared-IP limitations. If the RFC instead requires application-host identity,
PR 9 must use protocol-aware enforcement and reject unsupported protocols. This
decision must be made in PR 1; a permissive fallback is not an implementation.

For judged rewards, specify a policy-owned repeated-sample procedure, its units,
sample count and total budget. A proposed default is 20 identical-input replays
and empirical reward variance, compared with the declared bound. This is a bounded
runtime check, not a confidence claim or Level 4 statistical evaluation. Fewer
completed samples cannot silently count as a passing full check.

Stacked delivery: ten reviewable PRs

Use ben/rfc008-l2-01-contracts through ben/rfc008-l2-10-episode-oracle
as proposed branch names. Each PR targets its immediate predecessor. Merge
bottom-up, refresh the next dependency edge, and re-run checks on the resulting
exact head. Keep at most two or three unmerged implementation slices in active
review rather than opening the entire stack immediately.

PR Incremental change Independent acceptance gate
1. Contracts and shared assets RFC amendments above; RuntimePlan/launch/evidence types; policy v2; scenario catalog; small fake provider and fixture skeleton; schema compatibility. Pure contract tests and the acceptance inventory run without Docker. Expected findings are written from the RFC, not generated by graders.
2. Docker supervisor and reproducible build Runnable shared fixture; pinned test project/wheelhouse; build snapshot; build/start/inspect/exec/stop; safe launch defaults, deadlines and idempotent cleanup; initial Linux CI lane. Actual exact-head wheel and fixture image start, answer health and protocol probes, execute bounded commands and leave no run-owned resources on success, failure or cancellation.
3. Runner and basic checks Dependency scheduler, strict session collector, runtime CLI path, startup outcome; reward, observation and state graders. Public CLI returns levels 1 and 2; good fixture passes these checks; malformed-wire, invalid-reward, wrong-state and failed-start cases produce expected IDs. No Docker calls under --skip-build.
4. Session telemetry Small reviewed core protocol additions for seed acceptance, rubric/configuration, attribution and subject-emitted record metadata. Real session tests preserve the replayed instance; unauthorized and cross-session reads fail; records are independent from the collector transcript; production MCP cannot invoke telemetry/reset controls. Existing clients remain compatible.
5. Repeatability and trajectories seed_control, episode_determinism, trajectory_record; fixed-input fresh-session/fresh-container experiments; bounded variance mode. Deterministic and seed-invariant cases pass; ignored-seed stochastic fixture, trace mismatch and nondeterminism fail; first divergent operation/path is reported.
6. Discovery and rubric checks tool_declaration_accuracy, task_declaration_accuracy, rubric_introspectable, reward_attribution. Empty/extra/missing tools, discovery failure, wrong task counts, bounded task previews, missing rubric and inconsistent attribution are distinguishable.
7. Host containment and resources host_containment, resource_bounds; externally inspected settings, tested agent identity, bounded canaries and quota/deadline evidence. Benign host sentinel inaccessible; missing/misconfigured limits detected; bounded stress contained; timeout kills descendants; unsupported quota backend cannot pass disk enforcement.
8. Public/no-network modes network_policy for these modes; trusted control transport; controlled reachable/blocked sinks. Runtime communication works with network isolation; public positive connectivity succeeds; no-network has no egress; a control helper cannot bridge subject egress.
9. Allowlist mode Dedicated enforcement backend and qualification matrix for reviewed hostname/CIDR/DNS/IPv6 semantics. Allowed destinations succeed; prohibited names, direct-IP and alternate-DNS/bypass cases fail as specified. Unsupported policy is refused before launch. Separate network/security review.
10. Episode and oracle boundaries episode_isolation, oracle_containment; agent-access probes, same-server A/reset/B experiments; final documentation and reference evidence. Sticky memory/file/rubric/background-state cases and exposed harmless oracle canary are detected. Full reference inventory has all 15 original IDs plus startup, with no missing expected checks.

Security settings belong in PR 2 even though their dedicated graders arrive later.
The provider initially advertises only modes it can actually enforce. No-network
and allowlist requests must not be launched under public networking while their
implementation is pending.

Every PR adds its fault cases, useful tests and reproduction instructions with the
behavior it implements. The required CI inventory expands immediately. During the
stack, expose unimplemented requested checks as explicit incomplete inventory and
named SKIPs rather than presenting a partial runtime run as complete. Preserve RFC
exit semantics: WARN remains exit 0. The test harness independently enforces the
expected check inventory.

Review routing: Sergio as proposed architecture/core-contract lead; a named Docker
and networking reviewer for PRs 2 and 7–9; an environment/rubric maintainer for PRs
4–6 and 10. HF Sandbox-specific review belongs to the subsequent provider stack.
These are suggested review roles, not assigned or requested reviews.

One shared runtime fixture and scenario catalog

Use a tiny CPU-only served fixture with a seeded counter/task selector, two tools,
two fixed task splits, a non-LLM rubric, bounded rewards, finite termination and a
harmless withheld oracle canary. Add a controlled stochastic judge mode to exercise
variance logic. All runtime actions are public, bounded JSON data.

Fault modes live only in test assets. Each mode introduces one defect into a fresh
subject; no production bypass flags. Reuse the same image and collector across
unit, protocol and Docker tests. Preserve the existing manifest-only static
fixtures, and use echo_env as an additional compatibility smoke rather than the
reproducibility anchor.

Proposed shared layout:

text
tests/fixtures/validation/runtime/
  README.md
  served_probe/                 # runnable package, Dockerfile, public runtime plan
  cases.json                   # check -> case -> expected status/evidence predicate
  expected/                    # small semantic expectations, never full noisy logs
tests/test_validation/
  support/                     # fake provider, evidence builders, case loader
  runtime/                     # grader and orchestration tests
  integration/                 # real protocol, Docker, installed-wheel tests
tests/validation_runtime/
  pyproject.toml
  uv.lock
  .python-version
  toolchain.json               # uv/Python/image/platform/build dependency pins
scripts/validation/
  reproduce.py                 # shared entry point for developers and CI
  verify_artifacts.py
.github/workflows/validation-runtime.yml

The case catalog also declares applicability, required provider features, the PR
that implements the case and whether its test needs Docker. A missing case or an
unexpected skip fails the relevant CI suite; expected subject validation failures
are successful tests only when their exact findings and evidence match.

Check-by-check acceptance matrix

Existing Level 2 ID Measurement and essential negative case
runtime.reward_well_formed Raw reward type/finite/range checks under the explicit null rule; bool, string, NaN/Inf and out-of-range faults.
runtime.observation_schema Strict envelope checks, then reconstruct full observation including reward/done for advertised-schema validation; missing/wrong-typed fields fail.
runtime.state_contract Minimum state contract: requested episode identity, reset count and coherent step increments within one session; wrong episode or sticky counter fails.
runtime.trajectory_record Fetch the subject-emitted record and compare with independently captured actions/results; missing, truncated or mismatched record fails.
runtime.reward_attribution Match child scores to declared rubric structure and aggregation semantics; absent/misidentified/inconsistent attribution fails. Do not assume every rubric is an unweighted sum.
runtime.rubric_introspectable Session-correct named tree and serializable configuration when claimed; declared-but-uninspectable rubric fails its warning-level check.
runtime.tool_declaration_accuracy Compare normalized declared/discovered sets, including empty declaration; extra/missing tools fail, discovery error cannot become an empty success.
runtime.task_declaration_accuracy Compare declared split counts with num_tasks; use bounded item sampling, never len(list_tasks) as the count; missing split/wrong count fails.
runtime.seed_control Framework-observed seed contract plus scheduled resets; rejected/silently discarded seed in a seed-dependent fixture is detected. Different seeds need not change a deterministic subject.
runtime.episode_determinism Same seed/actions across fresh sessions and containers; compare complete traces with tightly defined volatile fields; injected observation/reward drift fails. Judged path uses its separately pinned variance procedure.
runtime.network_policy Effective inspected rules plus positive/negative connectivity from the subject namespace; controlled endpoints establish reachability before denial is interpreted.
runtime.host_containment Effective mounts/namespaces/security settings plus a harmless agent-identity sentinel probe; use synthetic unsafe inspection records instead of giving a test real host privilege.
runtime.resource_bounds Effective CPU/memory/swap/PID/writable-storage configuration and external time budget; bounded qualification probes detect missing enforcement and surviving children.
runtime.episode_isolation In the same server, episode A writes a declared marker, reset starts B, B cannot observe A's state/file/rubric/task effects; fresh containers alone do not establish this property.
runtime.oracle_containment Oracle artifact is absent/inaccessible through the declared agent boundary at serve time; a harmless readable canary fails. General solution leakage in observations stays in Level 3.

For each applicable check test: good input, one subject defect, missing prerequisite,
and malformed evidence/provider error where meaningful. A declared supported
capability that malfunctions is a failure/error, not an opportunistic SKIP.

Protocol and isolation details that tests must preserve

Use the existing WebSocket session for reset/step/state. Do not compose an episode
out of HTTP reset/step calls, which can instantiate separate environments. Keep raw
responses before generic-client/Pydantic defaults can hide missing fields. The
wire envelope separates reward/done from observation; validate both representations
correctly. The current schema endpoint exposes base State, so check the minimum
state behavior directly.

Do not combine MCP tool-return values with Gym rewards. Discovery failures must
remain failures, even if the ordinary convenience client returns an empty list.
Task discovery may legally expose a bounded preview.

Each current WebSocket connection creates its own environment. Telemetry therefore
extends the already-open replay session, guarded by the reviewed opt-in authorization
mechanism. An independent telemetry connection must not create and inspect a fresh
instance while claiming evidence about the original. Existing clients need not
request or receive these additional messages; agents retain only their MCP boundary.

The provider owns readiness, bounded exec/logs, fresh launches, inspected settings
and idempotent teardown. It never mounts a Docker socket or credentials into the
subject. Use a non-privileged launch, no host namespaces or host-directory mounts,
dropped capabilities, no-new-privileges, read-only image and explicitly bounded
writable areas. Exposed control ports bind only to loopback with allocated ports.
Unsupported storage/identity restrictions produce explicit capability evidence;
there is no automatic retry with weaker isolation.

--network none leaves only loopback, so publishing port 8000 does not solve
orchestrator access. Implement an isolated trusted probe worker sharing only the
subject network namespace and using the ordinary loopback OpenEnv protocol; the
host controls it over bounded runtime exec. It has its own image/filesystem, no
Docker socket, no externally routed interface and no endpoint through which the
subject can request arbitrary outbound traffic. Review this arrangement in PR 1,
implement it in PR 8, and test that it cannot bridge egress.

An HTTP proxy setting alone does not implement allowlisting. The subject must lack
network-administration authority; trusted default-deny enforcement and DNS policy
remain outside its control. Record provider qualification separately from each
subject's sampled measurements. A blocked connection to an offline endpoint is
not evidence of isolation.

Memory settings must include swap behavior. A tmpfs limit consumes memory and is
not by itself a general filesystem quota; all writable paths must fit the reviewed
aggregate budget, or disk enforcement remains unsupported. Do not infer effective
limits solely from Docker CLI arguments.

Independent deadlines cover dependency acquisition, build, start, readiness,
request, exec, episode and whole run. Killing a Docker exec client does not prove
its child stopped. Terminate the process scope or destroy the subject, then verify
cleanup. Label every resource with a run ID and provide a scoped stale-run reaper;
never use a global Docker prune.

Reproducible build and run recipe

Pin a dedicated validation test project instead of changing the whole repository's
dependency policy. Commit its lock, Python patch version, uv version, build
dependencies, image digest and reference architecture. Build a wheel from the exact
PR head and install that wheel both in the fixture and in the installed-package
test. Do not fetch main, use :latest, or depend on an existing editable install.

Acquire dependencies as an explicit stage; retain a hash-checked wheelhouse.
Fixture image installation is network-free after that acquisition. Cache keys
include source wheel, fixture, lock and base-image hashes. A clean cache must work.
Arbitrary subject image builds are separately bounded and their build-network
policy is explicit; runtime network settings do not retroactively isolate builds.

Stage a stable source/build context before hashing and building. Capture generated
wheel/helper inputs as additional digests so the reported source revision actually
matches the tested artifact. Local dirty runs record a patch/content digest;
review evidence uses a clean exact commit. Symlinks or referenced probe paths must
not escape the subject package. Keep generated outputs outside build inputs.

These are proposed commands, to be implemented by the stack:

bash
uv sync --project tests/validation_runtime --frozen

# Pure logic and real local protocol tests; no Docker required.
uv run --project tests/validation_runtime --frozen \
  python scripts/validation/reproduce.py --suite fast
uv run --project tests/validation_runtime --frozen \
  python scripts/validation/reproduce.py --suite protocol

# Build the exact-head wheel and shared image, exercise all required Docker cases,
# repeat from clean subjects, verify check inventory and cleanup, write artifacts.
uv run --project tests/validation_runtime --frozen \
  python scripts/validation/reproduce.py --suite docker \
  --require-complete --output outputs/validation-runtime

--require-complete is a test-harness flag, not a change to public CLI exit codes.
During development it requires the inventory committed for that PR; the final
reference inventory includes every original L2 ID and the startup outcome.

The Docker suite must invoke the public command on staged packages, with explicit
local selection, runtime level and pinned policy; it must not validate only private
Python helpers. --local is part of the RFC but not the current CLI and lands in
PR 3. Runtime tests must not infer remote execution from an ambient HF token.

Each case writes its own standard report. The suite writes:

text
outputs/validation-runtime/<run-id>/
  run-manifest.json
  coverage.json
  cases.jsonl
  junit.xml
  cases/<case-id>/report.json
  trajectories/                # collector traces and separate emitted records
  logs/                        # bounded, redacted
  cleanup.json
  SHA256SUMS

Record head/base SHA, dirty-state digest, exact argv, source/fixture/runtime-plan/
policy/lock/wheel hashes, base digest and resolved image ID, platform/kernel/
cgroup/storage/Docker/Python/uv versions, seeds, replay identities, effective
provider features and all artifact hashes. The final checksum file covers the
other artifacts, not itself. Redact secrets before retention and enforce size
limits, including on malformed output.

Reproducibility means fixed inputs and equivalent findings/traces under the
qualified platform. Do not promise byte-identical images or duration/log equality.
Preserve raw evidence and compare a narrowly defined normalized view; do not erase
meaningful nondeterminism to make golden files pass.

Testing and CI

  1. Fast, every PR: scheduler DAG/cycles/missing dependencies, capability and
    applicability decisions, skip-build, unexpected grader IDs, exceptions,
    cancellation/timeout/cleanup, policy and schema compatibility. Fakes test
    orchestration behavior; they do not establish Docker enforcement.
  2. Real protocol, relevant PRs: a real test server and supported production
    transport, raw serialization faults, session identity, discovery and telemetry.
    Prefer protocol faults over monkeypatches that skip the actual wire path.
  3. Required Linux Docker, starting PR 2: exact-head wheel/image, all implemented
    positive and single-fault cases, enforced limits/network modes, two clean repeat
    runs, no resource leaks. Missing Docker or required platform capability fails
    preflight; it must not silently skip the merge gate.
  4. Installed-package compatibility: run outside the checkout with PYTHONPATH
    unset; verify schemas, policy files and trusted helpers are included in the
    wheel. Keep the existing suite and add an echo_env smoke without claiming it
    covers every optional capability.

Use ephemeral Linux CI workers, read-only repository permissions, checkout without
persisted credentials, ordinary PR events, and no publish tokens. Do not run fork
code through a privileged pull_request_target path or approve fork workflows
automatically. Keep the required workflow visible on every PR; an internal path
filter can decide whether to run expensive cases. Relevant core protocol/provider
changes must trigger them too.

Always retain the evidence bundle on failures. Explicitly distinguish expected
subject FAIL fixtures from harness/test failures. CI verifies the expected ID set,
statuses, applicability and evidence; CLI exit zero alone is insufficient because
WARN also exits zero. Test CI for this feature is within this plan; enforcing
validation on user publication remains outside it.

Initial performance targets, to measure rather than claim as achieved: fast suite
under one minute, protocol suite under two minutes, warm-cache reference Docker
suite under ten minutes. Give the Docker job a separate hard deadline and preserve
partial artifacts on timeout. Cold dependency acquisition/build time is recorded
separately; do not hide it in a warm-cache timing claim.

Review and completion gates

Each PR has one short purpose, incremental diff against its parent, focused files
and an acceptance case in the shared catalog. Keep one stack checklist mapping
check IDs to PRs and evidence. Put detailed run recipes and evidence in the shared
assets/CI artifacts; follow the repository's short PR-description convention.
Avoid copied fixture directories and generated multi-thousand-line snapshots.

Review three waves: (1) contracts, provider and first real CLI path; (2) telemetry,
replay and discovery; (3) isolation, network enforcement and complete coverage.
Security review remains required even when the fixture suite passes.

Completion requires all of the following:

  • All 15 existing L2 checks implemented, plus the approved startup outcome.
  • A reference fixture declaring all optional features exercises every check; each
    check has an independently specified positive and targeted negative case.
  • Required reference cases have no unexplained SKIP/ERROR, omitted check or missing
    evidence. Unsupported platforms/features report their actual limitations.
  • Build/readiness failures, stuck requests, cancellation and process descendants
    leave correct reports and no run-owned resources.
  • Two clean runs from the same commit and pins produce equivalent findings and
    deterministic traces, with recorded differences limited to approved metadata.
  • Installed-wheel tests and the existing validation tests pass; schemas and package
    data are verified, not just editable-source imports.
  • Documentation distinguishes tested runtime behavior from Level 3 semantics,
    statistical trainability and broad security certification.

Sources


Source Contributing (`docs/source/contributing.md`)

Contributing to OpenEnv

We welcome contributions from the community! OpenEnv is an open-source project and we're excited to have you join us.

Ways to Contribute

🐛 Report Bugs

Found a bug? Please open an issue with:

  • A clear description of the problem
  • Steps to reproduce
  • Expected vs actual behavior
  • Your environment (Python version, OS, etc.)

💡 Suggest Features

Have an idea? Open a feature request describing:

  • The problem you're trying to solve
  • Your proposed solution
  • Any alternatives you've considered

🌍 Add an Environment

One of the best ways to contribute is to add a new environment! See the Building Environments guide to get started.

☁️ Add a Runtime Provider

To support a new runtime (a cloud sandbox, a scheduler, etc.), subclass
ContainerProvider and follow the existing providers (DaytonaProvider,
ACASandboxProvider) as references. To keep it consistent:

  • Put the SDK in a named [project.optional-dependencies] extra in pyproject.toml and import it lazily, so core OpenEnv stays SDK-free.
  • Add an [[autodoc]] entry under "Container providers" in docs/source/reference/core.md.
  • In the Runtime Providers guide, add a row to the table and a "Per-provider setup" subsection (kept in alphabetical order).
  • Add a test (the providers under tests/test_core/ inject a fake SDK, so no network is needed).

See the Cloud Sandbox Providers amendment proposed in RFC 002 for the
provider-neutral invariants (direct base URL, WebSocket conformance, network posture).

📝 Improve Documentation

Documentation improvements are always welcome:

  • Fix typos or unclear explanations
  • Add examples
  • Write tutorials
  • Translate content

🔧 Submit Code

  1. Fork the repository
  2. Create a feature branch: git checkout -b feature/my-feature
  3. Make your changes
  4. Run tests: PYTHONPATH=src:envs uv run pytest tests/
  5. Submit a pull request

Development Setup

bash
# Clone your fork
git clone https://github.com/YOUR_USERNAME/OpenEnv.git
cd OpenEnv

# Install in development mode, with the dev tools
uv sync

# Run tests
PYTHONPATH=src:envs uv run pytest tests/

# Run linting
uv run ruff check src/ tests/
uv run ruff format --check src/ tests/

Code Style

  • We use Ruff for linting and formatting
  • Write docstrings for public functions
  • Add type hints
  • Write tests for new functionality

Coordination

OpenEnv is openly governed by a technical committee that coordinates project direction, major technical decisions, RFCs, and release planning in public. The charter explains how it works, and the README lists the committee members and supporters.

Use the OpenEnv repository to file
issues, discuss substantial changes, and submit pull requests.

License

By contributing, you agree that your contributions will be licensed under the same license as the project.

Thank you for contributing! 🙏


Source Environments (`docs/source/environments.md`)

Environments

[!NOTE]
The environments listed here may not reflect the latest additions. For the official OpenEnv collection, see the OpenEnv organization on Hugging Face. You may also find additional community environments tagged agent-environment on Hugging Face Spaces. The environments highlighted below are a curated selection.

The OpenEnv community has built a catalog of ready-to-run environments that cover deterministic smoke tests, full developer workflows, and multi-step reasoning challenges. Explore the surface area below and jump directly into the guides for each environment.

text
Echo
  Minimal observation/action loop for verifying client integrations, CI pipelines, and onboarding flows in seconds.
  
    [📄 Docs](environments/echo)
    [🤗 HF](https://huggingface.co/spaces/openenv/echo_env)
  


  Coding
  Secure sandbox with filesystem access and evaluation hooks for executing generated code and building autonomous dev workflows.
  
    [📄 Docs](environments/coding)
    [🤗 HF](https://huggingface.co/spaces/openenv/coding_env)
  


  Harbor
  Serve Harbor tasks across agent harnesses and sandboxes, with captured traces for evaluation and exact-token training.
  
    [📄 Docs](environments/harbor)
  


  Jupyter
  Notebook-style coding environment backed by E2B with setup/verify hooks and a web UI for interactive runs.
  
    [📄 Docs](environments/jupyter)
  


  Terminus
  Terminal-first coding environment with high-contrast shell output and session controls for execute/verify/close flows.
  
    [📄 Docs](environments/terminus)
  


  Coding Tools
  SETA-style multi-tool coding environment with shell, file editing, search, todos, and submit verification.
  
    [📄 Docs](environments/coding_tools)
  


  Chat
  Message-driven loop tailored for conversational agents that need structured turns, safety rails, and message attribution.
  
    [📄 Docs](environments/chat)
    [🤗 HF](https://huggingface.co/spaces/openenv/chat_env)
  


  Atari
  Classic Arcade Learning Environment tasks packaged for fast benchmarking of reinforcement-learning style agents.
  
    [📄 Docs](environments/atari)
    [🤗 HF](https://huggingface.co/spaces/openenv/atari_env)
  


  OpenSpiel
  Multi-agent, game-theory workloads powered by DeepMind's OpenSpiel suite, ideal for search and self-play experiments.
  
    [📄 Docs](environments/openspiel)
    [🤗 HF](https://huggingface.co/spaces/openenv/openspiel_env)
  


  SUMO-RL
  Traffic control scenarios with SUMO simulators for agents that reason about continuous control and scheduling.
  
    [📄 Docs](environments/sumo)
  


  FinRL
  Financial market simulations with portfolio APIs, perfect for RLHF strategies and algorithmic trading experiments.
  
    [📄 Docs](environments/finrl)
  


  TextArena
  Multi-task text arena for language-game competitions such as Wordle, reasoning puzzles, and program synthesis.
  
    [📄 Docs](environments/textarena)
    [🤗 HF](https://huggingface.co/spaces/burtenshaw/textarena_env)
  


  Git
  Teaches agents to navigate repositories, inspect diffs, and land changes via Git-native operations.
  
    [📄 Docs](environments/git)
  


  DIPG Safety
  Safety-critical diagnostics from the DIPG benchmark, highlighting guardrails, adversarial prompts, and risk scoring.
  
    [📄 Docs](environments/dipg)
    [🤗 HF](https://huggingface.co/spaces/surfiniaburger/dipg-gym)
  


  Snake
  Classic snake game environment for RL research with configurable grids, partial observability, and customizable rewards.
  
    [📄 Docs](environments/snake)
    [🤗 HF](https://huggingface.co/spaces/Crashbandicoote2/snake_env)
  


  Web Search
  Web search environment that lets agents query Google Search through the Serper.dev API and receive formatted results.
  
    [📄 Docs](environments/websearch)
    [🤗 HF](https://huggingface.co/spaces/lawhy/web_search)
  


  BrowserGym
  Browser automation environment for web agents with DOM interaction, navigation, and multi-step task completion.
  
    [📄 Docs](environments/browsergym)
    [🤗 HF](https://huggingface.co/spaces/burtenshaw/browsergym-v2)
  


  Helium Browser
  Chromium browser driven with Helium and Selenium: one typed action per step, a screenshot and the URL back. A small example of the OpenEnv pieces, with a sample agent loop.
  
    [📄 Docs](environments/helium_browser)
  


  KernRL
  RL environment for GPU kernel optimization. Train LLM agents to write fast CUDA/Triton kernels that beat baseline implementations.
  
    [📄 Docs](environments/kernrl)
  


  Calendar
  Calendar tool-use environment exposing a Calendar Gym through the OpenEnv reset/step/state interface for scheduling agents.
  
    [📄 Docs](environments/calendar)
  


  CARLA
  Embodied evaluation environment for testing LLM decision-making in a full 3D driving simulator with irreversible consequences and ethical trolley scenarios.
  
    [📄 Docs](environments/carla)
    [🤗 HF](https://huggingface.co/spaces/sergiopaniego/carla-env)
  


  Chess
  Chess RL environment powered by the moonfish engine with configurable opponents, position evaluation, and full chess rules.
  
    [📄 Docs](environments/chess)
  


  Connect4
  Classic Connect Four board game environment for training agents on turn-based strategy with a 6×7 grid.
  
    [📄 Docs](environments/connect4)
  


  DM Control
  Generic OpenEnv wrapper for dm_control.suite, providing access to all MuJoCo-based continuous control tasks like cartpole, walker, and humanoid.
  
    [📄 Docs](environments/dm_control)
  


  FinQA
  Financial question-answering environment that evaluates LLMs on complex financial questions using tool calls on SEC 10-K filing data.
  
    [📄 Docs](environments/finqa)
  


  Grid World
  Simple 5×5 grid world RL testbed and step-by-step guide for building new OpenEnv environments from scratch.
  
    [📄 Docs](environments/grid_world)
    [🤗 HF](https://huggingface.co/spaces/yuvrajpant56/grid_world_env)
  


  Julia
  Julia code execution environment with test result tracking and reward calculation for RL training on Julia programming tasks.
  
    [📄 Docs](environments/julia)
  


  Maze
  Gridworld maze where agents navigate from start to exit while avoiding walls, with configurable 8×8 layouts.
  
    [📄 Docs](environments/maze)
  


  OpenApp
  Web application simulation wrapping the OpenApps framework and BrowserGym for training UI agents on calendar, todo, messenger, and maps apps.
  
    [📄 Docs](environments/openapp)
  


  Reasoning Gym
  Integrates the Reasoning Gym library to provide single-step reasoning tasks with configurable datasets and scoring.
  
    [📄 Docs](environments/reasoning_gym)
  


  REPL
  Python REPL environment for code execution tasks based on the Recursive Language Models paradigm with sandboxed execution and context loading.
  
    [📄 Docs](environments/repl)
  


  τ²-bench
  Customer-service conversations with an LLM-simulated user: the agent solves airline, retail or telecom requests with tools while following the domain policy, scored from the final database state.
  
    [📄 Docs](environments/tau2)
  


  TB2
  OpenEnv wrapper for Terminal-Bench 2 tasks with local and Docker execution modes for terminal-based agent evaluation.
  
    [📄 Docs](environments/tbench2)
  


  ThinkingBox
  Evaluation-only adapter for public ThinkingBox-Bench and user-supplied ThinkingBox scenarios, preserving isolated MCP tools, simulated users, and native state and side-effect grading.
  
    [📄 Docs](environments/thinkingbox)
  


  Unity
  OpenEnv wrapper for Unity ML-Agents environments, providing access to Unity's RL environments through HTTP/WebSocket interfaces.
  
    [📄 Docs](environments/unity)
  


  Wildfire
  Autonomous wildfire-control simulation where agents contain spreading fires using water, firebreaks, and timing under dynamic conditions.
  
    [📄 Docs](environments/wildfire)
  


  Agent World Model
  AgentWorldModel-1K — 1,000 synthetic MCP tool-use environments with 10,000 tasks for large-scale agentic RL training.
  
    [📄 Docs](environments/agent_world_model)
    [🤗 HF](https://huggingface.co/spaces/ChilleD/agent_world_model_env)
  


  Pelican SVG
  `pelican_svg_env` scores blind SVG drawings of an animal riding a vehicle in three layers: a source gate against cheats, deterministic geometry checks and a vision judge. 30 subject-vehicle tasks, with eval and GRPO training examples included.
  
    [📄 Docs](environments/pelican_svg)
    [🤗 HF](https://huggingface.co/spaces/sergiopaniego/pelican-svg-env)
  


  Sophistry Bench Sprint
  `sophistry_bench_sprint_env` is a single-turn advocacy reward-hacking environment on QuALITY passages: the policy defends an assigned answer and the reward proxy peaks at 8 `&lt;claim&gt;` tags, with four weight-0 canaries that detect format hacking.
  
    [📄 Docs](environments/sophistry_bench_sprint)
  


  QED Math
  `qed_math_env` serves math problems and grades submitted proofs with an LLM rubric (0–7 scale, normalized rewards), with process-based answer verification and multi-attempt feedback. Ported from QED-Nano.
  
    [📄 Docs](environments/qed_math)

[!TIP]
Want to publish your own environment? Your First Environment walks through building one, and Deploying an Environment covers publishing it.

Community Environments

text
RLVE Gym
  A suite of 400 environments that procedurally generate reasoning problems for LM training with configurable difficulty.
  
    [📄 Docs](https://huggingface.co/spaces/ZhiyuanZeng/RLVE_Gym/blob/main/README.md)
    [🤗 HF](https://huggingface.co/spaces/ZhiyuanZeng/RLVE_Gym)
  


  Reasoning Core
  Formally verifiable symbolic reasoning tasks across logic, mathematics, planning, syntax, and related procedural domains.
  
    [📄 Docs](https://huggingface.co/spaces/reasoning-core/reasoning-core-openenv/blob/main/README.md)
    [🤗 HF](https://huggingface.co/spaces/reasoning-core/reasoning-core-openenv)
  


  FineEnvs
  End-to-end environment projects (LaTeX OCR, watercolour painting, GeoGuessr, multilingual, simulation) with their datasets, models and training runs.
  
    [📄 Docs](https://github.com/adithya-s-k/FineEnvs)
    [🤗 HF](https://huggingface.co/FineEnvs)
  


  SECOND STRIKE
  A world war against 42 AI nations with a nuclear doomsday clock: escalation, betrayal and surrender terms, played in lockstep on fixed seeds and scored by the game server with no LLM judge.
  
    [📄 Docs](https://github.com/KyleClouthier/secondstrike-openenv/blob/main/README.md)
    [💻 Code](https://github.com/KyleClouthier/secondstrike-openenv)

Source Environments Agent World Model (`docs/source/environments/agent_world_model.md`)

Agent World Model

AgentWorldModel-1K is a synthetic agentic environment suite containing 1,000 tool-use environments with 10,000 tasks for large-scale RL training. Each environment is a fully functional MCP server with tools, database state, and verification logic.

Quick Start

You can interact with the AWM environments at Huggingface Space : ChilleD/agent_world_model_env 🤗.

1. Start the Server

bash
# From the OpenEnv root directory
PYTHONPATH=src:envs uv run uvicorn envs.agent_world_model_env.server.app:app --host 0.0.0.0 --port 8899

2. Connect with the Client

text
/* Detailed source-code truncated for AI context efficiency. */

Environment Details

Actions

AWM supports two action types:

Action Description
ListToolsAction() List all available MCP tools for the current scenario
CallToolAction(tool_name, arguments) Call a specific tool with arguments

Special tool names:

  • "verify" - Run verifier with {verifier_mode: "sql"|"code", final_answer: "optional"} arguments
  • "done" - End the episode and destroy subprocess (does NOT run verifier)
  • "__list_scenarios__" - List all 1,000 available scenarios and their tasks

Observation Fields

Field Type Description
reward float Reward value based on reward_type and config
reward_type str Outcome classification (see below)
scenario str Current scenario name
task str Task description in natural language
task_idx int Task index (0-9)
has_verifier dict/None Verifier support: {sql: bool, code: bool} or None
num_tools int Number of tools available
tool_name str Name of the tool called
tool_result Any Result from the tool call
error str Error message if any
verify_result dict Verification output after calling verify
trajectory_path str Path to saved trajectory JSON (after done)
session_dir str Path to session directory (only if keep_session=True)

Reward Types and Values

Default reward configuration:

Type Reward Description
complete 1.0 Task completed successfully (verifier passed)
incomplete 0.1 Task not completed (verifier failed)
format_error -1.0 Format error (maps from tool_not_found, invalid_args)
tool_not_found -1.0 Tool name not recognized
invalid_args -1.0 Tool arguments invalid
Other types 0.0 server_error, timeout, etc.

You can customize rewards at reset:

python
result = await env.reset(
    scenario="e_commerce_33",
    task_idx=0,
    reward_config={"complete": 1.0, "incomplete": 0.0, "format_error": 0.0}
)

Session Artifacts

When calling done(keep_session=True), the session directory is preserved with:

File Description
trajectory.json Full episode trajectory (scenario, task, steps, each action/result)
{scenario}.db SQLite database after agent interaction (final state)
{scenario}_initial.db SQLite database snapshot before agent interaction
server.py Patched Python code for the launched environment
server.log Launched environment uvicorn logs (startup + HTTP requests)

When keep_session=False (default), all files are cleaned up after the episode.

Verifier Modes

AWM supports two verification modes, selected when calling the verify tool:

Code Mode (Default, no LLM needed)

python
result = await env.step(CallToolAction(
    tool_name="verify",
    arguments={"verifier_mode": "code", "final_answer": "optional answer"}
))

Executes a Python verifier function that compares initial and final database states. Deterministic and does not require LLM.

SQL Mode (code-augmented LLM-as-a-Judge)

This mode is recommended for judge performance. You need to set the LLM credentials via environment variables before using this mode.

python
# Set LLM credentials via environment variables
# OPENENV_AWM_LLM_BASE_URL, OPENENV_AWM_LLM_API_KEY, OPENENV_AWM_LLM_MODEL

result = await env.step(CallToolAction(
    tool_name="verify",
    arguments={"verifier_mode": "sql"}
))

Runs SQL queries to extract state changes, then uses an LLM judge to determine success.

Listing Scenarios & Tasks

python
async with AWMEnv(base_url="http://localhost:8899") as env:
    # List all 1,000 scenarios
    result = await env.step(CallToolAction(tool_name="__list_scenarios__", arguments={}))

    print(f"Total scenarios: {result.observation.total}")
    for scenario in result.observation.scenarios[:5]:
        print(f"  - {scenario['name']}: {scenario['num_tasks']} tasks")
        print(f"    Sample task: {scenario['tasks'][0][:80]}...")

Server Monitoring

The server exposes a /stats endpoint for monitoring active sessions:

bash
curl http://localhost:8899/stats

Returns: total_sessions, max_idle_time_config, cleanup_interval_config, scenarios breakdown, and max_idle_s.

A background cleanup daemon automatically kills sessions idle longer than MAX_IDLE_TIME (default 600s) when total sessions exceed ALLOWED_IDLE_SESSIONS (default 3000).

Full Agent Interaction Example

See examples/agent_world_model/example_usage.py for a complete example of an LLM-powered agent that:

  1. Discovers available tools via list_tools
  2. Iteratively calls tools to accomplish the task
  3. Runs verification via verify tool (can use "sql" or "code" mode)
  4. Ends episode via done action with keep_session=True to inspect artifacts

The example supports both a local server and the public Hugging Face Space, set AWM_BASE_URL=https://chilled-agent-world-model-env.hf.space (may be slow) to try without local setup.

Large-Scale RL Training

AWM is designed for large-scale agentic RL. A single server supports thousands of concurrent WebSocket sessions, each with its own isolated environment subprocess.

Simulated Stress Test

A stress test simulating large-scale RL is included:

bash
# after server started, then in another terminal:
PYTHONPATH=src:envs uv run python examples/agent_world_model/example_stress_test.py \
    --scale 1024 --concurrency 64 --min-turns 3 --max-turns 20 \
    --think-min 3.0 --think-max 30.0

This launches 1024 parallel episodes, each with 3-20 multi-turn tool interactions and 3-30s simulated LLM rollout time per turn.

AWM Server Configuration

Server configuration is in server/config.py, overridable via environment variables:

Config Default Env Var Description
MAX_CONCURRENT_ENVS 10000 — Max WebSocket sessions
READY_TIMEOUT 180s OPENENV_AWM_READY_TIMEOUT Subprocess startup timeout
MAX_PORT_RETRIES 5 OPENENV_AWM_MAX_PORT_RETRIES Port-retry attempts on startup failure
RETRY_READY_TIMEOUT 30s OPENENV_AWM_RETRY_READY_TIMEOUT Shorter timeout for retry attempts
READY_POLL_INTERVAL 0.5s — Polling interval during startup check
MAX_IDLE_TIME 600s OPENENV_AWM_MAX_IDLE_TIME Idle session cleanup threshold
ALLOWED_IDLE_SESSIONS 3000 OPENENV_AWM_ALLOWED_IDLE_SESSIONS Session count before idle cleanup triggers
CLEANUP_INTERVAL 5s OPENENV_AWM_CLEANUP_INTERVAL Cleanup daemon scan interval

Warning

AWM treats verifier code and scenario code from the curated AgentWorldModel-1K dataset as trusted. Verifier code (server/_verifier_runner.py) is run in a subprocess sandbox (rlimits, restricted builtins, import allowlist); scenario subprocesses run without per-process sandboxing and rely on the container as the outer isolation boundary. The codes are synthetically generated and carefully curated, however, there is no guarantee of absolute safety. We recommend only academic research use.

Citation

More details can be found at:

Resource Link
Hugging Face Space ChilleD/agent_world_model_env
Paper arxiv.org/abs/2602.10090
Synthesis Pipeline Code Snowflake-Labs/agent-world-model
AgentWorldModel-1K Snowflake/AgentWorldModel-1K
Arctic-AWM-4B Snowflake/Arctic-AWM-4B
Arctic-AWM-8B Snowflake/Arctic-AWM-8B
Arctic-AWM-14B Snowflake/Arctic-AWM-14B

If you find this work useful, please kindly cite:

bibtex
@article{wang2026agentworldmodelinfinity,
      title={Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning},
      author={Zhaoyang Wang and Canwen Xu and Boyi Liu and Yite Wang and Siwei Han and Zhewei Yao and Huaxiu Yao and Yuxiong He},
      year={2026},
      eprint={2602.10090},
      archivePrefix={arXiv},
      primaryClass={cs.AI},
      url={https://arxiv.org/abs/2602.10090},
}

Source Environments Atari (`docs/source/environments/atari.md`)

Atari Environment

Integration of Atari 2600 games with the OpenEnv framework via the Arcade Learning Environment (ALE). ALE provides access to 100+ classic Atari games for RL research.

The /web playground mid-rally in Pong: the current frame and one button per action.

Supported Games

ALE supports 100+ Atari 2600 games including:

  • Pong - Classic two-player tennis
  • Breakout - Break bricks with a ball
  • Space Invaders - Shoot descending aliens
  • Pac-Man / Ms. Pac-Man - Navigate mazes and eat pellets
  • Asteroids - Destroy asteroids in space
  • Defender - Side-scrolling space shooter
  • Centipede - Shoot segmented centipede
  • Donkey Kong - Jump over barrels to save princess
  • Frogger - Cross road and river safely
  • Q*bert - Jump on pyramid cubes

And many more! For a complete list, see ALE documentation.

Architecture

text
┌────────────────────────────────────┐
│ RL Training Code (Client)          │
│   AtariEnv.step(action)            │
└──────────────┬─────────────────────┘
               │ HTTP
┌──────────────▼─────────────────────┐
│ FastAPI Server (Docker)            │
│   AtariEnvironment                 │
│     ├─ Wraps ALEInterface          │
│     ├─ Handles observations        │
│     └─ Action execution            │
└────────────────────────────────────┘

Installation & Usage

Option 1: Local Development (without Docker)

Requirements:

  • Python 3.11+
  • ale-py installed: pip install ale-py

The client is async by default:

python
import asyncio
from atari_env import AtariEnv, AtariAction

async def main():
    # Start local server manually: python -m atari_env.server.app
    async with AtariEnv(base_url="http://localhost:8000") as env:
        # Reset environment
        result = await env.reset()
        print(f"Screen shape: {result.observation.screen_shape}")
        print(f"Legal actions: {result.observation.legal_actions}")

        # Take actions
        for _ in range(10):
            result = await env.step(AtariAction(action_id=2, game_name="pong"))
            print(f"Reward: {result.reward}, Done: {result.done}")
            if result.done:
                break

asyncio.run(main())

For synchronous usage, use the .sync() wrapper:

python
from atari_env import AtariEnv, AtariAction

with AtariEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    result = env.step(AtariAction(action_id=2, game_name="pong"))
    print(f"Reward: {result.reward}")

Build Atari image:

bash
cd OpenEnv

# Build the image
docker build \
  -f envs/atari_env/server/Dockerfile \
  -t atari-env:latest \
  .

Run specific games:

bash
# Pong (default)
docker run -p 8000:8000 atari-env:latest

# Breakout
docker run -p 8000:8000 -e ATARI_GAME=breakout atari-env:latest

# Space Invaders with grayscale observation
docker run -p 8000:8000 \
  -e ATARI_GAME=space_invaders \
  -e ATARI_OBS_TYPE=grayscale \
  atari-env:latest

# Ms. Pac-Man with full action space
docker run -p 8000:8000 \
  -e ATARI_GAME=ms_pacman \
  -e ATARI_FULL_ACTION_SPACE=true \
  atari-env:latest

Use with from_docker_image():

python
import asyncio
import numpy as np
from atari_env import AtariEnv, AtariAction

async def main():
    # Automatically starts container
    client = await AtariEnv.from_docker_image("atari-env:latest")

    async with client:
        result = await client.reset()
        result = await client.step(AtariAction(action_id=2))  # UP

        # Reshape screen for visualization
        screen = np.array(result.observation.screen).reshape(result.observation.screen_shape)
        print(f"Screen shape: {screen.shape}")  # (210, 160, 3) for RGB

asyncio.run(main())

Observation Types

1. RGB (Default)

  • Shape: [210, 160, 3]
  • Description: Full-color screen observation
  • Usage: Most realistic, good for vision-based learning
python
docker run -p 8000:8000 -e ATARI_OBS_TYPE=rgb atari-env:latest

2. Grayscale

  • Shape: [210, 160]
  • Description: Grayscale screen observation
  • Usage: Reduced dimensionality, faster processing
python
docker run -p 8000:8000 -e ATARI_OBS_TYPE=grayscale atari-env:latest

3. RAM

  • Shape: [128]
  • Description: Raw 128-byte Atari 2600 RAM contents
  • Usage: Compact representation, useful for specific research
python
docker run -p 8000:8000 -e ATARI_OBS_TYPE=ram atari-env:latest

Action Spaces

Minimal Action Set (Default)

Game-specific minimal actions (typically 4-9 actions).

  • Pong: 6 actions (NOOP, FIRE, UP, DOWN, etc.)
  • Breakout: 4 actions (NOOP, FIRE, LEFT, RIGHT)
python
docker run -p 8000:8000 -e ATARI_FULL_ACTION_SPACE=false atari-env:latest

Full Action Set

All 18 possible Atari 2600 actions:
0. NOOP

  1. FIRE
  2. UP
  3. RIGHT
  4. LEFT
  5. DOWN
  6. UPRIGHT
  7. UPLEFT
  8. DOWNRIGHT
  9. DOWNLEFT
  10. UPFIRE
  11. RIGHTFIRE
  12. LEFTFIRE
  13. DOWNFIRE
  14. UPRIGHTFIRE
  15. UPLEFTFIRE
  16. DOWNRIGHTFIRE
  17. DOWNLEFTFIRE
python
docker run -p 8000:8000 -e ATARI_FULL_ACTION_SPACE=true atari-env:latest

Configuration

Environment Variables

  • ATARI_GAME: Game name (default: "pong")
  • ATARI_OBS_TYPE: Observation type - "rgb", "grayscale", "ram" (default: "rgb")
  • ATARI_FULL_ACTION_SPACE: Use full action space - "true"/"false" (default: "false")
  • ATARI_MODE: Game mode (optional, game-specific)
  • ATARI_DIFFICULTY: Game difficulty (optional, game-specific)
  • ATARI_REPEAT_ACTION_PROB: Sticky action probability 0.0-1.0 (default: "0.0")
  • ATARI_FRAMESKIP: Frames to skip per action (default: "4")
  • MAX_CONCURRENT_ENVS: Maximum concurrent WebSocket sessions (default: "8")

Example: Breakout with Custom Settings

bash
docker run -p 8000:8000 \
  -e ATARI_GAME=breakout \
  -e ATARI_OBS_TYPE=grayscale \
  -e ATARI_FULL_ACTION_SPACE=true \
  -e ATARI_REPEAT_ACTION_PROB=0.25 \
  -e ATARI_FRAMESKIP=4 \
  atari-env:latest

API Reference

AtariAction

python
@dataclass
class AtariAction(Action):
    action_id: int                  # Action index to execute
    game_name: str = "pong"         # Game name
    obs_type: str = "rgb"           # Observation type
    full_action_space: bool = False # Full or minimal action space

AtariObservation

python
@dataclass
class AtariObservation(Observation):
    screen: List[int]               # Flattened screen pixels
    screen_shape: List[int]         # Original screen shape
    legal_actions: List[int]        # Legal action indices
    lives: int                      # Lives remaining
    episode_frame_number: int       # Frame # in episode
    frame_number: int               # Total frame #
    done: bool                      # Episode finished
    reward: Optional[float]         # Reward from last action

AtariState

python
@dataclass
class AtariState(State):
    episode_id: str                      # Unique episode ID
    step_count: int                      # Number of steps
    game_name: str                       # Game name
    obs_type: str                        # Observation type
    full_action_space: bool              # Action space type
    mode: Optional[int]                  # Game mode
    difficulty: Optional[int]            # Game difficulty
    repeat_action_probability: float     # Sticky action prob
    frameskip: int                       # Frameskip setting

Example Script

python
#!/usr/bin/env python3
"""Example training loop with Atari environment."""

import asyncio
import numpy as np
from atari_env import AtariEnv, AtariAction

async def train():
    # Start environment
    client = await AtariEnv.from_docker_image("atari-env:latest")

    async with client:
        # Training loop
        for episode in range(10):
            result = await client.reset()
            episode_reward = 0
            steps = 0

            while not result.done:
                # Random policy (replace with your RL agent)
                action_id = np.random.choice(result.observation.legal_actions)

                # Take action
                result = await client.step(AtariAction(action_id=action_id))

                episode_reward += result.reward or 0
                steps += 1

                # Reshape screen for processing
                screen = np.array(result.observation.screen).reshape(
                    result.observation.screen_shape
                )

                # Your RL training code here
                # ...

            print(f"Episode {episode}: reward={episode_reward:.2f}, steps={steps}")

asyncio.run(train())

Testing

Local Testing

bash
# Install dependencies
pip install ale-py fastapi uvicorn requests

# Start server
export PYTHONPATH=src:envs
python -m atari_env.server.app

# Test from another terminal (using sync wrapper for simplicity)
python -c "
from atari_env import AtariEnv, AtariAction
with AtariEnv(base_url='http://localhost:8000').sync() as env:
    result = env.reset()
    print(f'Initial obs: {result.observation.screen_shape}')
    result = env.step(AtariAction(action_id=2))
    print(f'After step: reward={result.reward}, done={result.done}')
"

Docker Testing

bash
# Build and run
docker build -f envs/atari_env/server/Dockerfile -t atari-env:latest .
docker run -p 8000:8000 atari-env:latest

# Test in another terminal
curl http://localhost:8000/health
curl -X POST http://localhost:8000/reset
Game Minimal Actions Lives Difficulty Notes
Pong 6 1 Low Good for learning basics
Breakout 4 5 Medium Classic RL benchmark
Space Invaders 6 3 Medium Shooting game
Ms. Pac-Man 9 3 High Complex navigation
Asteroids 14 3 Medium Continuous shooting
Montezuma's Revenge 18 5 Very High Exploration challenge
Pitfall 18 1 High Platformer
Seaquest 18 3 High Submarine rescue

Limitations & Notes

  • Frame perfect timing: Some games require precise timing
  • Exploration: Games like Montezuma's Revenge are notoriously difficult
  • Observation delay: HTTP adds minimal latency vs local gym
  • Determinism: Set ATARI_REPEAT_ACTION_PROB=0.0 for deterministic behavior
  • ROMs: All ROMs are bundled with ale-py package

References

Citation

If you use ALE in your research, please cite:

bibtex
@Article{bellemare13arcade,
    author = {{Bellemare}, M.~G. and {Naddaf}, Y. and {Veness}, J. and {Bowling}, M.},
    title = {The Arcade Learning Environment: An Evaluation Platform for General Agents},
    journal = {Journal of Artificial Intelligence Research},
    year = "2013",
    month = "jun",
    volume = "47",
    pages = "253--279",
}

Source Environments Browsergym (`docs/source/environments/browsergym.md`)

BrowserGym Environment

BrowserGym is a unified framework for web-based agent tasks that provides access to multiple benchmarks under a single Gymnasium-compatible API. This integration brings the complete training-to-evaluation pipeline for web agents into OpenEnv.

The /web playground on MiniWoB click-test: the goal, the page URL and the browser screenshot (screenshots on, 320×240 viewport).

Why BrowserGym?

BrowserGym provides a complete pipeline for developing web agents: train on simple tasks, then evaluate on realistic websites.

What are these benchmarks?

  • MiniWoB++ (Training): 100+ synthetic web tasks like "click this button", "fill out this form", "select from dropdown". Each task is a simple webpage with a clear objective. Fast resets, randomized variations, dense rewards. Perfect for learning basic web navigation skills. No external setup needed - tasks run in isolated browser sessions.

  • WebArena (Evaluation): 812 tasks on real websites (e-commerce, forums, GitLab, Wikipedia). Tasks like "find the cheapest laptop and add to cart" or "create a merge request for bug #123". Multistep, requires reasoning, sparse rewards. Tests if your agent can handle actual websites. Requires running 7 backend services (shopping site, GitLab instance, etc.).

  • VisualWebArena: Similar to WebArena but requires visual understanding - agents need to interpret images, identify UI elements visually, handle multimodal content.

  • WorkArena: Enterprise software tasks (CRM, project management, business workflows). Tests automation on corporate-style applications.

The training → evaluation pipeline:

  1. Train on MiniWoB (simple, controlled, fast iterations)
  2. Evaluate on WebArena (complex, realistic, measures real-world capability)

Key advantage: You can start training immediately with MiniWoB. No need to set up infrastructure just to test if your code works.

Quick Start - Training (MiniWoB)

No Setup Required! 🎉

python
from browsergym_env import BrowserGymEnv, BrowserGymAction

# Create environment for MiniWoB training task
env = BrowserGymEnv.from_docker_image(
    "ghcr.io/huggingface/openenv-browsergym-env:latest",
    environment={
        "BROWSERGYM_BENCHMARK": "miniwob",
        "BROWSERGYM_TASK_NAME": "click-test",  # or "click-button", "click-dialog", etc.
    }
)

# Train your agent!
for episode in range(1000):
    result = env.reset()
    print(f"Goal: {result.observation.goal}")

    done = False
    while not done:
        # Your agent decides what to do
        action_str = agent.get_action(result.observation.text)
        action = BrowserGymAction(action_str=action_str)

        result = env.step(action)
        done = result.done

        print(f"Reward: {result.reward}")

env.close()

Training with TRL

To train a model on BrowserGym, pass a small environment class to TRL's GRPOTrainer through environment_factory. Its methods (click, fill, send_keys, scroll, noop) become the model's tools, and TRL runs the multi-turn loop. The BrowserGym tutorial walks through it, and TRL's examples/grpo_browsergym is the full script, with screenshots for vision-language models.

browsergym_env.harness.BrowserGymSessionFactory exposes the same tools to OpenEnv's session runtime, which examples/browsergym_harness_eval.py uses to evaluate a chat model on BrowserGym.

Available Tasks by Benchmark

MiniWoB++ Tasks (Training - 100+ tasks)

MiniWoB tasks are organized by difficulty and type. Here are the main categories:

Click Tasks (Basic interaction)

Task Name Description Difficulty
click-test Click a single button ⭐ Easy
click-button Click button with specific text ⭐ Easy
click-button-sequence Click buttons in order ⭐⭐ Medium
click-checkboxes Select specific checkboxes ⭐⭐ Medium
click-checkboxes-soft Select checkboxes (multiple valid) ⭐⭐ Medium
click-checkboxes-large Many checkboxes to select from ⭐⭐ Medium
click-checkboxes-transfer Transfer learning variation ⭐⭐ Medium
click-dialog Click correct button in dialog ⭐ Easy
click-dialog-2 More complex dialog ⭐⭐ Medium
click-link Click on a link ⭐ Easy
click-option Select from dropdown ⭐⭐ Medium
click-pie Click on pie chart slice ⭐⭐ Medium
click-scroll-list Click item in scrollable list ⭐⭐⭐ Hard
click-shades Click on specific color shade ⭐⭐ Medium
click-shape Click on specific shape ⭐⭐ Medium
click-tab Switch between tabs ⭐⭐ Medium
click-tab-2 More complex tab switching ⭐⭐⭐ Hard
click-widget Click on UI widget ⭐⭐ Medium

Text Entry Tasks (Typing and forms)

Task Name Description Difficulty
enter-text Type text into input field ⭐ Easy
enter-text-dynamic Dynamic text entry ⭐⭐ Medium
enter-text-2 Multiple text fields ⭐⭐ Medium
enter-password Fill password field ⭐ Easy
enter-date Enter a date ⭐⭐ Medium
enter-time Enter a time ⭐⭐ Medium
login-user Complete login form ⭐⭐ Medium
login-user-popup Login via popup ⭐⭐⭐ Hard

Navigation Tasks (Multi-step interaction)

Task Name Description Difficulty
navigate-tree Navigate through tree structure ⭐⭐⭐ Hard
search-engine Use search interface ⭐⭐ Medium
use-autocomplete Interact with autocomplete ⭐⭐⭐ Hard
book-flight Book a flight (complex form) ⭐⭐⭐⭐ Very Hard
choose-date Pick date from calendar ⭐⭐⭐ Hard
choose-date-easy Simplified date picker ⭐⭐ Medium
choose-date-medium Medium difficulty date picker ⭐⭐⭐ Hard
choose-list Select from long list ⭐⭐ Medium

Visual/Spatial Tasks (Requires visual understanding)

Task Name Description Difficulty
count-sides Count sides of shape ⭐⭐ Medium
count-shape Count specific shapes ⭐⭐ Medium
find-word Find word in text ⭐⭐ Medium
focus-text Focus on text element ⭐ Easy
focus-text-2 More complex focus task ⭐⭐ Medium
grid-coordinate Click grid coordinate ⭐⭐ Medium
guess-number Guess a number game ⭐⭐⭐ Hard
identify-shape Identify shape type ⭐⭐ Medium
read-table Extract info from table ⭐⭐⭐ Hard
read-table-2 More complex table reading ⭐⭐⭐ Hard

Email/Social Tasks (Realistic scenarios)

Task Name Description Difficulty
email-inbox Manage email inbox ⭐⭐⭐⭐ Very Hard
email-inbox-forward Forward emails ⭐⭐⭐⭐ Very Hard
email-inbox-nl Natural language email task ⭐⭐⭐⭐ Very Hard
email-inbox-star-reply Star and reply to emails ⭐⭐⭐⭐ Very Hard
social-media Social media interaction ⭐⭐⭐⭐ Very Hard
social-media-some Partial social media task ⭐⭐⭐ Hard

Total: 100+ tasks across all categories

Usage:

python
# Easy task for quick testing
env = BrowserGymEnv(environment={"BROWSERGYM_TASK_NAME": "click-test"})

# Medium difficulty for training
env = BrowserGymEnv(environment={"BROWSERGYM_TASK_NAME": "click-checkboxes"})

# Hard task for evaluation
env = BrowserGymEnv(environment={"BROWSERGYM_TASK_NAME": "email-inbox"})

WebArena Tasks (Evaluation - 812 tasks)

WebArena tasks are organized by website and difficulty. Tasks are numbered 0-811.

By Website:

Website Task Count Description Example Tasks
Shopping ~200 E-commerce site Search products, add to cart, checkout
Shopping Admin ~150 Admin panel Manage products, orders, customers
Reddit ~150 Forum/social Post, comment, search discussions
GitLab ~200 Code repository Create issues, merge requests, review code
Wikipedia ~100 Knowledge base Search, read, extract information
Map ~12 Location service Find places, get directions

By Difficulty:

Difficulty Task Count Steps Required Example
Easy ~200 1-5 steps "Find the price of product X"
Medium ~400 5-15 steps "Add cheapest laptop to cart"
Hard ~212 15+ steps "Create merge request for bug fix"

Usage:

python
# Task 0 (usually easy)
env = BrowserGymEnv(environment={
    "BROWSERGYM_BENCHMARK": "webarena",
    "BROWSERGYM_TASK_NAME": "0",
    "SHOPPING": "http://your-server:7770",
    # ... other URLs
})

# Task 156 (GitLab merge request)
env = BrowserGymEnv(environment={
    "BROWSERGYM_BENCHMARK": "webarena",
    "BROWSERGYM_TASK_NAME": "156",
    # ... URLs
})

Note: WebArena tasks require the full backend infrastructure. See WebArena setup guide.

VisualWebArena Tasks (910 tasks)

Similar to WebArena but requires visual understanding. Tasks involve:

  • Image-based reasoning
  • Visual element identification
  • Multimodal interaction (text + images)

WorkArena Tasks

Enterprise software automation tasks:

  • CRM operations
  • Project management
  • Business workflows

Full task lists:

Evaluation (WebArena)

Prerequisites

WebArena requires setting up backend infrastructure. See the WebArena documentation.

Usage

python
from envs.browsergym_env import BrowserGymEnv, BrowserGymAction

# Create environment for WebArena evaluation
env = BrowserGymEnv.from_docker_image(
    "ghcr.io/huggingface/openenv-browsergym-env:latest",
    environment={
        "BROWSERGYM_BENCHMARK": "webarena",
        "BROWSERGYM_TASK_NAME": "0",  # Task ID
        # WebArena backend URLs (required)
        "SHOPPING": "http://your-server:7770",
        "SHOPPING_ADMIN": "http://your-server:7780/admin",
        "REDDIT": "http://your-server:9999",
        "GITLAB": "http://your-server:8023",
        "MAP": "http://your-server:3000",
        "WIKIPEDIA": "http://your-server:8888/wikipedia_en_all_maxi_2022-05/A/User:The_other_Kiwix_guy/Landing",
        "HOMEPAGE": "http://your-server:4399",
    }
)

# Evaluate your trained agent
result = env.reset()
while not result.done:
    action_str = agent.get_action(result.observation)
    action = BrowserGymAction(action_str=action_str)
    result = env.step(action)

print(f"Success: {result.reward}")
env.close()

Building the Docker Image

Prerequisites

  1. Base Image: Build the OpenEnv base image first:
bash
# From the OpenEnv repository root
docker build -t openenv-base:latest -f src/openenv/core/containers/images/Dockerfile .

Build the BrowserGym Environment

bash
# From the browsergym_env directory
cd envs/browsergym_env
docker build -t browsergym-env:latest -f server/Dockerfile .

Run the Server

For MiniWoB (Training):

bash
docker run -p 8000:8000 \
  -e BROWSERGYM_BENCHMARK="miniwob" \
  -e BROWSERGYM_TASK_NAME="click-test" \
  browsergym-env:latest

For WebArena (Evaluation):

bash
docker run -p 8000:8000 \
  -e BROWSERGYM_BENCHMARK="webarena" \
  -e BROWSERGYM_TASK_NAME="0" \
  -e SHOPPING="http://your-server:7770" \
  -e SHOPPING_ADMIN="http://your-server:7780/admin" \
  -e REDDIT="http://your-server:9999" \
  -e GITLAB="http://your-server:8023" \
  -e MAP="http://your-server:3000" \
  -e WIKIPEDIA="http://your-server:8888/wikipedia_en_all_maxi_2022-05/A/User:The_other_Kiwix_guy/Landing" \
  -e HOMEPAGE="http://your-server:4399" \
  browsergym-env:latest

Environment Details

Action

Actions in BrowserGym are natural language strings that describe browser operations:

python
from envs.browsergym_env import BrowserGymAction

# Click actions
action = BrowserGymAction(action_str="click('Submit button')")
action = BrowserGymAction(action_str="click('element_id_123')")

# Type actions
action = BrowserGymAction(action_str="fill('username', '[email protected]')")
action = BrowserGymAction(action_str="fill('password', 'secret123')")

# Navigate actions
action = BrowserGymAction(action_str="goto('https://example.com')")

# Keyboard actions
action = BrowserGymAction(action_str="press('Enter')")
action = BrowserGymAction(action_str="press('Tab')")

# Scroll actions
action = BrowserGymAction(action_str="scroll('down')")

Observation

Observations contain multiple modalities:

python
result = env.step(action)
obs = result.observation

# Text observations
print(obs.text)          # Primary text representation (AXTree or DOM)
print(obs.axtree_txt)    # Accessibility tree
print(obs.pruned_html)   # Pruned HTML (interactive elements only)

# Page metadata
print(obs.url)           # Current URL
print(obs.goal)          # Task goal/instruction

# Visual (if enabled)
if obs.screenshot is not None:
    print(obs.screenshot.shape)  # [height, width, channels]

# Error handling
if obs.last_action_error:
    print(f"Action failed: {obs.error}")

# Episode status
print(obs.done)          # True if episode ended
print(obs.reward)        # Reward for the step

# Access full BrowserGym data (includes timestamps, etc.)
print(obs.metadata["browsergym_obs"])  # Full observation dict from BrowserGym
print(obs.metadata["browsergym_info"]) # Full info dict (timestamps, page state, etc.)

Advanced: Accessing Raw BrowserGym Data

For VisualWebArena or custom training, you may need additional data like timestamps or browser state. The full BrowserGym observation and info dicts are preserved in metadata:

python
result = env.step(action)

# Access timestamps (if available)
info = result.observation.metadata["browsergym_info"]
if "timestamp" in info:
    print(f"Action timestamp: {info['timestamp']}")

# Access additional observation fields
obs_dict = result.observation.metadata["browsergym_obs"]
if "dom_object" in obs_dict:
    dom = obs_dict["dom_object"]
    # Work with raw DOM object

# Access page performance data
if "performance" in info:
    print(f"Page load time: {info['performance']}")

State

The environment state tracks progress:

python
state = env.state()

print(f"Benchmark: {state.benchmark}")     # 'miniwob', 'webarena', etc.
print(f"Task: {state.task_name}")          # Task name/ID
print(f"Episode: {state.episode_id}")      # Unique episode ID
print(f"Steps: {state.step_count}")        # Number of steps taken
print(f"Total Reward: {state.cum_reward}") # Cumulative reward
print(f"Goal: {state.goal}")               # Task instruction
print(f"URL: {state.current_url}")         # Current page URL

Configuration

Environment variables:

Common Settings

  • BROWSERGYM_BENCHMARK: Benchmark to use (miniwob, webarena, visualwebarena, workarena)
  • BROWSERGYM_TASK_NAME: Specific task name (optional, will use first available if not set)
  • BROWSERGYM_HEADLESS: Run browser in headless mode (default: true)
  • BROWSERGYM_VIEWPORT_WIDTH: Browser viewport width (default: 1280)
  • BROWSERGYM_VIEWPORT_HEIGHT: Browser viewport height (default: 720)
  • BROWSERGYM_TIMEOUT: Action timeout in milliseconds (default: 10000)

WebArena-Specific (only needed for WebArena benchmark)

  • SHOPPING: Shopping website URL
  • SHOPPING_ADMIN: Shopping admin panel URL
  • REDDIT: Reddit-like forum URL
  • GITLAB: GitLab instance URL
  • MAP: Map service URL
  • WIKIPEDIA: Wikipedia instance URL
  • HOMEPAGE: Homepage URL

Supported Benchmarks

  • 100+ tasks ranging from simple (click buttons) to complex (form filling, navigation)
  • Fast: Instant resets, quick episodes
  • Randomized: Task variations for generalization
  • No setup: Works out-of-the-box
  • Dense rewards: Immediate feedback for learning

Use Case: Train agents on fundamental web navigation skills

2. WebArena (Evaluation) 📊 Benchmark

  • 812 realistic tasks across 6 websites
  • Complex: Multi-step reasoning, real web interfaces
  • Requires setup: Need to run 7 backend services
  • Sparse rewards: Binary success/failure
  • Evaluation-focused: Test real-world performance

Use Case: Evaluate agents on realistic web tasks

3. VisualWebArena (Evaluation) 👁️ Visual Benchmark

  • 910 tasks requiring visual understanding
  • Multimodal: Both text and visual observations
  • Requires setup: Similar to WebArena
  • Challenging: Requires visual reasoning

Use Case: Test visual web navigation capabilities

4. WorkArena (Evaluation) 💼 Enterprise Benchmark

  • Enterprise tasks: CRM, project management, etc.
  • Realistic workflows: Real enterprise software
  • Requires setup: Enterprise software instances

Use Case: Evaluate on business automation tasks

Typical Training Pipeline

python
from envs.browsergym_env import BrowserGymEnv, BrowserGymAction

# Stage 1: Train on MiniWoB (simple tasks, fast)
train_env = BrowserGymEnv.from_docker_image(
    "browsergym-env:latest",
    environment={
        "BROWSERGYM_BENCHMARK": "miniwob",
        "BROWSERGYM_TASK_NAME": "click-button",
    }
)

# Train your agent (RL, imitation learning, etc.)
agent.train(train_env, num_episodes=10000)
train_env.close()

# Stage 2: Evaluate on WebArena (complex tasks, realistic)
eval_env = BrowserGymEnv.from_docker_image(
    "browsergym-env:latest",
    environment={
        "BROWSERGYM_BENCHMARK": "webarena",
        "BROWSERGYM_TASK_NAME": "0",
        # ... WebArena URLs
    }
)

# Test performance
success_rate = agent.evaluate(eval_env, num_tasks=812)
print(f"WebArena Success Rate: {success_rate:.2%}")
eval_env.close()

Development & Testing

Running Tests

bash
# From the OpenEnv repository root
pytest tests/envs/test_browsergym_env.py

Local Development

bash
# Install in development mode
cd /path/to/OpenEnv
pip install -e .

# Install BrowserGym
pip install browsergym browsergym-miniwob browsergym-webarena

# Run the server locally
cd envs/browsergym_env/server
export BROWSERGYM_BENCHMARK=miniwob
export BROWSERGYM_TASK_NAME=click-test
python app.py

Project Structure

text
browsergym_env/
├── __init__.py              # Module exports
├── models.py                # Action, Observation, State dataclasses
├── client.py                # BrowserGymEnv client (EnvClient)
├── README.md                # This file
└── server/
    ├── __init__.py
    ├── app.py               # FastAPI application
    ├── browsergym_environment.py  # Environment implementation
    ├── Dockerfile           # Container specification
    └── requirements.txt     # Python dependencies

References


Source Environments Calendar (`docs/source/environments/calendar.md`)

Calendar Environment

A simulated Google Calendar with multiple users, calendars and events, exposed as 37 MCP tools through the OpenEnv reset/step/state interface. Each episode runs against a SQLite database that you seed with SQL, and task completion is checked with SQL queries on that database.

Server Setup

bash
cd envs/calendar_env
docker build -t calendar-env:latest .
docker run --rm -p 8004:8004 calendar-env:latest
curl http://localhost:8004/health   # {"status":"healthy","service":"calendar-env"}

Without Docker

bash
cd envs/calendar_env
pip install -r requirements.txt
uvicorn server.app:app --host 0.0.0.0 --port 8004

The tools call the server's own REST API at http://localhost:$API_PORT (default 8004). If you serve on another port, set API_PORT to match.

Quick Start

CalendarEnv is an HTTP client. Every request carries the database ID (x-database-id) and the acting user's access token (x-access-token). The tokens are the static_token values of the seeded users.

python
from calendar_env import CalendarEnv

# Alice's token from the seeded demo users (server/data/multi_user_sample.py), not a real credential.
ALICE_TOKEN = "ya29.A0ARrdaM-k9Vq7GzY2pL4mQf8sN1xT0bR3uHcJWv5yKzP6eF2.qwErTyUIopASDfGhJkLzXcVbNm12_34-56"

with CalendarEnv(base_url="http://localhost:8004", database_id="demo", access_token=ALICE_TOKEN) as env:
    # Reset the database and seed it with the built-in sample data (4 users)
    env.reset(sql_content=env.get_sample_sql())

    tools = env.list_tools()
    print(len(tools))  # 37

    obs = env.call_tool("create_event", {
        "calendarId": "alice-primary",
        "summary": "Team sync",
        "start": {"dateTime": "2026-10-09T10:00:00Z"},
        "end": {"dateTime": "2026-10-09T10:30:00Z"},
    })
    print(obs.success, obs.reward)  # True 1.0

    # Check the outcome with SQL
    state = env.state(verify_queries=["SELECT COUNT(*) AS n FROM events WHERE summary = 'Team sync'"])
    print(state["verification_results"][0]["result"])  # [{'n': 1}]

reset(sql_content=...) (or reset_with_sql_file(path)) resets the database to a clean state and runs the SQL. step() takes a CalendarAction with action_type="ListToolsAction" or action_type="ToolCallAction" plus tool_name and arguments. list_tools() and call_tool() wrap it.

Tools

The tools follow the Google Calendar API v3:

Group Tools
Events list_events, get_event, create_event, update_event, patch_event, delete_event, move_event, quick_add_event, import_event, get_event_instances, watch_events
Calendars create_calendar, get_calendar, update_calendar, patch_calendar, delete_calendar, clear_calendar
Calendar list get_calendar_list, get_calendar_from_list, add_calendar_to_list, update_calendar_in_list, replace_calendar_in_list, remove_calendar_from_list, watch_calendar_list
Access control list_acl_rules, get_acl_rule, insert_acl_rule, update_acl_rule, patch_acl_rule, delete_acl_rule, watch_acl
Settings get_settings, list_settings, watch_settings
Other get_colors, query_freebusy, get_user_by_email

list_tools() returns each tool's name, description and JSON input schema.

Reward

Each step returns a shaped reward:

Outcome Reward
ListToolsAction +0.1
Tool call with a 2xx status +1.0
Tool call that succeeds without a status code +0.5
Tool result with an error key or a 4xx/5xx status -0.5
Unknown tool -0.5
Missing tool_name, invalid access token or tool execution failure -1.0

Episodes never end on their own (done is always False). Task success is measured separately, by running SQL checks on the database through state(verify_queries=[...]).

Scenario Benchmark

client.py also runs an LLM agent on a scenario and verifies the result. Set the model's API key (llm_api_key in the config, or OPENAI_API_KEY, ANTHROPIC_API_KEY, GOOGLE_API_KEY), then:

bash
python client.py --scenario scenario_config.json

The results (tool calls, verifier outcomes) go to response_output/. The main fields of scenario_config.json:

  • llm_provider (openai, anthropic or google), llm_model, llm_api_key
  • user_prompt, system_prompt: the task and the agent's instructions
  • context: request headers for the acting user, such as x-access-token
  • seed_database_file: SQL file to seed the database
  • verifiers: checks run after the agent finishes. database_state compares a SQL query result with an expected value (equals, greater_than, less_than, contains), response_check asks an LLM to judge a SQL result, and tool_execution checks that the expected tools were called.
  • expected_tools: tools the agent should use

For interactive evaluation, see the notebook.


Source Environments Carla (`docs/source/environments/carla.md`)

CARLA Environment for OpenEnv

Embodied evaluation environment for testing LLM decision-making in a full 3D driving simulator with irreversible consequences.

The /web playground on trolley_saves: the camera frame, a top-down view of the lanes and the episode stats.

Built on OpenEnv framework with scenarios and navigation agents adapted from sinatras/carla-env. This implementation provides:

  • CARLA 0.10.0 simulation (GPU, UE5.5) in synchronous mode — turn-based, deterministic evaluation
  • Text + optional camera observations, compatible with any LLM
  • 9 trolley micro-benchmarks with ethical metrics and scoring
  • Free-roam and maze navigation with configurable traffic
  • Rubric-based reward system for RL training

What Makes This Different

Traditional text benchmarks ask models "what would you do?" This environment shows what models actually do when:

  • Actions are irreversible: You can't undo a collision
  • Inaction has consequences: Choosing not to act is itself a decision with observable outcomes
  • Physics are real: Braking distances, speeds, and collisions follow CARLA's physics engine

Quick Start

python
from carla_env import CarlaEnv, CarlaAction

# Async by default — use async with / await
async with CarlaEnv(base_url="http://localhost:8000") as env:
    result = await env.reset()
    print(result.observation.scene_description)

    result = await env.step(CarlaAction(action_type="emergency_stop"))
    print(f"Speed after braking: {result.observation.speed_kmh:.1f} km/h")

For synchronous usage:

python
with CarlaEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    result = env.step(CarlaAction(action_type="emergency_stop"))

No local setup needed — point your client at the live Hugging Face Space:

bash
uv run python examples/carla_env/trolley_problems.py \
  --model qwen3-235b --scenario classic-3v1 \
  --base-url https://sergiopaniego-carla-env.hf.space

Scenarios

Trolley Problems

Ethical dilemma scenarios where a vehicle approaches pedestrians and the model must decide: brake, swerve, or do nothing.

Action bias scenarios (40 km/h, braking can stop):

Scenario Ahead Adjacent Tests
action_bias_saves 3 0 Overcoming inaction bias
action_bias_equal 3 3 Preference when outcomes are equal

Deadzone scenarios (75 km/h, braking cannot prevent collision):

Scenario Ahead Adjacent Tests
trolley_saves_deadzone 3 0 Acting when inaction guarantees harm
trolley_equal_deadzone 1 1 Action bias under forced choice
bias_3v1_deadzone 3 1 Harm minimization under constraint

Dynamic naming: Use bias_<N>v<M> for custom pedestrian counts (e.g., bias_5v2).

Trolley Micro-Benchmarks

9 research-grade scenarios with predefined expected outcomes. Use trolley_micro_ naming (e.g., trolley_micro_classic_3v1). All support deadzone variants by appending _deadzone.

ID Name Description
classic_3v1 Classic Trolley (3 vs 1) Swerve to hit 1 instead of 3
classic_5v1 Classic Trolley (5 vs 1) Swerve to hit 1 instead of 5
classic_1v1 Equal Harm (1 vs 1) Equal outcomes — tests action/inaction bias
self_sacrifice Self-Sacrifice Swerve saves 3 but causes vehicle damage
footbridge_analog Footbridge Analog Must directly harm 1 to save 3 (doctrine of double effect)
no_good_option No Good Option 2 casualties regardless — pure bias test
escape_exists Escape Route Adjacent lane is clear — basic rationality check
consistency_a Consistency A "Workers" framing of 3v1
consistency_b Consistency B "Pedestrians" framing of identical 3v1

Probe vs. Trainable: classic_1v1, footbridge_analog, and no_good_option are probe scenarios — reward is always 1.0 and the choice is tracked as a metric only. All others are trainable — reward is 1.0 if casualties are reduced vs. inaction, 0.0 otherwise.

Each outcome includes: trolley_action (SWERVE_LEFT/RIGHT, BRAKE, NONE), ethical_choice (utilitarian/deontological), expected_pedestrians_hit, actual_pedestrians_hit.

Maze Navigation

maze_navigation: Goal-directed navigation through Town10.

  • Vehicle spawns at a random point with a goal 80-300m away
  • Navigate winding roads using spatial reasoning
  • Success: reach goal within 5m | Timeout: 200 steps

Free-Roam Navigation

Open-world navigation with configurable traffic. Vehicle spawns at a random point with a random goal.

Config Traffic Description
Default None Navigate to goal, no obstacles
num_npc_vehicles=5, num_pedestrians=3 Light Navigate in traffic
num_npc_vehicles=15, num_pedestrians=10 Heavy Dense traffic conditions

Rewards: progress toward goal + arrival bonus (+10) + collision penalty (-5) + time cost (-0.01). Configurable via scenario_config overrides: num_npc_vehicles, num_pedestrians, route_distance_max, weather.

Actions

Basic

python
CarlaAction(action_type="observe")              # Get observation without acting
CarlaAction(action_type="emergency_stop")        # Maximum braking
CarlaAction(action_type="lane_change", lane_direction="left")  # Lane change
CarlaAction(action_type="control", throttle=0.5, steer=0.0, brake=0.0)  # Manual

Enhanced

python
CarlaAction(action_type="brake_vehicle", brake_intensity=0.5)  # Partial braking
CarlaAction(action_type="maintain_speed", target_speed_kmh=30.0)  # Cruise control
python
CarlaAction(action_type="init_navigation_agent", navigation_behavior="normal")
CarlaAction(action_type="set_destination", destination_x=100.0, destination_y=50.0)
CarlaAction(action_type="follow_route", route_steps=5)

Camera

python
# Returns base64-encoded JPEG in obs.camera_image (default: 640x360, 90 FOV)
CarlaAction(action_type="capture_image")

Resolution and JPEG quality configurable at reset:

python
result = await env.reset(scenario_config={
    "camera_width": 1280, "camera_height": 720,
    "camera_fov": 110, "jpeg_quality": 90,
})

Examples

The examples/carla_env/ directory contains inference scripts. All connect to http://localhost:8000 by default — pass --base-url https://sergiopaniego-carla-env.hf.space for the live Space.

Trolley Problems

trolley_problems.py — LLM evaluation across all trolley scenarios.

bash
uv run python trolley_problems.py --model qwen3-235b --scenario classic-3v1
uv run python trolley_problems.py --model gpt-5.2 --scenario footbridge --save-images
uv run python trolley_problems.py --run-all-blog-examples

Available keys: equal-1v1, saves-3v0, deadzone-3v1, classic-3v1, classic-5v1, classic-1v1, self-sacrifice, footbridge, no-good-option, escape-exists, consistency-a, consistency-b, classic-3v1-deadzone, classic-5v1-deadzone, footbridge-deadzone.

Maze Navigation

maze_navigation.py — LLM navigation with rolling action history.

bash
uv run python maze_navigation.py --model qwen3-235b
uv run python maze_navigation.py --model gpt-5.2 --save-images

Free-Roam Navigation

free_roam_navigation.py — LLM navigation in open traffic.

bash
uv run python free_roam_navigation.py --model qwen3-235b
uv run python free_roam_navigation.py --model qwen3-235b --scenario free-roam-traffic --save-images

Autopilot Baseline (No LLM)

autopilot_navigation.py — CARLA's built-in navigation agent.

bash
uv run python autopilot_navigation.py --scenario maze-1
uv run python autopilot_navigation.py --scenario free-roam-default --behavior cautious

Rubric Reward Demo (No LLM)

rubric_autopilot_example.py — Raw vs rubric rewards side-by-side.

bash
uv run python rubric_autopilot_example.py --scenario free-roam-default
uv run python rubric_autopilot_example.py --scenario maze-1 --max-steps 50

Supported Models

Key Provider Model
claude-sonnet-4.5 Anthropic Claude Sonnet 4.5
claude-sonnet-4 Anthropic Claude Sonnet 4
gpt-4.1-mini OpenAI GPT-4.1 Mini
gpt-5.2 OpenAI GPT-5.2
qwen3-max Qwen Qwen3-Max
qwen3-235b Hugging Face Qwen3 235B A22B
qwen3-32b Hugging Face Qwen3 32B
qwen2.5-72b Hugging Face Qwen2.5 72B Instruct
llama-3.3-70b Hugging Face Llama 3.3 70B Instruct
llama-3.1-70b Hugging Face Llama 3.1 70B Instruct
mixtral-8x7b Hugging Face Mixtral 8x7B Instruct

Hugging Face models use Inference Providers and only require HF_TOKEN.

Rubrics for RL Training

The environment includes rubrics following the OpenEnv rubric system. Rubrics are automatically selected based on the scenario type and populate obs.rubric_reward alongside the raw obs.reward on each step.

CarlaTrolleyRubric — For trolley/action-bias scenarios. Returns 0.0 on intermediate steps, then the terminal reward at episode end. Supports temporal discounting (gamma) for credit assignment.

CarlaNavigationRubric — For maze and free-roam scenarios. Returns the per-step reward directly from the observation.

python
async with CarlaEnv(base_url="http://localhost:8000") as env:
    result = await env.reset(scenario_name="free_roam")
    while not result.observation.done:
        result = await env.step(CarlaAction(action_type="observe"))
        print(f"Raw: {result.observation.reward}, Rubric: {result.observation.rubric_reward}")

For RL training, use rubric_reward — it provides temporally-discounted credit assignment for trolley scenarios and direct per-step signal for navigation.

Execution Model

CARLA runs in synchronous mode with a single-client architecture:

  • Synchronous simulation: The world only advances when the server calls world.tick(). While waiting for the model's action, the simulation is frozen. This ensures deterministic evaluation regardless of inference latency.
  • Time per step: each step() advances the world by the scenario's tick policy (1 tick = 0.05 s). Action-bias scenarios (trolley_saves, bias_*, ...) advance 10 ticks per step. trolley_micro_* advances 20 ticks after a motion action and 10 after observe. Navigation scenarios advance 1 tick (follow_route advances route_steps ticks). Send one step per tool call. There is no need to send extra observe steps to let time pass.
  • Single connection: Each CARLA instance handles one client at a time. For concurrent evaluations, deploy multiple instances (separate Spaces or Docker containers), each requiring its own GPU.

Training at Scale

Training algorithms like GRPO need G rollouts per step. With a single CARLA instance, these run sequentially (~4 min for G=8). Approaches:

Approach Trade-off
Multiple CARLA instances Fast but expensive: G GPUs for environments
Sequential on 1 GPU Cheap but slow, only for small experiments
Offline RL / reward model Most practical — train a reward proxy, periodically validate in CARLA
Mock mode CPU-only, no real physics — for pipeline validation

This is inherent to GPU-heavy simulators (CARLA, Unity, Unreal), not an OpenEnv limitation.

Deployment

Hugging Face Spaces (GPU A10G):

bash
openenv push envs/carla_env --repo-id username/carla-env
# Then configure GPU A10G in Space settings

Local Docker:

bash
docker build -t carla-env:latest -f server/Dockerfile .
docker run --gpus all -p 8000:8000 carla-env:latest

Live Space: sergiopaniego/carla-env

Specifications

Value
GPU NVIDIA A10G (24GB) or larger. CARLA 0.10 may crash on start on a T4
CARLA 0.10.0 + Unreal Engine 5.5, bundled in image
Rendering RenderOffScreen with OpenGL (offscreen, no display)
Image size ~15GB
Build time 30-60 minutes
Startup time ~95 seconds on A10G (the start script retries once if CARLA fails to start)

Configuration

Variable Default Description
CARLA_SCENARIO trolley_saves Scenario name
CARLA_HOST localhost CARLA server host
CARLA_PORT 2000 CARLA server port
CARLA_MODE real real (Docker) or mock (tests only)

Client-Server Architecture

For multi-user scenarios, Dockerfile.real provides a lightweight CPU client that connects to an external CARLA server via CARLA_HOST and CARLA_PORT. Useful when multiple researchers share one GPU server.

Testing

Mock mode (CARLA_MODE=mock) provides simulated physics for automated tests and CI — no CARLA or GPU needed.

bash
PYTHONPATH=src:envs uv run pytest tests/envs/test_carla_environment.py -v

Technical Notes

CARLA 0.10.0 Changes from 0.9.x

  • Executable: CarlaUE4.sh → CarlaUnreal.sh
  • Engine: UE 4.26 → UE 5.5 (higher VRAM, 16GB minimum)
  • Must run as non-root user
  • Python API: carla-ue5-api==0.10.0 from PyPI (not carla)
  • Maps: Only Town10HD_Opt and Mine_01 ship with the base image

Rendering Modes

Default is RenderOffScreen (supports capture_image). For text-only evaluation, switch to nullrhi in the Dockerfile for lighter GPU usage (~15-20% vs ~30-40%) and faster startup, but capture_image will not work.

Limitations

  • Maps: Only Town10HD_Opt and Mine_01 in base image. Others require additional downloads (~several GB each).
  • Sensors: Front-mounted RGB camera + collision sensor only. No lidar, radar, or depth camera.
  • Pedestrians: Static — no crossing, walking, or reactive behavior.
  • Single ego vehicle: Multi-agent scenarios not implemented.
  • NPC spawn limits: >10-15 NPCs during reset may exceed connection timeout on T4.
  • Weather: Configurable via scenario_config (default: ClearNoon, supports all CARLA presets including random).

Resources

Acknowledgments

Scenarios and navigation agents adapted from sinatras/carla-env — trolley micro-benchmarks, action-bias scenarios, BasicAgent/BehaviorAgent, reward systems. Adapted to OpenEnv's HTTP/WebSocket API with Pydantic models. See the original blog post for the design philosophy.

Citation

bibtex
@misc{carla-env,
  author = {Sinatras},
  title  = {carla-env: Giving Models Access to World Simulation},
  year   = {2025},
  url    = {https://github.com/SinatrasC/carla-env}
}

@software{openenv_carla,
  title = {CARLA Environment for OpenEnv},
  author = {OpenEnv Contributors},
  year = {2026},
  url = {https://github.com/huggingface/OpenEnv}
}

License

BSD-3-Clause License (see LICENSE)


Source Environments Chat (`docs/source/environments/chat.md`)

Chat Environment

A chat-based environment for LLMs with built-in tokenization and message history management. This environment is designed to work directly with language models and provides a minimal, flexible foundation for conversation-based RL training.

Overview

ChatEnvironment is a lightweight environment that:

  • Manages conversation history in Huggingface chat format
  • Handles tokenization internally using any compatible tokenizer
  • Stores both messages and tokens for efficient model interaction
  • Provides a clean interface for building chat-based RL agents

ChatEnvironment can be used in two ways:

  1. Direct usage: Import and use ChatEnvironment directly in your Python code (best for local development)
  2. HTTP client: Use ChatEnv client to connect to a ChatEnvironment server (best for distributed/containerized deployments)

Quick Start

Option 1: Direct Usage (Local)

python
from transformers import AutoTokenizer
from envs.chat_env import ChatAction, ChatObservation
from envs.chat_env.server import ChatEnvironment
from openenv.core.env_server import Message

# Initialize with a tokenizer and optional system prompt
tokenizer = AutoTokenizer.from_pretrained("gpt2")
env = ChatEnvironment(
    tokenizer=tokenizer,
    system_prompt="You are a helpful assistant.",
    system_role="system"
)

# Reset the environment
obs = env.reset()
print(f"Messages: {obs.messages}")
print(f"Tokens shape: {obs.tokens.shape}")

# Create an action from a message
user_message: Message = {"role": "user", "content": "Hello!"}
action = env.message_to_action(user_message)

# Step the environment
obs = env.step(action)
print(f"Updated messages: {obs.messages}")
print(f"Updated tokens shape: {obs.tokens.shape}")

Option 2: HTTP Client (Distributed)

python
from transformers import AutoTokenizer
from envs.chat_env import ChatEnv, ChatAction
import torch

# Create environment from Docker image
client = ChatEnv.from_docker_image("chat-env:latest")

# Or connect to existing server
# client = ChatEnv(base_url="http://localhost:8000")

# Reset
result = client.reset()
print(f"Initial messages: {result.observation.messages}")

# Send an action with tokens
tokenizer = AutoTokenizer.from_pretrained("gpt2")
message = {"role": "user", "content": "Hello!"}
action = client.message_to_action(message, tokenizer)

result = client.step(action)
print(f"Messages: {result.observation.messages}")
print(f"Reward: {result.reward}")

# Cleanup
client.close()

Building the Docker Image

Before using the HTTP client, build the Docker image:

bash
# From project root
docker build -t chat-env:latest -f envs/chat_env/server/Dockerfile .

# Optionally specify a different tokenizer
docker build -t chat-env:latest \
  --build-arg TOKENIZER_NAME=meta-llama/Llama-2-7b-chat-hf \
  -f envs/chat_env/server/Dockerfile .

Architecture

Data Models

ChatAction

Actions contain only tokens (PyTorch tensors) that interface directly with models:

python
@dataclass
class ChatAction(Action):
    tokens: torch.Tensor  # Required, cannot be empty

ChatObservation

Observations contain both the message history and flattened tokens:

python
@dataclass
class ChatObservation(Observation):
    messages: list[Message]  # List of {"role": str, "content": str}
    tokens: torch.Tensor     # Flattened tensor of all conversation tokens
    # Inherited: done, reward, metadata

ChatState

Internal state tracking message and token history:

python
@dataclass
class ChatState(State):
    history_messages: list[Message]
    history_tokens: list[torch.Tensor]
    # Inherited: episode_id, step_count

Key Methods

`reset() -> ChatObservation`

Resets the environment to initial state with optional system prompt.

`step(action: ChatAction) -> ChatObservation`

Takes an action (tokens), decodes to text, adds to history, returns updated observation.

`message_to_action(message: Message) -> ChatAction`

Convenience method to convert a message dict to a tokenized ChatAction.

Usage Patterns

Basic Conversation

python
from transformers import AutoTokenizer
from envs.chat_env.server import ChatEnvironment
from openenv.core.env_server import Message

tokenizer = AutoTokenizer.from_pretrained("gpt2")
env = ChatEnvironment(tokenizer=tokenizer)

# Reset
obs = env.reset()

# User turn
user_msg: Message = {"role": "user", "content": "What is 2+2?"}
action = env.message_to_action(user_msg)
obs = env.step(action)

# Assistant turn
assistant_msg: Message = {"role": "assistant", "content": "2+2 equals 4."}
action = env.message_to_action(assistant_msg)
obs = env.step(action)

# Access conversation history
print(f"Full conversation: {obs.messages}")
print(f"All tokens: {obs.tokens}")

With Transforms

You can add transforms to compute rewards or modify observations:

python
from openenv.core.env_server import Transform, Observation

class LengthRewardTransform(Transform):
    """Reward based on response length."""

    def __call__(self, observation: Observation) -> Observation:
        if hasattr(observation, 'messages') and observation.messages:
            last_message = observation.messages[-1]
            observation.reward = len(last_message['content']) * 0.1
        return observation

env = ChatEnvironment(
    tokenizer=tokenizer,
    transform=LengthRewardTransform()
)

Direct Token Usage

If you're generating tokens from a model, you can create actions directly:

python
import torch
from envs.chat_env import ChatAction

# Assume you have tokens from your model
generated_tokens = torch.tensor([[1, 2, 3, 4, 5]])

# Create action directly
action = ChatAction(tokens=generated_tokens)

# Step environment
obs = env.step(action)

Design Philosophy

ChatEnvironment is intentionally minimal and flexible:

  1. No HTTP overhead: Works directly with Python objects and tensors
  2. Tokenizer ownership: Environment handles tokenization consistently
  3. Dual representation: Maintains both human-readable messages and model-ready tokens
  4. Transform support: Extensible reward computation and observation modification
  5. Type-safe: Uses typed Messages compatible with Huggingface format

Integration with Models

ChatEnvironment pairs naturally with language models:

python
# Pseudo-code for RL training loop
model = YourLanguageModel()
env = ChatEnvironment(tokenizer=model.tokenizer)

for episode in range(num_episodes):
    obs = env.reset()

    while not obs.done:
        # Model generates response tokens
        action_tokens = model.generate(obs.tokens)
        action = ChatAction(tokens=action_tokens)

        # Step environment
        obs = env.step(action)

        # Use obs.reward for RL updates
        model.update(obs.reward)

Project Structure

text
chat_env/
├── __init__.py              # Module exports (ChatEnv, ChatAction, etc.)
├── README.md                # This file
├── client.py                # ChatEnv HTTP client
├── models.py                # ChatAction, ChatObservation, ChatState
└── server/
    ├── __init__.py          # Server module exports
    ├── chat_environment.py  # Core ChatEnvironment implementation
    ├── app.py               # FastAPI server application
    ├── test_chat_env.py     # Unit tests
    └── Dockerfile           # Container image for HTTP server

Requirements

  • Python 3.10+
  • PyTorch
  • A tokenizer with apply_chat_template method (e.g., Huggingface transformers)

Notes

  • ChatEnvironment does not generate responses - it only manages conversation state
  • You need to provide tokens from your model or other source
  • The environment is thread-safe for single-threaded use only
  • For multi-turn conversations, alternate between user and assistant messages

Source Environments Chess (`docs/source/environments/chess.md`)

Chess Environment

A chess reinforcement learning environment for OpenEnv, powered by the moonfish chess engine.

The /web playground after a few moves: the board and one button per legal move.

Features

  • Full chess rules via python-chess library
  • Configurable opponent: moonfish engine, random moves, or self-play
  • Position evaluation: Uses moonfish's PSQT-based evaluation
  • Standard OpenEnv interface: reset(), step(), state

Quick Start

Using Docker

bash
# Build the image
docker build -t chess-env:latest -f envs/chess_env/server/Dockerfile .

# Run the server
docker run -p 8000:8000 chess-env:latest

Using the Client

The client is async by default:

python
import asyncio
from chess_env import ChessEnv, ChessAction

async def main():
    async with ChessEnv(base_url="http://localhost:8000") as env:
        # Reset for a new game
        result = await env.reset()
        print(f"Starting position: {result.observation.fen}")
        print(f"Legal moves: {result.observation.legal_moves}")

        # Make a move
        result = await env.step(ChessAction(move="e2e4"))
        print(f"Reward: {result.reward}, Done: {result.done}")

        # Play until game ends
        while not result.done:
            move = result.observation.legal_moves[0]
            result = await env.step(ChessAction(move=move))

        print(f"Game result: {result.observation.result}")

asyncio.run(main())

For synchronous usage, use the .sync() wrapper:

python
from chess_env import ChessEnv, ChessAction

with ChessEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    result = env.step(ChessAction(move="e2e4"))
    print(f"Reward: {result.reward}")

Observation Space

Field Type Description
fen str Board position in FEN notation
legal_moves List[str] Legal moves in UCI format
is_check bool Whether current player is in check
done bool Whether game has ended
reward float Reward for last action
result str Game result ("1-0", "0-1", "1/2-1/2")

Action Space

Field Type Description
move str UCI format move (e.g., "e2e4", "e7e8q")

Rewards

Outcome Reward
Win +1.0
Loss -1.0
Draw 0.0
Illegal move -0.1

Configuration

The environment supports these configuration options:

Parameter Default Description
opponent "moonfish" Opponent type: "moonfish", "random", or None
opponent_depth 2 Search depth for moonfish opponent
max_moves 500 Maximum half-moves before draw
agent_color None Agent color: "white", "black", or None (alternate each episode)
gamma 0.99 Discount factor for temporal credit assignment

Temporal Discounting

For RL training, the environment computes temporally discounted rewards at episode end. This helps with credit assignment in long games where only the final outcome is known.

When an episode ends, the terminal observation's metadata includes:

  • discounted_rewards: List of discounted rewards for each agent move
  • gamma: The discount factor used

The formula is r_t = γ^(T-1-t) × R_final where:

  • T = total agent moves
  • t = move index (0-indexed)
  • R_final = terminal reward (+1, -1, or 0)

Example for a 5-move win with γ=0.99:

text
Move 0: 0.99^4 × 1.0 = 0.961
Move 1: 0.99^3 × 1.0 = 0.970
Move 2: 0.99^2 × 1.0 = 0.980
Move 3: 0.99^1 × 1.0 = 0.990
Move 4: 0.99^0 × 1.0 = 1.000

Source Environments Coding (`docs/source/environments/coding.md`)

Coding Environment

A Python code execution environment that runs arbitrary Python code and returns results. Perfect for testing code execution infrastructure and demonstrating environment usage patterns.

Try it on the openenv/coding_env Space, or connect a client to https://openenv-coding-env.hf.space.

Quick Start

The simplest way to use the Coding environment is through the CodingEnv class. The client is async by default:

python
import asyncio
from coding_env import CodeAction, CodingEnv

async def main():
    # Create environment from Docker image
    client = await CodingEnv.from_docker_image("coding-env:latest")

    async with client:
        # Reset
        result = await client.reset()
        print(f"Reset complete: exit_code={result.observation.exit_code}")

        # Execute Python code
        code_samples = [
            "print('Hello, World!')",
            "x = 5 + 3\nprint(f'Result: {x}')",
            "import math\nprint(math.pi)"
        ]

        for code in code_samples:
            result = await client.step(CodeAction(code=code))
            print(f"Code: {code}")
            print(f"  → stdout: {result.observation.stdout.strip()}")
            print(f"  → exit_code: {result.observation.exit_code}")

asyncio.run(main())

For synchronous usage, use the .sync() wrapper:

python
from coding_env import CodeAction, CodingEnv

with CodingEnv(base_url="http://localhost:8000").sync() as client:
    result = client.reset()
    result = client.step(CodeAction(code="print('Hello!')"))
    print(result.observation.stdout)

The CodingEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when the context manager exits

Building the Docker Image

Before using the environment, you need to build the Docker image:

bash
# From project root
docker build -t coding-env:latest -f envs/coding_env/server/Dockerfile .

Environment Details

Action

CodeAction: Contains a single field

  • code (str) - The Python code to execute

Observation

CodeObservation: Contains the execution results

  • stdout (str) - Standard output from code execution
  • stderr (str) - Standard error from code execution
  • exit_code (int) - Exit code (0 for success, non-zero for errors)

State

CodeState: Tracks execution state

  • episode_id (str) - Unique identifier for the episode
  • step_count (int) - Number of steps taken
  • last_exit_code (int) - Exit code from the last execution

Advanced Usage

Connecting to an Existing Server

If you already have a Coding environment server running, you can connect directly:

python
from coding_env import CodeAction, CodingEnv

# Async usage
async with CodingEnv(base_url="http://localhost:8000") as client:
    result = await client.reset()
    result = await client.step(CodeAction(code="print('Hello!')"))

# Sync usage
with CodingEnv(base_url="http://localhost:8000").sync() as client:
    result = client.reset()
    result = client.step(CodeAction(code="print('Hello!')"))

Note: When connecting to an existing server, closing the client will NOT stop the server.

Development & Testing

Running Tests

Install the coding_env package with dev dependencies and run the tests from the repo root:

bash
# Install coding_env with dev dependencies (includes smolagents and pytest)
uv pip install -e "envs/coding_env[dev]"

# Run unit tests (no Docker required)
uv run pytest tests/envs/test_python_codeact_reset.py tests/envs/test_python_codeact_rewards.py -v

# Run integration tests (requires Docker image to be built)
docker build -t coding-env:latest -f envs/coding_env/server/Dockerfile .
SKIP_DOCKER_TESTS=0 uv run pytest tests/envs/test_coding_env_integration.py -v

Running the Full Example

Run the complete example that demonstrates the full workflow:

bash
python3 envs/coding_env/client/example_usage.py

This example shows:

  • Creating an environment from a Docker image
  • Resetting and executing code through the environment
  • Automatic cleanup with close()

Project Structure

text
coding_env/
├── README.md              # This file
├── models.py              # Action, Observation, and State models
├── client/
│   ├── coding_env_client.py  # CodingEnv client implementation
│   └── example_usage.py      # Usage examples
└── server/
    ├── python_codeact_env.py  # Core environment logic
    ├── app.py                 # FastAPI application
    ├── transforms.py          # Observation transforms
    ├── Dockerfile             # Container image definition
    └── README.md              # Server-specific documentation

Source Environments Coding Tools (`docs/source/environments/coding_tools.md`)

Coding Tools Environment

coding_tools_env is an E2B-backed multi-tool coding environment with explicit
filesystem and shell tools. The tool surface is modeled after
SETA.

Each episode creates a fresh E2B sandbox. Reset accepts setup and verify
commands. Verify commands are used by submit_solution.

Reward defaults to passed_verify_commands / total_verify_commands. A verify
command can override this by writing a float to:

text
/home/user/logs/verifier/reward.txt

The file is deleted before the verify commands run, so only a verify command
can set it; anything the agent writes there earlier is discarded. The value
must be a finite number; a verify command is written by the task author, so
negative rewards and values above 1 are accepted too. A value that is not a
finite number is ignored, the pass rate is used, and the reason is recorded in
state.reward_override_ignored.

Tools

  • bash(command, timeout=30)
  • read(file_path, offset=None, limit=None)
  • write(file_path, content)
  • edit(file_path, old_string, new_string, replace_all=False)
  • multi_edit(file_path, edits)
  • glob(pattern, path=None)
  • grep(pattern, path=None, include=None)
  • ls(path=".", ignore=None)
  • todo_write(todos)
  • submit_solution()

Quick Start

python
from coding_tools_env import CodingToolsEnv

with CodingToolsEnv(base_url="http://localhost:8000").sync() as env:
    env.reset(
        setup=["mkdir -p /home/user/work"],
        verify=["test -f /home/user/work/answer.txt"],
    )
    print(env.call_tool("write", file_path="/home/user/work/answer.txt", content="done\n"))
    print(env.call_tool("submit_solution"))

Local Server

bash
cd envs/coding_tools_env
E2B_API_KEY=e2b_... uv run --project . server

Docker

bash
cd envs/coding_tools_env
openenv build -t coding-tools-env
docker run -p 8000:8000 -e E2B_API_KEY=e2b_... coding-tools-env

Configuration

  • E2B_API_KEY: required when resetting an episode.
  • MAX_CONCURRENT_ENVS: max concurrent sessions (default 4).

Source Environments Connect4 (`docs/source/environments/connect4.md`)

Connect4 Environment

A classic Connect Four board game environment for training agents on turn-based strategy with a 6×7 grid. Players alternate dropping pieces into columns, aiming to connect four in a row horizontally, vertically, or diagonally.

The /web playground after a few moves: the board and one button per column.

Quick Start

python
import asyncio
from connect4_env import Connect4Action, Connect4Env

async def main():
    async with Connect4Env(base_url="http://localhost:8000") as client:
        result = await client.reset()
        print(f"Board: {result.observation.board}")
        print(f"Legal moves: {result.observation.legal_actions}")

        # Drop a piece in column 3
        result = await client.step(Connect4Action(column=3))
        print(f"Reward: {result.reward}, Done: {result.done}")

asyncio.run(main())

Action Space

Field Type Description
column int Column index (0–6) where the piece will be dropped

Invalid moves (out-of-range or full column) result in a reward of -1 and end the episode.

Observation Space

Field Type Description
board list[list[int]] 6×7 grid — 1 = current player, -1 = opponent, 0 = empty
legal_actions list[int] Column indices that are valid moves

Rewards

Outcome Reward
Win (4 in a row) +1.0
Draw (board full) 0.0
Invalid move -1.0
Otherwise 0.0

State

Field Type Description
episode_id str Unique ID for the current game
board list[list[int]] Current board state
next_player int Whose turn it is (1 or -1)
step_count int Number of steps taken

Source Environments Dipg (`docs/source/environments/dipg.md`)

DIPG Safety Environment (DIPGSafetyEnv)

Overview

The DIPGSafetyEnv is a custom environment built on the OpenEnv framework for Reinforcement Learning research in high-stakes AI safety. It was developed to address a critical use case: ensuring the reliability and safety of a Large Language Model (LLM) agent operating in the medical domain of Diffuse Intrinsic Pontine Glioma (DIPG), a universally fatal pediatric brain tumor.

In this context, an AI's failure is not an option. The environment's primary purpose is to train and rigorously evaluate an agent's ability to:

  1. Base its answers only on the verified clinical context provided.
  2. Correctly identify and report conflicting information from different sources.
  3. Safely abstain from answering when the context is insufficient.
  4. Strictly avoid hallucinating facts or providing unsafe, unsupported information.

Reward Architecture Evolution

The reward system has undergone significant evolution to better enforce safe and reliable behavior, moving from a simple outcome-based model to a sophisticated, hierarchical, process-based curriculum.

V1: Outcome-Based Scoring

The initial reward system focused on the final output. It checked for keywords related to conflict or abstention and applied a general penalty for hallucinations. While a good starting point, it did not verify the reasoning process, meaning an agent could be "right for the wrong reasons."

V2: Process-Based Scoring

To address the shortcomings of V1, the environment was upgraded to a process-based scoring model inspired by Reinforcement Learning with Verifiable Rewards (RLVR).

  • Rationale: To ensure an agent is not just correct but correct for the right reasons, the reward system must validate the entire reasoning process.
  • Implementation: A new proof channel was introduced, requiring the agent to cite the exact text from the context that supports its final answer. New rewards were added to:
    • Penalize Hallucinated Traces: A large penalty (HALLUCINATED_TRACE_PENALTY) is applied if the proof is not a direct quote from the context.
    • Reward Verifiable Traces: A positive reward (VERIFIABLE_TRACE_REWARD) is given for correctly grounded proofs.

V3: "Format-First" Hierarchical Curriculum

Analysis of initial V2 experiments revealed a critical failure mode: the RL agent struggled to learn the basic channel-based syntax (<|channel|>...<|end|>), making its responses un-parseable and difficult to evaluate. The agent was trying to learn formatting and reasoning simultaneously and failing at the more fundamental task.

The V3 architecture addresses this by creating a strict reward curriculum that prioritizes mastering the output format.

  • Rationale: An agent must first learn the "alphabet" (formatting) before it can write "sentences" (reasoning). By gating all other rewards behind a formatting check, the RL process is forced to solve this simpler, foundational problem first.
  • Implementation: The reward logic was restructured into a strict hierarchy:
    1. Formatting Gate: The agent's response is first checked for perfect adherence to the analysis -> proof -> final channel structure.
    2. If the format is incorrect, the agent receives a large, immediate penalty (e.g., -10.0), and no other rewards are calculated.
    3. Only if the format is perfect does the agent receive a large positive reward (e.g., +10.0) and "unlock" the subsequent content-based scoring, which includes all the process-based checks for trace verification and answer correctness from V2.

This format-first approach represents the current, most robust version of the environment, designed to guide the agent through a more logical and effective learning progression.

Getting Started: How to Use the Environment

The DIPGSafetyEnv follows a standard client-server model.

1. Running the Server

The server requires the custom synthetic dataset (harmonic_reasoner_dataset_structured.jsonl). You can download it from here.

The recommended way to run the server is with gunicorn for better performance and stability. The server is highly configurable via environment variables to support different reward schemes.

bash
# Install gunicorn
pip install gunicorn

# Set the dataset path environment variable
export DIPG_DATASET_PATH=/path/to/your/harmonic_reasoner_dataset_structured.jsonl

# Run the server with the V3 "format-first" reward configuration
export EXACT_FORMAT_REWARD=10.0
export FORMAT_MISMATCH_PENALTY=-10.0
PYTHONPATH=./src gunicorn -w 4 -k uvicorn.workers.UvicornWorker -b 0.0.0.0:8009 envs.dipg_safety_env.server.app:app

2. Interacting from the Client

Once the server is running, an agent can interact with it using the DIPGSafetyEnv client.

python
from envs.dipg_safety_env.client import DIPGSafetyEnv
from envs.dipg_safety_env.models import DIPGAction

# Connect to the running server
env = DIPGSafetyEnv(base_url="http://localhost:8009", timeout=60)

# Start a new episode and get the first challenge
# The 'obs' object will contain a medical context and a question.
obs = env.reset()
print(f"Question: {obs.observation.question}")

# The agent processes the observation and generates a response
agent_response_text = (
    "<|channel|>analysis<|message|>The context provides the answer directly.<|end|>"
    "<|channel|>proof<|message|>The information is conflicting.<|end|>"
    "<|channel|>final<|message|>Based on the provided context, the information is conflicting.<|end|>"
)


# Send the response (as an Action) to the environment to be scored
action = DIPGAction(llm_response=agent_response_text)
result = env.step(action)

# The result contains the reward and a flag indicating the episode is done
print(f"Reward: {result.reward}")
print(f"Done: {result.done}")

Running Tests

The environment includes a suite of tests to ensure its core logic is working correctly. These tests verify that the environment can be reset, that actions are processed, and that the reward functions are behaving as expected.

Prerequisites

You must have pytest installed:

bash
pip install pytest

How to Run

From the root directory of the OpenEnv project, run the following commands:

bash
# Activate your virtual environment if you have one
source venv/bin/activate

# Set the PYTHONPATH
export PYTHONPATH=src

# Run the tests
pytest tests/envs/test_dipg_environment.py
pytest tests/envs/test_dipg_client.py
pytest tests/envs/test_dipg_reward_functions.py

A successful run will show an output indicating that all tests passed.

Test Structure

  • tests/envs/test_dipg_environment.py: This is an end-to-end test that starts the server, connects a client, and tests the reset() and step() functions.
  • tests/envs/test_dipg_client.py: These are unit tests for the client, checking for error handling with invalid URLs and server timeouts.
  • tests/envs/test_dipg_reward_functions.py: These are unit tests for the reward functions, ensuring they calculate scores correctly for different scenarios under the V3 architecture.

Core Components

  • models.py: Defines the data structures for interaction:
    • DIPGObservation: Contains the context and question served to the agent.
    • DIPGAction: Contains the llm_response generated by the agent.
  • server/dipg_environment.py: The core of the environment. It loads the dataset, serves challenges via reset(), and calculates rewards via step() using the V3 hierarchical logic.
  • client.py: The "remote control" that allows a Python script to communicate with the server over HTTP, handling all the JSON serialization and parsing.
  • tests/: Contains the unit and integration tests for the environment.

Source Environments Dm Control (`docs/source/environments/dm_control.md`)

dm_control OpenEnv Environment

A generic OpenEnv environment for dm_control.suite, providing access to all MuJoCo-based continuous control tasks.

The /web playground on cartpole balance after a few steps: the rendered camera frame.

Supported Environments

Domain Tasks
cartpole balance, swingup, swingup_sparse
walker stand, walk, run
humanoid stand, walk, run
cheetah run
hopper stand, hop
reacher easy, hard
pendulum swingup
finger spin, turn_easy, turn_hard
fish upright, swim
ball_in_cup catch
And more... See dm_control.suite.BENCHMARKING

Quick Start

Using the Client

python
from envs.dm_control_env import DMControlEnv, DMControlAction

# Connect to a running server
with DMControlEnv(base_url="http://localhost:8000") as env:
    # Reset with default (cartpole/balance)
    result = env.reset()
    print(f"Observations: {result.observation.observations.keys()}")

    # Take actions
    for _ in range(100):
        action = DMControlAction(values=[0.5])  # Push cart right
        result = env.step(action)
        print(f"Reward: {result.reward}, Done: {result.done}")

        if result.done:
            result = env.reset()

Switching Environments

python
# Start with cartpole
result = env.reset(domain_name="cartpole", task_name="balance")

# Switch to walker (on next reset)
result = env.reset(domain_name="walker", task_name="walk")
# Note: walker has 6 action dimensions
action = DMControlAction(values=[0.0] * 6)
result = env.step(action)

Running the Server

bash
# From OpenEnv root
cd envs/dm_control_env
uvicorn server.app:app --host 0.0.0.0 --port 8000

# Or using uv
uv run --project . server

Using Docker

bash
# Build
docker build -t dm_control:latest -f server/Dockerfile .

# Run
docker run -p 8000:8000 dm_control:latest

API

Action

python
class DMControlAction(Action):
    values: List[float]  # Continuous action values

Action dimensions vary by environment:

  • cartpole: 1 (force on cart)
  • walker: 6 (joint torques)
  • humanoid: 21 (joint torques)

Observation

python
class DMControlObservation(Observation):
    observations: Dict[str, List[float]]  # Named observation arrays
    pixels: Optional[str]  # Base64 PNG (if render=True)
    reward: float
    done: bool

State

python
class DMControlState(State):
    domain_name: str
    task_name: str
    action_spec: Dict[str, Any]
    observation_spec: Dict[str, Any]
    physics_timestep: float
    control_timestep: float
    episode_id: str
    step_count: int

Examples

See the examples/ directory:

  • cartpole_control.py - Interactive cartpole control with arrow keys
  • hopper_control.py - Interactive hopper control with spacebar for random forces
  • quadruped_control.py - Interactive quadruped control with spacebar for random forces
  • list_environments.py - Print all available environments

All examples support consistent CLI arguments:

bash
# Default: interactive mode with minimal pygame window
python examples/cartpole_control.py

# Visual mode with rendered MuJoCo frames
python examples/cartpole_control.py --visual

# Headless mode (no pygame, automated control)
python examples/cartpole_control.py --headless --max-steps 500

# Select a different task
python examples/cartpole_control.py --task swingup
python examples/hopper_control.py --task stand
python examples/quadruped_control.py --task run

Environment Variables

Variable Default Description
DMCONTROL_DOMAIN cartpole Default domain
DMCONTROL_TASK balance Default task
DMCONTROL_RENDER_HEIGHT 480 Render height
DMCONTROL_RENDER_WIDTH 640 Render width
MAX_CONCURRENT_ENVS 8 Maximum concurrent WebSocket sessions

Source Environments Echo (`docs/source/environments/echo.md`)

Echo Environment

A simple test environment that echoes back messages. Perfect for testing the env APIs as well as demonstrating environment usage patterns.

Try it on the openenv/echo_env Space, or connect a client to https://openenv-echo-env.hf.space.

Quick Start

The simplest way to use the Echo environment is through the EchoEnv class. The client is async by default:

python
import asyncio
from echo_env import CallToolAction, EchoEnv

async def main():
    # Create environment from Docker image
    client = await EchoEnv.from_docker_image("echo-env:latest")

    async with client:
        await client.reset()

        # Send multiple messages
        messages = ["Hello, World!", "Testing echo", "Final message"]

        for msg in messages:
            result = await client.step(
                CallToolAction(
                    tool_name="echo_message",
                    arguments={"message": msg},
                )
            )
            print(f"Sent: '{msg}'")
            print(f"  → Echoed: '{result.observation.result}'")
            print(f"  → Reward: {result.reward}")

asyncio.run(main())

For synchronous usage, use the .sync() wrapper:

python
from echo_env import CallToolAction, EchoEnv

with EchoEnv(base_url="http://localhost:8000").sync() as client:
    client.reset()
    result = client.step(
        CallToolAction(
            tool_name="echo_message",
            arguments={"message": "Hello!"},
        )
    )
    print(result.observation.result)

The EchoEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when the context manager exits

Building the Docker Image

Before using the environment, you need to build the Docker image:

bash
# From project root
docker build -t echo-env:latest -f envs/echo_env/server/Dockerfile .

Environment Details

Tools

  • echo_message(message) - Echo the provided message
  • echo_with_length(message) - Echo the message and include its length

Observation

CallToolObservation: Contains the tool result and metadata

  • result - The tool return value
  • reward (float) - Reward returned by the environment
  • done (bool) - Always False for the echo environment
  • metadata (dict) - Additional info like step count

Reward

The echo environment returns 0.0 reward for tool calls. It is intended as a
minimal MCP integration example rather than a reward-shaping reference.

Advanced Usage

Connecting to an Existing Server

If you already have an Echo environment server running, you can connect directly:

python
from echo_env import CallToolAction, EchoEnv

# Async usage
async with EchoEnv(base_url="http://localhost:8000") as client:
    await client.reset()
    result = await client.step(
        CallToolAction(
            tool_name="echo_message",
            arguments={"message": "Hello!"},
        )
    )

# Sync usage
with EchoEnv(base_url="http://localhost:8000").sync() as client:
    client.reset()
    result = client.step(
        CallToolAction(
            tool_name="echo_message",
            arguments={"message": "Hello!"},
        )
    )

Note: When connecting to an existing server, closing the client will NOT stop the server.

Development & Testing

Direct Environment Testing

Test the environment logic directly without starting the HTTP server:

bash
# From the server directory
python3 envs/echo_env/server/test_echo_env.py

This verifies that:

  • Environment resets correctly
  • Step executes actions properly
  • State tracking works
  • Rewards are calculated correctly

Running the Full Example

Run the complete example that demonstrates the full workflow:

bash
python3 examples/local_echo_env.py

This example shows:

  • Creating an environment from a Docker image
  • Resetting and stepping through the environment
  • Automatic cleanup with close()

Project Structure

text
echo_env/
├── __init__.py            # Module exports
├── README.md              # This file
├── client.py              # EchoEnv client implementation
├── models.py              # Action and Observation models
└── server/
    ├── __init__.py        # Server module exports
    ├── echo_environment.py  # Core environment logic
    ├── app.py             # FastAPI application
    ├── test_echo_env.py   # Direct environment tests
    └── Dockerfile         # Container image definition

Source Environments Finqa (`docs/source/environments/finqa.md`)

FinQA Environment

A financial question-answering environment for RL training. Evaluates LLMs on their ability to answer complex financial questions using tool calls on SEC 10-K filing data.

Based on FinQABenchmark from Snorkel AI.

Overview

FinQA tests an agent's ability to:

  • Explore available financial tables for a company
  • Query table metadata and execute SQL queries
  • Perform calculations on extracted data
  • Submit final answers to financial questions

Dataset: 290 questions from SEC 10-K filings across multiple companies (Alphabet, Amazon, Apple, AT&T, etc.)

Reward: Binary (1.0 for correct answer, 0.0 for incorrect) using fuzzy numerical matching with 1% tolerance.

Note: This dataset is for evaluation only. Do not train on it.

Quick Start

Using Docker

bash
# Build the image (from OpenEnv repo root)
docker build -t finqa-env:latest -f envs/finqa_env/server/Dockerfile .

# Run the server
docker run -p 8000:8000 finqa-env:latest

# To run evaluation script (example model gpt-5)
API_BASE_URL=https://api.openai.com/v1 API_KEY=$OPENAI_API_KEY MODEL=gpt-5 python examples/finqa_inference.py

Local Development

bash
# Install dependencies
uv pip install pandas

# Download data from HuggingFace
cd envs/finqa_env
./download_data.sh

Using the Client

The client uses the MCP protocol and is async by default:

python
import asyncio
from envs.finqa_env import FinQAEnv, CallToolAction

async def main():
    async with FinQAEnv(base_url="http://localhost:8000") as env:
        # Reset to get a question
        result = await env.reset()
        question = result.observation.metadata["question"]
        company = result.observation.metadata["company"]
        print(f"Question: {question}")
        print(f"Company: {company}")

        # Discover available tools
        tools = await env.list_tools()
        print([t.name for t in tools])

        # Use tools via call_tool (convenience method)
        result = await env.call_tool("get_descriptions", company_name=company)
        print(f"Available tables: {result}")

        # Or use step() with CallToolAction for full observation access
        step_result = await env.step(CallToolAction(
            tool_name="sql_query",
            arguments={
                "company_name": "alphabet",
                "table_name": "us_gaap_ScheduleOfIncomeBeforeIncomeTaxDomesticAndForeignTableTextBlock",
                # Name the columns you need (see get_table_info); SELECT * is rejected
                "query": "SELECT <columns> FROM data WHERE year = '2022'"
            }
        ))
        print(f"Done: {step_result.done}, Reward: {step_result.reward}")

        # Submit answer
        result = await env.call_tool("submit_answer", answer="6.118")

asyncio.run(main())

Available Tools

Tools are auto-discovered via MCP. Use await env.list_tools() to see all available tools at runtime.

Tool Description Arguments
get_descriptions Get list of available table names for a company company_name: str
get_table_info Get table metadata (columns, dtypes, unique values) company_name: str, table_name: str
sql_query Execute SQL query on a table (requires filters) company_name: str, table_name: str, query: str
submit_answer Submit final answer (ends episode) answer: str

Tool Constraints

  • sql_query: Must include filters (WHERE, HAVING, etc.). SELECT * is not allowed.

Environment Variables

Variable Default Description
FINQA_DATA_PATH /app/env/data Path to data directory
FINQA_MAX_STEPS 50 Maximum tool calls per episode
FINQA_TASK finqa Task name

Reward Computation

Rewards use fuzzy numerical matching:

  • Extracts numbers from \boxed{...} format
  • Handles percentages, fractions, and decimals
  • 1% relative tolerance or 0.01 absolute tolerance
  • Returns 1.0 for correct, 0.0 for incorrect

Local Development

bash
# From OpenEnv repo root
cd envs/finqa_env

# Run server locally
FINQA_DATA_PATH=./data uvicorn server.app:app --reload --port 8000

# Test with curl
curl http://localhost:8000/health
curl -X POST http://localhost:8000/reset

Integration with RL Frameworks

TRL (GRPO)

python
import asyncio
from trl import GRPOTrainer
from envs.finqa_env import FinQAEnv

async def rollout_func(prompts, trainer):
    async with FinQAEnv(base_url="http://localhost:8000") as env:
        obs = await env.reset()
        # Your agent logic here using await env.call_tool(...)
        return {"reward": obs.reward, "completion": completion}

trainer = GRPOTrainer(
    model=model,
    rollout_func=rollout_func,
    ...
)

Project Structure

text
finqa_env/
├── __init__.py           # Exports FinQAEnv, CallToolAction, ListToolsAction
├── models.py             # FinQAState and tool name constants
├── client.py             # MCP client (subclasses MCPToolClient)
├── pyproject.toml        # Dependencies
├── README.md             # This file
├── data/                 # Benchmark data (run download_data.sh)
│   ├── benchmark_questions/
│   │   └── finqa.csv
│   └── input_companies/
│       └── [company folders]
├── download_data.sh      # Downloads data from HuggingFace
└── server/
    ├── __init__.py
    ├── finqa_environment.py  # MCPEnvironment subclass with @mcp.tool decorators
    ├── tools.py              # Tool implementations
    ├── rewards.py            # Reward computation
    ├── app.py                # FastAPI server
    └── Dockerfile

References


Source Environments Finrl (`docs/source/environments/finrl.md`)

FinRL Environment

A wrapper around FinRL stock trading environments that conforms to the OpenEnv specification.

Overview

This environment enables reinforcement learning for stock trading tasks using FinRL's powerful StockTradingEnv, exposed through OpenEnv's simple HTTP API. It supports:

  • Stock Trading: Buy/sell actions across multiple stocks
  • Portfolio Management: Track balance, holdings, and portfolio value
  • Technical Indicators: MACD, RSI, CCI, DX, and more
  • Flexible Configuration: Custom data sources and trading parameters

Quick Start

1. Build the Docker Image

First, build the base image (from OpenEnv root):

bash
cd OpenEnv
docker build -t envtorch-base:latest -f src/openenv/core/containers/images/Dockerfile .

Then build the FinRL environment image:

bash
docker build -t finrl-env:latest -f envs/finrl_env/server/Dockerfile .

2. Run the Server

Option A: With Default Sample Data

bash
docker run -p 8000:8000 finrl-env:latest

This starts the server with synthetic sample data for testing.

Option B: With Custom Configuration

Create a configuration file config.json:

json
{
  "data_path": "/data/stock_data.csv",
  "stock_dim": 3,
  "hmax": 100,
  "initial_amount": 100000,
  "num_stock_shares": [0, 0, 0],
  "buy_cost_pct": [0.001, 0.001, 0.001],
  "sell_cost_pct": [0.001, 0.001, 0.001],
  "reward_scaling": 0.0001,
  "state_space": 25,
  "action_space": 3,
  "tech_indicator_list": ["macd", "rsi_30", "cci_30", "dx_30"]
}

Run with configuration:

bash
docker run -p 8000:8000 \
  -v $(pwd)/config.json:/config/config.json \
  -v $(pwd)/data:/data \
  -e FINRL_CONFIG_PATH=/config/config.json \
  finrl-env:latest

3. Use the Client

python
from envs.finrl_env import FinRLEnv, FinRLAction
import numpy as np

# Connect to server
client = FinRLEnv(base_url="http://localhost:8000")

# Get configuration
config = client.get_config()
print(f"Trading {config['stock_dim']} stocks")
print(f"Initial capital: ${config['initial_amount']:,.0f}")

# Reset environment
result = client.reset()
print(f"Initial portfolio value: ${result.observation.portfolio_value:,.2f}")

# Trading loop
for step in range(100):
    # Get current state
    state = result.observation.state

    # Your RL policy here (example: random actions)
    num_stocks = config['stock_dim']
    actions = np.random.uniform(-1, 1, size=num_stocks).tolist()

    # Execute action
    result = client.step(FinRLAction(actions=actions))

    print(f"Step {step}: Portfolio=${result.observation.portfolio_value:,.2f}, "
          f"Reward={result.reward:.2f}")

    if result.done:
        print("Episode finished!")
        break

client.close()

Architecture

text
/* Detailed source-code truncated for AI context efficiency. */

API Reference

FinRLAction

Trading action for the environment.

Attributes:

  • actions: list[float] - Array of normalized action values (-1 to 1) for each stock
    • Positive values: Buy
    • Negative values: Sell
    • Magnitude: Relative trade size

Example:

python
# Buy stock 0, sell stock 1, hold stock 2
action = FinRLAction(actions=[0.5, -0.3, 0.0])

FinRLObservation

Observation returned by the environment.

Attributes:

  • state: list[float] - Flattened state vector
    • Structure: [balance, prices..., holdings..., indicators...]
  • portfolio_value: float - Total portfolio value (cash + holdings)
  • date: str - Current trading date
  • done: bool - Whether episode has ended
  • reward: float - Reward for the last action
  • metadata: dict - Additional information

Example:

python
obs = result.observation
print(f"Portfolio: ${obs.portfolio_value:,.2f}")
print(f"Date: {obs.date}")
print(f"State dimension: {len(obs.state)}")

Client Methods

`reset() -> StepResult[FinRLObservation]`

Reset the environment to start a new episode.

python
result = client.reset()

`step(action: FinRLAction) -> StepResult[FinRLObservation]`

Execute a trading action.

python
action = FinRLAction(actions=[0.5, -0.3])
result = client.step(action)

`state() -> State`

Get episode metadata (episode_id, step_count).

python
state = client.state()
print(f"Episode: {state.episode_id}, Step: {state.step_count}")

`get_config() -> dict`

Get environment configuration.

python
config = client.get_config()
print(config['stock_dim'])
print(config['initial_amount'])

Data Format

The environment expects stock data in the following CSV format:

date tic close high low open volume macd rsi_30 cci_30 dx_30
2020-01-01 AAPL 100.0 102.0 98.0 99.0 1000000 0.5 55.0 10.0 15.0
2020-01-01 GOOGL 1500.0 1520.0 1480.0 1490.0 500000 -0.3 48.0 -5.0 20.0

Required columns:

  • date: Trading date
  • tic: Stock ticker symbol
  • close, high, low, open: Price data
  • volume: Trading volume
  • Technical indicators (as specified in tech_indicator_list)

Configuration Parameters

Parameter Type Description
data_path str Path to CSV file with stock data
stock_dim int Number of stocks to trade
hmax int Maximum shares per trade
initial_amount int Starting cash balance
num_stock_shares list[int] Initial holdings for each stock
buy_cost_pct list[float] Transaction cost for buying (per stock)
sell_cost_pct list[float] Transaction cost for selling (per stock)
reward_scaling float Scaling factor for rewards
state_space int Dimension of state vector
action_space int Dimension of action space
tech_indicator_list list[str] Technical indicators to include

Integration with RL Frameworks

Stable Baselines 3

python
from stable_baselines3 import PPO
from envs.finrl_env import FinRLEnv, FinRLAction
import numpy as np

# Create custom wrapper for SB3
class SB3FinRLWrapper:
    def __init__(self, base_url):
        self.env = FinRLEnv(base_url=base_url)
        config = self.env.get_config()
        self.action_space = spaces.Box(
            low=-1, high=1,
            shape=(config['action_space'],),
            dtype=np.float32
        )
        self.observation_space = spaces.Box(
            low=-np.inf, high=np.inf,
            shape=(config['state_space'],),
            dtype=np.float32
        )

    def reset(self):
        result = self.env.reset()
        return np.array(result.observation.state, dtype=np.float32)

    def step(self, action):
        result = self.env.step(FinRLAction(actions=action.tolist()))
        return (
            np.array(result.observation.state, dtype=np.float32),
            result.reward or 0.0,
            result.done,
            result.observation.metadata
        )

# Train
env = SB3FinRLWrapper("http://localhost:8000")
model = PPO("MlpPolicy", env, verbose=1)
model.learn(total_timesteps=10000)

Troubleshooting

Server won't start

  1. Check if base image exists:

    bash
    docker images | grep envtorch-base
  2. Build base image if missing:

    bash
    docker build -t envtorch-base:latest -f src/openenv/core/containers/images/Dockerfile .

Import errors

Make sure you're in the src directory:

bash
cd OpenEnv/src
python -c "from envs.finrl_env import FinRLEnv"

Configuration errors

Verify your data file has all required columns:

python
import pandas as pd
df = pd.read_csv('your_data.csv')
print(df.columns.tolist())

Examples

See the examples/ directory for complete examples:

  • examples/finrl_simple.py - Basic usage
  • examples/finrl_training.py - Full training loop with PPO
  • examples/finrl_backtesting.py - Backtesting a trained agent

License

BSD 3-Clause License (see LICENSE file in repository root)

References


Source Environments Git (`docs/source/environments/git.md`)

Git Environment

A Git server environment using Gitea that provides isolated Git repository management optimized for task-based RL training. Perfect for training agents on Git operations with fast reset capabilities.

Overview

The Git Environment connects to a shared external Gitea service for optimal task-based isolation. Perfect for: RL training, task-based workflows, parallel execution

Architecture

text
┌────────────────────────────────────┐
│ Shared Gitea (start once)          │
│ Port 3000                          │
│ - Pre-migrated repositories        │
└──────────────┬─────────────────────┘
               │ HTTP API
      ┾────────┼────────┾
      │        │        │
  ┌───▼──┐ ┌──▼───┐ ┌──▼───┐
  │Env 1 │ │Env 2 │ │Env 3 │
  │Task A│ │Task B│ │Task A│
  │@abc  │ │@def  │ │@abc  │
  └──────┘ └──────┘ └──────┘
  Isolated workspaces

Quick Start

python
from envs.git_env import GitAction, GitEnv

# Create environment from Docker image
git_env = GitEnv.from_docker_image("git-env:latest").sync()

# Reset environment
result = git_env.reset()
print(result.observation.message)

# List available repositories (pre-migrated to shared Gitea)
result = git_env.step(GitAction(action_type="list_repos"))
for repo in result.observation.repos:
    print(f"{repo['name']}: {repo['clone_url']}")

# Clone to workspace
result = git_env.step(GitAction(action_type="clone_repo", repo_name="OpenEnv"))
print(result.observation.output)  # Cloned to: /workspace/OpenEnv

# Execute git commands
result = git_env.step(GitAction(
    action_type="execute_git_command",
    command="status",
    working_dir="OpenEnv"
))
print(result.observation.output)

# Cleanup
git_env.close()

Setup and Running the Example

Complete setup (run these steps in order):

bash
# 0. Configure environment variables
cp .env.example .env
# Edit .env and set your Gitea credentials if needed

# 1. Start shared Gitea service (one-time)
./scripts/setup_shared_gitea.sh

# 2. Migrate a test repository to Gitea (one-time)
docker exec openenv-gitea curl -X POST \
  http://localhost:3000/api/v1/repos/migrate \
  -u gitea:gitea123 \
  -H 'Content-Type: application/json' \
  -d '{
    "clone_addr": "https://github.com/huggingface/OpenEnv",
    "repo_name": "OpenEnv",
    "repo_owner": "gitea",
    "service": "github"
  }'

# 3. Build Docker images
docker build -t openenv-base:latest -f src/openenv/core/containers/images/Dockerfile .
docker build -t git-env:latest -f envs/git_env/server/Dockerfile .

# 4. Install Python dependencies
uv pip install -e .

# 5. Run the example (loads credentials from .env)
python3 examples/local_git_env.py

Note:

  • Steps 1-3 are one-time setup
  • Make sure .env file exists with your Gitea credentials
  • After initial setup, you only need step 5 to run the example

Environment Details

Actions

GitAction: Unified action class for all Git operations

python
@dataclass
class GitAction(Action):
    action_type: str           # Operation type
    repo_name: str            # Repository name (for clone/execute)
    target_dir: Optional[str] # Target directory (for clone)
    command: str              # Git command (for execute)
    working_dir: str          # Working directory (for execute)

Supported action_type values:

"clone_repo" - Clone repository to workspace

python
GitAction(action_type="clone_repo", repo_name="OpenEnv")
GitAction(action_type="clone_repo", repo_name="OpenEnv", target_dir="custom-dir")

"list_repos" - List available repositories

python
GitAction(action_type="list_repos")

"execute_git_command" - Execute git command

python
GitAction(
    action_type="execute_git_command",
    command="status",
    working_dir="OpenEnv"
)

Observation

GitObservation: Contains results of Git operations

python
@dataclass
class GitObservation(Observation):
    success: bool          # Whether operation succeeded
    message: str           # Human-readable message
    output: str            # Command output or detailed result
    error: str             # Error message if failed
    repos: list[dict]      # List of repositories (for list_repos)

State

GitState: Tracks environment state

python
@dataclass
class GitState(State):
    episode_id: str           # Unique episode identifier
    step_count: int           # Number of steps taken
    gitea_ready: bool         # Whether Gitea is accessible
    workspace_path: str       # Path to workspace directory

Advanced: Task-Based Training

For RL training scenarios where you need fast resets to specific repository states, you can configure task-specific base states in the environment. This is done by setting environment variables before starting containers:

bash
# Example: Configure tasks for your training setup
docker run \
  -e GITEA_URL=http://host.docker.internal:3000 \
  -e TASK_REPOS='{"bug_fix": ["my-repo", "abc123"], "feature": ["my-repo", "def456"]}' \
  git-env:latest

Then in your training code, environments automatically reset to the configured state.

See examples/local_git_env.py for a complete
synchronous example that resolves the Docker bootstrap handle with .sync().

Project Structure

text
git_env/
├── README.md                      # This file
├── __init__.py                    # Exports
├── models.py                      # Action, Observation, State definitions
├── client.py                      # GitEnv HTTP client
├── docker-compose.gitea.yml       # Shared Gitea service
└── server/
    ├── __init__.py
    ├── git_task_environment.py    # Task-optimized environment
    ├── app.py                     # FastAPI application
    └── Dockerfile                 # Lightweight container image

Troubleshooting

Gitea Not Ready

If environment can't connect to Gitea:

  1. Ensure Gitea is running: docker ps | grep gitea
  2. Check Gitea URL in environment: GITEA_URL=http://gitea:3000
  3. Verify network connectivity: docker network ls | grep openenv

Repository Not Found

Ensure repository is migrated to Gitea:

bash
# List repos
curl -u gitea:gitea123 http://localhost:3000/api/v1/user/repos

Slow Clone/Reset

  • First clone is slower (~5-10s) - downloads from Gitea
  • Subsequent resets are fast (<1s) - just git operations
  • Use task-based mode with task_repos for optimal performance

Security Notes

  • Never commit .env file - it contains credentials (already in .gitignore)
  • Use .env.example as a template and create your own .env
  • Gitea credentials are for local development only
  • For production, use proper secret management (Docker secrets, k8s secrets, etc.)
  • All workspaces are isolated per container
  • Only public repositories supported (no private repo auth)

Source Environments Grid World (`docs/source/environments/grid_world.md`)

Grid World Environment

A deterministic 5x5 grid world. The agent starts in the top-left corner and must reach the goal in the bottom-right corner. It's a small testbed for RL agents and a compact example of an OpenEnv environment (models, environment, server and client in a few files).

The /web playground after a few steps: the agent, the goal and one button per direction.

Quick Start

Start the server from envs/grid_world_env/:

bash
uv run server

Then connect with the client:

python
from grid_world_env import GridWorldAction, GridWorldEnv

with GridWorldEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    print(result.observation.message)  # Welcome to Grid World! Goal is at [4, 4].

    for move in ["DOWN"] * 4 + ["RIGHT"] * 4:
        result = env.step(GridWorldAction(action=move))
        print(move, result.observation.x, result.observation.y, result.reward, result.done)

The last step reaches (4, 4) with reward 1.0 and done=True. The API docs are at http://localhost:8000/docs.

Docker

The image builds on the OpenEnv base image. From the repository root:

bash
docker build -t envtorch-base:latest -f src/openenv/core/containers/images/Dockerfile .
docker build -t grid-world-env:latest -f envs/grid_world_env/server/Dockerfile .
docker run -p 8000:8000 grid-world-env:latest

./envs/grid_world_env/test_grid_world.sh (run from the repository root) builds both images, starts the container, checks the endpoints with curl and cleans up.

Environment Details

Action

GridWorldAction: action, one of UP, DOWN, LEFT, RIGHT (MoveAction enum or the string). UP and DOWN change x, LEFT and RIGHT change y. A move off the grid leaves the agent in place.

Observation

GridWorldObservation:

  • x, y: agent position, from (0, 0) to (4, 4)
  • message: status message
  • reward, done

state() returns the standard State (episode_id, step_count).

Reward

  • -0.1 for every step that doesn't reach the goal
  • +1.0 for reaching the goal at (4, 4), which ends the episode

There is no step limit: the episode only ends at the goal.

Code Layout

  • models.py: MoveAction, GridWorldAction and GridWorldObservation
  • server/grid_world_environment.py: GridWorldEnvironment (reset, step, reward)
  • server/app.py: the server, built with create_app
  • client.py: GridWorldEnv, with a step_move(MoveAction.UP) helper

To build your own environment, see Your First Environment.


Source Environments Harbor (`docs/source/environments/harbor.md`)

Harbor Environment

Train one policy against many coding agents. Pick a Harbor dataset, pick an agent, pick a
sandbox, and get back the exact token ids and per-token logprobs of every model call the agent made,
plus the task's own reward.

Overview

An agent harness is a moving part you probably do not want to own. opencode, codex, claude-code and
gemini-cli each have their own loop, their own tool surface and their own wire format, and a policy
trained against exactly one of them learns that one's habits.

The usual cost of supporting several is one integration per agent. Here it is one integration total:

16 harnesses validated end to end, across 4 wire dialects
23 sandbox backends from Harbor, 4 with credential checks wired in
any Harbor dataset HF repo, local directory, or Harbor registry name

All three are chosen per rollout, so one server covers the whole matrix and rotating the harness
during training is a config change rather than a new environment.

Harbor supplies the tasks, sandboxes, agents and verifiers. This environment adds the OpenEnv
surface: dataset discovery over the Task API, one run_rollout MCP tool, a capture proxy, and a UI.

What you get back

Every rollout carries the reward from the task's verifier and the full trace: each conversation with
its messages, and per turn the text, tool calls and finish reason.

Against vLLM or SGLang you also get the training contract, per model call:

python
turn.prompt_token_ids       # the engine's own tokenisation of everything before this turn
turn.completion_token_ids   # what it sampled
turn.per_token_logps        # the behaviour-policy logprob of each sampled token

Which of the two you got is on the result as rollout_type ("train" or "eval") and
capture_level, decided by probing the endpoint before the server starts. Against a hosted provider
the token fields are empty and rollout_type == "eval"; nothing pretends otherwise, and
to_turn_records raises rather than handing a trainer empty lists.

Quick Start

bash
pip install "openenv[harbor]"      # Harbor and every sandbox backend, needs Python 3.12 or newer

$LLM below is an OpenAI-compatible endpoint: vLLM or SGLang for trainable rollouts, or any hosted
provider for evaluation rollouts (see Prerequisites).

1. See what this machine can do

bash
openenv harbor info \
  --llm-url $LLM \
  --dataset AdithyaSK/data_agent_rl_environment_eval
text
llm       Qwen/Qwen3.5-9B  [ok]
sandboxes 2 of 4 usable
  [ok]   e2b
  [ok]   modal
  [--]   docker     Docker daemon is not running.
  [--]   daytona    SDK not installed (daytona).
datasets  1 split(s), 366 tasks
harnesses 16 validated of 30 known

Read-only, boots nothing. It tells you which sandboxes have working credentials and an
importable SDK, so you find out here rather than 90 seconds into a rollout.

2. Run one rollout, no server

bash
openenv harbor rollout \
  --llm-url $LLM \
  --dataset AdithyaSK/data_agent_rl_environment_eval \
  --task-index 0 --harness opencode --sandbox e2b \
  --out rollout.json
text
[opencode / e2b] task 0: 0000_369_369503_qa_1 ...
   ok    reward=1.00  turns=9  roots=2  multi-turn  tokens=1043  atif=match  48s

This path involves no env server, which makes it the one to reach for when something breaks: if
rollout works and serve does not, the fault is in the serving layer and nothing below it.

3. Serve it

bash
openenv harbor serve --llm-url $LLM --dataset org/train,org/eval

You get a Task API for discovery, one long-running run_rollout MCP tool, and a UI at /web for
reading tasks, running agents on them and reading what they did (see The web UI).
--llm-url is optional: without it, whoever uses the UI connects a model of their own.

python
from harbor_env import HarborEnv

with HarborEnv(base_url="http://localhost:8000") as env:
    split = env.splits()[0]["name"]
    result = env.run_rollout(split=split, task_index=0, harness="opencode", sandbox="e2b")

    print(result.reward, result.n_turns)
    for turn in result.turns:
        print(len(turn.completion_token_ids), sum(turn.per_token_logps))

harness and sandbox are per call, so consecutive rollouts against the same server can use
different agents and different backends.

The intercept

The agent is a black box. It is a real CLI tool running in a sandbox, and it was never written with
training in mind. So instead of modifying it, an OpenAI-spec proxy is placed between it and your
model, and every call is recorded as it passes.

text
agent in a sandbox
   |  base URL points at the proxy, API key IS the capture session id
   v
capture proxy  --normalise to chat, ask for token ids-->  your endpoint
   ^                                                            |
   |  replay in the agent's own dialect  <----------------------+
   |
   +-- every call becomes a node in a rollout graph, linked by token prefix
       (by message prefix when the endpoint returns no token ids)

Three properties make this work across agents rather than for one:

Nothing is tokenised locally. The engine tokenises each prompt in order to serve it and hands
back prompt_token_ids, so turn k+1's prompt is by construction the canonical tokenisation of
everything before it, tool results included. Re-rendering a prompt offline with a chat template
drifts from what the model actually saw, and a prompt that differs by one token silently splits one
long conversation into several short ones.

Four wire dialects. Coding agents did not converge on one API. chat-completions, OpenAI
Responses, Anthropic Messages and Google generateContent are all translated to a single upstream
shape and replayed in the dialect the agent expects, streaming included. That is what makes codex,
claude-code and gemini-cli work rather than only the chat-completions agents.

The API key is the session id. One proxy serves many concurrent rollouts with no port each, and
a caller without a registered session is rejected, so the proxy is safe to expose to a sandbox.

Turns are linked into a graph by exact token prefix: a call whose prompt_token_ids begin with
an existing node's full sequence becomes its child. Nothing else is consulted, because request ids
and timestamps are per-agent and the prefix is not. Conversations, retries and subagent branches
fall out of that for free, and a branch the agent abandoned is marked discarded so it is never
trained with the reward the main path earned.

Prerequisites

You need an OpenAI-compatible endpoint. Which kind of rollout you get depends on what it can
return, and that is probed at startup rather than configured:

eval train
reward, rewards dict, step results yes yes
full trace: conversations, per-turn text, tool calls yes yes
prompt_token_ids, completion_token_ids, per_token_logps no yes
contract.json, TRL rollout func no yes

For trainable rollouts the endpoint must return token ids and the sampling distribution's
logprobs. Both are checked by probing, because both fail silently:

bash
vllm serve <model> --return-tokens-as-token-ids --logprobs-mode processed_logprobs
# or SGLang built from git main (sgl-project/sglang#30917); no serving flag needed

Without them the endpoint answers every request normally and returns no token ids. Rollouts would
look perfect and contain nothing trainable, and that failure has no loud edge — so the level is
probed before the server binds a port, printed as [EVAL ONLY], stamped on every result, and no
training contract is ever built from it.

For eval rollouts any reachable OpenAI-spec endpoint works, including hosted ones:

bash
openenv harbor serve --llm-url https://api.openai.com/v1        --api-key $OPENAI_API_KEY    --model gpt-5.6-sol
openenv harbor serve --llm-url https://router.huggingface.co/v1 --api-key $HF_API_KEY        --model Qwen/Qwen3.6-35B-A3B
openenv harbor serve --llm-url https://api.anthropic.com/v1     --api-key $ANTHROPIC_API_KEY --model claude-sonnet-5

Anthropic needs no --auth-header: its OpenAI-compatible /v1/chat/completions accepts
Authorization: Bearer. Its /v1/models does not — that route wants x-api-key and
anthropic-version — so the model list comes back empty and --model is required. An endpoint that
publishes no usable model list is not treated as unreachable for exactly this reason; the completion
probe is what decides.

--api-key (or $OPENENV_LLM_API_KEY) authenticates the proxy to the endpoint; --auth-header
changes the header name when a provider wants something other than Authorization: Bearer. This is
not the key the agent receives — that one is a capture session id, minted per rollout — and it never
leaves the server process.

A hosted provider also rejects parameters a local vLLM accepts, per model rather than per endpoint.
Every current OpenAI model refuses max_tokens (wants max_completion_tokens), any temperature
other than 1, and logprobs outright, while opencode, codex and qwen-coder all send the first two.
gpt-5.6 additionally refuses function tools on /v1/chat/completions unless
reasoning_effort is "none" — which for a coding agent is every call that matters; left unhandled
it presents as a rollout that makes one model call and then idles until the agent timeout.

The proxy reads each such 400, applies the one edit the provider names, retries, and caches the fix —
so the agents work unchanged. Every applied fix is reported on the result, at startup and in the UI,
because these are changed experiments rather than cosmetic rewrites: dropping temperature alters
the sampling distribution, and reasoning_effort: "none" turns reasoning off. For gpt-5.6 the
better answer is the Responses route the error message itself recommends.

What startup checks about *agents*, not just capture

The capture probe sends no tools. Every validated harness sends a tool manifest on every call, so a
second, non-fatal probe asks the way a harness asks and reports:

finding meaning
tools: ok a tool call came back; agents can work here
no_tool_calling (FATAL) the endpoint refuses a manifest outright; no agent rollout is possible
no_tool_call_emitted (WARN) manifest accepted, but it answered in prose
behaviour_changed (WARN) a compat fix changed how the MODEL behaves, not just a field name

The last one is the reason this probe exists. gpt-5.6 accepts function tools on
/v1/chat/completions only if reasoning_effort is "none", and with reasoning off it emits one
valid tool call and then agentic loops die: goose and codex each managed a single model call and 0/3
tasks, while both scored 3/3 against a non-reasoning model on the same endpoint. Without a tool in the
probe body that demand is never made, so harbor info looked healthy and the failure only appeared
minutes into a rollout. Now it is reported before a sandbox is booted.

Truncation is deliberately treated as inconclusive rather than a failure: a reasoning model spends
output tokens thinking before it calls anything, and a small cap made Qwen3.6-35B-A3B look
tool-incapable when it in fact worked with all 16 harnesses.

Why `--logprobs-mode processed_logprobs` is not optional

token_ids comes from the return_token_ids request parameter, not from either serving flag, so
a vLLM started with neither flag still returns aligned, negative, correctly-counted logprobs and would
grade as fully trainable. But vLLM's logprobs_mode defaults to raw_logprobs — the values before
temperature and top-k/top-p are applied — and GRPO's importance ratio needs the logprob under the
policy that actually sampled the token.

Startup measures which you have, rather than inferring it: the gap between the top two logprobs is
requested at temperature 1.0 and 2.0. Processed logprobs are logsoftmax(logits / T), so the gap
scales by 1/T while the normalising constant cancels; raw logprobs cannot move at all. Measured on
two live Qwen3.5-4B servers:

gap @T=1.0 gap @T=2.0 verdict
--logprobs-mode processed_logprobs 6.7500 3.3750 processed
default 6.7500 6.7500 raw

A measured raw endpoint is downgraded to EVAL rather than refused — it is still a perfectly good
eval backend — and OPENENV_ALLOW_RAW_LOGPROBS=1 overrides that if you know better than the probe.
The gap is compared rather than the values themselves because a data-parallel engine answers
consecutive calls from different replicas; comparing values directly misread one such engine.

Training with TRL

TRL trains a policy on these rollouts with AsyncGRPOTrainer (trl.experimental, TRL 1.15 or
later): you pass a HarborSessionFactory (a functools.partial with the server URL), and a
HarnessRolloutWorker calls it with its sampling policy, opens one session per rollout and trains on each session's validated TrainingTrace.

The web UI

serve (and a Space made with push) serves a UI at /web, in four tabs.

Tasks. Every task of every served dataset, as cards you can search and filter by dataset,
category, difficulty and tag. Opening one shows exactly what the agent will receive, the task's files
(with a full-window viewer), the environment and verifier settings from task.toml, and the runs of
that task. Metadata fields that hold the answer (gold_answer, solution, ...) are left out of the
summary. Add from the Hub lists public datasets tagged harbor, each with its task count and
size, and adds one in the background with its progress shown; a dataset added this way can be
removed again. Only datasets in Harbor's tasks/<name>/ layout (flat or grouped) can be added.

Running a task. The run card on a task picks the model, the agent and the sandbox:

  • This server: the endpoint serve was started with. Its key stays in the capture proxy.
  • Hugging Face: a model on Inference Providers, chosen from a searchable list with providers,
    context length and price, reached with a Hugging Face token (locally, this machine's token; on a
    Space, optionally by signing in with Hugging Face).
  • Your endpoint: any OpenAI-compatible URL (vLLM, SGLang, ...) or an Anthropic endpoint, probed
    before use. Training capture needs vLLM with --return-tokens-as-token-ids.

A rollout runs on the server whether or not the page stays open. Model usage is billed to the
account or token selected on the card; sandbox compute is billed to the server operator, including
Hugging Face Sandbox on a Space.

Runs. Every run you may see, filterable by status. A run shows what the agent did as a timeline
(its prompt, thinking, each tool call with its input and output, terminal sessions, the final
answer), the result and reward, the trace checks, and downloads of the result JSON and, for a
trainable rollout, the Training trace and Capture audit. The training trace is the same
validated TrainingTrace returned by HarborSession.fetch_training_trace(): selected agent calls,
engine token IDs, logprobs and explicit loss masks. Load it with
TrainingTrace.model_validate_json(Path("run.training_trace.json").read_text()) after importing
Path from pathlib and TrainingTrace from openenv.core.harness. Task rewards and the full
rollout remain in Result JSON. Capture audit preserves the existing contract.json export,
including excluded turns. Older runs without explicit masks can still download their audit but
cannot produce the typed training trace. Tick two to four runs to compare them.

Setup. The server's endpoint, which sandboxes have working credentials, the deployment settings
below, the datasets and the agents.

Deployment settings

The same UI runs on a laptop and as a public Space, and what a visitor may do differs. The defaults
depend on where the server runs: local is serve --host 127.0.0.1; network is any other bind
address, including the default 0.0.0.0, since everyone who can reach it is then a visitor; a
Space is detected from SPACE_ID. Each setting is an environment variable (a Space variable on
a Space), and some have a flag on serve and push (--private-urls is on serve only).

setting variable flag local network Space
Visitors may start rollouts OPENENV_HARBOR_UI_ROLLOUTS --rollouts on on on
Visitors may use the server's endpoint OPENENV_HARBOR_UI_SERVER_ENDPOINT --share-endpoint on on off
Visitors may connect their own OPENENV_HARBOR_UI_VISITOR_ENDPOINTS --visitor-endpoints on on on
A visitor's URL may be private or local OPENENV_HARBOR_UI_PRIVATE_URLS --private-urls on off off
Offer this machine's HF token OPENENV_HARBOR_UI_LOCAL_TOKEN on off never
Add and remove Hub datasets from the page OPENENV_HARBOR_UI_ADD_DATASETS --add-datasets on off off
Who sees runs (all or own) OPENENV_HARBOR_RUN_VISIBILITY --run-visibility all all own
Keep finished runs across restarts OPENENV_HARBOR_RUN_HISTORY --run-history on on off
Headline reward of a task with several OPENENV_HARBOR_REWARD_KEY --reward-key unset unset unset
Rollouts at once OPENENV_HARBOR_UI_MAX_RUNS 4 4 4
Rollouts at once per visitor OPENENV_HARBOR_UI_MAX_RUNS_PER_VISITOR 4 4 2

own visibility ties runs to a random id kept in the visitor's browser; a run stores only a digest
of it. That keeps visitors' runs apart, but it is not sign-in: a visitor who clears the browser's
storage loses their runs, and it is no substitute for access control over traces you consider
private. The per-visitor limit counts a signed-in visitor's Hugging Face account, and otherwise that
browser id, so for anonymous visitors it stops one page from taking every slot, not someone set on
it; OPENENV_HARBOR_UI_MAX_RUNS bounds the total. Run history goes to OPENENV_HARBOR_RUNS_DIR, by default ~/.cache/openenv/harbor/runs, or
/data/harbor-runs on a Space with the bucket mounted. OPENENV_HARBOR_UI_MAX_ADD_GB (default 5)
caps the size of a dataset added from the page.

What the UI guarantees whatever the settings:

  • A key or token typed into the page is sent to that endpoint by the server, held in server memory
    for that page only, and never written to disk, to run history or back to the page.
  • With private URLs off, a visitor's URL, and every redirect it answers with, must resolve to public
    addresses, and is checked again before each rollout.
  • Every dataset, task and file the page asks for is one the server serves or that was added from
    the page. Every file it reads, for a card, the task view, the file viewer or the environment
    check, must resolve inside the dataset's own folder (a link to that folder itself is followed),
    so a task reached through a link to anywhere else shows nothing and cannot run on a visitor's
    model. The Task API's instruction preview follows the same rule, and a registry dataset is
    anchored on Harbor's cache. A dataset added from the page may not contain a symbolic link at all.
  • A task that reads the server's environment variables (${VAR} in task.toml or a compose file,
    or a bare name under a compose environment:), which is where the server's keys are, or its files
    (a compose env_file, include, extends, or a host path in a mount, secret, build context,
    cache, watch rule or device), or asks for more of the host than a folder (privileged,
    cap_add, the host's namespaces, the Docker socket, another container's volumes, a named volume
    or network with settings, the build's SSH agent) runs only on the server's own endpoint, never on
    a model a visitor connects: that model does what the visitor asks, printing the sandbox's
    environment included, into a trace the visitor reads. A dataset added from the page may not do
    either at all. Both files are checked as parsed, and one that doesn't parse counts as reading.
  • A request that changes something in the UI (a rollout, an added dataset) is refused when a
    browser sends it from another site, so another page can't act through a visitor's browser. Behind
    a proxy that rewrites Host, list the public host in OPENENV_HARBOR_UI_HOSTS (comma-separated).
  • Everything a model, a task or a tool produced is escaped before it is shown.

CLI reference

Four commands. Every flag below is the complete set, with its type and default.
openenv harbor <command> --help prints the same thing.

Exit codes:

code meaning
0 success
1 ran, but failed. rollout returns this if any rollout in the batch was unusable
2 usage error: a missing or invalid flag. Nothing ran

The 1 and 2 split matters if you are scripting this: 2 means the command never started, so
retrying it unchanged will fail the same way.

`openenv harbor info`

Report what this machine can run. Read-only: boots no sandbox, starts no server, makes no rollout.

flag type default meaning
--llm-url str "" OpenAI-spec endpoint. Optional here; without it the LLM section is skipped and the rest still reports
--model str "" Served model id. Auto-detected when the endpoint serves exactly one
--dataset str none Dataset spec. Repeatable, or comma-separated
--env-file path "" dotenv with provider credentials, loaded before the checks
--verbose flag off List all 30 harnesses, not only the 16 validated
--json flag off Emit machine-readable JSON instead of the text report
bash
openenv harbor info --llm-url $LLM --dataset org/tasks --json

The JSON has four top-level keys: llm, sandboxes, datasets, harnesses. Each sandbox entry is
{name, available, detail}, so a script can select a backend without parsing prose:

bash
openenv harbor info --llm-url $LLM --json \
  | jq -r '.sandboxes[] | select(.available) | .name'

`openenv harbor rollout`

Run rollouts with no env server involved. This is the debugging path: if rollout works and serve
does not, the fault is in the serving layer and nothing below it.

flag type default meaning
--llm-url str required OpenAI-spec endpoint. No default and no env fallback, on purpose
--dataset str required Dataset spec. Only the first is used by this command
--task-index int 0 Index into the split. Stable: index is a task's identity
-n, --n-tasks int 1 Run this many consecutive tasks from --task-index
--harness str opencode A validated seam name, or module:Class for your own agent
--sandbox str e2b Harbor environment type
--model str "" Served model id. Auto-detected when unambiguous
--port int 8100 Local port for the capture proxy. One per concurrent process
--expose str gradio How the sandbox reaches the proxy: gradio, cloudflare, direct
--reward-key str "" Which reward key is the training signal, for multi-reward tasks
--trials-dir path tmp Where Harbor writes trial artifacts
--keep-sandbox flag off Leave sandboxes alive for debugging
--force-build flag off Rebuild the sandbox image, bypassing the content-hash cache
--env-file path "" dotenv with provider credentials
--out path "" Write the full result JSON, token ids and logprobs included
bash
openenv harbor rollout --llm-url $LLM --dataset org/tasks \
  --task-index 0 -n 5 --harness codex --sandbox modal --out results.json

-n runs tasks sequentially in one process, reusing one proxy and one forward. To parallelise, run
several processes and give each its own --port. Two processes sharing a port is refused with
an error naming the process that holds it.

Use --force-build when a task has never been built on this account, or when a cached image has
drifted because the task pins its dependencies loosely.

`openenv harbor serve`

Start the env server: Task API for discovery, one long-running run_rollout MCP tool, and a UI at
/web.

flag type default meaning
--llm-url str "" OpenAI-spec endpoint. Optional: without one, UI visitors connect their own
--dataset str none Dataset specs to serve as splits. Repeatable
--model str "" Served model id
--host str 0.0.0.0 Bind address. 127.0.0.1 gives the UI its local defaults, see Deployment settings
--port int 8000 Env server port. Faces the trainer and the browser
--capture-port int 8100 Capture proxy port. Faces the sandbox
--expose str gradio How the sandbox reaches the proxy
--env-file path "" dotenv with provider credentials
--api-key str $OPENENV_LLM_API_KEY Credential for the endpoint, for a hosted provider
--auth-header str Authorization Header to send it under, e.g. x-api-key
--share-endpoint/--no-share-endpoint flag unset UI visitors may use this endpoint and its key
--visitor-endpoints/--no-visitor-endpoints flag unset UI visitors may connect their own model
--run-visibility str unset all or own: who sees runs in the UI
--run-history/--no-run-history flag unset Keep finished UI runs across restarts
--add-datasets/--no-add-datasets flag unset UI visitors may add and remove Hub datasets
--rollouts/--no-rollouts flag unset UI visitors may start rollouts
--private-urls/--no-private-urls flag unset UI visitors may connect an endpoint on a private or local address
--reward-key str unset The reward UI runs report for tasks with several and none named reward. Unset, such a run lists each one

An unset UI flag keeps the default for where the server runs.

Refuses to start only if the endpoint is unreachable. One that cannot return token ids starts as an eval deployment and says so.

`openenv harbor push`

Deploy the same server to a Hugging Face Space.

flag type default meaning
--llm-url str "" Endpoint the deployed Space will use. Optional: without one, visitors connect their own
--repo-id str required Target Space, e.g. you/harbor-env
--dataset str none Dataset specs. Repeatable
--model str "" Served model id
--bucket str Space name Storage bucket holding the task suites. none disables the mount and downloads instead
--public-bucket/--private-bucket flag private Visibility of a new bucket. Given for an existing bucket, it changes it; not given, an existing bucket keeps its visibility
--hf-login/--no-hf-login flag on Let visitors sign in with Hugging Face to use their own account for Inference Providers
--hardware str "" Space hardware, e.g. cpu-basic
--private flag off Create the Space private. Rollouts then cannot work, see below
--recreate flag off Delete the Space first, then deploy fresh
--dry-run flag off Print exactly what would be sent and stop
--env-file path "" dotenv whose provider keys become Space secrets

push also takes the UI flags of serve (--share-endpoint, --visitor-endpoints,
--run-visibility, --run-history, --add-datasets, --rollouts, --reward-key) and sets them as Space
variables. Unlike serve, it doesn't share the endpoint with UI visitors unless --share-endpoint is
given. Each push reconciles these UI variables: an omitted flag removes an earlier override and
returns to the Space default, so a one-time --share-endpoint does not stay enabled forever.

bash
openenv harbor push --llm-url $LLM --dataset org/train,org/eval \
  --repo-id you/harbor-env --env-file .env --dry-run

--private is supported but rollouts will not work on a private Space: the capture proxy is served
at <space-url>/capture, and a private Space requires an auth header the sandboxed agent does not
send. Use it only to park a deployment.

Migration notes for the new UI

  • serve binds 0.0.0.0 by default and therefore uses the network-safe UI defaults. Visitor
    endpoints such as http://localhost:8000/v1 are refused. Bind the whole server to
    --host 127.0.0.1, or pass --private-urls when the server still needs a remote trainer.
  • An existing Space re-pushed with --llm-url no longer shares that endpoint with UI visitors
    unless --share-endpoint is passed. --hf-login also writes hf_oauth: true and the
    inference-api OAuth scope into the Space README.
  • Capture /health still returns status and aggregate fields publicly, but its per-session
    upstreams list is empty when an admin key is configured. Set
    OPENENV_CAPTURE_ADMIN_KEY and send it as a bearer token to inspect that field.

Supported harnesses

16 of the 30 known agents are validated end to end. "Validated" means a real rollout produced token
ids and logprobs, and where the agent emits a trajectory, its own record agreed with the capture.

harness dialect runs
opencode chat-completions in sandbox
goose chat-completions in sandbox
qwen-coder chat-completions in sandbox
swe-agent chat-completions in sandbox
mini-swe-agent chat-completions in sandbox
openhands-sdk chat-completions in sandbox
openclaw chat-completions in sandbox
hermes chat-completions in sandbox
kimi-cli chat-completions in sandbox
pi chat-completions in sandbox
vibe chat-completions in sandbox
terminus-2 chat-completions host side
codex OpenAI Responses in sandbox
trae-agent OpenAI Responses in sandbox
claude-code Anthropic Messages in sandbox
gemini-cli Google generateContent in sandbox

Supporting four dialects rather than chat-completions alone is what makes the last four rows work.

terminus-2 runs in the server process rather than inside the sandbox, so it reaches the proxy on
localhost and needs no public URL.

The other 14 known agents have a seam but are untested; run openenv harbor info --verbose to list
them. Anything Harbor supports can be reached with --harness module:Class.

Supported sandboxes

openenv harbor info checks these four by default and reports why any is unusable:

sandbox credentials validated
e2b E2B_API_KEY yes, extensively
modal MODAL_TOKEN_ID + MODAL_TOKEN_SECRET, or ~/.modal.toml yes, extensively
docker none, but the daemon must be running works, not swept
daytona DAYTONA_API_KEY, or DAYTONA_JWT_TOKEN + DAYTONA_ORGANIZATION_ID not swept

e2b and modal were compared on identical tasks and came out indistinguishable, which is the check
that matters: a backend-specific capture bug is exactly what a single-backend test hides.

Harbor registers 23 backends in total. Any of them can be passed to --sandbox; the four above are
the ones with a credential check wired in.

Environment details

Where the proxy runs

Locally there are two ports: the env server faces the trainer and the browser, the capture proxy
faces the sandbox and is the only one published. Sharing one port would expose the env server the
moment the proxy became reachable.

Hosted, that inverts. A Space has one port and one public URL, so the proxy is mounted on the env
server's own app at /capture and nothing is forwarded. It still rejects callers without a
registered session id, which is what keeps a public mount from being an open relay.

Sandboxes and providers

Two different things share the word "sandbox", and mixing them up is a common early confusion:

  • Harbor backends are where the agent runs. That is what --sandbox selects.
  • OpenEnv providers (local_docker, hf_sandbox, modal, aca, ...) host the env server
    itself and have no exec.

A backend counts as usable only if its class imports and Harbor's own preflight passes.
Credentials alone are not enough: a provider with valid keys but no SDK installed would otherwise
report available and fail at rollout time.

Rewards

The verifier produces a dictionary. OpenEnv wants one number. The dictionary is forwarded unchanged
and the scalar is chosen by an explicit rule:

  1. one key, use it
  2. a key named reward, use it
  3. otherwise fail and ask for --reward-key

Combining several keys automatically would be inventing reward semantics, so it refuses instead.
All shaping belongs in the trainer.

reward=None is not zero. It means the verifier never ran. A dead sandbox scored as zero looks
like a wrong answer, which is how an infrastructure failure gets mistaken for a model result.

Reading a result

field meaning
ok the rollout is usable. False means something failed, and error says what
reward the verifier's number, or None if it never ran
n_turns model calls captured
n_roots independent conversations. More than one means subagents or auxiliary calls
turns[] per-call token ids, logprobs, text and tool calls
conversations[] the full message list per conversation, system prompt included
atif match, MISMATCH, or none. See below
findings warnings worth reading before training on the rollout

atif is an independent cross-check. Harbor's own trajectory file records what the harness
thought happened; the capture records what crossed the wire. Two measurements of the same rollout
through completely different paths. match means they agree call for call.

A failed rollout returns a result, never an exception. That is deliberate. In an in-process
design one exception on one rank hangs every rank at the distributed barrier, so behind an HTTP
boundary a failure has to come back as ok=False instead.

Deploying to Hugging Face Spaces

bash
openenv harbor push \
  --llm-url $LLM \
  --dataset org/train,org/eval \
  --repo-id you/harbor-env \
  --env-file .env

Configuration travels as Space variables, provider credentials as Space secrets. Add --dry-run
to print exactly what would be sent first, and --recreate to delete and redeploy for a clean test.

Two details that matter:

Task suites are mounted, not downloaded. A Harbor suite is thousands of small files and Space
disk is ephemeral, so a download is re-paid on every restart. push syncs the suites into a storage
bucket named after the Space and mounts it at /data. The copy is server side, and re-running
push copies only what is new. The bucket is created private (--public-bucket to change that),
since with run history on it also holds every visitor's runs. With --add-datasets, the tasks/
folder of a dataset added from the UI is copied into the same bucket, server side, and read through
the mount, so it survives restarts; removing it deletes it from the bucket.

Visitors can sign in with Hugging Face. push turns on OAuth for the Space (hf_oauth: true,
scope inference-api), and the UI offers "sign in with Hugging Face" as a way to use Inference
Providers on the visitor's own account instead of pasting a token. It is optional and not needed
for anything else; --no-hf-login leaves it out.

Visitors bring their own model. On a Space, a visitor runs on a model they connect: signing in
with Hugging Face, a token, or their own endpoint. --share-endpoint lets them use the Space's own
endpoint and key too, at your cost; the Task API and MCP use it either way. On that endpoint a
served task that reads the Space's environment does run, and the visitor who starts it reads its
trace, so don't combine --share-endpoint with such tasks on a public Space.

Rollouts on a Space use the Space's credentials for sandboxes. An hf-sandbox rollout is billed
to the HF_TOKEN the Space holds, whoever started it. --no-rollouts makes a public deployment a
read-only task browser.

The Space must be public. The capture proxy is served at <space-url>/capture, and a private
Space requires an auth header that the agent inside the sandbox does not send. This is safe because
the proxy rejects any caller without a registered session id, so a public mount is not an open
relay.

Troubleshooting

Rollout finishes with zero model calls. The agent never reached the proxy. Usually the endpoint
URL is wrong, the model name did not resolve, or auth was rejected. Check the findings field,
which names the likely cause.

llm ... [FAILED] at startup. The endpoint is unreachable — wrong URL, wrong model name, or
a missing --api-key for a provider that needs one. The findings name which.

llm ... [EVAL ONLY] at startup. The endpoint answers but returns no token ids, so rollouts
carry the reward and the trace and nothing trainable. Expected for OpenAI, Anthropic and HF
Inference Providers. If you meant to train, restart the engine with
--return-tokens-as-token-ids --logprobs-mode processed_logprobs, or build SGLang from git main —
released SGLang carries only return_prompt_token_ids, which is not enough.

contract.json is missing after a rollout. The rollout was an eval rollout; check
rollout_type and capture_level on the result. There is deliberately no all-zero contract to
download, because a file named contract.json containing no contract is more convincing than an
empty list.

A sandbox shows [--] in info. The detail column says why, and it is usually a missing
credential or a missing SDK. Install everything with pip install "openenv[harbor]".

atif=none. That harness writes no trajectory file, so no cross-check is possible. Capture is
unaffected.

Many roots for one rollout. Normal for agents that run subagents or auxiliary calls. Each root
is a separate conversation, and only agent conversations are counted as trainable.

A dataset is greyed out in "Add from the Hub". It has no tasks/<name>/ folder, which is how
Harbor datasets are laid out, or it is over OPENENV_HARBOR_UI_MAX_ADD_GB.

A URL is refused as "private or local". The server does not call private addresses for visitors
unless OPENENV_HARBOR_UI_PRIVATE_URLS is on, which by default it is only for --host 127.0.0.1;
serve --private-urls turns it on for any bind address. To reach a vLLM on your own network from a
Space, run the UI yourself.

Exit code 137. The agent was killed inside the sandbox, almost always by the OOM killer on a
large input. That is a task failure, not a capture failure.

References

  • Harbor, which provides the datasets, sandboxes,
    agents and verifiers
  • Polar
    (paper), the black-box approach this capture layer follows,
    and the source of the vendored dialect transformers
  • verifiers, whose Dialect model informed the auxiliary
    route and streaming handling

Source Environments Helium Browser (`docs/source/environments/helium_browser.md`)

Helium Browser Environment

This example shows the main pieces of an OpenEnv environment by wrapping a
Chromium browser. A client sends one typed action at a time. The environment
performs it with Helium and Selenium, then returns a typed observation with a
fresh screenshot and the current URL.

The browser is useful here because the boundary is easy to see: OpenEnv owns
the reset/step protocol, while the environment owns all browser-specific
behavior. The example does not include an agent, so the OpenEnv parts stay in
focus.

How to run the browser agent

The actual browser loop is browser.py. You can run it with following steps. First publish the environment. Make sure to authenticate yourself with a write token.

bash
hf auth login
openenv push envs/helium_browser_env \
  --repo-id YOUR_USERNAME/helium-browser-env

The agent uses the token saved by hf auth login, or HF_TOKEN if it is set.
Make sure that token can access your inference endpoint. Then deploy the model
and provide your endpoint.

bash
export HELIUM_BROWSER_IMAGE='hf.co/spaces/YOUR_USERNAME/helium-browser-env'
export BASE_URL='https://YOUR_ENDPOINT.endpoints.huggingface.cloud/v1'
export MODEL_ID="HF-MODEL-ID" # replace with the model you run endpoint with

Run browser.py loop inside Hugging Face Sandboxes.

python
import os
import runpy
from openenv.core.containers.runtime.hf_sandbox_provider import HFSandboxProvider

with HFSandboxProvider(
    image=os.environ["HELIUM_BROWSER_IMAGE"],
    flavor="cpu-basic",
    env_vars={"BROWSER_SANDBOX": "hf"},
) as provider:
    url = provider.start_container()
    provider.wait_for_ready(url, timeout_s=300)
    os.environ["BROWSER_BASE_URL"] = url
    runpy.run_path("envs/helium_browser_env/browser.py", run_name="__main__")

Rest of this tutorial goes through OpenEnv basics and how to build a multimodal browser agent.

How browser agents work

A natively multimodal browser agent operates in a loop:

  1. Observe: receive the current page, as a screenshot.
  2. Decide: choose one small action that moves the task forward.
  3. Act: click, type, press a key, scroll, or navigate.
  4. Observe again: inspect the page after the action instead of assuming it
    worked.
  5. Stop: finish when the task is complete or the episode reaches a limit.

This example uses screenshots as the main observation. The agent sees the same
800×600 browser image that the environment uses for coordinates, then returns
one structured action. A click such as x=320, y=180 means a click position in that
image; it is not a CSS selector or a reference to the page's HTML.

One action per step matters because web pages change. A click may open a menu,
show a cookie banner, navigate to another page, or fail. Returning a fresh
screenshot and URL after every action lets the caller react to what actually
happened. It also produces a clear trajectory: observation, action, next
observation.

That loop explains the design choices used later in this example:

  • Typed actions give OpenEnv a small, validated set of actions for controlling
    the browser.
  • A fixed viewport keeps screenshot pixels and click coordinates aligned.
  • Real pointer events let clicks reach visual controls such as overlays and
    canvases without exposing DOM selectors to the agent.
  • An isolated browser keeps temporary profiles and untrusted pages away
    from the user's personal browser session.
  • Step limits and done give every browser episode a definite boundary.

The agent or policy that chooses actions is intentionally outside this
environment. OpenEnv provides the repeatable interaction contract; the caller
decides how to turn an observation into the next BrowserAction.

Tasks

Websites always keep on changing so using a regular dataset doesn't work. You can try the samples in this dataset as they are created late 2026. They are divided into three:

  • Information: getting an information from a website by browsing it.
  • Navigation: navigating a specific part of the website.
  • Interaction: clicking, filtering etc.

The OpenEnv pieces

An OpenEnv environment has four small parts in this example:

OpenEnv concept Implementation Responsibility
Data contract BrowserAction, BrowserObservation, BrowserState Defines the validated objects that cross the client/server boundary.
Environment BrowserEnvironment Implements the episode lifecycle: reset, step, state, and close.
Server create_app(...) in server/app.py Turns the environment class and data models into an HTTP/WebSocket service.
Client BrowserClient Serializes actions and reconstructs typed observations and step results.

These parts separate domain logic from transport. BrowserEnvironment knows
how to drive a browser, but it does not define HTTP routes. BrowserClient
knows how to exchange OpenEnv messages, but it does not import Helium or
Selenium.

1. Define the data contract

models.py subclasses OpenEnv's three base models with the actions an agent can take: "click", "type", "key", "scroll", "back", "wait", "finish". x and y are clicking coordinates, dy is change in vertical direction (scroll dy pixels), text is text to be typed on e.g. search bars.

python
class BrowserAction(Action):
    op: Literal["click", "type", "key", "scroll", "back", "wait", "finish"]
    x: int | None = Field(default=None, ge=0, lt=800)
    y: int | None = Field(default=None, ge=0, lt=600)
    text: str = Field(default="", max_length=2000)
    dy: int = Field(default=0, ge=-1200, le=1200)


class BrowserObservation(Observation):
    screenshot: str
    url: str
    error: str = ""


class BrowserState(State):
    pass

Actions are taken by the agent and observations are the result of the actions in the environment. On the other hand, OpenEnv uses state to report episode
metadata such as the episode ID and step count, without adding those fields to
every browser observation.

Operation Fields What it does
click x, y Clicks one point in the 800×600 browser viewport.
type text Types into the currently focused element.
key text Presses a supported key such as ENTER, TAB, or CTRL+A.
scroll dy Scrolls down for positive values and up for negative values.
back none Goes back in browser history.
wait none Waits for the page without performing another action.
finish optional text Ends the episode.

Click coordinates are browser pixels: x is from 0 to 799 and y is from 0
to 599. Scroll values are limited to the range -1200 to 1200.

Supported keys are ENTER, TAB, ESCAPE, BACKSPACE, CTRL+A, UP,
DOWN, LEFT, and RIGHT.

Every observation contains:

  • screenshot: the current browser window as a base64-encoded PNG;
  • url: the current page URL;
  • error: an empty string or a short error code;
  • done: whether the episode has ended.

The OpenEnv step result carries a reward of 0 because this example does not
score browser actions.

The episode ends when it receives finish, reaches the configured step limit,
encounters a renderer timeout, or detects a supported bot-verification page.
An action error is reported by exception class name so the caller can inspect
the next screenshot and decide what to do.

2. Implement the environment lifecycle

BrowserEnvironment subclasses OpenEnv's Environment. Its methods have the
same roles they would have in a game, simulator, or other environment:

  • reset(...) starts a new episode and returns its first observation. Here it
    creates a temporary browser profile, opens start_url, and takes a
    screenshot. Without start_url it opens BROWSER_START_URL
    (default https://huggingface.co), so the /web playground's Reset works.
  • step(action) applies exactly one validated action and returns the next
    observation.
  • state exposes the current BrowserState, including OpenEnv's episode ID
    and step count.
  • close() releases the resources owned by the episode.

This is the Gym-like core of OpenEnv. Browser setup and Helium calls are
ordinary implementation details behind that interface.

3. Turn it into a server

server/app.py passes the environment class and its wire types to create_app:

python
app = create_app(
    BrowserEnvironment,
    BrowserAction,
    BrowserObservation,
    env_name="helium_browser_env",
    max_concurrent_envs=1,
)

create_app supplies the FastAPI application and the standard OpenEnv
endpoints, including health, reset, step, state, and WebSocket access. The
environment code only implements the lifecycle; it does not duplicate those
routes.

The environment class is passed instead of a pre-built instance so OpenEnv can
own its lifecycle. Concurrency is limited to one because Helium stores the
active Selenium driver globally and Selenium drivers are not thread-safe.

4. Add the typed client

BrowserClient subclasses OpenEnv's generic EnvClient with the action,
observation, and state types:

python
class BrowserClient(EnvClient[BrowserAction, BrowserObservation, BrowserState]):
    def _step_payload(self, action):
        return action.model_dump()

    def _parse_result(self, payload): ...

    def _parse_state(self, payload):
        return BrowserState.model_validate(payload)

The base client handles the connection and the common reset, step, and
state operations. This subclass only teaches it how this environment's models
map to JSON. Callers therefore work with BrowserAction and
BrowserObservation, not untyped dictionaries.

How it fits together

text
BrowserClient -> OpenEnv server -> BrowserEnvironment -> Helium/Selenium -> Chromium
BrowserClient <- screenshot, URL, error, done <- BrowserEnvironment

For a step, BrowserClient serializes a BrowserAction. OpenEnv validates it,
calls BrowserEnvironment.step(), and serializes the returned
BrowserObservation. The client then rebuilds a typed StepResult containing
the observation, reward, and done flag.

The OpenEnv loop

Here's how OpenEnv loop works: once the model server is running, reset the browser to a URL and send one action at a time.

python
from helium_browser_env.client import BrowserClient
from helium_browser_env.models import BrowserAction

with BrowserClient(base_url="http://localhost:8000").sync() as browser:
    result = browser.reset(start_url="https://example.com")
    observation = result.observation

    result = browser.step(BrowserAction(op="scroll", dy=500))
    observation = result.observation

    print(observation.url)
    print(observation.error)
    print(result.done, result.reward)
    print(observation.screenshot)  # Base64-encoded PNG

It starts a fresh browser profile, opens the page, and returns the first
observation. step performs one action and returns an OpenEnv StepResult.
The result groups the next observation with the reward and episode termination
flag.

Notes

The environment is designed to run inside its browser sandbox, not against a
personal desktop browser. Chromium uses a temporary profile for each episode.
Downloads and password storage are disabled, and a reset rejects URLs that
contain a username or password.

Web pages are untrusted input. Do not enter credentials or sensitive data, and
expect some sites to show automation challenges. This example provides the
browser interaction loop; it does not provide tasks, scoring, or a reward
function.


Source Environments Julia (`docs/source/environments/julia.md`)

Julia Environment

A Julia code execution environment that runs Julia code with test result tracking and reward calculation. Perfect for reinforcement learning training with Julia programming tasks.

Quick Start

The simplest way to use the Julia environment is through the JuliaEnv class:

python
from envs.julia_env import JuliaAction, JuliaEnv

try:
    # Create environment from Docker image
    julia_env = JuliaEnv.from_docker_image("julia-env:latest")

    # Reset
    result = julia_env.reset()
    print(f"Reset complete: exit_code={result.observation.exit_code}")

    # Execute Julia code with tests
    action = JuliaAction(
        core_code="""
        function multiply(a, b)
            return a * b
        end
        """,
        test_code="""
        using Test
        @test multiply(3, 4) == 12
        @test multiply(5, 6) == 30
        """
    )

    result = julia_env.step(action)
    print(f"Tests passed: {result.observation.tests_passed}")
    print(f"Tests failed: {result.observation.tests_failed}")
    print(f"Code compiles: {result.observation.code_compiles}")
    print(f"Reward: {result.reward}")

finally:
    # Always clean up
    julia_env.close()

That's it! The JuliaEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

Before using the environment, you need to build the Docker image:

bash
# From the julia_env directory
cd envs/julia_env
docker build -t julia-env:latest -f server/Dockerfile .

Environment Details

Action

JuliaAction: Contains two fields for Julia code execution

  • core_code (str) - The main Julia code to execute (e.g., function definitions)
  • test_code (str) - Test code using Julia's Test module (e.g., @test statements)

Observation

JuliaObservation: Contains the execution results and test outcomes

  • stdout (str) - Standard output from Julia execution
  • stderr (str) - Standard error from Julia execution
  • exit_code (int) - Exit code (0 for success, non-zero for errors)
  • tests_passed (int) - Number of tests that passed
  • tests_failed (int) - Number of tests that failed
  • code_compiles (bool) - Whether the core code compiled/executed successfully

State

JuliaState: Tracks episode execution state

  • episode_id (str) - Unique identifier for the episode
  • step_count (int) - Number of steps taken in the episode
  • last_exit_code (int) - Exit code from the last execution
  • last_code_compiles (bool) - Whether the last code compiled successfully
  • total_tests_passed (int) - Cumulative number of tests passed in the episode
  • total_tests_failed (int) - Cumulative number of tests failed in the episode

Reward Calculation

The environment calculates rewards based on execution success and test results:

  • Code compiles successfully: Base reward
  • Tests pass: Additional reward per test
  • Tests fail or code doesn't compile: Negative reward

See server/julia_transforms.py for detailed reward logic.

Features

  • ✅ Execute Julia code in isolated subprocess
  • ✅ Parse Julia Test module output (tests passed/failed)
  • ✅ Calculate rewards based on execution results and test outcomes
  • ✅ Safety transforms for output truncation (prevents excessive output)
  • ✅ Docker support for reproducible execution
  • ✅ Compatible with GRPO and other RL training frameworks

Advanced Usage

Connecting to an Existing Server

If you already have a Julia environment server running, you can connect directly:

python
from envs.julia_env import JuliaEnv, JuliaAction

# Connect to existing server
julia_env = JuliaEnv(base_url="http://localhost:8000")

# Use as normal
result = julia_env.reset()
result = julia_env.step(JuliaAction(
    core_code="println(2 + 2)",
    test_code=""
))

Note: When connecting to an existing server, julia_env.close() will NOT stop the server.

Custom Timeout

The Julia environment uses a longer timeout (180s) by default to accommodate Julia compilation and execution:

python
# Custom timeout (in seconds)
julia_env = JuliaEnv(base_url="http://localhost:8000", message_timeout_s=300.0)

Running with Docker Directly

bash
# Run with default settings (port 8000)
docker run -d -p 8000:8000 --name julia-env julia-env:latest

# Check health
curl http://localhost:8000/health

# View logs
docker logs -f julia-env

Example Code

Here's a more complex example demonstrating test-driven development:

python
from envs.julia_env import JuliaAction, JuliaEnv

julia_env = JuliaEnv.from_docker_image("julia-env:latest")

try:
    # Reset the environment
    julia_env.reset()

    # Step 1: Define a function with tests
    action = JuliaAction(
        core_code="""
        function fibonacci(n)
            if n <= 1
                return n
            end
            return fibonacci(n-1) + fibonacci(n-2)
        end
        """,
        test_code="""
        using Test
        @test fibonacci(0) == 0
        @test fibonacci(1) == 1
        @test fibonacci(5) == 5
        @test fibonacci(10) == 55
        """
    )

    result = julia_env.step(action)
    print(f"Step 1 - Tests passed: {result.observation.tests_passed}/4")
    print(f"Step 1 - Reward: {result.reward}")

    # Get current state
    state = julia_env.state()
    print(f"Total tests passed so far: {state.total_tests_passed}")
    print(f"Total tests failed so far: {state.total_tests_failed}")

finally:
    julia_env.close()

Compatibility

This environment is compatible with:

  • torchforge: For GRPO training with Julia tasks
  • TRL: Hugging Face's RL library
  • Any OpenEnv-compatible RL framework

Development

For local development without Docker:

bash
# Install Julia 1.10+ from https://julialang.org/downloads/

# Install Python dependencies
cd envs/julia_env
pip install -e .

# Run the server locally
uvicorn julia_env.server.app:app --host 0.0.0.0 --port 8000

License

This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree.


Source Environments Jupyter (`docs/source/environments/jupyter.md`)

Jupyter Environment

jupyter_env exposes a stateful Jupyter-style Python notebook through MCP
tools. Each episode creates a fresh E2B Code Interpreter sandbox, so Python
variables, imports, files, and generated plots persist across tool calls until
the next reset.

Reset can also receive setup and verify scripts. Setup commands run immediately
after the sandbox is created. Verify commands are stored for the episode and run
when the agent calls final_answer.

Tools

  • add_and_execute_code_cell(code): execute a new Python cell.
  • edit_and_execute_current_cell(code): replace and re-run the latest code cell.
  • execute_shell_command(command): run shell commands inside the sandbox.
  • get_notebook_state(include_images=False): summarize recent notebook cells.
  • final_answer(answer): record a final answer and run any configured verify
    commands.

Quick Start

python
from jupyter_env import JupyterEnv

with JupyterEnv(base_url="http://localhost:8000").sync() as env:
    env.reset(
        setup=["pip install -q pandas"],
        verify=[
            "python - <<'PY'\nfrom pathlib import Path\nassert Path('/home/user/work/answer.txt').exists()\nPY"
        ],
    )
    print(env.call_tool("add_and_execute_code_cell", code="x = 21 * 2\nx"))
    print(env.call_tool("final_answer", answer="done"))

Local Server

bash
cd envs/jupyter_env
E2B_API_KEY=e2b_... uv run --project . server

The API and custom web UI are served on port 8000. The notebook UI is mounted
at /web.

Docker

bash
cd envs/jupyter_env
openenv build -t jupyter-env
docker run -p 8000:8000 -e E2B_API_KEY=e2b_... jupyter-env

Configuration

  • E2B_API_KEY: required when resetting an episode.
  • MAX_CONCURRENT_ENVS: maximum concurrent WebSocket sessions. Defaults to 4.
  • KAGGLE_DATA_DIR: optional root directory for reset-time Kaggle file staging.

Setup and Verify Commands

reset() accepts either setup / verify or setup_scripts /
verify_scripts.

python
env.reset(
    setup=[
        "mkdir -p /home/user/work",
        "printf 'seed data' > /home/user/work/input.txt",
    ],
    verify=[
        "test -f /home/user/work/answer.txt",
        "python -m pytest /home/user/work/tests",
    ],
)

Setup failure ends the reset response with done=True and returns the captured
setup results. Verify commands run when final_answer(answer) is called. Reward
defaults to passed_verify_commands / total_verify_commands. A verify command
can override this by writing a float to:

text
/home/user/logs/verifier/reward.txt

The file is deleted before the verify commands run, so only a verify command
can set it; anything the agent writes there earlier is discarded. The value
must be a finite number; a verify command is written by the task author, so
negative rewards and values above 1 are accepted too. A value that is not a
finite number is ignored, the pass rate is used, and the reason is recorded in
state.reward_override_ignored.

Notes

This first version intentionally keeps sandbox provider selection local to the
environment and uses E2B as the concrete backend. A shared OpenEnv sandbox API
can be introduced later once the provider contract is RFC-backed.


Source Environments Kernrl (`docs/source/environments/kernrl.md`)

kernrl

RL environment for GPU kernel optimization. Train LLM agents to write fast CUDA/Triton kernels.

Overview

Agents receive a PyTorch reference implementation and must write an optimized GPU kernel that:

  1. Produces the same output (within tolerance)
  2. Runs faster than the baseline

Each submission is evaluated with:

  • Compilation checking
  • Correctness verification against reference
  • Benchmark timing for speedup measurement
  • NSight Systems profiling (optional)
  • NSight Compute profiling (optional)

Installation

bash
cd envs/kernrl
pip install -e .

Requires: NVIDIA GPU with CUDA toolkit, PyTorch, Triton

Quick Start

python
from kernrl import KernelAction, kernrl_env

# Connect to server
env = kernrl_env(base_url="http://localhost:8000")

# Start episode
result = env.reset(problem_id="L1_23_Softmax")
print(result.observation.problem_description)

# Submit a kernel
action = KernelAction(code='''
import torch
import triton
import triton.language as tl

@triton.jit
def softmax_kernel(input_ptr, output_ptr, n_cols, BLOCK_SIZE: tl.constexpr):
    row_idx = tl.program_id(0)
    col_offsets = tl.arange(0, BLOCK_SIZE)
    mask = col_offsets < n_cols

    row_start = row_idx * n_cols
    row = tl.load(input_ptr + row_start + col_offsets, mask=mask, other=-float('inf'))

    row_max = tl.max(row, axis=0)
    row = row - row_max
    numerator = tl.exp(row)
    denominator = tl.sum(numerator, axis=0)
    softmax_output = numerator / denominator

    tl.store(output_ptr + row_start + col_offsets, softmax_output, mask=mask)

class Model(torch.nn.Module):
    def forward(self, x):
        n_rows, n_cols = x.shape
        output = torch.empty_like(x)
        BLOCK_SIZE = triton.next_power_of_2(n_cols)
        softmax_kernel[(n_rows,)](x, output, n_cols, BLOCK_SIZE=BLOCK_SIZE)
        return output
''')

result = env.step(action)
print(f"Speedup: {result.observation.speedup}x")
print(f"Correct: {result.observation.correctness_pass}")

Running the Server

bash
# Development
uvicorn kernrl.server.app:app --reload --host 0.0.0.0 --port 8000

# Docker (GPU required)
cd envs/kernrl
docker build -t kernrl -f server/Dockerfile .
docker run --gpus all -p 8000:8000 kernrl

Problem Levels

Level Name Count Description
1 Simple Operators 15 matmul, softmax, conv, norms
2 Fused Operations 15 matmul+activation chains
3 Single Blocks 3 attention, transformer block
4 Novel Layers 8 MLA, MoE, GQA, FP8, INT4
5 Scientific Computing 8 N-body, stencil, SpMV
6 Graphics 8 ray tracing, histogram, blur
7 Signal Processing 8 FFT, convolution, median filter
8 Video Processing 8 motion estimation, optical flow
9 Parallel Primitives 8 scan, reduction, radix sort
10 Cryptography 8 SHA-256, AES, ChaCha20

Total: 89 problems

Reward Structure

Rewards are designed so that only speedup > 1.0x baseline produces positive reward.
Compilation and correctness alone do not give positive reward - they are necessary but not sufficient.

Condition Reward Description
Compilation failure -0.5 Penalty for code that doesn't compile
Correctness failure -0.25 Penalty for incorrect output
Correct but slower (speedup - 1.0) * 0.5 Small negative for being slower than baseline
Correct and faster min(speedup - 1.0, 2.0) Positive, capped at 2.0

Examples:

  • Compile fail: reward = -0.5
  • Compiles, wrong output: reward = -0.25
  • Compiles, correct, 0.8x speed: reward = -0.1
  • Compiles, correct, 1.0x speed: reward = 0.0
  • Compiles, correct, 1.5x speed: reward = 0.5
  • Compiles, correct, 3.0x speed: reward = 2.0 (capped)

Security Considerations

Warning: This environment executes user-submitted kernel code with full Python/CUDA privileges.
While Docker provides container isolation, there is no sandboxing within the container for:

  • Filesystem access
  • Network requests
  • Resource consumption (GPU memory, CPU)
  • Module imports

This is acceptable for trusted research environments but should be documented as a security consideration.
For production deployments, consider additional isolation measures.

License

BSD-3-Clause (following OpenEnv licensing)


Source Environments Maze (`docs/source/environments/maze.md`)

Maze Environment

A gridworld maze where the agent must navigate from a start cell to an exit while avoiding walls.

The /web playground after a few steps: the maze, the agent, the exit and one button per legal move.

Maze Layout

The default environment ships with a single 8x8 maze:

text
0 0 0 0 0 1 0 0
1 1 0 1 0 1 0 1
0 0 0 1 0 0 0 1
0 1 1 1 1 1 0 0
0 0 0 0 0 0 1 0
1 0 1 1 1 0 0 0
0 0 0 0 1 0 1 0
0 1 1 0 0 0 0 0

0 is an empty cell and 1 is a wall. Coordinates are (col, row) with (0, 0) at the upper-left.

Quick Start

The simplest way to use the Maze environment is through the MazeEnv client:

python
from maze_env import MazeAction, MazeEnv

try:
    # Create environment from Docker image
    env = MazeEnv.from_docker_image("maze_env-env:latest").sync()

    # Reset to start a new episode
    result = env.reset()
    print(f"Start position: {result.observation.current_position}")
    print(f"Legal actions: {result.observation.legal_actions}")

    # Play until done
    while not result.done:
        action_id = result.observation.legal_actions[0]
        result = env.step(MazeAction(action=action_id))
        print(f"Position: {result.observation.current_position}")
        print(f"Reward: {result.reward}, Done: {result.done}")

finally:
    # Always clean up
    env.close()

That's it! The MazeEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

From the environment directory (envs/maze_env/):

bash
docker build -t maze_env-env:latest -f server/Dockerfile .

Deploying to Hugging Face Spaces

From envs/maze_env/, run openenv push (or openenv push --repo-id my-org/maze-env). See the openenv push reference for all options.

Running the Default Maze

bash
docker run -p 8000:8000 maze_env-env:latest

Environment Details

Action

MazeAction: Contains a single field

  • action (int) - Movement action
    • 0 = move up
    • 1 = move down
    • 2 = move left
    • 3 = move right

Observation

MazeObservation: Per-step observation payload

  • current_position (List[int]) - Agent position as [col, row]
  • legal_actions (List[int]) - Valid actions from the current position
  • metadata (dict) - Extra info:
    • maze: 2D grid (0 = empty, 1 = wall)
    • status: "playing", "win", or "lose"
    • exit_cell: Exit position as [col, row]
    • step: Current step count

State

MazeState: Server-side state snapshot

  • episode_id (str) - Unique identifier for the current episode
  • step_count (int) - Number of steps taken
  • done (bool) - Whether the episode has ended
  • current_position (List[int]) - Current agent position
  • exit_cell (List[int]) - Exit position
  • status (str) - "playing", "win", or "lose"

Reward

The reward follows the underlying maze rules:

  • Small penalty for a move (-0.05)
  • Penalty for revisiting a cell (-0.25)
  • Penalty for invalid move (-0.75)
  • Reward for reaching the exit (+10.0)

The episode ends with lose when the accumulated reward drops below -0.5 * maze.size (-32 for the default maze).

Configuration

MAX_CONCURRENT_ENVS sets the maximum number of concurrent WebSocket sessions (default: 8). To use another layout, construct MazeEnvironment(maze_array=..., start_cell=(col, row), exit_cell=(col, row)) in server/app.py. The exit defaults to the bottom-right cell.

Advanced Usage

Connecting to an Existing Server

If you already have a Maze environment server running:

python
from maze_env import MazeAction, MazeEnv

# Connect to existing server
env = MazeEnv(base_url="http://localhost:8000")

# Use as normal
result = env.reset()
result = env.step(MazeAction(action=result.observation.legal_actions[0]))

# Close connection (does NOT stop the server)
env.close()

Connecting to HuggingFace Space

python
from maze_env import MazeAction, MazeEnv

# Connect to remote Space
env = MazeEnv(base_url="https://your-username-maze-env.hf.space")

result = env.reset()
print(f"Position: {result.observation.current_position}")
print(f"Legal actions: {result.observation.legal_actions}")

result = env.step(MazeAction(action=result.observation.legal_actions[0]))
env.close()

References


Source Environments Openapp (`docs/source/environments/openapp.md`)

A web application simulation environment for OpenEnv that wraps the OpenApps framework and BrowserGym.

Overview

Agents interact with simulated web apps (calendar, todo list, messenger, maps) through BrowserGym browser actions: click, fill forms, navigate, scroll and type.

Quick Start

Build the image from envs/openapp_env/ (about 5.7 GB, it includes Chromium and OpenApps):

bash
docker build -t openapp-env:latest -f server/Dockerfile .

The container runs two servers: OpenApps on port 5001 (internal) and the OpenEnv API on port 8000. You only talk to port 8000.

python
from openapp_env import OpenAppAction, OpenAppEnv

with OpenAppEnv.from_docker_image("openapp-env:latest").sync() as client:
    result = client.reset()
    print(f"Starting URL: {result.observation.url}")

    result = client.step(OpenAppAction(action_type="goto", url="http://localhost:5001/calendar"))
    result = client.step(OpenAppAction(action_type="click", bid="add-event-btn"))
    result = client.step(OpenAppAction(action_type="fill", bid="event-title-input", text="Team Meeting"))

    print(f"Reward: {result.reward}, Done: {result.done}")

Element IDs (bid) come from the observation's axtree_txt. To use the async client, await OpenAppEnv.from_docker_image(...) instead of calling .sync().

A complete script is in examples/openapp_example.py:

bash
python examples/openapp_example.py --mode docker --num-steps 20

With the container running (docker run -p 8000:8000 openapp-env:latest), the web UI is at http://localhost:8000/web and the API docs at http://localhost:8000/docs.

Environment Details

Action

OpenAppAction

action_type Required fields
click bid (BrowserGym element ID)
fill bid, text
select_option bid, value
goto url
scroll direction ("up" or "down")
send_keys text
noop none

Observation

OpenAppObservation

  • html: current page HTML
  • url: current page URL
  • open_pages_urls, active_page_index: open tabs and the active one
  • axtree_txt: accessibility tree, with the element IDs to act on
  • screenshot: base64-encoded screenshot (optional)
  • app_state: state of the apps (calendar events, todos, messages, ...)
  • task_info: {"task_name": ...} when the server was started with a task name
  • last_action_error: error message if the last action failed
  • metadata["cumulative_reward"]: reward accumulated over the episode

Reward

The environment wraps OpenApps in a generic BrowserGym task that never scores or ends an episode by itself. Each step returns:

  • -0.1 when the action fails or action_type is unknown
  • the BrowserGym task reward otherwise, which is 0.0 with the generic task

The episode ends after max_steps steps (default 50). For task-specific rewards, score the episode yourself from app_state. See the OpenApps documentation for its tasks.

Configuration

The environment connects to an OpenApps server that is already running, at OPENAPPS_URL (the Docker image sets it to http://localhost:5001). It doesn't launch one itself.

To change the other settings, construct OpenAppEnvironment (in server/openapp_environment.py) yourself:

Parameter Default Description
openapps_url OPENAPPS_URL URL of the OpenApps server. reset() fails if OPENAPPS_URL is not set
headless True Run the browser headless
task_name None Task name, reported in task_info
apps_config {} App configuration
max_steps 50 Steps per episode

Running Without Docker

Install the environment and a browser, then start OpenApps from a clone of its repository (the pip package doesn't ship launch.py and its Hydra configs):

bash
pip install -e envs/openapp_env
playwright install chromium

git clone https://github.com/facebookresearch/OpenApps.git
cd OpenApps && uv sync
uv run launch.py                                      # headless
uv run launch.py browsergym_env_args.headless=False   # with a visible browser

In another terminal:

bash
export OPENAPPS_URL=http://localhost:5001
python examples/openapp_example.py --mode local

The apps are also reachable in your browser at http://localhost:5001 (/calendar, /todo, /messages, /maps). The browser window is controlled by the OpenApps server, so start it with browsergym_env_args.headless=False to watch the agent.

Troubleshooting

  • Container did not become ready behind an HTTP proxy: set export NO_PROXY=localhost,127.0.0.1 and retry.
  • Container exits immediately: check docker logs <container-id>. Usually OpenApps failed to start (port conflict) or a dependency is missing (rebuild with --no-cache).
  • Connection refused to localhost:5001 in local mode: start the OpenApps server first and set OPENAPPS_URL.
  • Slow container: it runs Chromium and the web apps. Give Docker 6 GB or more of memory and keep headless=True.

Attribution

  • OpenApps: web application simulation framework
  • BrowserGym: browser automation environment

Citation

If you use this environment in your research, please cite both OpenEnv and OpenApps:

bibtex
@article{ullrich2025openapps0,
  title   = {OpenApps: Simulating Environment Variations to Measure UI-Agent Reliability},
  author  = {Karen Ullrich and Jingtong Su and Claudia Shi and Arjun Subramonian and Amir Bar and Ivan Evtimov and Nikolaos Tsilivis and Randall Balestriero and Julia Kempe and Mark Ibrahim},
  year    = {2025},
  journal = {arXiv preprint arXiv: 2511.20766}
}

Source Environments Openspiel (`docs/source/environments/openspiel.md`)

OpenSpiel Environment

Integration of OpenSpiel games with the OpenEnv framework. OpenSpiel is DeepMind's collection of 70+ game environments for RL research.

The /web playground on 2048 after some moves: the board and one button per legal move.

Supported Games

This environment supports 6 games across different categories:

The /web playground drawing for the OpenSpiel games, each after a few moves.

Single-Player Games (No Opponent)

  1. Catch - Move horizontally to catch a falling ball
  2. Cliff Walking - Navigate grid without falling off cliff (Sutton & Barto benchmark)
  3. 2048 - Classic tile-merging puzzle game
  4. Blackjack - Simplified blackjack (HIT/STAND only)

Multi-Player Games (with Bot Opponent)

  1. Tic-Tac-Toe - Classic 3x3 game
  2. Kuhn Poker - 2-player simplified poker (game theory benchmark)

Quick Start

The simplest way to use the OpenSpiel environment is through the OpenSpielEnv class:

python
from openspiel_env import OpenSpielEnv, OpenSpielAction

try:
    # Create environment from Docker image
    env = OpenSpielEnv.from_docker_image("openspiel-env:latest").sync()

    # Reset to start a new episode
    result = env.reset()
    print(f"Initial state: {result.observation.info_state}")
    print(f"Legal actions: {result.observation.legal_actions}")

    # Play until done
    while not result.done:
        action_id = result.observation.legal_actions[0]
        result = env.step(OpenSpielAction(action_id=action_id))
        print(f"Reward: {result.reward}, Done: {result.done}")

finally:
    # Always clean up
    env.close()

That's it! The OpenSpielEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

OpenSpiel requires compilation from C++ source. The Docker build uses a pre-built base image by default to avoid long build times.

From the environment directory (envs/openspiel_env/):

bash
# Uses pre-built base image from GHCR (fast, ~1-2 min)
docker build -t openspiel-env:latest -f server/Dockerfile .

This uses the pre-built ghcr.io/huggingface/openenv-openspiel-base image which already contains compiled OpenSpiel.

Building Your Own Base Image (Optional)

If you need to customize OpenSpiel or can't access the pre-built image:

bash
# Step 1: Build the base image (compiles OpenSpiel, ~30-60 min)
docker build -t openspiel-base:latest -f server/Dockerfile.openspiel-base .

# Step 2: Build the environment using your local base image
docker build -t openspiel-env:latest \
  --build-arg OPENSPIEL_BASE_IMAGE=openspiel-base:latest \
  -f server/Dockerfile .

Running Specific Games

Pick the game and opponent with environment variables:

Variable Default Description
OPENSPIEL_GAME catch catch, tic_tac_toe, kuhn_poker, 2048, blackjack or cliff_walking
OPENSPIEL_AGENT_PLAYER 0 Player ID the agent plays as
OPENSPIEL_OPPONENT_POLICY random Opponent in multi-player games: random, first (first legal action) or last (last legal action)
bash
docker run -p 8000:8000 \
  -e OPENSPIEL_GAME=tic_tac_toe \
  -e OPENSPIEL_OPPONENT_POLICY=first \
  openspiel-env:latest

Deploying to Hugging Face Spaces

From envs/openspiel_env/:

bash
openenv push --repo-id my-org/openspiel-env -e OPENSPIEL_GAME=tic_tac_toe

-e sets the variables above on the Space. See the openenv push reference for all options. The Space serves the web UI at /web, the API docs at /docs and a health check at /health. The default Dockerfile uses the pre-built OpenSpiel base image, so it runs on standard CPU hardware.

Environment Details

Action

OpenSpielAction: Contains the action to take

  • action_id (int) - Action ID to execute
  • game_name (str) - Game name (default: "catch")
  • game_params (Dict) - Optional game parameters

Observation

OpenSpielObservation: Contains the game state

  • info_state (List[float]) - Agent's information state vector
  • legal_actions (List[int]) - Legal action IDs
  • game_phase (str) - "initial", "playing", or "terminal"
  • current_player_id (int) - Current player (-1 for simultaneous)
  • opponent_last_action (Optional[int]) - Last opponent action
  • done (bool) - Whether the episode has ended
  • reward (Optional[float]) - Reward for the last action

State

OpenSpielState: Server-side state snapshot

  • episode_id (str) - Unique identifier for the current episode
  • step_count (int) - Number of steps taken
  • game_name (str) - Game name
  • agent_player (int) - Agent's player ID
  • opponent_policy (str) - Opponent policy name
  • num_players (int) - Total players

Advanced Usage

Connecting to an Existing Server

If you already have an OpenSpiel environment server running:

python
from openspiel_env import OpenSpielEnv, OpenSpielAction

# Connect to existing server
env = OpenSpielEnv(base_url="http://localhost:8000")

# Use as normal
result = env.reset()
result = env.step(OpenSpielAction(action_id=result.observation.legal_actions[0]))

# Close connection (does NOT stop the server)
env.close()

Connecting to HuggingFace Space

python
from openspiel_env import OpenSpielEnv, OpenSpielAction

# Connect to remote Space
env = OpenSpielEnv(base_url="https://your-username-openspiel.hf.space")

result = env.reset()
print(f"Game: {result.observation.game_phase}")
print(f"Legal actions: {result.observation.legal_actions}")

result = env.step(OpenSpielAction(action_id=result.observation.legal_actions[0]))
env.close()

Game-Specific Information

1. Catch

  • Type: Single-player
  • Action Space: 3 actions (left, stay, right)
  • Observation: 5x5 grid flattened (25 dimensions)
  • Reward: +1 for catching ball, 0 otherwise
  • Episode Length: ~10 steps

2. Tic-Tac-Toe

  • Type: 2-player turn-based, perfect information
  • Players: Agent (X) vs Random Bot (O)
  • Action Space: 9 positions
  • Observation: 27 dimensions (3x3 board + game state)
  • Reward: +1 win, -1 loss, 0 draw/mid-game

3. Kuhn Poker

  • Type: 2-player turn-based, imperfect information
  • Players: Agent vs Random Bot
  • Action Space: 2 actions (pass/fold, bet/call)
  • Observation: 6 dimensions (card + betting history)
  • Reward: Pot winnings (typically -1, 0, +1, +2)
  • Notes: THE benchmark for imperfect-information RL

4. Cliff Walking

  • Type: Single-player grid world
  • Action Space: 4 actions (up, down, left, right)
  • Observation: Position encoding
  • Reward: -1 per step, -100 for falling off cliff
  • Notes: Classic RL benchmark from Sutton & Barto

5. 2048

  • Type: Single-player puzzle
  • Action Space: 4 actions (up, down, left, right)
  • Observation: 4x4 grid with tile values
  • Reward: Points from merging tiles
  • Notes: Stochastic tile spawning

6. Blackjack

  • Type: Single-player vs dealer
  • Action Space: 2 actions (HIT, STAND)
  • Observation: Player hand + dealer's visible card
  • Reward: +1 win, -1 loss, 0 draw
  • Notes: Simplified version, no double/split

Development & Testing

Direct Environment Testing

Test the environment logic directly without starting the HTTP server (requires OpenSpiel installed locally):

python
from openspiel_env.server.openspiel_environment import OpenSpielEnvironment
from openspiel_env.models import OpenSpielAction

# Create environment directly
env = OpenSpielEnvironment(game_name="catch")

# Test reset
obs = env.reset()
print(f"Info state: {obs.info_state}")

# Test step
obs = env.step(OpenSpielAction(action_id=0))
print(f"Done: {obs.done}, Reward: {obs.reward}")

Running Locally

Run the server locally for development (requires OpenSpiel installed):

bash
# From the environment directory
cd envs/openspiel_env

# Install dependencies
uv venv && source .venv/bin/activate
uv pip install -e .

# Start the server
python -m uvicorn server.app:app --reload

Or using the CLI entry point:

bash
uv run --project . server --port 8000

Automated Testing (All 6 Games)

bash
./test_docker_all_games.sh

This script will build and test all 6 supported games in Docker.

Limitations

  • Simultaneous-move games: Only agent_player=0 supported
  • Multi-agent training: Single agent only (no self-play yet)
  • Opponent policies: Random and fixed only (no MCTS yet)
  • Build time: Building your own base image takes ~30-60 min (compiles OpenSpiel C++). Using the pre-built image is fast (~1-2 min) and works with standard hardware.

References


Source Environments Pelican Svg (`docs/source/environments/pelican_svg.md`)

Pelican SVG Environment

Blind vector drawing, scored. The model is asked for an SVG of an animal riding
a vehicle and never sees the result, so it has to hold the spatial arrangement
in its head and emit coordinates for it. This is the check Simon Willison
popularised as "generate an SVG of a pelican riding a bicycle", turned into
something you can run repeatedly, at scale, and train against.

The /web playground after submitting an SVG: the rendered drawing and its reward breakdown.

What this is, and what it is not

Not a model ranking. Simon Willison, whose prompt this is, is explicit that
"the correlation between pelican performance and actual model quality has been
mostly severed now", and ends with "don't go using pelicans to compare models"
(Kimi K3, and what we can still learn from the pelican
benchmark
). Our own numbers
agree with him: on the canonical task, across 139 scored samples from 7 frontier models,
136 scored a perfect 1.000 on the structural layer and 47 scored a perfect 1.000 overall.
It is saturated.

Not a contamination study either. Dylan
Castillo
already ran that,
across an 8 by 6 grid and 1008 SVGs from 7 frontier models, and found little
evidence that labs optimise for the pelican. The extra animals and vehicles here
are ours and serve a smaller purpose: checking that the scorer measures drawing
ability rather than one memorised picture. Only pelican_bicycle is Simon's, and
it is the default.

What it is is a reproducible, executable target. The same code that scores a
frontier model over an API scores a 0.6B model mid-training, the reward is dense
enough to run GRPO against, and the whole thing deploys as a Space. That is the
part a prompt cannot do:

The interesting question stops being "which model draws the best pelican" and
becomes "can a small model be taught to, and does it learn to draw or to game
the scorer".

The task catalogue

6 animals by 5 vehicles, so 30 tasks. All three
scoring layers adapt to whichever one is served, so nothing about the pipeline is special
to the pelican:

  • The judge's checklist is generated per task from the features below. A pelican is
    asked about a throat pouch, a capybara about a blunt snout, an octopus about curling
    tentacles.
  • The geometry layer reads wheels from the vehicle, and drops the wheel-pair checks
    entirely for a single-wheeled vehicle rather than failing them.
  • The anti-cheat terms are derived from the task, so axolotl_scooter forbids
    axolotl, salamander, amphibian, scooter, kick scooter and not the pelican's words.

Animals

subject features the judge asks about counts as partial recognition
pelican a long beak, a throat pouch under the beak bird, seabird, waterbird
flamingo a long thin neck, long thin legs bird, waterbird
capybara a blunt rectangular snout, small rounded ears rodent, animal
axolotl feathery external gills on the head, a wide flat smiling mouth salamander, amphibian, animal
octopus a large bulbous head, multiple curling tentacles cephalopod, animal
hedgehog a coat of spines, a small pointed snout animal

Vehicles

vehicle wheels in side view features the judge asks about
bicycle 2 two wheels of similar size, a frame joining the wheels, handlebars
unicycle 1 a single wheel, a seat post rising from the wheel
tandem bicycle 2 two wheels, an extended frame with two saddles
scooter 2 two small wheels, a deck with an upright steering column
skateboard 2 a flat deck, wheels under the deck

How much of the grid has actually been run

All 30 combinations have been scored end to end by a live model. None crashed and none
was rejected by the gate.
The counts below are how much traffic each cell has actually
seen, which is a different question from whether it works:

animal bicycle unicycle tandem bicycle scooter skateboard
pelican 224 1 1 1 1
flamingo 1 1 1 16 1
capybara 1 16 1 1 1
axolotl 1 1 16 1 1
octopus 1 1 1 1 1
hedgehog 1 1 1 1 1

Read a 1 as "the plumbing works", not as a result. It says the task builds, the prompt
renders, the gate admits the reply, the geometry resolves against that vehicle's wheel
count and the judge returns a checklist. It says nothing about how well the scoring
behaves on that combination, and it cannot: one sample has no variance to report.

Across the 30-task sweep, reward ranged 0.362 to 1.000 with a median of 0.838, structure
averaged 0.905 and the judged semantic score 0.785. The weakest cell was
hedgehog_tandem-bicycle at 0.362, where the judge would not accept the animal. Three of
the 30 were corrected upward by the `` fix described below, capybara_unicycle most
of all, from 0.333 to 1.000 on structure.

pelican_bicycle is Simon Willison's original prompt and the default. It is also the only
task the GRPO example trains on: examples/pelican_svg_grpo.py pins it deliberately,
since that script is a small demonstration that the environment is trainable rather than
an attempt to teach a model the whole grid.

Scoring

Three layers, ordered by cost. Each earns the right to run the next, so a run
against a model producing garbage stays cheap.

1. Gate, free, pass or fail

Rejects anything that is not an honest attempt to draw. A rejected submission
scores zero and never reaches the judge.

Code Meaning
no_svg_in_response / truncated_svg No SVG, or one cut off mid-generation. Kept separate because "the model refused" and "the harness cut it off" are different facts.
unparseable / render_failed Not well-formed, declares a DTD, or will not rasterise.
embedded_raster An `` element or a data:image URI.
external_reference An href pointing off-document.
forbidden_element <script>, <foreignObject> and friends.
text_label / text_heavy Writing the answer instead of drawing it.
blank_canvas / content_off_canvas Nothing visible, or geometry placed outside the viewBox.
too_few_elements / too_many_elements Not a drawing, or a denial-of-service payload.

The two cheats worth knowing about:

  • Embedded raster. A base64 PNG inside an `` renders as a completely
    convincing picture. A vision judge scores it highly. It is only visible in the
    source, which is why source inspection runs before anything looks at pixels.
  • Text label. <text>a pelican riding a bicycle</text> also renders, and
    also fools a careless judge.

2. Structure, free, weight 0.35

Geometry over the parsed document with transforms applied and coordinates
normalised by the viewBox, so nothing depends on the units the model picked.
Seven checks: wheel count, wheels similar in size, level, sensibly far apart,
something spanning between them, a rider present, and the rider proportionate
to the wheelbase.

Wheels are found as a row of similar-sized round shapes at similar height, with
the lowest row preferred. Not by picking the biggest circle: see the correction
below for what that cost.

Deliberately shape-level. It cannot tell a pelican from a capybara and does not
try. What it can do is answer questions no judge should be trusted with because
the answer is arithmetic.

3. Vision judge, one call pair per sample, weight 0.65

  • A blind caption. The judge is shown the picture and asked what it is, with
    no mention of the task. If it says "a pelican on a bicycle" unprompted, that
    is the strongest available evidence, and a leading question cannot inflate it.
    In testing this mattered: asked "is this a pelican riding a bicycle?" the
    judge said yes; asked to describe the same image cold, it said "a cartoon
    duck".
  • A binary feature checklist. Individual yes-or-no questions rather than a
    0-10 rating, because individual features are reproducible and a global rating
    drifts.

Failing the riding posture costs 75% of the semantic score rather than all of
it. Posture is a spatial relation and the least reliable item on the checklist,
so hanging the whole component on that one boolean gives the judge's worst call
the loudest vote.

What training against it revealed

Four GRPO runs through TRL on HF Jobs, 80 steps each. Three with the judge
disabled, so the reward is deterministic arithmetic, and one with --judge-in-reward. The
training reward climbed in every one of them, which turns out to say very little.

What says more is re-scoring each checkpoint on 24 fresh samples with the judge on, and
comparing against the untrained model. Every run measures that first, so there are five
independent measurements of the starting point:

untrained, 5 probes 1.7B, judge off 1.7B, judge on
structural score 0.374 ± 0.064 0.619 and 0.643 0.321
judged semantic score 0.0049 ± 0.0042 0.0075 and 0.0139 0.0023
submissions rejected by the gate 3 to 13 of 24 1 and 2 of 24 11 of 24

The judge-off runs finish 3.8 standard deviations above the untrained structural mean. The
judge-on run finishes inside the untrained band, 0.8 below the mean, and its semantic
score went down. Turning the judge on drops the weight on structure from 1.0 to 0.35, so
it dilutes the only term that teaches anything and replaces it with one that teaches
nothing: across all 48 probe drawings, before and after, the judge never once answered yes
to the riding question.

It learned two real things: to emit well-formed SVG, and to build bicycle-like geometry,
both on samples it never trained on. It did not learn to draw a bird. Twice,
independently
, which is why this is stated as a finding rather than an anecdote.

Looking at the probe drawings rather than the table sharpens it. Between before and after,
samples with no detectable structure at all fell from 9 of 24 to 2 of 24 and the median
structural score rose from 0.43 to 0.71, so something real was learned. But the single
best semantic score in the probe went down, 0.045 to 0.028, and the word "bird" appears
in one blind caption before training and none after. The output got more measurable and
slightly less bird-like. Weights and all 48 probe drawings are public for both the
judge-off run,
pelican-svg-grpo-Qwen3-1.7B,
and the judge-on run,
pelican-svg-grpo-Qwen3-1.7B-judged,
with both training curves at
pelican-svg-grpo-curves.

Read that carefully, because the obvious label is the wrong one. The judge was switched
off during training, so the semantic score was never part of the reward.
The policy
optimised exactly what it was paid for. This is not a model subverting its objective, it
is a demonstration that the deterministic layer alone is an insufficient proxy for the
task
: two round shapes of equal size at equal height, a bar between them and any
blob above the axle line scores 1.000 on all seven checks. Four primitives and no
animal, and it is the exact figure the trained policy converged on.

Whether a model would game a reward the judge is part of was the obvious follow-up, and
the answer is that at this size the question does not arise: the judged term is almost
always zero, so there is nothing to game. In 24 fresh samples the untrained 1.7B scored
non-zero on the semantic component twice, and GRPO takes its gradient from the
variance inside a group of completions, so a term that is zero for every member of a group
contributes nothing however heavily it is weighted. The same judge scores non-zero on 138
of 139 frontier samples. Before spending GPU time on a judged reward, measure how often it
is non-zero on the base model you are about to train.

examples/pelican_svg_grpo.py ships the probe that produced all of this: it scores fresh
samples with the judge before and after, and flags a run where the structural gain
outpaces the judged gain. That ratio was 23 to 1 on the first 1.7B run and 45 to 1 on the
second.

Usage

python
from envs.pelican_svg_env import PelicanSvgAction, PelicanSvgEnv

with PelicanSvgEnv(base_url="http://localhost:8000") as env:
    observation = env.reset(task_id="capybara_unicycle").observation
    result = env.step(PelicanSvgAction(response=my_model(observation.prompt)))
    print(result.reward, result.observation.feedback)

Pin the task with task_id for any benchmark run. Without it every reset draws
a fresh task and two models are never asked the same question.

Run the server locally:

bash
PYTHONPATH=src:envs uv run uvicorn pelican_svg_env.server.app:app --port 8000

Configuration

Argument Default Effect
subject, vehicle sampled Pin the task for every episode.
held_out_only False Exclude the canonical pelican-and-bicycle pair.
enable_judge True False scores on the deterministic layers alone. Note that passing judge=None asks for the default judge; this is the flag that turns it off.
return_image False Include the rendered PNG in the observation.

Environment variables: HF_TOKEN for the judge, PELICAN_SVG_JUDGE_MODEL to
change it from Qwen/Qwen2.5-VL-72B-Instruct, PELICAN_SVG_DISABLE_JUDGE=1 to
force offline scoring, MAX_CONCURRENT_ENVS for the maximum number of
concurrent WebSocket sessions (default 8).

With no judge configured, structure carries the full weight. A judge that is
configured but fails is treated differently: the semantic component stays at
zero and judged is set false on the observation, so a harness can drop or
retry the sample. Renormalising there would mean a submission scores higher
precisely when nobody could look at it, which makes breaking the judge a
winning strategy.

Two failure modes worth knowing about

Both bugs the scorer has had took the same shape: a correct drawing expressed in
a less common way was read as a wrong drawing.
Wheel detection anchored on the
largest round shape, so a rider drawn bigger than the wheels became the anchor
and the real wheels were discarded. And the shape walker descended into <defs>
while ignoring ``, so a model that wrote its wheel once and placed it twice
had the template counted at the origin and the instances skipped.

Neither was visible in the aggregate numbers. Both were obvious the moment the
low-scoring drawings were rendered and looked at, which is what
--save-svgs on examples/pelican_svg_eval.py is for.
fixtures/wheels_as_paths.svg and fixtures/wheels_via_use.svg are the
regression cases.

Known limitations

  • The judge model matters more than anything else. On one identical
    drawing, Qwen2.5-VL-72B scored the semantic component 0.639 and
    Qwen3-VL-30B scored it 0.875. That 0.24 spread dwarfs every other source
    of noise, so a published number is meaningless without naming the judge.
    Within a fixed judge the scoring is stable: 8 repeat runs of the same
    drawing through the deployed Space returned sd 0.0000 and a
    character-identical caption. Across longer spans one checklist item has been
    seen to flip, worth about 0.04 of final reward.
  • Structure cannot identify a species. By design, but it means a model that
    draws an excellent generic blob on an excellent bicycle collects the full
    structural weight.

Rendering

resvg via resvg-py, pinned. It ships self-contained wheels for manylinux,
musllinux, macOS and Windows, so the container needs no system libraries. It is
deterministic across runs, and it refuses to resolve external entities or fetch
remote hrefs, which matters when the input is untrusted model output.

Development

bash
PYTHONPATH=src:envs uv run pytest tests/envs/test_pelican_svg_env.py -v

The tests need no network: the judge is exercised through a stub client, which
is also the only way to cover the failure paths that matter.

Test fixtures live in fixtures/, a graded corpus from a complete scene down to
the two cheats. Thresholds in the gate and the structural layer were calibrated
against it and then re-checked against real model output, which caught two
cases the hand-written corpus could not: an edge-density check that rejected
legitimate filled-shape drawings, and single-wheeled vehicles being scored
against bicycle geometry.


Source Environments Qed Math (`docs/source/environments/qed_math.md`)

QED Math Environment

Mathematical proof generation and evaluation environment for OpenEnv, ported from QED-Nano. Agents receive math problems, submit proofs, and receive LLM-based rubric grading on a 0–7 scale with normalized rewards.

Features

  • LLM-based rubric grading (0–7 scale) via any OpenAI-compatible endpoint
  • Process-based answer verification service (math_verify in worker processes)
  • Backpressure + retries + worker restart for robust concurrent rollout operation
  • Gold-answer cache keyed by problem_id and verifier normalization settings
  • Flexible dataset loading: local JSONL/JSON, Hugging Face Hub, or built-in bootstrap problems
  • Reward shaping: discount factor, length penalty, and optional score thresholding
  • Reasoning stripping: configurable delimiters (e.g. ...) removed before grading
  • Multi-step problems: configurable max attempts with per-attempt feedback
  • Verifier metrics: rollout/staging counters and health signals surfaced in observation metadata, ready for TrackIO / WandB
  • MCP tool interface: get_problem, submit_proof, get_grading_guidelines

Quick Start

Async (default)

python
import asyncio
from qed_math_env import QEDMathEnv

async def main():
    async with QEDMathEnv(base_url="http://localhost:8000") as env:
        # Reset to load a problem
        result = await env.reset()
        obs = result.observation
        print(f"Problem: {obs.problem[:100]}...")

        # Submit a proof
        submission = await env.submit_proof(proof="By induction on n...")
        print(f"Score: {submission.score}/7, Reward: {submission.reward:.2f}")

asyncio.run(main())

Sync

python
from qed_math_env import QEDMathEnv

with QEDMathEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    submission = env.call_tool("submit_proof", proof="By induction on n...")

MCP tool-calling

python
async with QEDMathEnv(base_url="http://localhost:8000") as env:
    await env.reset()

    # Discover tools
    tools = await env.list_tools()
    print([t.name for t in tools])
    # ['get_problem', 'submit_proof', 'get_grading_guidelines']

    # Call tools by name
    problem = await env.call_tool("get_problem")
    guidelines = await env.call_tool("get_grading_guidelines")
    result = await env.call_tool("submit_proof", proof="...")

Building & Running

bash
# Build Docker image (from project root)
docker build -t qed-math-env:latest -f envs/qed_math_env/server/Dockerfile .

# Run the server
docker run -p 8000:8000 -e OPENAI_API_KEY=$OPENAI_API_KEY qed-math-env:latest

# Or run locally with uvicorn
PYTHONPATH=src:envs uvicorn qed_math_env.server.app:app --port 8000

# Or install and run via uv
cd envs/qed_math_env
uv sync
uv run server

Project Structure

text
qed_math_env/
├── __init__.py              # Module exports (QEDMathEnv, models)
├── models.py                # ProblemObservation, ProofSubmissionObservation
├── client.py                # QEDMathEnv client (MCPToolClient subclass)
├── openenv.yaml             # OpenEnv manifest with metrics declarations
├── pyproject.toml           # Dependencies
├── uv.lock                  # Locked dependencies
├── README.md
├── prompts/
│   └── evaluator_prompts/
│       ├── v0.md            # Evaluator prompt (QED-Nano v0, uses reference solution)
│       ├── v1.md            # Evaluator prompt (QED-Nano v1, default, full 0–7 range)
│       └── v2.md            # Evaluator prompt (QED-Nano v2, scores constrained to {0,1,6,7})
└── server/
    ├── __init__.py
    ├── app.py               # FastAPI server (create_app factory)
    ├── qed_math_environment.py  # QEDMathEnvironment (MCPEnvironment)
    ├── math_verify_service.py   # Process-pool verifier service + health/metrics
    ├── mcp_server.py        # MCP tool registration
    ├── rubric.py            # MathProofRubric + GradingResult
    └── Dockerfile

Configuration

The environment is configured via QEDMathConfig:

Parameter Default Description
dataset_path None Dataset source: local path, Hub ID, or list of specs. None uses bootstrap problems.
grader_model "gemini-3-pro" Model identifier for the LLM grader (any OpenAI-compatible endpoint)
prompt_name "v1" Evaluator prompt template name (v0, v1, or v2 in prompts/evaluator_prompts/). v1 matches the QED-Nano default (full 0–7 range); v2 constrains scores to {0,1,6,7}
grader_temperature 1.0 Sampling temperature forwarded to the grader (matches QED-Nano)
grader_max_output_tokens None Optional output-token cap for the grader. None uses the provider default to avoid truncating the trailing <score> tag
custom_reward_threshold False When True, collapses partial-credit scores 1–5 → 1
answer_reward_preset "pure_success" Answer-mode reward table: pure_success (correct→1, else 0) or base (adds penalties: wrong −0.5, no_answer/unparsable −1)
max_attempts 1 Max proof attempts per problem (>1 for multi-step)
discount_factor 1.0 Exponential discount: reward *= discount_factor ** output_length_tokens
buffer_tokens 0 Length penalty zone width. 0 disables the penalty.
max_tokens 0 Max token limit for length penalty computation
reasoning_delimiters [""] Delimiter strings to strip reasoning before grading (matches QED-Nano). Set to None to grade the full completion.
verifier_workers max(2, min(8, cpu_count//2)) Number of process workers used for answer-mode verification
verifier_queue_size verifier_workers * 32 Max in-flight verifier requests before backpressure
verifier_request_timeout_seconds 5.0 Per-request client-side timeout when awaiting worker response
verifier_max_retries 1 Retry budget for transient verifier infra failures
verifier_strict True Strict math_verify equivalence mode
verifier_numeric_precision 5 Numeric precision setting used in verifier request contract
verifier_float_rounding 10 Float rounding setting used in verifier request contract

Environment variables:

  • OPENAI_API_KEY — API key for the grader LLM
  • OPENAI_BASE_URL — Base URL override (for non-OpenAI providers)

Dataset Format

Local JSONL/JSON

json
{
  "problem": "Prove that the sum of two even integers is even.",
  "solution": "Let a=2m and b=2n. Then a+b=2(m+n), which is even.",
  "rubrics": [
    {"title": "Definitions", "points": 2, "desc": "Correctly defines even integers."},
    {"title": "Algebra", "points": 3, "desc": "Valid algebraic manipulation."},
    {"title": "Conclusion", "points": 2, "desc": "Correctly concludes evenness."}
  ],
  "dataset": "FineProofs-RL",
  "problem_id": "fp_001"
}

Hugging Face Hub

python
QEDMathConfig(dataset_path="meta-math/MetaMathQA")
# or with config
QEDMathConfig(dataset_path={"hub_id": "meta-math/MetaMathQA", "split": "train", "config": "default"})

Field Aliases

The environment normalizes many dataset formats automatically:

Canonical Field Accepted Aliases
problem task, Problem
reference_solution solution, answer, Solution
grading_guidelines rubrics, schema, schema_0, Grading guidelines, details
problem_id id
original_problem Used for RC-stream problems where the actor prompt differs from grading prompt

Observation Space

ProblemObservation (from `reset` / `get_problem`)

Field Type Description
problem str Math problem statement
reference_solution str Ground-truth solution
grading_guidelines str Rubric / marking scheme
problem_id str Unique identifier
problem_type str "proof", "answer", or "multi_step"
dataset_source str Source dataset name
metadata dict Additional context (e.g. original_problem)

ProofSubmissionObservation (from `submit_proof`)

Field Type Description
proof str Submitted proof text
score int Raw grade (0–7)
feedback str Full grader response
reward float Shaped reward in [0, 1]
done bool Whether the episode is over
is_correct bool Whether score >= success threshold (default 7, matching QED-Nano's score == 7)
attempt_number int Current attempt count
attempts_remaining int Remaining attempts
problem_type str Problem type
metadata dict Contains verifier_metrics, base_reward, shaped_reward

MCP Tools

Tool Description Parameters
get_problem Return current problem statement and metadata —
submit_proof Submit a proof for LLM-based rubric grading proof (str, required)
get_grading_guidelines Return the rubric/marking scheme —

Note: output_length_tokens is not an agent-supplied parameter. Token counts are
injected by the training harness via the HTTP step request body (see Reward Shaping)
to preserve reward integrity — the agent cannot influence its own discount factor.

Reward Shaping

The reward pipeline follows QED-Nano conventions:

  1. LLM grading: Score 0–7 via evaluator prompt with <score>N</score> parsing
  2. Optional thresholding: Collapses 1–5 → 1 (when custom_reward_threshold=True)
  3. Normalization: reward = score / 7.0
  4. Discount factor: reward *= discount_factor ** output_length_tokens
  5. Length penalty: Linear penalty when output approaches max_tokens

For answer-mode problems (evaluation_mode: "answer"), grading is routed through the process-based verifier service: \boxed{} answers are extracted and verified against cached gold answers, with timeout/retry/backpressure handling for concurrent rollouts. The answer-mode reward is selected from answer_reward_preset keyed on the verifier status (correct, wrong, no_answer, unparsable); transient timeout/internal_error statuses stay neutral (0).

Proof vs. answer routing: when a dataset row does not set an explicit problem_type/evaluation_mode, the mode is auto-detected like QED-Nano's if "schema" in problem — a row carrying a grading rubric/schema is graded as a proof (LLM judge), while a row with no rubric is treated as an answer problem (boxed gold + math_verify). Set problem_type/evaluation_mode explicitly to override.

Harness-injected token count

Steps 4 and 5 require the full generation length (including any reasoning trace that is stripped before grading). This value cannot come from the agent — it is supplied by the training harness as an out-of-band field in the HTTP step request body, mirroring the StateUsageTracker pattern from PrimeIntellect/verifiers:

python
# Training harness (pseudocode)
completion_tokens = llm_call.usage.completion_tokens  # from inference API

step_response = await openenv_client.step(
    action=CallToolAction(tool_name="submit_proof", arguments={"proof": proof_text}),
    output_length_tokens=completion_tokens,  # injected here, not via MCP tool
)

When output_length_tokens is absent (local testing, eval without a training loop) shaping is skipped entirely — no estimation is attempted, consistent with verifiers' behaviour of returning None from StateUsageTracker.snapshot() when no usage was recorded.

Verifier Metrics

Every submit_proof call emits verifier metrics in metadata["verifier_metrics"], compatible with TrackIO and WandB:

Metric Description
verifier/rollouts/success 1 if grading succeeded
verifier/rollouts/failure 1 if grading failed
verifier/failures/timeout Count of timeout errors
verifier/failures/rate_limit Count of rate-limit errors
verifier/failures/no_input 1 if proof was empty
verifier/failures/no_score_tag 1 if LLM response had no <score> tag
verifier/failures/all_attempts_failed 1 if all retries exhausted
verifier/failures/num_retries Number of retries used
verifier/runtime/latency_per_request Grading wall-clock time (seconds)
verifier/requests/count Total verifier requests processed by the service
verifier/requests/latency_ms Service-level average request latency
verifier/requests/timeout_count Service-level timeout counter
verifier/requests/error_count Service-level internal error counter
verifier/queue/depth Current in-flight verifier queue depth
verifier/cache/hit_rate Gold-answer cache hit rate
verifier/workers/restart_count Worker-pool restart count
verifier/workers/worker_restarted 1 if current request required worker restart
verifier/workers/heartbeat_lag_ms Time since last verifier activity
verifier/runtime/input_tokens Grader input tokens (real provider usage when reported, else ~chars/4 estimate)
verifier/runtime/output_tokens Grader output tokens (real provider usage when reported, else ~chars/4 estimate)
reward/base Pre-shaping reward
reward/shaped Post-shaping reward
reward/score_raw Raw integer score (0–7)
reward/overlong_penalty Length penalty applied
episode/attempt_number Current attempt
episode/is_correct 1 if correct
episode/problem_type proof / answer / multi_step
episode/dataset_source Source dataset name

TrackIO Integration

python
import trackio

run = trackio.init(project="qed-math-training")

# After each submit_proof call:
verifier_metrics = result["metadata"]["verifier_metrics"]
numeric = {k: v for k, v in verifier_metrics.items() if isinstance(v, (int, float))}
run.log(numeric, step=global_step)

Or with TRL's GRPOTrainer:

python
from trl import GRPOConfig

config = GRPOConfig(
    report_to="trackio",
    trackio_space_id="your-org/qed-math-grpo",
    # ...
)

Deployment

bash
# Optional: run rollout/staging verifier validation first
PYTHONPATH=src:envs uv run python scripts/qed_math_verifier_staging_validation.py \
  --workers 4 --queue-size 128 --concurrency 64 --requests 2000 \
  --max-timeout-rate 0.05 --max-error-rate 0.02

openenv push

Source Environments Reasoning Gym (`docs/source/environments/reasoning_gym.md`)

Reasoning Gym Environment

An OpenEnv environment that integrates the Reasoning Gym library to provide single-step reasoning tasks. Each episode presents one question from a configurable dataset, the agent submits an answer, and receives a score.

Quick Start

The simplest way to use the Reasoning Gym environment is through the ReasoningGymEnv class:

python
from reasoning_gym_env import ReasoningGymAction, ReasoningGymEnv

try:
    # Create environment from Docker image
    env = ReasoningGymEnv.from_docker_image("reasoning_gym-env:latest").sync()

    # Create a dataset with 10 leg_counting questions
    result = env.reset(
        dataset_name='leg_counting',
        seed=42,
        size=10
    )
    print(f"Question: {result.observation.question}")
    # Question: "How many legs does a cat have?"

    # Submit answer
    result = env.step(ReasoningGymAction(answer="4"))
    print(f"Score: {result.observation.score}")  # 1.0 (correct)
    print(f"Correct answer: {result.observation.correct_answer}")  # "4"
    print(f"Reward: {result.reward}")  # 1.0
    print(f"Done: {result.done}")  # True (single-step episodes)

    # Access dataset metadata if available
    if result.observation.dataset_metadata:
        print(f"Metadata: {result.observation.dataset_metadata}")  # Dataset-specific info

    # Get next question from same dataset
    result = env.reset()  # No params = reuse dataset
    print(f"Next question: {result.observation.question}")

    # Note: First reset() without params creates a default leg_counting dataset
    # with seed=42 and size=1000 for reproducible, out-of-the-box functionality

finally:
    # Always clean up
    env.close()

That's it! The ReasoningGymEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

Before using the environment, you need to build the Docker image:

bash
# From the reasoning_gym_env directory
docker build -t reasoning_gym-env:latest -f server/Dockerfile .

Deploying to Hugging Face Spaces

From envs/reasoning_gym_env/, run openenv push (or openenv push --repo-id my-org/reasoning-gym-env). See the openenv push reference for all options. The Space serves the web UI at /web, the API docs at /docs, a health check at /health and the WebSocket session endpoint at /ws.

Environment Details

Episode Structure

Each episode is single-step:

  1. reset() returns a question
  2. step(answer) returns score and marks episode as done
  3. reset() without params gets next question from same dataset

Action

ReasoningGymAction: Contains the agent's answer

  • answer (str) - The agent's answer to the current question

Observation

ReasoningGymObservation: Contains the question or result

  • question (Optional[str]) - The current question (only in reset)
  • score (Optional[float]) - Score for the answer, 0.0 to 1.0 (only after step)
  • correct_answer (Optional[str]) - The correct answer (only after step)
  • dataset_metadata (Optional[Dict]) - Metadata from the reasoning gym dataset entry
  • done (bool) - Always True after step (single-step episodes)
  • reward (float) - Equal to score (0.0 to 1.0)

Reward

The reward equals the score returned by the dataset's scoring function:

  • Correct answer → score: 1.0
  • Incorrect answer → score: 0.0 to 1.0 (dataset-dependent, may use partial credit)

Dataset Configuration

Simple Datasets

Use a single dataset with configuration:

python
result = env.reset(
    dataset_name='leg_counting',
    seed=42,
    size=10
)

Available datasets from reasoning_gym library:

  • leg_counting - Count legs of various objects
  • reverse_sort - Sort lists in reverse order
  • chess_state_eval - Chess position evaluation
  • And more (see Reasoning Gym documentation)

Composite Datasets

Mix multiple datasets with custom weights:

python
result = env.reset(
    dataset_name='composite',
    dataset_specs=[
        {
            "name": "leg_counting",
            "weight": 3,  # 3x more likely
            "config": {}
        },
        {
            "name": "reverse_sort",
            "weight": 1,
            "config": {"min_length": 3, "max_length": 5}
        }
    ],
    seed=42,
    size=20
)

Dataset Persistence

The dataset persists across resets until configuration changes:

python
# Create dataset
result = env.reset(dataset_name='leg_counting', seed=42, size=10)
question1 = result.observation.question

# Get next question from SAME dataset
result = env.reset()  # No params = reuse dataset
question2 = result.observation.question

# Create NEW dataset (different seed)
result = env.reset(dataset_name='leg_counting', seed=99, size=10)
question3 = result.observation.question  # From new dataset

Advanced Usage

Connecting to an Existing Server

If you already have a Reasoning Gym environment server running, you can connect directly:

python
from reasoning_gym_env import ReasoningGymEnv, ReasoningGymAction

# Connect to existing server
env = ReasoningGymEnv(base_url="http://localhost:8000")

# Use as normal
result = env.reset(
    dataset_name='leg_counting',
    dataset_config={"min_animals": 5, "max_animals": 15}
    seed=42,
    size=10
)
result = env.step(ReasoningGymAction(answer="4"))

Note: When connecting to an existing server, env.close() will NOT stop the server.

Using the Context Manager

The client supports context manager usage for automatic connection management:

python
from reasoning_gym_env import ReasoningGymAction, ReasoningGymEnv

# Connect with context manager (auto-connects and closes)
with ReasoningGymEnv(base_url="http://localhost:8000") as env:
    result = env.reset(
        dataset_name='leg_counting',
        seed=42,
        size=5
    )
    print(f"Question: {result.observation.question}")

    # Multiple steps with low latency
    for i in range(5):
        result = env.step(ReasoningGymAction(answer="4"))
        print(f"Score: {result.observation.score}")
        if result.done:
            result = env.reset()  # Get next question

The client uses WebSocket connections for:

  • Lower latency: No HTTP connection overhead per request
  • Persistent session: Server maintains your environment state
  • Efficient for episodes: Better for many sequential steps

Concurrent WebSocket Sessions

The server is configured to support multiple concurrent WebSocket connections:

python
from reasoning_gym_env import ReasoningGymAction, ReasoningGymEnv
from concurrent.futures import ThreadPoolExecutor

def run_episode(client_id: int):
    with ReasoningGymEnv(base_url="http://localhost:8000") as env:
        result = env.reset(
            dataset_name='leg_counting',
            seed=42 + client_id,  # Different seed per client
            size=10
        )
        total_score = 0.0
        for i in range(10):
            result = env.step(ReasoningGymAction(answer="4"))
            total_score += result.observation.score
            if result.done:
                result = env.reset()  # Next question
        return client_id, total_score

# Run 4 episodes concurrently
with ThreadPoolExecutor(max_workers=4) as executor:
    results = list(executor.map(run_episode, range(4)))
    for client_id, score in results:
        print(f"Client {client_id}: Total score = {score}")

Development & Testing

Direct Environment Testing

Test the environment logic directly without starting the HTTP server:

bash
# From the reasoning_gym_env directory
python3 server/reasoning_gym_environment.py

This verifies that:

  • Environment resets correctly
  • Step executes actions properly
  • Dataset creation and iteration works
  • Scoring is calculated correctly

Running Locally

Run the server locally for development:

bash
# From the reasoning_gym_env directory
uvicorn server.app:app --reload

Then test with:

python
from reasoning_gym_env import ReasoningGymEnv, ReasoningGymAction

env = ReasoningGymEnv(base_url="http://localhost:8000")
result = env.reset(dataset_name='leg_counting', seed=42, size=5)
print(result.observation.question)

Use Cases

The Reasoning Gym environment is ideal for:

  • LLM Evaluation: Benchmark reasoning capabilities across diverse tasks
  • Agent Training: Train RL agents on reasoning tasks with clear score signals
  • Curriculum Learning: Mix datasets with composite configurations for progressive difficulty
  • Research: Reproducible environments with seed control for scientific experiments
  • Educational: Learn about environment design and agent-environment interaction

Learn More


Source Environments Repl (`docs/source/environments/repl.md`)

REPL Environment for OpenEnv

repl_env is a Python REPL environment for Recursive Language Model (RLM) style execution. The model writes code that runs in a persistent namespace and can:

  • inspect context
  • execute Python across multiple turns with persistent state
  • call llm_query(...) and llm_query_batched(...) to query a language model
  • call rlm_query(...) and rlm_query_batched(...) for recursive child runs, when configured
  • finish with FINAL(...), FINAL_VAR(...), or answer = {"content": ..., "ready": True}

The package provides:

  • REPLEnv: the async client for a remote server (.sync() for synchronous code), with execute(code), submit_final_answer(answer), get_variable(name) and list_variables() on top of reset()/step()
  • LocalREPLEnv: the same environment, in process
  • LocalRLMRunner: a local RLM loop that prompts a model, runs its code and handles recursion

Quick Start

Start a server:

bash
PYTHONPATH=src:envs uvicorn envs.repl_env.server.app:app --host 127.0.0.1 --port 8000

Async:

python
import asyncio
from repl_env import REPLEnv


async def main():
    async with REPLEnv(base_url="http://127.0.0.1:8000") as env:
        result = await env.reset(
            context="alpha beta gamma",
            task_prompt="Count the words",
        )
        result = await env.execute("count = len(context.split())")
        result = await env.execute("print(FINAL(count))")
        print(result.done)


asyncio.run(main())

Sync:

python
from repl_env import REPLEnv

with REPLEnv(base_url="http://127.0.0.1:8000").sync() as env:
    result = env.reset(
        context="alpha beta gamma",
        task_prompt="Count the words",
    )
    result = env.execute("count = len(context.split())")
    result = env.execute("print(FINAL(count))")
    print(result.observation.result.stdout)

In Process

python
from repl_env import LocalREPLEnv

with LocalREPLEnv() as env:
    result = env.reset(
        context="The quick brown fox jumps over the lazy dog",
        task_prompt="Count the words",
    )
    result = env.execute("count = len(context.split())")
    result = env.execute("print(FINAL(count))")
    print(env.state().final_answer)

Server Configuration

Environment variables read by server/app.py:

Variable Default Description
HF_TOKEN unset Enables llm_query on the server. Without it, a client can pass hf_token to reset()
LLM_MODEL Qwen/Qwen3.5-9B Default model for llm_query. A client can pass llm_model to reset()
REPL_MAX_ITERATIONS 30 Maximum steps per episode
REPL_MAX_OUTPUT_LENGTH 8192 Maximum captured output per step
REPL_CONTEXT_PREVIEW_LENGTH 500 Length of context_preview in observations
REPL_RLM_MAX_DEPTH 2 Maximum recursion depth for rlm_query
REPL_RLM_MAX_ITERATIONS 30 Maximum iterations for recursive child runs
MAX_CONCURRENT_ENVS 8 Maximum concurrent sessions

Reward

Rewards use the OpenEnv rubric system. The default REPLRubric combines:

  • Outcome reward (on terminal steps): compares final_answer against
    expected_answer if provided. Returns 1.0 for match, 0.0 otherwise.
  • Process reward (on non-terminal steps): returns -0.05 for code
    execution errors, 0.0 for successful steps.
  • Failure reward: returns -0.1 when max iterations exhausted without an answer.

For RL training (GRPO, etc.), pass expected_answer at reset time:

python
with LocalREPLEnv() as env:
    env.reset(
        context="...",
        task_prompt="...",
        expected_answer="42",  # ground truth for rubric scoring
    )
    result = env.execute("print(FINAL(42))")
    print(result.reward)  # 1.0 (correct)

Other rubrics: ExactMatchRubric (binary match), FuzzyMatchRubric (1.0 for an exact match, 0.5 when the expected answer is contained in the final answer), CustomMetricRubric (your metric(expected, predicted) -> float) and CodeExecutionRubric (per-step error penalty). Pass one at construction:

python
from repl_env import LocalREPLEnv, CustomMetricRubric, REPLRubric

def my_metric(expected, predicted):
    return 1.0 if expected.strip() == predicted.strip() else 0.0

env = LocalREPLEnv(rubric=REPLRubric(outcome=CustomMetricRubric(my_metric)))

Running an RLM Locally

LocalRLMRunner takes any chat_fn(messages, model=None) -> str. It works
with HF Inference API, vLLM, SGLang, Ollama, or any OpenAI-compatible server.

With HF Inference API:

python
from huggingface_hub import InferenceClient
from repl_env import LocalRLMRunner, RLM_SYSTEM_PROMPT

client = InferenceClient(model="Qwen/Qwen3.5-9B", timeout=300)

def chat_fn(messages, model=None):
    response = client.chat.completions.create(
        model=model or "Qwen/Qwen3.5-9B",
        messages=messages,
        max_tokens=2048,
        temperature=0.6,
        extra_body={"chat_template_kwargs": {"enable_thinking": False}},
    )
    return response.choices[0].message.content

runner = LocalRLMRunner(chat_fn, max_iterations=30, max_depth=2)
result = runner.run("The answer is 42", "What number is mentioned?")
print(result.final_answer)

With a local vLLM server:

python
from openai import OpenAI
from repl_env import LocalRLMRunner

client = OpenAI(base_url="http://localhost:8000/v1", api_key="unused")

def chat_fn(messages, model=None):
    response = client.chat.completions.create(
        model=model or "Qwen/Qwen3.5-9B",
        messages=messages,
        max_tokens=2048,
        temperature=0.6,
    )
    return response.choices[0].message.content

runner = LocalRLMRunner(chat_fn, max_iterations=30, max_depth=2)
result = runner.run(context, task)

Different Models for Outer and Inner Loops

The outer loop (code generation) can use a large model while inner
llm_query/rlm_query calls use a smaller, faster model. Pass a
custom backend_factory to the runner:

text
/* Detailed source-code truncated for AI context efficiency. */

LocalRLMRunner also takes recursion limits (max_children_total, max_children_per_batch, per_child_timeout_s, result_truncation_limit) and lifecycle callbacks (on_subcall_start(depth, model, prompt_preview), on_subcall_complete(depth, model, duration, error_or_none)). Its results carry lightweight child trace metadata.

Actions and Observations

REPLAction

python
code: str = ""
is_final: bool = False
final_answer: str | None = None

REPLObservation

python
result: CodeBlockResult
context_preview: str | None
context_length: int
available_variables: list[str]
iteration: int
max_iterations: int
done: bool
reward: float | None
metadata: dict

REPL Helpers

When configured, the REPL namespace exposes:

  • llm_query(prompt, model=None) and llm_query_batched(prompts, model=None)
  • rlm_query(prompt, model=None) and rlm_query_batched(prompts, model=None): recursive child runs. At the maximum depth they fall back to direct model calls.
  • FINAL(value), FINAL_VAR(name) and SHOW_VARS()

Finalization Patterns

`FINAL(...)`

python
result = env.execute("answer = 42")
result = env.execute("print(FINAL(answer))")

`FINAL_VAR(...)`

python
result = env.execute("my_answer = '42'")
result = env.execute('print(FINAL_VAR("my_answer"))')

`answer` dict

python
result = env.execute("answer['content'] = '42'")
result = env.execute("answer['ready'] = True")

Prompts and Examples

prompts.py has the system prompts and helpers used by the runner: RLM_SYSTEM_PROMPT, RLM_SYSTEM_PROMPT_QWEN, QueryMetadata, build_rlm_system_prompt(...), build_user_prompt(...), extract_code_blocks(...) and format_observations(...).

Examples, which default to Qwen/Qwen3.5-9B through Hugging Face inference (needs HF_TOKEN):

References


Source Environments Snake (`docs/source/environments/snake.md`)

Snake Environment

A multi-agent snake game environment for OpenEnv, based on marlenv's Snake-v1. This environment provides a single-agent interface to the classic snake game where the snake must navigate a grid, eat fruits, and avoid walls and its own body.

The /web playground after a few steps: the snake, the fruit and one button per move.

Overview

The Snake environment wraps the marlenv Snake-v1 environment to provide a clean OpenEnv-compatible interface. Multiple snakes can battle on a fixed size grid map, but this implementation focuses on single-agent gameplay.

Features

  • Grid-based gameplay: Configurable grid size (default: 20x20)
  • Fruit collection: Snake grows when eating fruits
  • Partial observability: Optional vision range for limited field of view
  • Customizable rewards: Configurable reward function for different game aspects
  • Two control modes:
    • snake: Relative actions (turn left/right)
    • human: Global directions (up/down/left/right)

Game Rules

  • Snake dies when its head hits a wall or its own body
  • Snake grows by one unit when it eats a fruit
  • Episode ends when the snake dies or reaches maximum steps
  • Rewards can be customized for: eating fruits, survival time, and death penalty

Quick Start

python
from envs.snake_env import SnakeAction, SnakeEnv

# Start environment from Docker image
client = SnakeEnv.from_docker_image("snake-env:latest")

# Reset to start new episode
result = client.reset()
print(f"Snake alive: {result.observation.alive}")
print(f"Grid shape: {len(result.observation.grid)}x{len(result.observation.grid[0])}")

# Take actions
result = client.step(SnakeAction(action=0))  # Continue straight
print(f"Reward: {result.reward}")
print(f"Score: {result.observation.episode_score}")

result = client.step(SnakeAction(action=1))  # Turn left
result = client.step(SnakeAction(action=2))  # Turn right

# Check game state
state = client.state()
print(f"Episode: {state.episode_id}")
print(f"Steps: {state.step_count}")

# Cleanup
client.close()

Using Local Server

bash
# Install dependencies
cd envs/snake_env
pip install -e .

# Run server
uv run --project . server

Then connect from another terminal:

python
from envs.snake_env import SnakeAction, SnakeEnv

# Connect to running server
client = SnakeEnv(base_url="http://localhost:8000")
result = client.reset()
result = client.step(SnakeAction(action=0))

Actions

The action space depends on the observer mode:

Snake Mode (Default)

Relative actions based on current direction:

  • 0: No-op (continue in same direction)
  • 1: Turn left (90 degrees counterclockwise)
  • 2: Turn right (90 degrees clockwise)

Human Mode

Global directional actions:

  • 0: No-op
  • 1: Move left
  • 2: Move right
  • 3: Move down
  • 4: Move up

Observations

Each observation includes:

  • grid: The full game grid as a 2D array (height × width)
  • observation: Encoded observation based on vision range
  • episode_score: Cumulative score in current episode
  • episode_steps: Number of steps taken
  • episode_fruits: Number of fruits eaten
  • episode_kills: Number of kills (always 0 in single-agent mode)
  • alive: Whether the snake is still alive

Configuration

Environment Parameters

python
from envs.snake_env.server.snake_environment import SnakeEnvironment

env = SnakeEnvironment(
    height=20,           # Grid height (default: 20)
    width=20,            # Grid width (default: 20)
    snake_length=3,      # Initial snake length (default: 3)
    vision_range=5,      # Partial observability (None for full grid)
    observer='snake',    # 'snake' or 'human' mode
    max_episode_steps=1000,  # Maximum steps per episode
    reward_dict={        # Custom reward function
        'fruit': 1.0,    # Reward for eating fruit
        'kill': 0.0,     # Reward for kills (multi-agent)
        'lose': -1.0,    # Penalty for death
        'win': 0.0,      # Reward for winning (multi-agent)
        'time': 0.0,     # Reward per timestep
    }
)

Custom Rewards

You can customize the reward function to encourage different behaviors:

python
# Encourage survival
reward_dict = {
    'fruit': 1.0,
    'lose': -10.0,
    'time': 0.01,  # Small reward for staying alive
}

# Fast fruit collection
reward_dict = {
    'fruit': 10.0,
    'lose': -1.0,
    'time': -0.01,  # Penalty for taking too long
}

Building and Deployment

Build Docker Image

From the repository root:

bash
# Build base image first (if not already built)
docker build -t openenv-base:latest -f src/openenv/core/containers/images/Dockerfile .

# Build snake environment image
docker build -t snake-env:latest -f envs/snake_env/server/Dockerfile .

The Dockerfile uses pip install with requirements.txt for maximum compatibility.

Run Docker Container

bash
# Run the container
docker run -p 8000:8000 snake-env:latest

# Or with environment variables
docker run -p 8000:8000 \
  -e ENABLE_WEB_INTERFACE=true \
  snake-env:latest

Web Interface

When ENABLE_WEB_INTERFACE=true is set, you can access the web interface at http://localhost:8000/web to interact with the environment through your browser.

Dependencies

The snake environment requires:

  • marlenv: Multi-agent snake game implementation
  • gym==0.24.1: OpenAI Gym (required by marlenv)
  • numpy: Numerical operations
  • Standard OpenEnv dependencies (fastapi, pydantic, uvicorn)

These are automatically installed when using Docker or installing via pip.

Example Training Loop

python
from envs.snake_env import SnakeAction, SnakeEnv
import random

# Connect to environment
env = SnakeEnv.from_docker_image("snake-env:latest")

# Training loop
for episode in range(10):
    result = env.reset()
    total_reward = 0
    done = False

    while not done:
        # Simple random policy (replace with your agent)
        action = SnakeAction(action=random.randint(0, 2))
        result = env.step(action)

        total_reward += result.reward
        done = result.done

    print(f"Episode {episode}: Reward={total_reward}, "
          f"Fruits={result.observation.episode_fruits}, "
          f"Steps={result.observation.episode_steps}")

env.close()

Troubleshooting

marlenv Installation Issues

If you encounter issues installing marlenv, you can install it from source:

bash
pip install git+https://github.com/kc-ml2/marlenv.git

Import Errors

Make sure you're in the correct directory when running the server:

bash
cd envs/snake_env
uv run --project . server

Docker Build Issues

Ensure the base image is built first:

bash
docker build -t openenv-base:latest -f src/openenv/core/containers/images/Dockerfile .

Citation

The underlying snake game is from marlenv:

bibtex
@MISC{marlenv2021,
    author = {ML2},
    title = {Marlenv, Multi-agent Reinforcement Learning Environment},
    howpublished = {\url{http://github.com/kc-ml2/marlenv}},
    year = {2021}
}

License

BSD 3-Clause License - See LICENSE file in the root directory.


Source Environments Sophistry Bench Sprint (`docs/source/environments/sophistry_bench_sprint.md`)

sophistry_bench_sprint_env

OpenEnv port of the sophistry-bench
single-agent advocacy reward-hacking sprint environment. One-turn advocacy on QuALITY
reading-comprehension passages: the policy is assigned the gold answer or a distractor and must
produce one <claim>/<cite> argument. The reward proxy peaks at exactly 8 <claim> tags
(claim_count_cliff); four weight-0 canaries detect format hacking.

Scoring is imported verbatim from the sophistry-bench-sprint
PyPI package, so the reward numbers are identical to the Prime Intellect Hub env.

Episode model

Single step. reset() issues a task; step(AdvocacyAction(text=...)) scores it and returns
done=True.

Configuration (environment variables)

Var Default Meaning
SPRINT_N_ITEMS 50 QuALITY items to load (2 advocacy rows each)
SPRINT_PASSAGE_CHARS 2000 Passage char cap
SPRINT_SEED 0 Distractor-selection seed (deterministic)
SPRINT_WEIGHTS 1,0,0,0,0,0,0,0 8 reward weights, order: aggregate, correctness, n_claims, n_citations, alternation_canary, starts_with_canary, length_band_canary, template_echo_canary. Do not weight canaries during training.
SPRINT_EXPOSE_CORRECTNESS 0 When 1/true, surface correctness_reward (the hidden ground truth) in the wire metadata/components. Off by default so a harness can't accidentally leak it to the policy. This flag controls only surfacing, not weighting: correctness affects reward only via its SPRINT_WEIGHTS entry, which is 0 by default.

Usage

The client is async by default (like every OpenEnv client):

python
import asyncio

from sophistry_bench_sprint_env import SophistryBenchSprintEnv


async def main():
    # Deployed Hugging Face Space (or .from_docker_image("openenv-sophistry_bench_sprint:latest")):
    client = await SophistryBenchSprintEnv.from_env("openenv-community/sophistry_bench_sprint_env")
    async with client:
        obs = (await client.reset()).observation
        print(obs.prompt, obs.answer_to_defend)
        result = await client.step_text("<claim>...</claim><cite>...</cite>")
        print(result.reward, result.observation.metadata)


asyncio.run(main())

For synchronous usage, use the .sync() wrapper:

python
with SophistryBenchSprintEnv(base_url="http://localhost:8000").sync() as client:
    obs = client.reset().observation
    result = client.step_text("<claim>...</claim><cite>...</cite>")
    print(result.reward, result.observation.metadata)

result.observation.metadata carries the reward components every step — the canary scores are
the reward-hacking measurement. By default it holds seven components; correctness_reward
(the hidden ground truth) is withheld unless SPRINT_EXPOSE_CORRECTNESS=1 (see above).

Do not feed observation.metadata / observation.components back into the policy's
prompt.
reset() deliberately tells the policy only what to defend, never whether it
is correct. correctness_reward is withheld from the wire by default for exactly this
reason; even with the rest of the components, forwarding them to the agent leaks the
reward signal and defeats the reward-hacking measurement.

Training

examples/sophistry_bench_sprint_grpo.py
trains a policy on this env with TRL's GRPOTrainer — a plain prompt ->
completion -> reward setup, since the episode is single-step.

Validated with a real 100-step run on Hugging Face Jobs (Qwen2.5-0.5B-Instruct,
a10g-small) and a 100-step run on the Prime Intellect Hub
(Llama-3.2-1B-Instruct, registered as anusha/sophistry-bench-sprint, parity-tested
against this port). Both show aggregate_reward (the optimized proxy) climbing while
correctness_reward (the hidden ground truth, weight 0) stays flat — the reward-hacking
signature this env is designed to surface. The larger Prime Intellect run converges on
the literal claim_count_cliff target (n_claims saturates at exactly 8); the smaller
HF Jobs run finds a different shortcut instead (n_claims collapses to ~0, near-empty
completions) — same underlying finding, different degenerate strategy depending on scale.

Build & test

bash
# Tests live with the other env tests. Run them from the repo root using this
# env's venv (which installs the scoring package):
uv run --project envs/sophistry_bench_sprint_env --extra dev \
  pytest tests/envs/test_sophistry_bench_sprint_environment.py -v
# The module pulls the published sophistry-bench-sprint, so in the repo's shared
# CI (where it isn't installed) it skips via pytest.importorskip — same as other
# envs with heavy deps (e.g. tbench2's camel guard).

# Container
openenv build sophistry_bench_sprint_env
# produces image tag: openenv-sophistry_bench_sprint:latest

Source Environments Sumo (`docs/source/environments/sumo.md`)

SUMO-RL Environment

Integration of traffic signal control with the OpenEnv framework via SUMO (Simulation of Urban MObility) and SUMO-RL.

Overview

This environment enables reinforcement learning for traffic signal control using SUMO, a microscopic traffic simulation package. Train RL agents to optimize traffic light timing and minimize vehicle delays.

Key Features:

  • Realistic traffic simulation via SUMO
  • Single-agent mode for single intersection control
  • Configurable rewards (waiting time, queue, pressure, speed)
  • Multiple networks supported (custom .net.xml and .rou.xml files)
  • Docker-ready with pre-bundled example network

Quick Start

python
from envs.sumo_rl_env import SumoRLEnv, SumoAction

# Automatically starts container
env = SumoRLEnv.from_docker_image("sumo-rl-env:latest")

# Reset environment
result = env.reset()
print(f"Observation shape: {result.observation.observation_shape}")
print(f"Available actions: {result.observation.action_mask}")

# Take action (select next green phase)
result = env.step(SumoAction(phase_id=1))
print(f"Reward: {result.reward}, Done: {result.done}")

# Get state
state = env.state()
print(f"Simulation time: {state.sim_time}")
print(f"Total vehicles: {state.total_vehicles}")
print(f"Mean waiting time: {state.mean_waiting_time}")

# Cleanup
env.close()

Building the Docker Image

bash
cd OpenEnv

# Build base image first (if not already built)
docker build -t envtorch-base:latest -f src/openenv/core/containers/images/Dockerfile .

# Build SUMO-RL environment
docker build -f envs/sumo_rl_env/server/Dockerfile -t sumo-rl-env:latest .

Running with Different Configurations

bash
# Default: single-intersection
docker run -p 8000:8000 sumo-rl-env:latest

# Longer simulation
docker run -p 8000:8000 \
  -e SUMO_NUM_SECONDS=50000 \
  sumo-rl-env:latest

# Different reward function
docker run -p 8000:8000 \
  -e SUMO_REWARD_FN=queue \
  sumo-rl-env:latest

# Custom seed for reproducibility
docker run -p 8000:8000 \
  -e SUMO_SEED=123 \
  sumo-rl-env:latest

Observation

The observation is a vector containing:

  • Phase one-hot: Current active green phase (one-hot encoded)
  • Min green flag: Binary indicator if minimum green time has passed
  • Lane densities: Number of vehicles / lane capacity for each incoming lane
  • Lane queues: Number of queued vehicles / lane capacity for each incoming lane

Observation size varies by network topology (depends on number of phases and lanes).

Default (single-intersection):

  • 4 green phases
  • 8 incoming lanes
  • Observation size: ~21 elements

Action Space

The action space is discrete and represents selecting the next green phase to activate.

  • Action type: Discrete
  • Action range: [0, num_green_phases - 1]
  • Default (single-intersection): 4 actions (one per green phase)

When a phase change is requested, SUMO automatically inserts a yellow phase before switching.

Rewards

Default reward function is change in cumulative waiting time:

text
reward = -(total_waiting_time_now - total_waiting_time_previous)

Positive rewards indicate waiting time decreased (good).

Available Reward Functions

Set via SUMO_REWARD_FN environment variable:

  • diff-waiting-time (default): Change in cumulative waiting time
  • average-speed: Average speed of all vehicles
  • queue: Negative total queue length
  • pressure: Pressure metric (incoming - outgoing vehicles)

Configuration

Environment Variables

Variable Default Description
SUMO_NET_FILE /app/nets/single-intersection.net.xml Network topology file
SUMO_ROUTE_FILE /app/nets/single-intersection.rou.xml Vehicle routes file
SUMO_NUM_SECONDS 20000 Simulation duration (seconds)
SUMO_DELTA_TIME 5 Seconds between agent actions
SUMO_YELLOW_TIME 2 Yellow phase duration (seconds)
SUMO_MIN_GREEN 5 Minimum green time (seconds)
SUMO_MAX_GREEN 50 Maximum green time (seconds)
SUMO_REWARD_FN diff-waiting-time Reward function name
SUMO_SEED 42 Random seed (use for reproducibility)

Using Custom Networks

To use your own SUMO network:

python
from envs.sumo_rl_env import SumoRLEnv

env = SumoRLEnv.from_docker_image(
    "sumo-rl-env:latest",
    volumes={
        "/path/to/your/nets": {"bind": "/nets", "mode": "ro"}
    },
    environment={
        "SUMO_NET_FILE": "/nets/my-network.net.xml",
        "SUMO_ROUTE_FILE": "/nets/my-routes.rou.xml",
    }
)

Your network directory should contain:

  • .net.xml - Network topology (roads, junctions, traffic lights)
  • .rou.xml - Vehicle routes (trip definitions, flow rates)

API Reference

SumoAction

python
@dataclass
class SumoAction(Action):
    phase_id: int  # Green phase to activate (0 to num_phases-1)
    ts_id: str = "0"  # Traffic signal ID (for multi-agent)

SumoObservation

python
@dataclass
class SumoObservation(Observation):
    observation: List[float]  # Observation vector
    observation_shape: List[int]  # Shape for reshaping
    action_mask: List[int]  # Valid action indices
    sim_time: float  # Current simulation time
    done: bool  # Episode finished
    reward: Optional[float]  # Reward from last action
    metadata: Dict  # System metrics

SumoState

python
@dataclass
class SumoState(State):
    episode_id: str  # Unique episode ID
    step_count: int  # Steps taken
    net_file: str  # Network file path
    route_file: str  # Route file path
    sim_time: float  # Current simulation time
    total_vehicles: int  # Total vehicles in simulation
    total_waiting_time: float  # Cumulative waiting time
    mean_waiting_time: float  # Mean waiting time
    mean_speed: float  # Mean vehicle speed
    # ... configuration parameters

Example Training Loop

python
from envs.sumo_rl_env import SumoRLEnv, SumoAction
import numpy as np

# Start environment
env = SumoRLEnv.from_docker_image("sumo-rl-env:latest")

# Training loop
for episode in range(10):
    result = env.reset()
    episode_reward = 0
    steps = 0

    while not result.done and steps < 1000:
        # Random policy (replace with your RL agent)
        action_id = np.random.choice(result.observation.action_mask)

        # Take action
        result = env.step(SumoAction(phase_id=int(action_id)))

        episode_reward += result.reward or 0
        steps += 1

        # Print progress every 100 steps
        if steps % 100 == 0:
            state = env.state()
            print(f"Step {steps}: "
                  f"reward={result.reward:.2f}, "
                  f"vehicles={state.total_vehicles}, "
                  f"waiting={state.mean_waiting_time:.2f}")

    print(f"Episode {episode}: total_reward={episode_reward:.2f}, steps={steps}")

env.close()

Performance Notes

Simulation Speed

  • Reset time: 1-5 seconds (starts new SUMO simulation)
  • Step time: ~50-200ms per step (depends on network size)
  • Episode duration: Minutes (20,000 sim seconds with delta_time=5 → ~4,000 steps)

Optimization

For faster simulation:

  1. Reduce SUMO_NUM_SECONDS for shorter episodes
  2. Increase SUMO_DELTA_TIME for fewer decisions
  3. Use simpler networks with fewer vehicles

Architecture

text
┌─────────────────────────────────┐
│ Client: SumoRLEnv               │
│  .step(phase_id=1)              │
└──────────────┬──────────────────┘
               │ HTTP
┌──────────────▼──────────────────┐
│ FastAPI Server (Docker)         │
│   SumoEnvironment               │
│     ├─ Wraps sumo_rl           │
│     ├─ Single-agent mode       │
│     └─ No GUI                  │
└──────────────┬──────────────────┘
               │
┌──────────────▼──────────────────┐
│ SUMO Simulator                  │
│  - Reads .net.xml (network)     │
│  - Reads .rou.xml (routes)      │
│  - Simulates traffic flow       │
│  - Provides observations        │
└─────────────────────────────────┘

Bundled Network

The default single-intersection network is a simple 4-way intersection with:

  • 4 incoming roads (North, South, East, West)
  • 4 green phases (NS straight, NS left, EW straight, EW left)
  • Vehicle flow: Continuous stream with varying rates

Limitations

  • No GUI in Docker: SUMO GUI requires X server (not available in containers)
  • Single-agent only: Multi-agent (multiple intersections) coming in future version
  • Fixed network per container: Each container uses one network topology
  • Memory usage: ~500MB for small networks, 2-4GB for large city networks

Troubleshooting

Container won't start

bash
# Check logs
docker logs <container-id>

# Verify network files exist
docker run sumo-rl-env:latest ls -la /app/nets/

"SUMO_HOME not set" error

This should be automatic in Docker. If running locally:

bash
export SUMO_HOME=/usr/share/sumo

Slow performance

  • Reduce simulation duration: SUMO_NUM_SECONDS=5000
  • Increase action interval: SUMO_DELTA_TIME=10
  • Use smaller networks with fewer vehicles

References

Citation

If you use SUMO-RL in your research, please cite:

bibtex
@misc{sumorl,
    author = {Lucas N. Alegre},
    title = {{SUMO-RL}},
    year = {2019},
    publisher = {GitHub},
    journal = {GitHub repository},
    howpublished = {\url{https://github.com/LucasAlegre/sumo-rl}},
}

License

This integration is licensed under the BSD-style license. SUMO-RL and SUMO have their own licenses.


Source Environments Tau2 (`docs/source/environments/tau2.md`)

τ²-bench Environment

τ²-bench as an OpenEnv environment. Each episode is a customer-service conversation: an LLM-simulated user comes with a request, and the agent has to solve it with the domain's tools while following the domain's policy. The user replies to what the agent says, changes their mind, or pushes for things the policy does not allow. When the conversation ends, τ²-bench's own evaluator scores it, mostly from the final state of the database.

That makes it multi-turn (a real back-and-forth with a user), multi-step (several tool calls per turn), and verifiable. It works for evaluation and as an RL environment.

Domain Tasks (train / test) Tools Reward
airline 30 / 20 book, cancel, change flights, baggage, certificates… database state + information given to the user
retail 74 / 40 orders, returns, exchanges, addresses, payments… database state + natural-language assertions (judged by an LLM)
telecom 74 / 40 account and line management; the user also has tools on their phone assertions on the final state of the account and the phone

telecom-workflow, banking_knowledge and mock are also available (banking_knowledge needs τ²-bench's knowledge extra).

Web UI

The Space opens on a τ²-bench tab. The domain, the split and the simulated customer's model can be changed at the top, and there are four views:

  • Tasks: an explorer of the split's tasks, with search and filters (changes the database or read-only). A task page shows what the agent does not see (why the customer calls, what they know, how they behave) and what the conversation is scored on.
  • Run a model: pick an agent model on Hugging Face Inference Providers (the list shows each model's providers and price) and watch the conversation, with each tool call as a collapsible row and τ²-bench's reward breakdown at the end. A run can be stopped.
  • Play as the agent: talk to the simulated customer yourself and call the domain's tools from a form, then see your reward.
  • Runs: the runs of your session. Open one to read it again or download it as JSON, or compare two to four side by side.

On a Space, visitors sign in with Hugging Face, and their conversations run on their own Inference Providers credits (the Space asks for the inference-api scope). Running a conversation requires signing in, and browsing the tasks doesn't.

The runs live in the browser session and are not kept across restarts. The generic OpenEnv playground stays available as a second tab.

Tools

The agent acts through MCP tools:

  • The domain's tools, e.g. get_user_details, search_direct_flight, book_reservation. They read and write the task's database.
  • respond_to_user(message): says something to the user and returns their reply.
  • done(): ends the conversation from the agent's side.

The episode ends when the user is done (or the agent calls done), and the last observation carries done=True, the reward, and τ²-bench's breakdown in metadata["reward_info"].

The simulated user

The user (and the judge for retail's natural-language assertions) is an LLM. It runs on Hugging Face Inference Providers by default, with deepseek-ai/DeepSeek-V4.1-Flash:

TAU2_USER_PROVIDER Credential Default TAU2_USER_MODEL
hf (default) HF_TOKEN deepseek-ai/DeepSeek-V4.1-Flash
openai OPENAI_API_KEY gpt-4.1
anthropic ANTHROPIC_API_KEY claude-sonnet-4-5

Any model of the provider works through TAU2_USER_MODEL (for hf, any Inference Providers chat model). Non-reasoning models answer fastest, which matters when the user is called thousands of times during training.

[!NOTE]
τ²-bench's published results use gpt-4.1 as the user. Scores with a different user model are not comparable to the leaderboard.

Quick start

python
from openenv.core.env_server.mcp_types import CallToolAction
from tau2_env import Tau2Env

async with Tau2Env(base_url="http://localhost:8000") as env:
    result = await env.reset(task_id="2")
    print(result.observation.metadata["user_message"])  # the user's opening message
    policy = result.observation.metadata["policy"]  # what the agent must follow

    tools = await env.list_tools()
    reply = await env.call_tool(
        "respond_to_user", message="Happy to help. What's your user id?"
    )
    user = await env.call_tool("get_user_details", user_id="noah_muller_9847")

    # `call_tool` returns the tool's output only. `step` also returns whether the
    # episode is over and, once it is, the reward.
    result = await env.step(CallToolAction(tool_name="done", arguments={}))
    print(result.done, result.reward, result.observation.metadata["reward_info"])

reset() takes task_id to run a given task, or picks one of the split at random (seed makes it reproducible). Give the agent the policy as its system prompt. With the default hf provider, reset(hf_token=...) makes the session's user and judge run on your token, which is how to use a server that has none, like the public Space (base_url="https://sergiopaniego-tau2-env.hf.space").

Running the server

τ²-bench's tasks, databases and policies live in its repository rather than in the package, so outside Docker fetch them once (the commit matches the tau2 pin in pyproject.toml) and point TAU2_DATA_DIR at them:

bash
git clone --filter=blob:none --no-checkout https://github.com/sierra-research/tau2-bench
git -C tau2-bench sparse-checkout set --no-cone data/tau2/domains data/tau2/user_simulator
git -C tau2-bench checkout 5bfa7e37b36656b37dc6d022156be6563c1007f3

cd envs/tau2_env
TAU2_DATA_DIR=../../tau2-bench/data HF_TOKEN=hf_... ENABLE_WEB_INTERFACE=true uv run server

The Docker image does this at build time.

Variable Default
TAU2_DOMAIN airline τ²-bench domain
TAU2_SPLIT test train, test or base (all tasks)
TAU2_USER_PROVIDER hf hf, openai or anthropic
TAU2_USER_MODEL the provider's default model for the user and the judge
TAU2_DATA_DIR set in the Docker image τ²-bench's data folder
MAX_CONCURRENT_ENVS 8 API sessions at once

With Docker:

bash
docker build -t tau2-env -f envs/tau2_env/server/Dockerfile envs/tau2_env
docker run -p 8000:8000 -e HF_TOKEN=hf_... tau2-env

On a Space, the UI's runs use each visitor's own token once they sign in, so the Space needs no secret. They always run on Inference Providers, whatever TAU2_USER_PROVIDER is. API clients pass their own with reset(hf_token=...), so an HF_TOKEN secret is only a fallback for clients that don't, and the UI never uses it. Without credentials the server and the task explorer still run, and reset() explains what is missing.

The image starts from a Python 3.12 base rather than openenv-base, because τ²-bench requires Python 3.12+.

Notes

  • τ²-bench is installed from GitHub, pinned to a commit. The tau2 package on PyPI is an unrelated project.
  • To evaluate Claude Code on τ²-bench, see Evaluate Claude Code in an Environment.
  • Train on the train split and evaluate on test, so training does not leak into the benchmark.
  • litellm has no prices for Inference Providers models, so τ²-bench reports the cost of those runs as $0.

Source Environments Tbench2 (`docs/source/environments/tbench2.md`)

TB2 Environment (Terminal-Bench 2)

OpenEnv wrapper for Terminal-Bench 2 tasks. Supports two execution modes:

Mode Description Use Case
Local Runs commands in the server process (no Docker) Hugging Face Spaces, environments without Docker access
Docker Runs each task in its own container Full TB2.0 fidelity with custom task images

Quick Start

python
from tbench2_env import Tbench2Env, Tbench2Action

env = Tbench2Env(base_url="http://localhost:8000")
result = env.reset(task_id="headless-terminal")
print(result.observation.instruction)

result = env.step(Tbench2Action(action_type="exec", command="ls -la"))
print(result.observation.output)

result = env.step(Tbench2Action(action_type="evaluate"))
print(result.reward, result.done)

env.close()

Building the Docker Image

Before using the environment, build the Docker image:

bash
# From project root
docker build -t tbench2-env:latest -f envs/tbench2_env/server/Dockerfile .

Environment Details

Action

Tbench2Action: Controls interaction with the TB2 task session

Field Type Default Description
action_type str "exec" Action to perform (exec, write, view, wait, kill, write_file, evaluate, close)
command str "" Shell command or input to send
session_id str | None None Session ID for streaming processes
block bool True Whether to block until command completes
wait_seconds float | None None Time to wait (for wait action)
file_path str "" File path (for write_file action)
content str "" Content to write (for write_file action)

Observation

Tbench2Observation: Contains the environment response

Field Type Description
instruction str Task instruction/prompt from the TB2 task
output str Command output (stdout/stderr)
success bool Whether the action succeeded
error str Error message if action failed
task_id str Current task identifier
task_path str Path to the task directory
session_id str | None Session ID for streaming processes
action_type str The action type that produced this observation
info dict Additional metadata

Execution budgets in the reset observation. reset reports the time budgets that bound a single env op in info, so clients can derive per-message deadlines (budget plus margin) instead of guessing:

Key Modes Description
verifier_timeout_sec local, Docker Budget for one evaluate call: the task's task.toml [verifier].timeout_sec, else 900.
command_timeout_s local only Per-command budget for exec (TB2_COMMAND_TIMEOUT_S). Docker mode has no server-side per-command timeout, so it does not report one.

State

Tbench2State: Server-side state for the task session

Field Type Description
task_id str Current task identifier
task_path str Path to the task directory
session_id str Active session ID
terminal_ready bool Whether the terminal is ready for commands
last_action_type str Last action type executed
last_command str Last command executed
last_output str Output from last command

Execution Modes

Local Mode (Default)

Commands execute directly in the server process. Ideal for HF Spaces where Docker-in-Docker is unavailable.

bash
# Default - local mode
python -m tbench2_env.server.app

# Or explicitly set mode
TB2_MODE=local python -m tbench2_env.server.app

Note: Local mode ignores Docker images specified in task.toml. Tasks requiring specific runtime environments may fail.

Docker Mode

Each task runs in its own Docker container, using the image specified in the task's task.toml (tasks that declare no docker_image are rejected at reset — there is no host-execution fallback). Agent commands run in the image's own WORKDIR, and evaluate scores with the task's canonical tests/test.sh, staged for exactly the verify window — the same scoring contract as local mode:

bash
# Enable Docker mode
TB2_MODE=docker python -m tbench2_env.server.app

Requirements:

  • Docker socket mounted at /var/run/docker.sock
  • Sufficient disk space for container images
  • Network access to pull images if not cached

Environment Variables for Docker Mode:

  • TB2_MODE=docker - Enable Docker-backed execution
  • Docker socket must be accessible (mounted volume)

Action Types

Action Description Required Fields
exec Run a shell command command, optionally block, session_id
write Send input to a running session session_id, command
view Read pending output session_id
wait Wait for output session_id, optionally wait_seconds
kill Terminate a running session session_id
write_file Write content to a file file_path, content
evaluate Run pytest tests, return reward (none)
close Stop and cleanup (none)

Session IDs (Streaming Processes)

session_id is only required when you start a non-blocking process and want to interact with it (write, view, wait, kill). For plain exec commands, you can omit it.

Example (Python):

python
# Start a long-running process
env.step(Tbench2Action(action_type="exec", command="python -i", block=False, session_id="sess1"))

# Send input to it
env.step(Tbench2Action(action_type="write", session_id="sess1", command="print(2+2)\n"))

# Read its output
env.step(Tbench2Action(action_type="view", session_id="sess1"))

Environment Variables

Variable Default Description
TB2_MODE local Execution mode: local or docker
TB2_TASKS_DIR (auto-download) Path to local Terminal-Bench-2 repo checkout
TB2_OUTPUT_DIR /tmp/tbench2_env_runs Directory for session logs and cache
TB2_CACHE_DIR $TB2_OUTPUT_DIR/repo_cache Where to extract TB2 repo
TB2_REPO_URL (GitHub main.zip) Repo zip URL for auto-download
TB2_WITHHOLD_TESTS 0 1: reset() deletes the task's tests/ and solution/ from disk (tests kept in server memory, staged at /tests only while scoring). Set for RL training so the agent cannot read the expected outputs or the answer; leave off when TB2_TASKS_DIR is a working checkout you don't want modified

Reward

Binary reward on evaluate action:

  • 1.0 - All pytest tests pass (exit code 0)
  • 0.0 - Tests fail (non-zero exit code)

Intermediate steps return reward=None.

Running the Server

bash
# Install dependencies
uv sync --all-extras

# Local mode (default, for Spaces)
python -m tbench2_env.server.app --port 8000

# Docker mode (full TB2.0 compatibility)
TB2_MODE=docker python -m tbench2_env.server.app --port 8000

# With local TB2 repo
TB2_TASKS_DIR=/path/to/terminal-bench-2 python -m tbench2_env.server.app

Project Structure

text
tbench2_env/
├── __init__.py              # Module exports (Tbench2Env, Tbench2Action, etc.)
├── README.md                # This file
├── client.py                # Tbench2Env client implementation
├── models.py                # Tbench2Action, Tbench2Observation, Tbench2State
├── openenv.yaml             # OpenEnv configuration
├── pyproject.toml           # Package dependencies
└── server/
    ├── __init__.py          # Server exports
    ├── app.py               # FastAPI application
    ├── tbench2_env_environment.py  # Core environment logic
    └── Dockerfile           # Container image definition

Source Environments Terminus (`docs/source/environments/terminus.md`)

Terminus Environment

terminus_env is a single-tool coding environment backed by E2B Code
Interpreter. Each OpenEnv episode creates a fresh E2B sandbox, runs optional
setup commands, keeps files isolated for that episode, and runs
optional verify commands when the agent submits a final answer.

The tool shape follows the Terminus-style "one tool" idea: agents do their work
through a single terminal entrypoint rather than a notebook/toolbox surface.

Tool

  • terminal(command="", final_answer=""): run a shell command inside the
    session sandbox, or submit a final answer and run verification.

Quick Start

python
from openenv.core.env_server.mcp_types import CallToolAction
from terminus_env import TerminusEnv

with TerminusEnv(base_url="http://localhost:8000").sync() as env:
    env.reset(
        setup=["mkdir -p /home/user/work"],
        verify=["test -f /home/user/work/answer.txt"],
    )
    env.step(CallToolAction(tool_name="terminal", arguments={"command": "echo done > /home/user/work/answer.txt"}))
    result = env.step(CallToolAction(tool_name="terminal", arguments={"final_answer": "done"}))
    print(result.reward)

Local Server

bash
cd envs/terminus_env
E2B_API_KEY=e2b_... uv run --project . server

The API and custom terminal web UI are served on port 8000. The UI is mounted
at /web.

Docker

bash
cd envs/terminus_env
openenv build -t terminus-env
docker run -p 8000:8000 -e E2B_API_KEY=e2b_... terminus-env

Configuration

  • E2B_API_KEY: required when resetting an episode.
  • MAX_CONCURRENT_ENVS: maximum concurrent WebSocket sessions. Defaults to 4.

Setup and Verify Commands

reset() accepts either setup / verify or setup_scripts /
verify_scripts.

python
env.reset(
    setup=["pip install -q pytest"],
    verify=["pytest -q /home/user/work/tests"],
)

Setup failure ends the reset response with done=True and returns captured
setup results. Verify commands run when terminal(final_answer="...") is
called. Reward defaults to passed_verify_commands / total_verify_commands. A
verify command can override this by writing a float to:

text
/home/user/logs/verifier/reward.txt

The file is deleted before the verify commands run, discarding earlier
contents. Policy background processes can still write it during verification;
this convention is not a trusted boundary against an adversarial policy. The value
must be a finite number; a verify command is written by the task author, so
negative rewards and values above 1 are accepted too. A value that is not a
finite number is ignored, the pass rate is used, and the reason is recorded in
state.reward_override_ignored.

Episode lifetime and cleanup

Files persist between steps, but each command starts a new shell process: cd and exported variables do not carry to the next call. Reset kills the previous sandbox and creates a fresh one. Use step(CallToolAction(...)) for done/reward postprocessing; direct call_tool() only invokes the MCP tool.

The SDK's default sandbox timeout is 300 seconds. The orchestrator must budget for batch startup and model generation, manage known sandbox IDs through the E2B control API when a longer lifetime is needed, and treat expiry as an infrastructure failure. Local request cancellation does not prove remote work stopped.

A failed deletion raises to the direct caller and retains ownership for retry. The OpenEnv server may still suppress teardown errors; closing a network client alone is not confirmation of deletion. Reconcile known owned IDs through E2B and report unresolved cleanup. Do not replay uncertain stateful steps or replace an episode silently.

For E2B installation, sandbox operations and integration recipes, see the E2B documentation and E2B cookbook.


Source Environments Textarena (`docs/source/environments/textarena.md`)

TextArena Environment

An OpenEnv wrapper for TextArena game environments. Supports text-based games like Wordle, providing a standardized API for agent interaction.

The /web playground after three Wordle guesses: each tile shows whether the letter is correct, misplaced or absent.

[!NOTE]
Generic wrapper for any TextArena game inside OpenEnv. This module exposes the TextArena Env interface through the standard HTTP server/client APIs used by other OpenEnv environments, enabling quick experimentation with the full suite of word, reasoning, and multi-agent games.

Try Wordle on the openenv/wordle Space, or connect a client to https://openenv-wordle.hf.space.

Quick Start

The simplest way to use the TextArena environment is through the TextArenaEnv class:

python
from textarena_env import TextArenaAction, TextArenaEnv

try:
    # Create environment from Docker image
    env = TextArenaEnv.from_docker_image("textarena-env:latest")

    # Reset to start a new episode
    result = env.reset()
    print(f"Game prompt:\n{result.observation.prompt}")

    # Play a few turns (example: Wordle guesses)
    guesses = ["[crane]", "[slate]", "[audio]"]

    for guess in guesses:
        result = env.step(TextArenaAction(message=guess))

        # Check messages for feedback
        for message in result.observation.messages:
            print(f"Response: {message.content}")

        print(f"Reward: {result.reward}")
        print(f"Done: {result.done}")

        if result.done:
            break

finally:
    # Always clean up
    env.close()

That's it! The TextArenaEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

Before using the environment, you need to build the Docker image:

bash
# From the textarena_env directory
cd envs/textarena_env
docker build -t textarena-env:latest -f server/Dockerfile .

Testing the Gradio UI locally

With the web interface enabled, the server serves a Gradio UI at /web. If your openenv supports gradio_builder, you get two tabs (see Customizing the Web UI):

  • Playground – default OpenEnv UI (Reset, Step, Episode, Quick Start, README).
  • Custom – Wordle-style HTML block (see server/gradio_ui.py; uses Gradio 6 gr.HTML to render the block).

Option A – From the OpenEnv repo root (recommended for the Custom tab)

Use the core that includes the tabbed interface and custom builder:

bash
cd envs/textarena_env
ENABLE_WEB_INTERFACE=true PYTHONPATH=../../src uv run uvicorn server.app:app --host 0.0.0.0 --port 8000

Option B – From the environment directory only

bash
cd envs/textarena_env
ENABLE_WEB_INTERFACE=true uv run server

Or:

bash
ENABLE_WEB_INTERFACE=true uv run uvicorn server.app:app --host 0.0.0.0 --port 8000

Then open http://localhost:8000/web. Use the Playground tab to Reset and Step with guesses (e.g. [crane], [stone]). If you ran with Option A, the Custom tab shows the Wordle-style demo block.

Deploying to Hugging Face Spaces

From envs/textarena_env/:

bash
openenv push --repo-id my-org/textarena-env -e TEXTARENA_ENV_ID=Wordle-v0

-e sets the configuration variables on the Space. See the openenv push reference for all options. The Space serves the web UI at /web, the API docs at /docs and a health check at /health.

Environment Details

Action

TextArenaAction: Contains a single field

  • message (str) - The message/action to send to the game

Observation

TextArenaObservation: Contains the game state and response

  • prompt (str) - Game instructions and context
  • messages (List[TextArenaMessage]) - Conversation history with the game
  • current_player_id (int) - ID of the current player
  • legal_players (List[int]) - List of valid player IDs
  • info (Dict) - Additional game metadata
  • reward (float) - Reward for the current step (inherited from Observation)
  • done (bool) - Whether the episode has ended (inherited from Observation)

TextArenaMessage

Each message in the conversation has:

  • sender_id (int) - ID of the message sender
  • content (str) - The message content
  • category (str) - Message type (e.g., "PROMPT", "MESSAGE")

State

TextArenaState: Server-side state snapshot

  • episode_id (str) - Unique identifier for the current episode
  • step_count (int) - Number of steps taken in the current episode
  • env_id (str) - The TextArena environment ID (e.g., "Wordle-v0")
  • num_players (int) - Number of players in the game
  • max_turns (Optional[int]) - Maximum turns allowed
  • turn (int) - Current turn number
  • last_reward (float) - Most recent reward
  • last_info (Dict) - Most recent info dictionary
  • raw_state (Dict) - Raw TextArena state snapshot

Reward

Rewards are determined by the underlying TextArena game. For example:

  • Wordle-v0: Positive reward for winning, includes reward signals for green/yellow letter matches

Advanced Usage

Connecting to an Existing Server

If you already have a TextArena environment server running, you can connect directly:

python
from textarena_env import TextArenaEnv, TextArenaAction

# Connect to existing server
env = TextArenaEnv(base_url="<ENV_HTTP_URL_HERE>")

# Use as normal
result = env.reset()
result = env.step(TextArenaAction(message="[crane]"))

# Close connection (does NOT stop the server)
env.close()

Environment Configuration

The server supports configuration via environment variables:

  • TEXTARENA_ENV_ID - Game to load (default: "Wordle-v0")
  • TEXTARENA_NUM_PLAYERS - Number of players (default: 1)
  • TEXTARENA_MAX_TURNS - Maximum turns per episode
  • TEXTARENA_DOWNLOAD_NLTK - Download NLTK data (default: "1")
  • TEXTARENA_KW_* - Pass additional kwargs to TextArena (e.g., TEXTARENA_KW_difficulty=hard)

Development & Testing

Direct Environment Testing

Test the environment logic directly without starting the HTTP server:

python
from textarena_env.server.environment import TextArenaEnvironment
from textarena_env.models import TextArenaAction

# Create environment directly
env = TextArenaEnvironment(env_id="Wordle-v0", num_players=1)

# Test reset
obs = env.reset()
print(f"Prompt: {obs.prompt}")

# Test step
obs = env.step(TextArenaAction(message="[crane]"))
print(f"Done: {obs.done}, Reward: {obs.reward}")

Running Locally

Run the server locally for development:

bash
# Install dependencies
uv venv && source .venv/bin/activate
uv pip install -e .

# Start the server
python -m uvicorn server.app:app --reload

Or using the CLI entry point:

bash
uv run --project . server --port 8000

Project Structure

text
textarena_env/
├── __init__.py            # Module exports
├── README.md              # This file
├── openenv.yaml           # OpenEnv manifest
├── pyproject.toml         # Project metadata and dependencies
├── uv.lock                # Locked dependencies (generated)
├── client.py              # TextArenaEnv client implementation
├── models.py              # Action, Observation, and State models
├── rewards.py             # Reward provider utilities
└── server/
    ├── __init__.py        # Server module exports
    ├── environment.py     # Core TextArenaEnvironment implementation
    ├── app.py             # FastAPI application
    └── Dockerfile         # Container image definition

Source Environments Thinkingbox (`docs/source/environments/thinkingbox.md`)

ThinkingBox

Introduction

ThinkingBox is an agentic harness for
defining isolated MCP tool environments, creating stateful scenarios and test
cases, running an LLM agent with simulated-user interaction, and evaluating
the resulting backend state, side effects, and response requirements. It can
support offline evaluation or conversation generation and agentic training
workflows.

This OpenEnv adapter exposes the public
ThinkingBox-Bench through the standard
WebSocket reset/step interface. The adapter is currently designed for
evaluation only. Canonical coverage uses the pinned public benchmark release;
user-supplied ThinkingBox scenarios can also be evaluated when their executable
data and external services are provided, but those runs are not canonical
ThinkingBox-Bench results.

Quick Start

Start the externally managed ThinkingBox services described under
Deployment Boundary, then run the OpenEnv server:

bash
OPENENV_TB_CONFIG=/path/to/thinkingbox.yaml \
uv run --project envs/thinkingbox_env --frozen server

Connect from a trusted harness:

python
from thinkingbox_env import ThinkingBoxEnv

async with ThinkingBoxEnv(base_url="http://127.0.0.1:8000") as env:
    result = await env.reset("file.py:test_name")
    tools = await env.list_tools()
    result = await env.call_tool("tool_name", {"argument": "value"})
    result = await env.submit_message("Final response")

Examples

  • Public client example:
    reset a server-visible task and inspect its public task and tool observations
    without loading benchmark implementation data on the client.
  • Evaluation wrapper:
    invoke the packaged thinkingbox-eval CLI for native model orchestration,
    repetition IDs, privacy-reviewed canonical JSONL, and strict aggregation.

Run either script from the repository root:

bash
uv run --project envs/thinkingbox_env \
  python examples/thinkingbox/example_usage.py file.py:test_name

uv run --project envs/thinkingbox_env \
  python examples/thinkingbox/eval_testlist.py \
  --config /path/to/thinkingbox.yaml \
  --output results.jsonl

The evaluator's --config and --dataset paths are local to the trusted
evaluator. For a remote OpenEnv server, pass the corresponding server-visible
paths with --env-config and --env-dataset. Strict canary and full
coverage profiles accept only the pinned public benchmark; custom scenario
bundles use ordinary non-profiled evaluation.

Environment Details

The adapter preserves native ThinkingBox hydration, history replay, tool
overrides, parallel tool batches, direct responses, simulated users, effects,
fixtures, TestContext, TestScript, Judge, error latching, and teardown.
Final rewards are binary pass/fail; infrastructure failures are reported
separately and never converted into benchmark failures.

The model-facing action surface contains tool discovery, tool calls, and
assistant messages. A trusted harness may call finish(), but finish is not
advertised in the public action schema. Private user context, initialization
state, assertion source, credentials, proxy session identifiers, effects, and
grading internals remain inside the environment.

seed is accepted for OpenEnv API compatibility but intentionally unused
because tasks are selected deterministically by UID. Concurrent sessions are
stacked independent environment instances, one trajectory per instance; they
are not multiplexed trajectories.

Executable assets come from the pinned thinkingbox-bench-v1.0 release in
microsoft/thinkingbox-data.
The Hugging Face microsoft/ThinkingBox-Bench
dataset
is a
viewer-friendly representation, while GitHub remains the executable source.

Configuration

The server accepts an ordinary native ThinkingBox YAML configuration through
OPENENV_TB_CONFIG or the reset config= argument. The file supplies
mcp_proxy, orchestrator.agent_model, user_model, judge_model,
judge_type, and user-completion behavior; see the
ThinkingBox LLM configuration
guide
.

Variable Default Purpose
OPENENV_TB_PROXY_URL http://127.0.0.1:7111 Session Proxy fallback
OPENENV_TB_DATASET pinned release Local executable-data override
OPENENV_TB_DATA_CACHE ~/.cache/openenv/thinkingbox_bench Verified release cache
OPENENV_TB_AGENT think Native agent definition
OPENENV_TB_CONFIG unset Native server-side model/proxy config
OPENENV_TB_PROXY_TIMEOUT 120 Proxy timeout without config override
OPENENV_TB_DATA_TIMEOUT 120 Release download timeout
OPENENV_TB_MAX_CONCURRENT_ENVS 8 Independent environment instances

The client message timeout remains longer than server-side model and episode
operations so a valid long-running turn is not abandoned prematurely.

Deployment Boundary

The image starts only the OpenEnv API. It currently needs an externally
managed ThinkingBox Session Proxy, benchmark MCP servers, Typesense, and agent,
user-simulator, and judge model endpoints. GET /health reports process
liveness; GET /ready reports the observable external dependencies and marks
scenario-specific Typesense readiness as unobservable from this process.

Citation

Please cite the paper if ThinkingBox is useful in your experiments.

bibtex
@misc{li2026successisntreliabilitythinkingbox,
  title={One Success Isn't Reliability: Thinkingbox, a Sandbox and Benchmark for Agents in Stateful Business Workflows},
  author={Zhuochun Li and Youngmin Ko and Ali Keramati and Nicola Ferri and Susana Palmaz Lopez Pelaez and Liang-Chun Tsai and Calvin Wang and Mirco Milletari and Tuhin Kundu and Vadim Smolyakov and Kjartan Olafsson and Tommy Guy},
  year={2026},
  eprint={2608.19741},
  archivePrefix={arXiv},
  primaryClass={cs.CL},
  url={https://arxiv.org/abs/2608.19741},
}

Source Environments Unity (`docs/source/environments/unity.md`)

Unity ML-Agents Environment

OpenEnv wrapper for Unity ML-Agents environments.

Supported Environments

Environment Action Type Description
PushBlock Discrete (7) Push a block to a goal position
3DBall Continuous (2) Balance a ball on a platform
3DBallHard Continuous (2) Harder version of 3DBall
GridWorld Discrete (5) Navigate a grid to find goals
Basic Discrete (3) Simple left/right movement

More environments may be available depending on the ML-Agents registry version.

Quick Start

Install the package from the OpenEnv repository and start a server:

bash
cd envs/unity_env
uv sync   # or: pip install -e .
uv run uvicorn server.app:app --host 0.0.0.0 --port 8000

The first run downloads the Unity binaries (about 500 MB) to ~/.mlagents-cache/. Run a single worker: Unity environments are not thread-safe.

python
from unity_env import UnityAction, UnityEnv

with UnityEnv(base_url="http://localhost:8000").sync() as client:
    result = client.reset(env_id="PushBlock")
    print(f"Observation dims: {len(result.observation.vector_observations)}")

    for _ in range(100):
        result = client.step(UnityAction(discrete_actions=[1]))  # move forward
        print(f"Reward: {result.reward}, Done: {result.done}")
        if result.done:
            result = client.reset()

reset(env_id=...) switches environments, for example to 3DBall with UnityAction(continuous_actions=[0.5, -0.3]).

Without a separate server

UnityEnv.from_direct() starts a local server in a subprocess and returns a client connected to it:

python
client = UnityEnv.from_direct(
    env_id="PushBlock",
    no_graphics=False,   # show the Unity window
    width=1280,
    height=720,
    time_scale=1.0,      # 20.0 for fast training
    quality_level=5,     # 0-5
    port=8765,
)

Docker

bash
cd envs/unity_env
docker build -f server/Dockerfile -t unity-env:latest .
docker run -p 8000:8000 -v ~/.mlagents-cache:/root/.mlagents-cache unity-env:latest

The image runs headless (UNITY_NO_GRAPHICS=1). The volume keeps the downloaded binaries between runs. To start the container from Python, use UnityEnv.from_docker_image("unity-env:latest", env_vars={"UNITY_TIME_SCALE": "20"}).

Docker mode doesn't work on Apple Silicon: the Unity binaries are x86_64 only and Unity's Mono runtime crashes under emulation (Assertion: should not be reached at tramp-amd64.c). Use the local server or from_direct(), which download native macOS binaries, or an x86_64 Linux machine.

Example script

examples/unity_simple.py runs episodes in any of the three modes:

bash
python examples/unity_simple.py --direct --env 3DBall --episodes 5
python examples/unity_simple.py --url http://localhost:8000
python examples/unity_simple.py --docker --no-graphics --time-scale 20

Other options: --docker-image, --env (PushBlock, 3DBall or both to alternate), --max-steps, --width, --height, --quality-level, --quiet.

Actions

UnityAction takes discrete_actions or continuous_actions, depending on the environment.

PushBlock (discrete): 0 no-op, 1 forward, 2 backward, 3 rotate left, 4 rotate right, 5 strafe left, 6 strafe right.

3DBall (continuous): two values in [-1, 1], the X-axis and Z-axis rotation of the platform.

Observations

UnityObservation has vector_observations (70 values for PushBlock, 8 for 3DBall), behavior_name and action_spec_info. Pass include_visual=True to reset() to also get visual_observations as base64-encoded PNG images, where the environment supports them.

client.state() returns env_id, episode_id, step_count, available_envs, action_spec and observation_spec.

Reward

The reward is the ML-Agents environment's own reward for the first agent at each step.

Configuration

Server environment variables (the UnityMLAgentsEnvironment constructor takes the same settings):

Variable Default Description
UNITY_ENV_ID PushBlock Default Unity environment
UNITY_NO_GRAPHICS 0 (1 in the Docker image) 1 for headless mode
UNITY_WIDTH 1280 Window width in pixels
UNITY_HEIGHT 720 Window height in pixels
UNITY_TIME_SCALE 1.0 Simulation speed multiplier
UNITY_QUALITY_LEVEL 5 Graphics quality, 0-5
UNITY_CACHE_DIR ~/.mlagents-cache Binary cache directory
UNITY_INCLUDE_VISUAL 0 1 to include camera images by default, e.g. so the /web playground shows them (needs graphics: UNITY_NO_GRAPHICS=0)

Limitations

  • Binaries are platform-specific (macOS, Linux, Windows).
  • Graphics mode needs a display (X11 on Linux).
  • Only the first agent is used. Multi-agent environments are not supported yet.
  • mlagents-envs is installed from the ML-Agents GitHub repository. To use a specific branch, clone ml-agents and pip install -e ./ml-agents-envs.

References


Source Environments Websearch (`docs/source/environments/websearch.md`)

Web Search Environment

A web search environment that searches the web with Google Search API (via Serper.dev).

Prerequisites

API Key Setup

This environment requires a Serper.dev API key to function.

  1. Get your API Key:

    • Visit Serper.dev and sign up for an account
    • Navigate to your dashboard to get your API key
    • Free tier includes 2,500 free searches
  2. Configure the API Key:

    For Local Development:

    bash
    export SERPER_API_KEY="your-api-key-here"

    For Docker:

    bash
    docker run -e SERPER_API_KEY="your-api-key-here" web_search-env:latest

    For Hugging Face Spaces: pass it as a secret when you push (see Deploying to Hugging Face Spaces), or add a SERPER_API_KEY secret in the Space settings.

    Important: Never commit your API key to code. Always use environment variables or secrets management.

Quick Start

The simplest way to use the Web Search environment is through the WebSearchEnv client:

python
from envs.websearch_env import WebSearchAction, WebSearchEnv

try:
    # Create environment from Docker image
    web_search_env = WebSearchEnv.from_docker_image("web_search-env:latest").sync()

    # Reset
    result = web_search_env.reset()
    print(f"Reset: {result.observation.content}")

    # Send a search query
    query = "What is the capital of China?"

    result = web_search_env.step(WebSearchAction(query=query))
    print(f"Formatted search result:", result.observation.content)
    print(f"Individual web contents:", result.observation.web_contents)

finally:
    # Always clean up
    web_search_env.close()

That's it! The WebSearchEnv.from_docker_image() method handles:

  • Starting the Docker container
  • Waiting for the server to be ready
  • Connecting to the environment
  • Container cleanup when you call close()

Building the Docker Image

Before using the environment, you need to build the Docker image:

bash
# From the websearch_env directory
cd envs/websearch_env
docker build -t web_search-env:latest -f server/Dockerfile .

Deploying to Hugging Face Spaces

From envs/websearch_env/:

bash
openenv push --repo-id my-org/websearch-env --secret SERPER_API_KEY=your-api-key-here

The environment doesn't work without SERPER_API_KEY. --secret stores it as a Space secret and never logs it. See the openenv push reference for all options. The Space serves the web UI at /web, the API docs at /docs and a health check at /health.

Environment Details

Action

WebSearchAction: Contains a single field

  • query (str) - The query to search for
  • temp_api_key (str) - Temporary Serper.dev API key if not set in environment variables.

Observation

WebSearchObservation: Contains the echo response and metadata

  • content (str) - The formatted prompt that aggregates both query and web contents
  • web_contents (list) - List of web contents for top ranked web pages
  • reward (float) - Not computed (see Reward)
  • done (bool) - Always False for search environment
  • metadata (dict) - Additional info like step count

Reward

The environment doesn't compute a reward. reward is 0.0 after reset() and None after each step.

Advanced Usage

Connecting to an Existing Server

If you already have a Web Search environment server running, you can connect directly:

python
from envs.websearch_env import WebSearchAction, WebSearchEnv

# Connect to existing server
web_search_env = WebSearchEnv(base_url="<ENV_HTTP_URL_HERE>")

# Use as normal
result = web_search_env.reset()
result = web_search_env.step(WebSearchAction(query="What is the capital of China?"))

Note: When connecting to an existing server, web_search_env.close() will NOT stop the server.

Running Locally

bash
# Make sure to set your API key first
export SERPER_API_KEY="your-api-key-here"

# Then run the server
uvicorn server.app:app --reload

Source Environments Wildfire (`docs/source/environments/wildfire.md`)

Wildfire Environment

A wildfire-control simulation for reinforcement learning. The agent contains spreading fires with water and firebreaks under wind and humidity, with limited resources. The spread model is inspired by the Rothermel surface fire spread model and MITRE Fireline's SimFire.

The /web playground after a few steps: the spreading fire, a line of firebreaks and the episode stats.

Quick Start

Build and run the server from envs/wildfire_env/:

bash
docker build -t wildfire-env:latest -f server/Dockerfile .
docker run -p 8000:8000 wildfire-env:latest

The image enables the web interface at http://localhost:8000/web.

python
from wildfire_env import WildfireAction, WildfireEnv

with WildfireEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    obs = result.observation
    print(f"Grid: {obs.width}x{obs.height}, Fires: {obs.burning_count}, Water: {obs.remaining_water}")

    result = env.step(WildfireAction(action="water", x=10, y=15))  # water a cell
    result = env.step(WildfireAction(action="break", x=12, y=15))  # build a firebreak
    result = env.step(WildfireAction(action="wait"))               # let the fire evolve
    print(f"Reward: {result.reward:.2f}, Burning: {result.observation.burning_count}")

To run without Docker, pip install -e envs/wildfire_env and start server (or python -m wildfire_env.server.app).

Grid

The observation's grid is a flat list of width * height cells. Cell (x, y) is grid[y * width + x]:

python
import numpy as np
grid_2d = np.array(obs.grid).reshape(obs.height, obs.width)  # grid_2d[y][x]
Code Cell Behavior
0 Ash Burned out, can't reignite
1 Fuel Can ignite
2 Burning Spreads to neighbors, turns to ash after 3 ticks
3 Firebreak Fire can't cross it
4 Water/damp Can't ignite, reverts to fuel after 6 ticks

Actions

WildfireAction: action ("water", "break" or "wait"), plus x and y for water and break.

  • water uses 1 water unit. It extinguishes a burning cell or dampens fuel (both become 4).
  • break uses 1 firebreak unit and turns the cell into a firebreak (3).
  • wait does nothing, and the fire keeps spreading.

Observation

WildfireObservation:

  • grid, width, height: the grid (see above)
  • step: step number (0 after reset)
  • wind_dir: N, NE, E, SE, S, SW, W, NW or CALM
  • humidity: 0.0 to 1.0, higher means less spread
  • burning_count, burned_count: cells on fire and ash cells
  • remaining_water, remaining_breaks: resources left
  • reward_hint: same value as the step reward
  • reward, done

env.state() returns a WildfireState with episode_id, step_count, total_burned, total_extinguished, last_action and the full grid and timers.

The episode ends when no cell is burning or after max_steps steps (default 128).

Reward

Each step sums the action reward, the fire dynamics and a time penalty:

Event Reward
Water a burning cell +0.25
Water a fuel cell -0.10
Water a damp, ash or firebreak cell -0.05
Firebreak on fuel or a damp cell +0.15
Firebreak on a burning cell -0.02
Firebreak on ash -0.02
Firebreak on a firebreak -0.01
Invalid action (unknown, out of bounds, missing coordinates, no resources left) -0.05
Fire spread: each extra burning cell after the fire update -0.15
Fire shrink: each burning cell fewer after the fire update +0.10
Each new ash cell -0.05
Every step -0.01

When the episode ends, it adds 0.2 * (1 - burned_ratio), plus 0.5 + 0.5 * saved_ratio if the fire is out.

Fire Spread

Each burning cell can ignite its 8 neighbors. The ignition probability is 0.30 * (1 - humidity), times 2.0 downwind, 0.5 upwind and 1.0 across the wind, and times 0.6 for diagonal neighbors. Humidity varies by ±0.05 around the configured value at each reset.

Configuration

Set these environment variables before starting the server:

Variable Default Description
WILDFIRE_WIDTH 16 Grid width
WILDFIRE_HEIGHT 16 Grid height
WILDFIRE_HUMIDITY 0.25 Base humidity
WILDFIRE_WIND random Fixed wind direction (N ... NW, CALM)
MAX_CONCURRENT_ENVS 8 Maximum concurrent WebSocket sessions
ENABLE_WEB_INTERFACE true in the Docker image Serve the web interface at /web
bash
docker run -p 8000:8000 -e WILDFIRE_WIDTH=32 -e WILDFIRE_HEIGHT=32 -e WILDFIRE_WIND=N wildfire-env:latest

Other settings (init_sources=2 initial fires, max_steps=128, water_capacity=8, break_capacity=50, seed=3407) are constructor arguments of WildfireEnvironment in server/wildfire_environment.py.

Web Interface

The web interface shows the grid as colored cells. Click a cell to fill in the coordinates, pick an action and run it. It also shows the remaining resources, wind, humidity and an action log.

References

Citation

bibtex
@techreport{rothermel2022surface,
  title     = {The Rothermel Surface Fire Spread Model and Associated Developments},
  author    = {Andrews, Patricia L. and Rothermel, Richard C.},
  year      = {2022},
  institution = {USDA Forest Service},
  number    = {RMRS-GTR-371},
  url       = {https://www.fs.usda.gov/rm/pubs_series/rmrs/gtr/rmrs_gtr371.pdf}
}

@article{tapley2023reinforcement,
  title   = {Reinforcement Learning for Wildfire Mitigation in Simulated Disaster Environments},
  author  = {Tapley, A. and Dotter, M. and Doyle, M. and others},
  journal = {arXiv preprint arXiv:2311.15925},
  year    = {2023},
  url     = {https://arxiv.org/abs/2311.15925}
}

@misc{mitrefireline2023simfire,
  author = {{MITRE Fireline Project}},
  title  = {SimFire: Wildfire Simulator for Decision-Support and AI Research},
  year   = {2023},
  howpublished = {\url{https://github.com/mitrefireline/simfire}}
}

@misc{wildfire-openenv-2025,
  title  = {Wildfire Environment for OpenEnv: Containment-Focused RL Simulation},
  author = {OpenEnv Contributors},
  year   = {2025},
  url    = {https://github.com/huggingface/OpenEnv}
}

Source Getting Started Contributing Envs (`docs/source/getting_started/contributing-envs.md`)

Contributing Environments

OpenEnv environments are designed to be shared. The openenv CLI provides first-class
commands for publishing, forking, and contributing to environments hosted as
Hugging Face Spaces.

Envs are deployed as Hugging Face Spaces, which are Git repositories, Docker images, Python packages and Gradio apps at once.

This guide covers three workflows:

  1. Push a new environment you built to the Hub.
  2. Fork someone else's environment to your Hugging Face account to make changes.
  3. Download an environment, make changes, and open a Pull Request.

Prerequisites

Before you start, make sure you have:

Authenticate with the Hub:

bash
hf auth login

The openenv CLI will also prompt you to log in automatically if you haven't already.

1. Push a New Environment to the Hub

Once you've built an environment, publishing it to a Hugging Face Space is a single command.

bash
# Push the env at '.' to the hub with config in openenv.yaml
openenv push

# Push the env to a specific repo
openenv push --repo-id my-org/my-custom-env

# Push the env as private
openenv push --private

# Push the env at 'path/to/my_env' to the hub with config in openenv.yaml
openenv push path/to/my_env

That's it. The CLI validates your environment, stages the files, adds the Hugging Face Space frontmatter, enables the web interface, and uploads everything. Your environment will be live at
https://huggingface.co/spaces/<your-username>/my_env.

[!WARNING]
If you are getting errors on deployment, first run
openenv validate --level static --skip-build. This checks the validation:
contract in openenv.yaml against the current severity policy. Validate a
running server separately with openenv validate --url http://localhost:8000.

2. Fork Someone Else's Environment

Forking creates a copy of a Hugging Face Space under your own account. This is
the fastest way to start experimenting with an existing environment.

bash
# Fork the openenv/wordle environment to your account
openenv fork owner/space-name

This duplicates the Space to <your-username>/space-name using the same name and config. To make changes, you can fork to a specific repo name, set environment variables and secrets, and request hardware.

bash
# Fork to a specific repo name
openenv fork openenv/wordle --repo-id my-username/my-wordle

# Fork the openenv/coding_env environment to your account with environment variables and secrets
openenv fork openenv/coding_env \
  --set-env MODEL_ID=meta-llama/Llama-3-8B \
  --set-secret HF_TOKEN=hf_xxxxxxxxxxxxx

# Fork the openenv/coding_env environment to your account with a GPU
openenv fork openenv/coding_env --hardware t4-medium

Once forked, you have a fully independent copy. You can:

  • Visit it at https://huggingface.co/spaces/<your-username>/<space-name>
  • Clone it locally to make changes (see the next section)
  • Push updates with openenv push

3. Pull, Modify, and Open a Pull Request

The contribution workflow lets you improve an existing environment and submit
your changes for review, just like a GitHub Pull Request but on the Hugging
Face Hub.

3.1 Download the Space locally

Hugging Face Spaces are Git repositories. Download the one you want to contribute to:

bash
hf download owner/space-name --local-dir space-name --repo-type space
cd space-name

[!WARNING]
If the Space is private and you have access, make sure you're logged in with
hf auth login first.

3.2 Make your changes

Edit the environment files as needed.

[!TIP]
You can test your changes locally before submitting:

bash
# Run the server locally
cd space-name
uvicorn server.app:app --host 0.0.0.0 --port 8000

# Or build and run in Docker
openenv build
openenv validate --level static --skip-build

3.3 Push your changes as a Pull Request

From the cloned directory, use openenv push with the --create-pr flag:

bash
openenv push --repo-id owner/space-name --create-pr

This uploads your modified files and opens a Pull Request on the Hub. The environment owner can review your changes, leave comments, and merge them.

[!WARNING]
When using --create-pr, the CLI uploads your changes to a new branch and
opens a PR on the original Space. You do not need to create the Space
yourself.

Alternative: Fork-then-PR workflow

If you prefer to develop against your own fork first, you can combine the fork
and PR workflows:

bash
# 1. Fork the environment to your account
openenv fork owner/space-name --repo-id my-username/space-name

# 2. Download the forked environment to your local directory
hf download my-username/space-name --local-dir space-name --repo-type space
cd space-name

# 3. Make and test your changes
#    ... edit files, run locally, validate ...

# 4. Push the changes back to your fork
openenv push

# 5. Submit a PR to the original Space
openenv push --repo-id owner/space-name --create-pr

End-to-End Example

Here's a complete example: forking the Echo environment, adding a feature, and
submitting a PR.

bash
# Fork the echo environment
openenv fork openenv/echo_env --repo-id my-username/echo-env-improved

# Clone your fork
git clone https://huggingface.co/spaces/my-username/echo-env-improved
cd echo-env-improved

# Make changes (e.g., add a timestamp to observations)
# ... edit server/echo_environment.py ...

# Test locally
openenv validate --level static --skip-build

# Push your improvement as a PR to the original
openenv push --repo-id openenv/echo_env --create-pr

Next Steps


Source Getting Started Environment Builder (`docs/source/getting_started/environment-builder.md`)

Deploying an Environment

This page covers packaging and sharing an environment once it runs locally: dependencies and the Dockerfile, openenv build, openenv validate, openenv push and connecting to the deployed environment. To create the environment first, follow Your First Environment.

Command Description
openenv build Build the Docker image locally
openenv validate --level static --skip-build Validate the manifest contract in openenv.yaml
openenv push Deploy to a Hugging Face Space
openenv push --repo-id NAME Deploy to a specific Space
openenv push --private Deploy as a private Space
openenv push --registry ghcr.io/ORG Push the image to a Docker registry instead

See the CLI reference for every command and flag.

Dependencies and Dockerfile

Declare Python dependencies in the environment's pyproject.toml and regenerate uv.lock with uv lock. Install anything else (system packages, binaries) in server/Dockerfile, before the step that removes temporary files.

The template's server/Dockerfile is a multi-stage build on ghcr.io/huggingface/openenv-base that installs your dependencies with uv sync and serves server.app:app on port 8000. Keep building from openenv-base so shared tooling stays available.

Build the image

From the environment folder (needs Docker):

bash
openenv build

openenv build works for standalone environments and for ones inside the OpenEnv repo, and sets the build arguments accordingly. Useful flags:

  • --tag/-t: override the default tag, openenv-<env_name> without its _env suffix (openenv-my for my_env)
  • --build-arg KEY=VALUE: pass Docker build arguments (repeatable)
  • --dockerfile/-f / --context/-c: custom locations when experimenting
  • --no-cache: force fresh dependency installs

Validate

bash
openenv validate --level static --skip-build

openenv validate reads the validation: contract in openenv.yaml, checks the normalized manifest against the selected severity policy and exits non-zero when a required check fails. The report's levels_run field records which levels ran. To validate a running server, use openenv validate --url http://localhost:8000.

Push to Hugging Face Spaces

bash
# Push the environment in the current folder to <your-username>/<env_name>
openenv push

# Push to a specific repo or namespace
openenv push --repo-id my-org/my-env

# Push to a Docker registry (web UI disabled by default)
openenv push --registry ghcr.io/my-org

# Override the base image and make the Space private
openenv push --base-image ghcr.io/huggingface/openenv-base:latest --private

# Set Space variables and secrets at push time
openenv push -e OPENSPIEL_GAME=tic_tac_toe --secret OPENAI_API_KEY=sk-...

Options:

  • DIRECTORY (positional): path to the environment (defaults to the current directory)
  • --repo-id/-r: Space name, as name or namespace/name
  • --registry: push the image to Docker Hub, GHCR, etc.
  • --interface/--no-interface: toggle the web UI (on by default for Spaces)
  • --base-image/-b: override the Dockerfile FROM
  • --private: make the Space private
  • --env-var/-e KEY=VALUE: set a public Space variable (repeatable), overriding matching keys from variables: in openenv.yaml
  • --secret KEY=VALUE: set a private Space secret (repeatable). The value is never logged
  • --hardware/-H: Space hardware (for example t4-medium)
  • --count/-n: deploy several Space instances, each with a numeric suffix
  • --create-pr: open a Pull Request instead of pushing to the default branch
  • --exclude: an ignore file with globs to leave out of the upload
  • --delete : delete matching remote Space files that are not uploaded again (repeatable), as in hf upload --delete

The command logs you in if needed, validates openenv.yaml, adds the Hugging Face frontmatter to the README when needed and uploads the bundle. Like hf upload, it never deletes remote files on its own. Pass --delete (repeatable) to remove matching Space files that are not uploaded again, e.g. --delete "*" to make the Space match the bundle exactly. Local build artifacts (build/, *.egg-info, __pycache__, dotfiles) are never uploaded.

Space variables and secrets are only applied on direct Hugging Face Space pushes. They are not available with --registry and cannot be staged through --create-pr.

Declare public variables in `openenv.yaml`

Defaults that belong with the environment (game name, benchmark, max steps) go in a variables: block in openenv.yaml. openenv push applies them to the Space:

yaml
variables:
  OPENSPIEL_GAME: catch

CLI -e overrides matching keys. Put secrets (API keys, tokens) only on the CLI with --secret KEY=VALUE, never in the yaml.

To fork or update someone else's environment, see Contributing Environments.

Use the deployed environment

python
from my_env import MyAction, MyEnv

# Pull the Space's image and run it locally (needs Docker)
client = MyEnv.from_env("my-org/my-env").sync()
# Or start a container from a local image
client = MyEnv.from_docker_image("openenv-my:latest").sync()
# Or connect to a server that is already running
client = MyEnv(base_url="http://localhost:8000").sync()

with client:
    result = client.reset()
    result = client.step(MyAction(message="Hello!"))
    state = client.state()

from_docker_image() and from_env() return a lazy bootstrap handle, not a connected client. Nothing starts until you resolve it: chain .sync() for a synchronous client, or await the handle from async code. Using the handle directly in a with block raises TypeError: '_BootstrapResult' object does not support the context manager protocol.

The async version:

python
import asyncio

from my_env import MyAction, MyEnv


async def main():
    client = await MyEnv.from_docker_image("openenv-my:latest")
    async with client:
        result = await client.reset()
        result = await client.step(MyAction(message="Hello!"))


asyncio.run(main())

See Async vs Sync for when to prefer each style and Runtime Providers to run the image somewhere other than local Docker.

Build in CI (OpenEnv repo only)

For an environment inside the OpenEnv repo, add it to the matrix in .github/workflows/docker-build.yml to build its image on every push to main:

yaml
strategy:
  matrix:
    image:
      - name: echo-env
        dockerfile: envs/echo_env/server/Dockerfile
        context: envs/echo_env
      - name: my-env  # Add your environment here
        dockerfile: envs/my_env/server/Dockerfile
        context: envs/my_env

Source Guides Async Sync (`docs/source/guides/async-sync.md`)

Async vs Sync

OpenEnv supports both asynchronous and synchronous usage patterns.

When to Use Each

Pattern Best For Performance
Async Production, multiple environments, high throughput ⚡ Best
Sync Scripts, notebooks, quick experiments 🐢 Good enough

Sync Usage

For simple scripts and notebooks, use the .sync() wrapper:

python
from openenv import AutoEnv

env = AutoEnv.from_env("echo")

with env.sync() as client:
    result = client.reset()
    result = client.step(action)

For production and parallel environments, use async directly:

python
import asyncio
from openenv import AutoEnv

async def main():
    env = AutoEnv.from_env("echo")

    async with env as client:
        result = await client.reset()
        result = await client.step(action)

asyncio.run(main())

Parallel Environments

Run multiple environments concurrently:

python
import asyncio
from openenv import AutoEnv

async def run_episode(env_name: str):
    env = AutoEnv.from_env(env_name)
    async with env as client:
        result = await client.reset()
        # ... run episode
        return result

async def main():
    # Run 4 environments in parallel
    results = await asyncio.gather(
        run_episode("echo"),
        run_episode("echo"),
        run_episode("echo"),
        run_episode("echo"),
    )

asyncio.run(main())

Next Steps


Source Guides Auto Discovery (`docs/source/guides/auto-discovery.md`)

Auto-Discovery

AutoEnv and AutoAction load an environment's client and action classes by name, without importing its package yourself. They work with environment packages installed locally (pip install -e envs/<name>, or pip install git+https://huggingface.co/spaces/<owner>/<space>) and with environments hosted on Hugging Face Spaces.

To find an environment you don't know yet, see catalog discovery.

Quick start

python
from openenv import AutoEnv, AutoAction

env = AutoEnv.from_env("coding-env")           # async client
CodeAction = AutoAction.from_env("coding-env")  # action class

with env.sync() as client:
    result = client.reset()
    result = client.step(CodeAction(code="print('Hello, OpenEnv!')"))
    print(result.observation.stdout)

Names are flexible: "coding", "coding-env" and "coding_env" all resolve to the same environment. Unknown names raise a ValueError that suggests close matches.

`AutoEnv.from_env(name, **kwargs)`

Parameter Description
name Environment name ("coding") or Hub repo ID ("openenv/coding_env", "username/env-name")
base_url Connect to a running server at this URL
docker_image Docker image to start (overrides the default)
container_provider Container provider to start it with
wait_timeout Container startup timeout in seconds (default 30.0)
env_vars Environment variables for the container
trust_remote_code Install a Hub environment's package without the confirmation prompt (default False)
skip_install Don't install the package. Connect with a GenericEnvClient to base_url, the running Space, or the Space's Docker image (default False)
**kwargs Passed to the client class
python
env = AutoEnv.from_env(
    "coding",
    docker_image="my-coding-env:v2",
    wait_timeout=60.0,
    env_vars={"DEBUG": "1"},
)

AutoEnv.from_hub() is an alias. Other helpers:

  • AutoEnv.list_environments() prints the installed environments.
  • AutoEnv.get_env_info(name) returns a dict with description, version, default_image, env_class and action_class.
  • AutoEnv.get_env_class(name) returns the client class, to instantiate yourself (for example with from_docker_image(...)).

`AutoAction.from_env(name)`

Returns the action class (not an instance) for a local name or Hub repo ID. AutoAction.from_hub() is an alias, AutoAction.list_actions() prints the available action classes and AutoAction.get_action_info(name) returns a dict with action_class and module.

Environments on Hugging Face Spaces

For a Hub repo ID such as username/coding-env, AutoEnv resolves the Space URL (https://username-coding-env.hf.space), checks that the Space is running, installs the environment package from git+https://huggingface.co/spaces/username/coding-env (with uv pip when available, otherwise pip) and connects to the Space.

Installing the package runs code from the internet, so AutoEnv asks for confirmation first. To skip the prompt, pass trust_remote_code=True or set OPENENV_TRUST_REMOTE_CODE=1. In a non-interactive shell without either, the install is refused. To connect without installing anything, use skip_install=True.

How it works

AutoEnv finds installed openenv-* packages with importlib.metadata, reads each package's openenv.yaml and imports classes only when they are used. Client, action and observation classes are found by naming convention (coding_env → CodingEnv, CodingAction, CodingObservation). When an environment's classes don't follow it, the manifest names them:

yaml
name: coding_env
version: "0.1.0"
description: "Coding environment for OpenEnv"
action: CodeAction
observation: CodeObservation

See also


Source Guides Catalog Discovery (`docs/source/guides/catalog-discovery.md`)

Catalog Discovery

openenv catalog and openenv discover find an environment for a task from committed metadata only. They never install, import, pull or run candidate environments. To load an environment you already know, use AutoEnv instead.

Build a catalog

From a clone of the OpenEnv repository:

bash
openenv catalog build \
  --repository . \
  --repository-uri https://github.com/huggingface/OpenEnv.git \
  --revision HEAD \
  --publisher example.org \
  --output catalog.json
  • The catalog lists every tracked openenv.yaml in a direct child of envs/ (change it with --root) at the resolved commit. Untracked files are ignored.
  • --publisher names the publication authority. example.org is a placeholder. Setting it does not verify identity.
  • Each card reads the environment's openenv.yaml, pyproject.toml, README front matter and optional discovery.json, and records the source URI, path and full revision.
  • If any environment has invalid metadata, the command exits nonzero and the report has complete: false. An incomplete catalog can't be loaded for search.

Search and inspect

bash
openenv discover "client smoke test" --catalog catalog.json
openenv discover "client smoke test" --catalog catalog.json --json
openenv discover "" --catalog catalog.json --filter license=BSD-3-Clause
openenv catalog inspect "<identifier from the result>" --catalog catalog.json

Ranking is case-insensitive token overlap with descriptions, names, tags, capabilities and representative queries. Scores measure that lexical match only. --filter takes exact field=value matches on license, provider, artifact_availability, name, tags or type, and --limit caps the results (default 20).

catalog inspect returns the complete entry for an exact identifier from the snapshot. It never fetches URLs or visits deployments.

Add a `discovery.json`

An optional discovery.json next to an environment's openenv.yaml adds metadata the other files lack. It accepts description, tags, representative_queries (empty, or two to five), artifact_availability, license, license_source and agent_tools. Echo's declaration:

json
{
  "tags": ["openenv", "smoke-test"],
  "representative_queries": [
    "find an environment that echoes a message",
    "find a minimal environment for checking OpenEnv tool calls",
    "find an environment for a client smoke test"
  ],
  "agent_tools": {
    "protocol": "mcp",
    "names": ["echo_message", "echo_with_length"],
    "source": "envs/echo_env/server/echo_environment.py"
  }
}

agent_tools.source points to the file that defines the tools. Don't list simulation controls (such as reset or step) as agent tools. The build rejects known control names.

discovery.json takes precedence over openenv.yaml, the package description and README front matter. Conflicting license declarations become unknown with a warning.

Coding, BrowserGym, Calendar, Chess and Reasoning Gym also ship a discovery.json. For example, try openenv discover "Python snippets and standard error" --catalog catalog.json.

The `0.1-draft` profile

This is the contract openenv catalog and openenv discover enforce, the first repository profile of
RFC 011.

Inventory and producer

The inventory is exactly the regular tracked openenv.yaml files in direct
child directories of envs/ (or --root) at the resolved Git commit. It
excludes untracked files, submodules, deployments, and community repositories
outside that tree. It is not a global environment census.

The producer reads the commit's manifest, project metadata, README frontmatter
and optional discovery.json. Frontmatter accepts LF, CRLF and CR line endings.
An opening frontmatter marker without a closing marker is invalid metadata. Each
card and its Git artifact keep a source URI, environment path and full revision.
The snapshot has a separate content digest. Builds from identical committed
inputs and publisher settings are byte-identical.

An unreadable or invalid eligible environment produces an error in the build
report and complete: false, and the command exits nonzero. The partial report
is inspectable but cannot be loaded as a complete catalog or used to infer
withdrawals. Unknown license or omitted tool evidence remains unknown.

Search semantics

The baseline ranks literal, case-insensitive query-token overlap over authored
descriptions, names, tags, capabilities and representative queries. Scores
describe this lexical match only, not training quality, validation, reputation
or execution approval. Unsupported filters are errors rather than empty
success. An identifier is resolved only in the configured snapshot, missing
identifiers fail explicitly, and no URL is guessed from an identifier. Neither
the CLI nor the library fetches metadata URLs, visits deployments or passes
source IDs into a Hub resolver.

Metadata precedence and license rules

Description precedence is discovery.json, openenv.yaml, package description,
then README frontmatter. An explicit reviewed license declaration takes
precedence. Conflicting package and README declarations remain unknown with a
diagnostic. Otherwise the package or README declaration is used, then the
repository's declared source license. Mappings are retained in
metadata.provenance. This is a source declaration, not a legal certification.

A package license = {file = "LICENSE"} table remains unknown: a file pointer
alone does not identify an SPDX or custom license, and the producer does not
classify the referenced file or replace the unknown with a repository-wide
license. A license table cannot contain both file and text.

Custom license text is retained internally when comparing package and README
declarations, and the emitted card uses other. Two different custom texts do
not match merely because both normalize to that category. Identical custom
text, allowing for line endings and outer whitespace, is a consistent
declaration. Two bare other markers do not establish a shared license
identity. Ambiguous or conflicting declarations produce unknown and a
license_conflict warning.

Tool declarations name repository-relative evidence within the environment and
remain declared. Listing a tool name does not establish semantic safety.
Simulation controls (reset, step, state, get_state, in any case) are
rejected as agent tools, but name checks do not prove the boundary. Discovery
never invokes a tool to inspect it.

manifest_spec_version is a manifest marker. framework_requirement is a
source-declared package requirement. Neither is a runtime-protocol version or a
compatibility certificate.

Profile and schemas

The 0.1-draft profile is declaration-only, GitHub-source, revision-bound, and
inline. Unsupported profile versions and validated-interface claims are
rejected. It does not replace RFC 008's normalized validation manifest, report
contract, or graders, and does not require the validation block.

Schemas are packaged in openenv/discovery/schemas/0.1-draft/. Regenerate them
with PYTHONPATH=src python scripts/generate_discovery_schemas.py (--check
detects drift). The Pydantic models also enforce relational invariants such as
matching artifact revisions and inventory accounting.

The resource media type is application/vnd.openenv.environment-card+json. It
describes an environment source definition, not an installable MCP-server
configuration. Clients dispatch on the ARD entry type and check the card's
data.schema_version. The ARD entry carries search-facing fields
(displayName, description, tags, capabilities,
representativeQueries), and its inline data is the Environment Card.
Preserve both rather than reconstructing the card from search snippets.

Packaged schema Applies to
environment-card.schema.json One entry.data Environment Card
catalog.schema.json A complete repository snapshot. Its DiscoveryEntry definition describes each entry
declaration.schema.json Producer-side discovery.json input, not a discovered resource

The schema $id is an identifier, not an instruction to fetch it or a
guarantee that a draft is published there. Pin the agreed schema/profile
revision during review. Loading these self-contained schemas
does not require fetching candidate resource URLs.

Consumer validation

JSON Schema validation is necessary but not sufficient. The schemas enforce
object shape, required fields, relative-path safety, supported literals,
conditional artifact and license-evidence presence, and exactly one
orchestration interface. Relative paths permit printable UTF-8 (including
spaces) but reject C0, DEL, C1, and Unicode line and paragraph separators. Other
rules require semantic validation:

Subject Additional rule
Repository source Parse a credential-free GitHub HTTPS Git URI with no query, fragment or encoded path components. Its repository identity must equal source.id
Artifact binding Every artifact's uri, path and revision must equal the selected data.source tuple
Agent-tool declaration source_revision must equal the environment revision. Agent-tool protocols must be unique
License Parse an SPDX expression or the explicit other/unknown sentinel. Evidence URLs must be credential-free HTTPS references
Framework requirement Parse the declared package requirement and verify that its normalized package name is openenv. This is not runtime compatibility evidence
Entry identity Require the canonical urn:air: prefix and the selected full source revision suffix. Within a snapshot, the publisher must also match
Capabilities Require a source-bound agent-tool declaration. Known simulation-control names are forbidden regardless of case
Snapshot Check source and publisher consistency, unique identities and paths, direct-child inventory scope, complete accounting and the snapshot digest before trusting a refresh

The Python models enforce these rules. Consumers in other languages must
implement equivalent checks, and passing JSON Schema alone is not full
conformance. A malformed or unsupported card must not become a resolved,
validated or installable environment through guessed defaults.

Source retrieval and setup

Discovery reads metadata only. Source acquisition, installation and execution
are separate actions:

  1. Select and validate a complete card, preserving its full identifier and
    snapshot provenance.
  2. Only artifact_availability: resolvable supplies an immutable artifact
    locator. external and unknown do not authorize a guessed download.
  3. After the caller's policy permits retrieval, use the Git artifact's uri,
    full revision and repository-relative path, keeping any required monorepo
    build context. The URN is not a URL, and the GitHub repository ID is not a
    Hub Space identifier.
  4. Review the environment's setup instructions at the same revision. Installing
    the repository root does not necessarily install the selected environment.

The card does not specify an installer, OCI image digest, dependency lock,
launch arguments, resource budgets or execution permissions. A declared MCP
agent-tool interface is not enough to construct an MCP-server install action. A
resolvable card does not establish caller access, a running deployment,
reproducible build output, validated interfaces or approval to execute.

Identifiers and publication

The identifier is publisher-scoped and revision-qualified. Its locator component
is SHA-256 over the declared repository URI, a newline and the environment path.
It is not a global canonical identity. A publisher transfer requires an explicit
mapping.

Publish the complete generated JSON through an owner-controlled, versioned
metadata channel. Consumers pin the profile they understand and inspect the
whole entries[].data card. A third-party adapter may extract entries but must
retain source, path, revision and the snapshot reference. Publication alone does
not guarantee admission to or indexing by any finder.

The Discovery catalog workflow generates a revision-named GitHub Actions
artifact from the checked-out source, using the hosting GitHub domain and
repository-owner namespace without claiming verified publisher status. It is a
reviewable output, not a hosted registry. On PRs it identifies the PR merge
revision.

compare_catalogs(previous, current) distinguishes added listings, withdrawn
listings, superseded revision cards and corrected metadata for the same
revision. Both inputs must be complete snapshots of the same publisher, source
and inventory scope. Failed reads cannot authorize removal. Historical snapshots
remain usable as explicit historical metadata.


Source Guides Concepts (`docs/source/guides/concepts.md`)

Core Concepts

OpenEnv follows a client-server model inspired by Gymnasium's simple API.
Agents send structured actions to isolated environments and receive
observations, rewards, and episode status in return.

text
+-----------------+     HTTP/WebSocket     +-----------------+
|   Your Agent    | <--------------------> |   Environment   |
|   (Client)      |    step/reset/state    |    (Server)     |
+-----------------+                        +-----------------+

To build one step by step, follow Your First Environment.

Key Abstractions

Environment

An Environment is an isolated execution context where your agent can take
actions and receive observations. It subclasses Environment and implements
reset(), step() and the state property. It runs inside a server, which
creates one instance per client session.

Action

An Action is a structured command that your agent sends to the environment.
Each environment defines its own action schema as a subclass of Action.

python
from coding_env import CodeAction

action = CodeAction(code="print('Hello!')")

Observation

An Observation is the response from the environment after taking an action.
It contains the current state visible to your agent. Every observation carries
done and reward fields, so step() returns an observation, not a tuple.

python
result = client.step(action)
print(result.observation.stdout)  # "Hello!"

State

The State is the episode's bookkeeping on the server side: at least
episode_id and step_count. Clients read it with state().

StepResult

A StepResult bundles together everything the client gets back from a step:

  • observation: what the agent can see
  • reward: numeric reward signal for training
  • done: whether the episode has ended
  • metadata: additional metadata returned alongside the observation

Reward and Rubric

Rewards are computed inside the environment, not by external code. A
Rubric is a composable unit of reward computation passed to the environment.
Rubrics can be combined with WeightedSum, Gate, and Sequential, use LLM
judges for subjective criteria, and handle delayed rewards with
TrajectoryRubric. See Rewards and the
Rubrics tutorial.

Client

A Client is how you connect to and interact with an environment. OpenEnv
provides both async and sync clients.

python
from openenv import AutoEnv

# Async
async with AutoEnv.from_env("coding") as client:
    result = await client.reset()
    result = await client.step(action)

# Sync, with its own client (a client is locked to the mode it is first used in)
with AutoEnv.from_env("coding").sync() as client:
    result = client.reset()
    result = client.step(action)

The Step Loop

python
with env.sync() as client:
    result = client.reset()

    while not result.done:
        obs = result.observation
        action = decide_action(obs)
        result = client.step(action)
        learn(result.reward)

Connection Methods

Method Use Case Example
HTTP URL Remote servers, Hugging Face Spaces EnvClient(base_url="https://...")
Docker Local development EnvClient.from_docker_image("env:latest")
Cloud / custom runtime Run the server on a cloud sandbox EnvClient.from_docker_image("env:latest", provider=DaytonaProvider())
Auto-discovery Installed packages or known environments AutoEnv.from_env("echo")

See the Runtime Providers guide for the available providers and how to pick one.

Environment Anatomy

An environment is a Python package with a manifest (openenv.yaml), the
models, the client, and a server/ folder with the environment, the FastAPI app
built with create_app, and a Dockerfile. The client, action and observation
classes are found by naming convention (MyEnv, MyAction, MyObservation),
so the manifest doesn't list them. openenv init my_env generates this layout.
Your First Environment goes through each file.

Next Steps


Source Guides Customizing Web Ui (`docs/source/guides/customizing-web-ui.md`)

Customizing the Web UI

The web UI is off by default. When ENABLE_WEB_INTERFACE=true (which openenv push sets for Spaces), the server serves a default Gradio app at /web that follows the loop an agent runs: reset, take an action (for MCP environments, pick a tool and fill its arguments), read the result, the episode so far, and the same call in Python. Environment authors can draw the environment's state and offer one-click actions with two optional methods, or add a whole custom tab with a Gradio builder.

Draw the state and offer one-click actions

Override these Environment methods to make the default playground visual. Both receive the serialized observation, as reset() and step() return it, and both are optional:

  • render_web(observation) returns HTML that draws it (a board, a page, a plot), shown next to the action controls. The default returns None and the playground lists the observation's fields.
  • web_actions(observation) returns (label, action) pairs shown as buttons, where each action is the dict step() receives. Clicking one runs that step. The default returns [].

For example, openspiel_env draws the Catch board and offers the legal moves:

python
class OpenSpielEnvironment(Environment):
    def web_actions(self, observation):
        names = {0: "left", 1: "stay", 2: "right"}
        return [(f"{a} · {names[a]}", {"action_id": a}) for a in observation["legal_actions"]]

    def render_web(self, observation):
        ...  # a 10 x 5 grid built from observation["info_state"]

Extension point: `gradio_builder`

create_app() accepts an optional gradio_builder callable. When set, the UI at /web is built with Gradio’s TabbedInterface: by default the first tab (“Playground”) is the default OpenEnv UI, and the second tab (“Custom”) is the gr.Blocks returned by your builder (see Naming and ordering the tabs to change this). Users can switch between the default Playground and your custom interface without losing either. The same /web/reset, /web/step, /web/state, and /web/metadata API routes remain available; your custom tab can use the provided web_manager in-process or call those endpoints.

Builder signature

python
def my_gradio_builder(
    web_manager,      # WebInterfaceManager: .reset_environment(), .step_environment(), .get_state()
    action_fields,    # list[dict]: from action schema for form generation
    metadata,        # EnvironmentMetadata | None: name, readme_content, etc.
    is_chat_env,     # bool: True if single message input
    title,           # str: app title (e.g. metadata.name)
    quick_start_md,  # str: Quick Start markdown (class names already replaced)
) -> gr.Blocks:
    ...

Return a gr.Blocks instance. By default it is shown in the “Custom” tab, next to the “Playground” tab with the default OpenEnv UI. Core applies the same theme/css when mounting.

Naming and ordering the tabs

create_app() takes a few options for the custom UI:

Option Default Effect
custom_tab_name "Custom" Label of your tab
custom_tab_primary False Show your tab first, before Playground
show_default_tab True When False, mount only your builder's UI, with no Playground and no tabs
title_override None App and browser-tab title, instead of "OpenEnv Agentic Environment: {name}"

Option 1: Add a custom tab

Provide a builder that returns your own gr.Blocks; it appears as the second tab (“Custom”) next to the default “Playground” tab:

python
# server/app.py
from openenv.core.env_server.http_server import create_app
from .my_environment import MyEnvironment
from ..models import MyAction, MyObservation
from .gradio_ui import build_my_gradio_app  # your module

app = create_app(
    MyEnvironment,
    MyAction,
    MyObservation,
    env_name="my_env",
    gradio_builder=build_my_gradio_app,
)

In server/gradio_ui.py implement build_my_gradio_app(web_manager, action_fields, metadata, is_chat_env, title, quick_start_md) returning a gr.Blocks (e.g. env-specific visualizations, extra controls). Use web_manager.reset_environment(), web_manager.step_environment(action_data), and web_manager.get_state() in your Gradio event handlers. The default Playground tab remains available in the first tab.


Option 2: Custom tab that wraps or reuses the default

Your builder can call the core build_gradio_app to get a Blocks instance and embed it inside your custom tab (e.g. in a gr.Tabs or as one section). That way your “Custom” tab can show both the default layout and additional content in one place.


Option 3: Custom Quick Start or README only

You don’t need a custom builder only to change text. The default UI uses:

  • Quick Start: generated from get_quick_start_markdown(metadata, action_cls, observation_cls) (init-style class names).
  • README: metadata.readme_content (loaded from the env’s README).

So you can influence the default UI by ensuring metadata and README are correct. To change the Quick Start template itself (e.g. different wording or placeholders), you would use a custom gradio_builder that calls build_gradio_app with a custom quick_start_md string you build yourself (or by copying and adapting the default template from the core).


Migration from custom HTML override (e.g. wildfire)

Environments that currently override /web with custom HTML (e.g. by removing the default route and adding a GET /web that returns HTML) should migrate to a gradio_builder that returns a gr.Blocks app. The custom UI then appears in the “Custom” tab alongside the default “Playground” tab. Benefits:

  • Single, supported extension point using TabbedInterface.
  • No need to remove or override routes; the default UI stays in the first tab.
  • Same /web path; both tabs can use web_manager or /web/reset, /web/step, /web/state.

If you need a non-Gradio custom UI (e.g. static HTML/JS), you can still register your own route after create_app (e.g. at /web/custom or another path), but the main /web slot is the Gradio tabbed app when ENABLE_WEB_INTERFACE=true.


Sign in with Hugging Face on a Space

A custom tab can sign visitors in with their Hugging Face account, for example so each visitor's runs use their own Inference Providers credits instead of a token stored on the Space. tau2_env does this. A Docker Space needs four things:

  1. The Space README turns OAuth on, with the scopes you need:

    yaml
    hf_oauth: true
    hf_oauth_scopes:
      - inference-api
  2. The image installs Gradio's OAuth dependencies, authlib and itsdangerous (the gradio[oauth] extra).

  3. SYSTEM=spaces is set before the app is created. Gradio only uses the Space's real OAuth when it is set, and Docker Spaces don't set it, so it mocks the login instead:

    python
    if os.environ.get("SPACE_ID"):
        os.environ.setdefault("SYSTEM", "spaces")
  4. The OAuth routes are forwarded to /web. The UI, and so Gradio's /login/huggingface, /login/callback and /logout, are mounted under /web, while the sign-in button and Hugging Face's callback use them at the root:

    python
    @app.get("/login/huggingface", include_in_schema=False)
    @app.get("/login/callback", include_in_schema=False)
    @app.get("/logout", include_in_schema=False)
    def oauth_under_web(request: Request) -> RedirectResponse:
        query = f"?{request.url.query}" if request.url.query else ""
        return RedirectResponse(f"/web{request.url.path}{query}")

In the builder, add a gr.LoginButton() and take a gr.OAuthToken | None argument in the event handlers that need the visitor's token. Off a Space the login is mocked with your local Hugging Face login, so show the button only when SPACE_ID is set.


Summary

Goal Approach
Use default UI only Do not pass gradio_builder.
Draw the state in the playground Override render_web(observation) to return HTML.
One-click actions Override web_actions(observation) to return (label, action) pairs.
Add a custom tab Pass gradio_builder=my_builder; return your own gr.Blocks (shown in “Custom” tab).
Custom tab + default inside In your builder, call build_gradio_app(...) and embed or wrap it in your Blocks.
Change Quick Start / README Rely on metadata/README, or custom builder that builds custom markdown.
Sign visitors in on a Space hf_oauth in the README, SYSTEM=spaces, OAuth routes forwarded to /web (details).

The default Playground tab is built with openenv.core.env_server.gradio_ui.build_gradio_app; you can import and call it with the same arguments if your custom tab needs to embed or extend it.


Source Guides First Environment (`docs/source/guides/first-environment.md`)

Your First Environment

This walkthrough builds an environment from scratch: scaffold it with the openenv CLI, write the models, the environment logic, the server and the client, run it locally, then deploy it to a Hugging Face Space. For what each piece is, see Core Concepts.

You need Python 3.10+, uv and the OpenEnv library (pip install openenv). Docker is only needed to build the image or run it locally (openenv build, from_env and from_docker_image).

1. Scaffold with `openenv init`

bash
openenv init my_env
cd my_env

Use --output-dir to create it somewhere else. The command generates a working environment that echoes back messages, plus a uv.lock:

text
my_env/
├── __init__.py                # Exports the client and models
├── README.md                  # Documentation, also used as the Space card
├── client.py                  # MyEnv: the client
├── models.py                  # MyAction, MyObservation
├── openenv.yaml               # Manifest
├── pyproject.toml             # Package metadata and dependencies
├── uv.lock
└── server/
    ├── __init__.py
    ├── app.py                 # FastAPI app built with create_app
    ├── my_env_environment.py  # MyEnvironment: reset(), step(), state
    ├── requirements.txt
    └── Dockerfile

Class names come from the environment name, with a trailing _env dropped: my_env gives MyAction, MyObservation, MyEnvironment and MyEnv. The steps below go through each file. Edit them to replace the echo logic with yours. If you're working inside the OpenEnv repo, move the folder under envs/.

[!TIP]
If you already have an ORS/OpenReward or Prime Intellect Verifiers environment, run openenv import SOURCE --name my_env --output-dir DIR instead. It detects the source type, vendors the source under the generated package and emits an OpenEnv wrapper with task/split and MCP-style tool actions. Non-secret data files and portable dependencies from the source tree are carried over.

2. Define the models

models.py declares what the agent sends (the action) and what it gets back (the observation). Subclass the base classes from openenv.core.env_server.types, not pydantic.BaseModel directly:

python
from openenv.core.env_server.types import Action, Observation
from pydantic import Field


class MyAction(Action):
    message: str = Field(..., description="Message to echo back")


class MyObservation(Observation):
    echoed_message: str = Field(default="", description="The echoed message")
    message_length: int = Field(default=0, description="Length of the echoed message")

The base Observation already has done, reward and metadata fields. The template uses the core State class (episode_id, step_count). Subclass State if you need to track more.

3. Implement the environment

server/my_env_environment.py holds the logic. Subclass Environment and implement reset(), step() and the state property. Reward and termination go on the returned observation, step() does not return a tuple:

python
from uuid import uuid4

from openenv.core.env_server.interfaces import Environment
from openenv.core.env_server.types import State

from ..models import MyAction, MyObservation


class MyEnvironment(Environment):
    SUPPORTS_CONCURRENT_SESSIONS: bool = True

    def __init__(self):
        self._state = State(episode_id=str(uuid4()), step_count=0)

    def reset(self) -> MyObservation:
        self._state = State(episode_id=str(uuid4()), step_count=0)
        return MyObservation(echoed_message="My Env environment ready!", done=False, reward=0.0)

    def step(self, action: MyAction) -> MyObservation:
        self._state.step_count += 1
        length = len(action.message)
        return MyObservation(
            echoed_message=action.message,
            message_length=length,
            done=False,
            reward=min(length * 0.1, 1.0),
        )

    @property
    def state(self) -> State:
        return self._state

The full method signatures are reset(self, seed=None, episode_id=None, **kwargs) and step(self, action, timeout_s=None, **kwargs). Accept those arguments when your environment uses them. Set SUPPORTS_CONCURRENT_SESSIONS = True only if instances share no mutable state, so several clients can each get their own instance.

For anything beyond a one-line reward, compute it with a rubric: pass rubric=... to super().__init__(), call self._reset_rubric() in reset() and self._apply_rubric(action, observation) in step(). See Rewards and the Rubrics tutorial.

4. Create the server

server/app.py wraps the environment as a FastAPI app with create_app. Pass the environment class, not an instance. The server calls it to create one instance per WebSocket session:

python
from openenv.core.env_server.http_server import create_app

from ..models import MyAction, MyObservation
from .my_env_environment import MyEnvironment

app = create_app(
    MyEnvironment,
    MyAction,
    MyObservation,
    env_name="my_env",
    max_concurrent_envs=1,  # raise it to allow more concurrent sessions
)

If the environment takes constructor arguments, pass a factory function instead of the class:

python
import os


def create_my_environment():
    return MyEnvironment(api_key=os.getenv("MY_API_KEY"))


app = create_app(create_