Technical Documentation: Tencent/lemon-cleaner
ℹ️ Provenance: Multi-Tier Ingestion · CodeWiki Reference
Overview (`README.md`)
项目简介
针对中国用户习惯性清理的特点,打造了腾讯柠檬清理,系统性解决macOS设备空间问题。重点聚焦清理功能,对上百款软件提供定制化的清理方案,提供专业的清理建议,帮助用户轻松完成一键式的清理。另外还提供相似照片清理、大文件清理、隐私清理、应用卸载和开机启动项保护等功能,帮助用户多维度的管理自己的电脑。整体设计上清新简洁,状态栏小巧好用,是一款Mac设备必备的实用工具。
功能亮点
- 深度扫描清理:针对Xcode、Sketch等常见应用逐一定制扫描方案,精准分析应用文件,分类通俗易懂,随时保持Mac干净清爽。
- 大文件清理:全面查找占用超过50M的大文件,揪出磁盘元凶,支持自定义扫描文件夹。
- 重复文件清理:智能比对重复内容,腾出磁盘空间,支持自定义扫描文件夹。
- 相似照片清理:整理相册好帮手,极速筛选相似照片,支持自定义扫描文件夹。
- 浏览器隐私清理:保护浏览器隐私,防止恶意窃取,支持Safari/Chrome等多款浏览器。
- 应用卸载:清理应用更干净,不怕卸载有残留。
- 开启启动项管理:管理应用开机自启动,运行环境更舒适。
- 自定义状态栏展示信息:支持自定义在状态栏实时显示内存占用、磁盘空间、CPU温度、风扇转速、网速等信息。
- 更多功能等你来探索!
技术模块
- Lemon:主工程。
- LemonMonitor:状态栏。
- LemonBigOldFile:用于大文件清理。
- LemonDuplicateFile:用于重复文件清理。
- LemonPhotoClean:用于相似照片清理。
- LemonUninstaller:用于应用卸载。
- LemonPrivacyClean:用于隐私清理。
- LemonLoginItemManager:用于开机启动管理。
- LemonSpaceAnalyse:用于磁盘空间分析。
- LemonFileMove:用于文件搬家。
- LemonHardware:用于硬件信息获取。
- LemonNetSpeed:用于网络测速。
- LemonCleaner:用于实际清理操作。
贡献
Issue
如果您发现新的Bug、想要新功能或提出建议,您可以在GitHub上Issue,请按照Issue模板中的准则进行操作。提交问题之前,请确保满足以下条件:
- 必须是错误或新功能。
- 已在问题中不存在类似的问题或解决方案。
- 创建新问题时,请提供详细说明。
Pull Requests
欢迎大家贡献代码,代码团队将监控所有pull请求,我们将进行相应的代码检查和测试。请在完成PR之前确认以下几点:
- 请在修改代码后修改相应的文档和注释
- 请在新创建的文件中添加许可证和版权声明。
- 进行充分的测试。
- 请遵循相关的代码编写规范。
License
Lemon Cleaner uses 2 different licenses :
- the files in the LemonDaemon module use a GPL v2 license
- all other files in the Lemon Monitor and Lemon Cleaner use a GPL v3 license, unless explicitly stated otherwise
The files in LemonDaemon module is licensed under the GNU General Public License, version 2 except for the third-party components as listed in the license text for LemonDaemon.
The files in modules Lemon Monitor and Lemon Cleaner are licensed under the GNU General Public License, version 3 except for the third-party components as listed in the license text for Lemon Monitor and Lemon Cleaner.
官网
Overview (`Pods/AFNetworking/README.md`)
AFNetworking is a delightful networking library for iOS, macOS, watchOS, and tvOS. It's built on top of the Foundation URL Loading System, extending the powerful high-level networking abstractions built into Cocoa. It has a modular architecture with well-designed, feature-rich APIs that are a joy to use.
Perhaps the most important feature of all, however, is the amazing community of developers who use and contribute to AFNetworking every day. AFNetworking powers some of the most popular and critically-acclaimed apps on the iPhone, iPad, and Mac.
Choose AFNetworking for your next project, or migrate over your existing projects—you'll be happy you did!
How To Get Started
- Download AFNetworking and try out the included Mac and iPhone example apps
- Read the "Getting Started" guide, FAQ, or other articles on the Wiki
- Check out the documentation for a comprehensive look at all of the APIs available in AFNetworking
- Read the AFNetworking 3.0 Migration Guide for an overview of the architectural changes from 2.0.
Communication
- If you need help, use Stack Overflow. (Tag 'afnetworking')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, and can provide steps to reliably reproduce it, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
Installation
AFNetworking supports multiple methods for installing the library in a project.
Installation with CocoaPods
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like AFNetworking in your projects. See the "Getting Started" guide for more information. You can install it with the following command:
$ gem install cocoapodsCocoaPods 0.39.0+ is required to build AFNetworking 3.0.0+.
Podfile
To integrate AFNetworking into your Xcode project using CocoaPods, specify it in your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
target 'TargetName' do
pod 'AFNetworking', '~> 3.0'
endThen, run the following command:
$ pod installInstallation with Carthage
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthageTo integrate AFNetworking into your Xcode project using Carthage, specify it in your Cartfile:
github "AFNetworking/AFNetworking" ~> 3.0Run carthage to build the framework and drag the built AFNetworking.framework into your Xcode project.
Requirements
| AFNetworking Version | Minimum iOS Target | Minimum macOS Target | Minimum watchOS Target | Minimum tvOS Target | Notes |
|---|---|---|---|---|---|
| 3.x | iOS 7 | OS X 10.9 | watchOS 2.0 | tvOS 9.0 | Xcode 7+ is required. NSURLConnectionOperation support has been removed. |
| 2.6 -> 2.6.3 | iOS 7 | OS X 10.9 | watchOS 2.0 | n/a | Xcode 7+ is required. |
| 2.0 -> 2.5.4 | iOS 6 | OS X 10.8 | n/a | n/a | Xcode 5+ is required. NSURLSession subspec requires iOS 7 or OS X 10.9. |
| 1.x | iOS 5 | Mac OS X 10.7 | n/a | n/a | |
| 0.10.x | iOS 4 | Mac OS X 10.6 | n/a | n/a |
(macOS projects must support 64-bit with modern Cocoa runtime).
Programming in Swift? Try Alamofire for a more conventional set of APIs.
Architecture
NSURLSession
AFURLSessionManagerAFHTTPSessionManager
Serialization
<AFURLRequestSerialization>AFHTTPRequestSerializerAFJSONRequestSerializerAFPropertyListRequestSerializer
<AFURLResponseSerialization>AFHTTPResponseSerializerAFJSONResponseSerializerAFXMLParserResponseSerializerAFXMLDocumentResponseSerializer(macOS)AFPropertyListResponseSerializerAFImageResponseSerializerAFCompoundResponseSerializer
Additional Functionality
AFSecurityPolicyAFNetworkReachabilityManager
Usage
AFURLSessionManager
AFURLSessionManager creates and manages an NSURLSession object based on a specified NSURLSessionConfiguration object, which conforms to <NSURLSessionTaskDelegate>, <NSURLSessionDataDelegate>, <NSURLSessionDownloadDelegate>, and <NSURLSessionDelegate>.
Creating a Download Task
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
AFURLSessionManager *manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:configuration];
NSURL *URL = [NSURL URLWithString:@"http://example.com/download.zip"];
NSURLRequest *request = [NSURLRequest requestWithURL:URL];
NSURLSessionDownloadTask *downloadTask = [manager downloadTaskWithRequest:request progress:nil destination:^NSURL *(NSURL *targetPath, NSURLResponse *response) {
NSURL *documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:NO error:nil];
return [documentsDirectoryURL URLByAppendingPathComponent:[response suggestedFilename]];
} completionHandler:^(NSURLResponse *response, NSURL *filePath, NSError *error) {
NSLog(@"File downloaded to: %@", filePath);
}];
[downloadTask resume];Creating an Upload Task
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
AFURLSessionManager *manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:configuration];
NSURL *URL = [NSURL URLWithString:@"http://example.com/upload"];
NSURLRequest *request = [NSURLRequest requestWithURL:URL];
NSURL *filePath = [NSURL fileURLWithPath:@"file://path/to/image.png"];
NSURLSessionUploadTask *uploadTask = [manager uploadTaskWithRequest:request fromFile:filePath progress:nil completionHandler:^(NSURLResponse *response, id responseObject, NSError *error) {
if (error) {
NSLog(@"Error: %@", error);
} else {
NSLog(@"Success: %@ %@", response, responseObject);
}
}];
[uploadTask resume];Creating an Upload Task for a Multi-Part Request, with Progress
NSMutableURLRequest *request = [[AFHTTPRequestSerializer serializer] multipartFormRequestWithMethod:@"POST" URLString:@"http://example.com/upload" parameters:nil constructingBodyWithBlock:^(id<AFMultipartFormData> formData) {
[formData appendPartWithFileURL:[NSURL fileURLWithPath:@"file://path/to/image.jpg"] name:@"file" fileName:@"filename.jpg" mimeType:@"image/jpeg" error:nil];
} error:nil];
AFURLSessionManager *manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:[NSURLSessionConfiguration defaultSessionConfiguration]];
NSURLSessionUploadTask *uploadTask;
uploadTask = [manager
uploadTaskWithStreamedRequest:request
progress:^(NSProgress * _Nonnull uploadProgress) {
// This is not called back on the main queue.
// You are responsible for dispatching to the main queue for UI updates
dispatch_async(dispatch_get_main_queue(), ^{
//Update the progress view
[progressView setProgress:uploadProgress.fractionCompleted];
});
}
completionHandler:^(NSURLResponse * _Nonnull response, id _Nullable responseObject, NSError * _Nullable error) {
if (error) {
NSLog(@"Error: %@", error);
} else {
NSLog(@"%@ %@", response, responseObject);
}
}];
[uploadTask resume];Creating a Data Task
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
AFURLSessionManager *manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:configuration];
NSURL *URL = [NSURL URLWithString:@"http://httpbin.org/get"];
NSURLRequest *request = [NSURLRequest requestWithURL:URL];
NSURLSessionDataTask *dataTask = [manager dataTaskWithRequest:request completionHandler:^(NSURLResponse *response, id responseObject, NSError *error) {
if (error) {
NSLog(@"Error: %@", error);
} else {
NSLog(@"%@ %@", response, responseObject);
}
}];
[dataTask resume];Request Serialization
Request serializers create requests from URL strings, encoding parameters as either a query string or HTTP body.
NSString *URLString = @"http://example.com";
NSDictionary *parameters = @{@"foo": @"bar", @"baz": @[@1, @2, @3]};Query String Parameter Encoding
[[AFHTTPRequestSerializer serializer] requestWithMethod:@"GET" URLString:URLString parameters:parameters error:nil];GET http://example.com?foo=bar&baz[]=1&baz[]=2&baz[]=3URL Form Parameter Encoding
[[AFHTTPRequestSerializer serializer] requestWithMethod:@"POST" URLString:URLString parameters:parameters error:nil];POST http://example.com/
Content-Type: application/x-www-form-urlencoded
foo=bar&baz[]=1&baz[]=2&baz[]=3JSON Parameter Encoding
[[AFJSONRequestSerializer serializer] requestWithMethod:@"POST" URLString:URLString parameters:parameters error:nil];POST http://example.com/
Content-Type: application/json
{"foo": "bar", "baz": [1,2,3]}Network Reachability Manager
AFNetworkReachabilityManager monitors the reachability of domains, and addresses for both WWAN and WiFi network interfaces.
- Do not use Reachability to determine if the original request should be sent.
- You should try to send it.
- You can use Reachability to determine when a request should be automatically retried.
- Although it may still fail, a Reachability notification that the connectivity is available is a good time to retry something.
- Network reachability is a useful tool for determining why a request might have failed.
- After a network request has failed, telling the user they're offline is better than giving them a more technical but accurate error, such as "request timed out."
See also WWDC 2012 session 706, "Networking Best Practices.".
Shared Network Reachability
[[AFNetworkReachabilityManager sharedManager] setReachabilityStatusChangeBlock:^(AFNetworkReachabilityStatus status) {
NSLog(@"Reachability: %@", AFStringFromNetworkReachabilityStatus(status));
}];
[[AFNetworkReachabilityManager sharedManager] startMonitoring];Security Policy
AFSecurityPolicy evaluates server trust against pinned X.509 certificates and public keys over secure connections.
Adding pinned SSL certificates to your app helps prevent man-in-the-middle attacks and other vulnerabilities. Applications dealing with sensitive customer data or financial information are strongly encouraged to route all communication over an HTTPS connection with SSL pinning configured and enabled.
Allowing Invalid SSL Certificates
AFHTTPSessionManager *manager = [AFHTTPSessionManager manager];
manager.securityPolicy.allowInvalidCertificates = YES; // not recommended for productionUnit Tests
AFNetworking includes a suite of unit tests within the Tests subdirectory. These tests can be run simply be executed the test action on the platform framework you would like to test.
Credits
AFNetworking is owned and maintained by the Alamofire Software Foundation.
AFNetworking was originally created by Scott Raymond and Mattt Thompson in the development of Gowalla for iPhone.
AFNetworking's logo was designed by Alan Defibaugh.
And most of all, thanks to AFNetworking's growing list of contributors.
Security Disclosure
If you believe you have identified a security vulnerability with AFNetworking, you should report it as soon as possible via email to [email protected]. Please do not post it to a public issue tracker.
License
AFNetworking is released under the MIT license. See LICENSE for details.
Overview (`Pods/Masonry/README.md`)
Masonry [](https://travis-ci.org/SnapKit/Masonry) [](https://coveralls.io/r/SnapKit/Masonry) [](https://github.com/Carthage/Carthage)
Masonry is still actively maintained, we are committed to fixing bugs and merging good quality PRs from the wider community. However if you're using Swift in your project, we recommend using SnapKit as it provides better type safety with a simpler API.
Masonry is a light-weight layout framework which wraps AutoLayout with a nicer syntax. Masonry has its own layout DSL which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable.
Masonry supports iOS and Mac OS X.
For examples take a look at the Masonry iOS Examples project in the Masonry workspace. You will need to run pod install after downloading.
What's wrong with NSLayoutConstraints?
Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive.
Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side
/* Detailed source-code truncated for AI context efficiency. */Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views.
Another option is to use Visual Format Language (VFL), which is a bit less long winded.
However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as NSLayoutConstraint constraintsWithVisualFormat: returns an array.
Prepare to meet your Maker!
Heres the same constraints created using MASConstraintMaker
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
make.left.equalTo(superview.mas_left).with.offset(padding.left);
make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
make.right.equalTo(superview.mas_right).with.offset(-padding.right);
}];Or even shorter
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];Also note in the first example we had to add the constraints to the superview [superview addConstraints:....
Masonry however will automagically add constraints to the appropriate view.
Masonry will also call view1.translatesAutoresizingMaskIntoConstraints = NO; for you.
Not all things are created equal
.equalToequivalent to NSLayoutRelationEqual
.lessThanOrEqualToequivalent to NSLayoutRelationLessThanOrEqual
.greaterThanOrEqualToequivalent to NSLayoutRelationGreaterThanOrEqual
These three equality constraints accept one argument which can be any of the following:
1. MASViewAttribute
make.centerX.lessThanOrEqualTo(view2.mas_left);| MASViewAttribute | NSLayoutAttribute |
|---|---|
| view.mas_left | NSLayoutAttributeLeft |
| view.mas_right | NSLayoutAttributeRight |
| view.mas_top | NSLayoutAttributeTop |
| view.mas_bottom | NSLayoutAttributeBottom |
| view.mas_leading | NSLayoutAttributeLeading |
| view.mas_trailing | NSLayoutAttributeTrailing |
| view.mas_width | NSLayoutAttributeWidth |
| view.mas_height | NSLayoutAttributeHeight |
| view.mas_centerX | NSLayoutAttributeCenterX |
| view.mas_centerY | NSLayoutAttributeCenterY |
| view.mas_baseline | NSLayoutAttributeBaseline |
2. UIView/NSView
if you want view.left to be greater than or equal to label.left :
//these two constraints are exactly the same
make.left.greaterThanOrEqualTo(label);
make.left.greaterThanOrEqualTo(label.mas_left);3. NSNumber
Auto Layout allows width and height to be set to constant values.
if you want to set view to have a minimum and maximum width you could pass a number to the equality blocks:
//width >= 200 && width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400)However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
So if you pass a NSNumber for these attributes Masonry will turn these into constraints relative to the view’s superview ie:
//creates view.left = view.superview.left + 10
make.left.lessThanOrEqualTo(@10)Instead of using NSNumber, you can use primitives and structs to build your constraints, like so:
make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));By default, macros which support autoboxing are prefixed with mas_. Unprefixed versions are available by defining MAS_SHORTHAND_GLOBALS before importing Masonry.
4. NSArray
An array of a mixture of any of the previous types
make.height.equalTo(@[view1.mas_height, view2.mas_height]);
make.height.equalTo(@[view1, view2]);
make.left.equalTo(@[view1, @100, view3.right]);Learn to prioritize
.priorityallows you to specify an exact priority
.priorityHighequivalent to UILayoutPriorityDefaultHigh
.priorityMediumis half way between high and low
.priorityLowequivalent to UILayoutPriorityDefaultLow
Priorities are can be tacked on to the end of a constraint chain like so:
make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();
make.top.equalTo(label.mas_top).with.priority(600);Composition, composition, composition
Masonry also gives you a few convenience methods which create multiple constraints at the same time. These are called MASCompositeConstraints
edges
// make top, left, bottom, right equal view2
make.edges.equalTo(view2);
// make top = superview.top + 5, left = superview.left + 10,
// bottom = superview.bottom - 15, right = superview.right - 20
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))size
// make width and height greater than or equal to titleLabel
make.size.greaterThanOrEqualTo(titleLabel)
// make width = superview.width + 100, height = superview.height - 50
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))center
// make centerX and centerY = button1
make.center.equalTo(button1)
// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))You can chain view attributes for increased readability:
// All edges but the top should equal those of the superview
make.left.right.and.bottom.equalTo(superview);
make.top.equalTo(otherView);Hold on for dear life
Sometimes you need modify existing constraints in order to animate or remove/replace constraints.
In Masonry there are a few different approaches to updating constraints.
1. References
You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property.
You could also reference multiple constraints by storing them away in an array.
// in public/private interface
@property (nonatomic, strong) MASConstraint *topConstraint;
...
// when making constraints
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
self.topConstraint = make.top.equalTo(superview.mas_top).with.offset(padding.top);
make.left.equalTo(superview.mas_left).with.offset(padding.left);
}];
...
// then later you can call
[self.topConstraint uninstall];2. mas_updateConstraints
Alternatively if you are only updating the constant value of the constraint you can use the convience method mas_updateConstraints instead of mas_makeConstraints
// this is Apple's recommended place for adding/updating constraints
// this method can get called multiple times in response to setNeedsUpdateConstraints
// which can be called by UIKit internally or in your code if you need to trigger an update to your constraints
- (void)updateConstraints {
[self.growingButton mas_updateConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self);
make.width.equalTo(@(self.buttonSize.width)).priorityLow();
make.height.equalTo(@(self.buttonSize.height)).priorityLow();
make.width.lessThanOrEqualTo(self);
make.height.lessThanOrEqualTo(self);
}];
//according to apple super should be called at end of method
[super updateConstraints];
}3. mas_remakeConstraints
mas_updateConstraints is useful for updating a set of constraints, but doing anything beyond updating constant values can get exhausting. That's where mas_remakeConstraints comes in.
mas_remakeConstraints is similar to mas_updateConstraints, but instead of updating constant values, it will remove all of its constraints before installing them again. This lets you provide different constraints without having to keep around references to ones which you want to remove.
- (void)changeButtonPosition {
[self.button mas_remakeConstraints:^(MASConstraintMaker *make) {
make.size.equalTo(self.buttonSize);
if (topLeft) {
make.top.and.left.offset(10);
} else {
make.bottom.and.right.offset(-10);
}
}];
}You can find more detailed examples of all three approaches in the Masonry iOS Examples project.
When the ^&*!@ hits the fan!
Laying out your views doesn't always goto plan. So when things literally go pear shaped, you don't want to be looking at console output like this:
Unable to simultaneously satisfy constraints.....blah blah blah....
(
"<NSLayoutConstraint:0x7189ac0 V:[UILabel:0x7186980(>=5000)]>",
"<NSAutoresizingMaskLayoutConstraint:0x839ea20 h=--& v=--& V:[MASExampleDebuggingView:0x7186560(416)]>",
"<NSLayoutConstraint:0x7189c70 UILabel:0x7186980.bottom == MASExampleDebuggingView:0x7186560.bottom - 10>",
"<NSLayoutConstraint:0x7189560 V:|-(1)-[UILabel:0x7186980] (Names: '|':MASExampleDebuggingView:0x7186560 )>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x7189ac0 V:[UILabel:0x7186980(>=5000)]>Masonry adds a category to NSLayoutConstraint which overrides the default implementation of - (NSString *)description.
Now you can give meaningful names to views and constraints, and also easily pick out the constraints created by Masonry.
which means your console output can now look like this:
Unable to simultaneously satisfy constraints......blah blah blah....
(
"<NSAutoresizingMaskLayoutConstraint:0x8887740 MASExampleDebuggingView:superview.height == 416>",
"<MASLayoutConstraint:ConstantConstraint UILabel:messageLabel.height >= 5000>",
"<MASLayoutConstraint:BottomConstraint UILabel:messageLabel.bottom == MASExampleDebuggingView:superview.bottom - 10>",
"<MASLayoutConstraint:ConflictingConstraint[0] UILabel:messageLabel.top == MASExampleDebuggingView:superview.top + 1>"
)
Will attempt to recover by breaking constraint
<MASLayoutConstraint:ConstantConstraint UILabel:messageLabel.height >= 5000>For an example of how to set this up take a look at the Masonry iOS Examples project in the Masonry workspace.
Where should I create my constraints?
@implementation DIYCustomView
- (id)init {
self = [super init];
if (!self) return nil;
// --- Create your views here ---
self.button = [[UIButton alloc] init];
return self;
}
// tell UIKit that you are using AutoLayout
+ (BOOL)requiresConstraintBasedLayout {
return YES;
}
// this is Apple's recommended place for adding/updating constraints
- (void)updateConstraints {
// --- remake/update constraints here
[self.button remakeConstraints:^(MASConstraintMaker *make) {
make.width.equalTo(@(self.buttonSize.width));
make.height.equalTo(@(self.buttonSize.height));
}];
//according to apple super should be called at end of method
[super updateConstraints];
}
- (void)didTapButton:(UIButton *)button {
// --- Do your changes ie change variables that affect your layout etc ---
self.buttonSize = CGSize(200, 200);
// tell constraints they need updating
[self setNeedsUpdateConstraints];
}
@endInstallation
In your Podfile
pod 'Masonry'
If you want to use masonry without all those pesky 'mas_' prefixes. Add #define MAS_SHORTHAND to your prefix.pch before importing Masonry
#define MAS_SHORTHAND
Get busy Masoning
#import "Masonry.h"
Code Snippets
Copy the included code snippets to ~/Library/Developer/Xcode/UserData/CodeSnippets to write your masonry blocks at lightning speed!
mas_make -> [<#view#> mas_makeConstraints:^(MASConstraintMaker *make) { <#code#> }];
mas_update -> [<#view#> mas_updateConstraints:^(MASConstraintMaker *make) { <#code#> }];
mas_remake -> [<#view#> mas_remakeConstraints:^(MASConstraintMaker *make) { <#code#> }];
Features
- Not limited to subset of Auto Layout. Anything NSLayoutConstraint can do, Masonry can do too!
- Great debug support, give your views and constraints meaningful names.
- Constraints read like sentences.
- No crazy macro magic. Masonry won't pollute the global namespace with macros.
- Not string or dictionary based and hence you get compile time checking.
TODO
- Eye candy
- Mac example project
- More tests and examples
Overview (`Pods/YMTreeMap/README.md`)
Synopsis
YMTreeMap is a high performance treemap layout engine for iOS and macOS, written in Swift.
The input to YMTreeMap is a list of arbitrary numbers, and the output will be a list of layout rectangles representing those numbers graphically. The order of the layout rectangles will match the original input order, so you should sort the input numbers the way that you want your treemap to be ordered. Finally, the size of the layout rectangles will represent the relative weighting of the ordinal input number that it cooresponds to.
YMTreeMap uses the "squarified" layout treemap algorithm. Squarified optimizes for low aspect ratios: meaning it generates rectangles that are as square as possible given a reasonable effort. While not perfectly optimal, the algorithm get pretty close while maintaining high-performance.
The output rectangles can easily be used to render the shapes using whatever rendering system you prefer:
- Using CoreGraphics (in drawRect, etc)
- Using OpenGL
- Using a custom UICollectionView layout
Usage
Basic sample of how to draw a small heat map using random colors in Swift and Objective-C.
Swift
var randomColor: UIColor {
return UIColor(red: CGFloat(arc4random_uniform(255) % 255) / 255.0,
green: CGFloat(arc4random_uniform(255) % 255) / 255.0,
blue: CGFloat(arc4random_uniform(255) % 255) / 255.0,
alpha: 1)
}
override func draw(_ rect: CGRect) {
let values = [ 445, 203, 110, 105, 95, 65, 33, 21, 10 ].sorted()
// These two lines are actual YMTreeMap usage!
let treeMap = YMTreeMap(withValues: values)
let treeMapRects = treeMap.tessellate(inRect: self.bounds)
let context = UIGraphicsGetCurrentContext()
treeMapRects.forEach { (treeMapRect) in
randomColor.setFill()
context?.fill(treeMapRect)
}
}Objective-C
#define RANDOM_COLOR [UIColor colorWithRed:(rand() % 255)/255.0 green:(rand() % 255)/255.0 blue:(rand() % 255)/255.0 alpha:1.0]
- (void)drawRect:(CGRect)rect
{
NSArray<NSNumber *> *values = @[ @445, @203, @110, @105, @95, @65, @33, @21, @10 ];
// These two lines are actual YMTreeMap usage!
YMTreeMap *tm = [[YMTreeMap alloc] initWithValues:values];
NSArray<NSValue *> *treeMapRects = [tm tessellateInRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
for (NSValue *rectVal in treeMapRects) {
[RANDOM_COLOR setFill];
CGContextFillRect(context, rectVal.CGRectValue);
}
}Examples
Here are examples of 30-item and 1000-item sorted treemaps in a verical-orientation.
Performance
Tests performed on-device after 3 seconds of idle time, in release configuration. All tests use the same input values, which were sorted lists of large integers.
Even with heat maps with up to 1,000 items, layout time is well controlled at 3.7ms. This should
enable use within a scrolling table view.
Pure Swift
iPhone 7 Plus
- [30 items ] Performed 1000 iterations in 114.331625ms; 8.746486/ms; 0.114332ms each
- [1000 items] Performed 1000 iterations in 3743.449875ms; 0.267133/ms; 3.743450ms each
Objective-C bridging into Swift
iPhone 7 Plus
- [30 items ] Performed 1000 iterations in 132.439167ms; 7.550636/ms; 0.132439ms each
- [1000 items] Performed 1000 iterations in 4493.055292ms; 0.222566/ms; 4.493055ms each
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
YMTreeMap is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'YMTreeMap'Further Reading
Various papers on treemapping layout algorithms and usability that helped influence this project. A copy of each paper is in the Research folder.
Squarified Treemaps - Mark Bruls, Kees Huizing, Jarke J. van Wijk
Ordered Treemap Layouts - Ben Shneiderman, Martin Wattenberg
Ordered and Quantum Treemaps: Making Effective Use of 2D Space to Display Hierarchies - Benjamin B. Bederson, Ben Shneiderman, Martin Wattenberg
Treemaps for space-constrained visualization of hierarchies - Ben Shneiderman
Animated Exploration of Dynamic Graphs with Radial Layout - Ka-Ping Yee, Danyel Fisher, Rachna Dhamija, Marti Hearst
Author
Adam Kaplan, [email protected]
License
YMTreeMap is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonBigOldFile/README.md`)
LemonBigOldFile
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonBigOldFile is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonBigOldFile'Author
lemon, [email protected]
License
LemonBigOldFile is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonDuplicateFile/README.md`)
LemonDuplicateFile
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonDuplicateFile is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonDuplicateFile'Author
lemon, [email protected]
License
LemonDuplicateFile is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonFileManager/README.md`)
LemonFileManager
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonFileManager is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonFileManager'Author
License
LemonFileManager is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonFileMove/README.md`)
LemonFileMove
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonFileMove is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonFileMove'Author
lemon, [email protected]
License
LemonFileMove is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonHardware/README.md`)
LemonHardware
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonHardware is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonHardware'Author
lemon, [email protected]
License
LemonHardware is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonLoginItemManager/README.md`)
LemonLoginItemManager
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonLoginItemManager is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonLoginItemManager'Author
lemon, [email protected]
License
LemonLoginItemManager is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonNetSpeed/README.md`)
LemonNetSpeed
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonNetSpeed is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonNetSpeed'Author
lemon, [email protected]
License
LemonNetSpeed is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonPhotoClean/README.md`)
LemonPhotoClean
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonPhotoClean is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonPhotoClean'Author
lemon, [email protected]
License
LemonPhotoClean is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonPrivacyClean/README.md`)
LemonPrivacyClean
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonPrivacyClean is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonPrivacyClean'Author
lemon, [email protected]
License
LemonPrivacyClean is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonSpaceAnalyse/README.md`)
LemonSpaceAnalyse
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonSpaceAnalyse is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonSpaceAnalyse'Author
lemon, [email protected]
License
LemonSpaceAnalyse is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonStat/README.md`)
LemonStat
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonStat is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonStat'Author
lemon, [email protected]
License
LemonStat is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/LemonUninstaller/README.md`)
LemonUninstaller
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
LemonUninstaller is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'LemonUninstaller'Author
lemon, [email protected]
License
LemonUninstaller is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/QMAppLoginItemManage/README.md`)
QMAppLoginItemManage
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
QMAppLoginItemManage is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'QMAppLoginItemManage'Author
lemon, [email protected]
License
QMAppLoginItemManage is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/QMCoreFunction/README.md`)
QMCoreFunction
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
QMCoreFunction is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'QMCoreFunction'Author
lemon, [email protected]
License
QMCoreFunction is available under the MIT license. See the LICENSE file for more info.
Overview (`localPod/QMUICommon/README.md`)
QMUICommon
Example
To run the example project, clone the repo, and run pod install from the Example directory first.
Requirements
Installation
QMUICommon is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'QMUICommon'Author
lemon, [email protected]
License
QMUICommon is available under the MIT license. See the LICENSE file for more info.
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- Files Extracted: 19
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- Canonical Reference: https://codewiki.google/github.com/Tencent/lemon-cleaner