Technical Documentation: OpenCut-app/OpenCut
โน๏ธ Provenance: Multi-Tier Ingestion ยท CodeWiki Reference
Overview (`README.md`)
| | OpenCut
A free and open source video editor for web, desktop, and mobile. |
| --- | --- |
Status
OpenCut is being rewritten from the ground up. What's coming:
- An Editor API
- First-class third party plugins (made possible by a plugin-first architecture)
- Desktop, mobile, and browser from one codebase (Rust core)
- MCP server (for AI agents)
- Headless mode (automation, batch rendering)
- A scripting tab directly in the editor
You can still find the previous version at opencut-app/opencut-classic, which is the one to reach for today. opencut.app still runs the classic version. The rewrite will live at new.opencut.app until it's ready to take over.
Development
Install proto if you haven't already:
Linux, macOS, WSL:
bash <(curl -fsSL https://moonrepo.dev/install/proto.sh)Windows (PowerShell):
irm https://moonrepo.dev/install/proto.ps1 | iexIf shims fail to run, allow local scripts for your user:
Set-ExecutionPolicy -Scope CurrentUser RemoteSignedFrom the repo root:
proto use # installs the tools pinned in .prototoolsmoon run web:dev # localhost:5173
moon run api:dev # localhost:8787
moon run desktop:dev # see apps/desktop/README.mdContributing
We're not set up to take outside contributions yet while the architecture is being designed. If you want to follow along, ask questions, or just hang out, join the Discord or open an issue.
Sponsors
OpenCut is supported by companies that believe in open source creator tools.
- fal.ai: Generative image, video, and audio models all in one place.
Want your logo here? Reach out at [email protected].
License
Overview (`apps/desktop/README.md`)
OpenCut Desktop
Built with GPUI.
[!WARNING]
Very early. Right now this is just a window that opens.
Running
Rust is pinned in .prototools at the repo root (proto use installs it).
moon run desktop:dev # cargo run
moon run desktop:check # cargo check
moon run desktop:build # cargo build --releaseThe first build compiles GPUI from source and takes a while. The root Cargo.lock is committed.
Platform requirements
- macOS: Xcode command line tools (Metal renderer).
- Windows: no extra dependencies (Win32 + DirectWrite).
- Linux: renders via Vulkan (Blade), windows via Wayland or X11 (both enabled by default). System packages (Debian/Ubuntu names):
libvulkan1+ working Vulkan drivers,libwayland-dev,libx11-xcb-dev,libxkbcommon-x11-dev,libfontconfig-dev, plus a C toolchain andcmake. - WSL2/WSLg: uses XWayland automatically when available. GPUI 0.2.2 requires
xdg_wm_basev2โ5, while WSLg advertises v1.
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- Canonical Reference: https://codewiki.google/github.com/OpenCut-app/OpenCut