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<img alt="MCP for Unity" src="docs/images/logo-header-light.png" width="400">
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English <img src="docs/images/connector.svg" alt="โ" height="14"> ็ฎไฝไธญๆ | Discord <img src="docs/images/connector.svg" alt="โ" height="14"> Wiki
#### Proudly sponsored and maintained by Aura โ the AI assistant for Unreal & Unity.
##### And don't miss Godot AI, the new open source project from the makers of MCP for Unity.
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<p align="center"><b>Create your Unity apps with LLMs.</b> MCP for Unity bridges AI assistants โ Claude, Codex, VS Code, local LLMs, and more โ with your Unity Editor via <a href="https://modelcontextprotocol.io/introduction">Model Context Protocol</a>. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.</p>
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<img alt="MCP for Unity building a scene" src="docs/images/building_scene.gif">
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<details>
<summary><strong>Recent Updates</strong></summary>
* v10.0.0 (2026-06-30)
* v9.7.3 (2026-06-15)
* v9.7.1 (2026-05-24)
* v9.7.0 (2026-05-22)
* v9.6.8 (2026-04-27)
Full history: Release Notes.
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What it does
Control the Unity Editor in natural language from any MCP client โ create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.
Browse the full tool catalog โ
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Quickstart
Requirements: Unity 2021.3 LTS โ 6.x ยท Python 3.10+ (via uv). Works with any MCP client โ Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
1. Install โ Unity โ Package Manager โ Add from git URL:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main _(pin #v10.0.0 for this release, or openupm add com.coplaydev.unity-mcp)_
2. Configure โ Window โ MCP for Unity โ Configure All Detected Clients.
3. Prompt โ "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.
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Community
- Discord โ chat with maintainers and other contributors
- Issues โ bugs and feature requests
- Discussions โ design ideas and broader questions
- Security: see SECURITY.md for private reporting
Contributing
See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.
Advanced
- Multiple Unity instances โ Multi-Instance Routing
- Tool groups (vfx / animation / ui / testing / etc.) โ Tool Groups
- v10 asset generation and upgrade notes โ v10 Migration
- Roslyn script validation โ Roslyn Validation
- Remote-hosted server with auth โ Remote Server Auth
Star History
[](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
Citation
If MCP for Unity helped your research, please cite it.
@inproceedings{wu2025mcpunity,
author = {Wu, Shutong and Barnett, Justin P.},
title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}Unity AI Tools by Aura
Aura offers 2 AI tools for Unity:
- MCP for Unity is available freely under the MIT license.
- Aura for Unity is a premium Unity/Unreal AI assistant built for game devs.
Disclaimer
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
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License: MIT โ see LICENSE.