{"owner":"ThrowTheSwitch","repo":"Unity","hasSkills":true,"totalSkillsCount":1,"totalTokensCount":164,"categories":["cursor-rule"],"hasMcp":false,"mcpConfig":null,"found":[".cursorrules (unity-cursor-ai-c-cursorrules-prompt-file.mdc)"],"skills":{".cursorrules (unity-cursor-ai-c-cursorrules-prompt-file.mdc)":"---\ndescription: \"Cursor rules for Unity development with C# integration.\"\nglobs: **/*\nalwaysApply: false\n---\n// Unity Tower Defense Game using Nintendo Ringcon\n// This project involves creating a tower defense style game controlled by a Nintendo Ringcon.\n\n// Project Context\n// Players place turrets and use exercise to charge them up.\n// The project is currently undergoing refactoring for better extensibility and maintainability.\n\n// Development Environment\n// Language: C#\n// Unity Version: 2021.3.18f1\n\n// Instructions\n// Ensure the game mechanics are intuitive and responsive.\n// Focus on optimizing performance for real-time gameplay.\n// Implement modular code structure for easy updates and feature additions.\n\n// Additional Notes\n// Feel free to ask questions if you need more information about the project intentions.\n"},"files":{".cursorrules (unity-cursor-ai-c-cursorrules-prompt-file.mdc)":"---\ndescription: \"Cursor rules for Unity development with C# integration.\"\nglobs: **/*\nalwaysApply: false\n---\n// Unity Tower Defense Game using Nintendo Ringcon\n// This project involves creating a tower defense style game controlled by a Nintendo Ringcon.\n\n// Project Context\n// Players place turrets and use exercise to charge them up.\n// The project is currently undergoing refactoring for better extensibility and maintainability.\n\n// Development Environment\n// Language: C#\n// Unity Version: 2021.3.18f1\n\n// Instructions\n// Ensure the game mechanics are intuitive and responsive.\n// Focus on optimizing performance for real-time gameplay.\n// Implement modular code structure for easy updates and feature additions.\n\n// Additional Notes\n// Feel free to ask questions if you need more information about the project intentions.\n"},"items":[{"name":".cursorrules","path":".cursorrules (unity-cursor-ai-c-cursorrules-prompt-file.mdc)","rawUrl":"https://raw.githubusercontent.com/PatrickJS/awesome-cursorrules/main/rules/unity-cursor-ai-c-cursorrules-prompt-file.mdc","title":"Awesome Cursorrules: unity cursor ai c","category":"cursor-rule","format":"markdown","content":"---\ndescription: \"Cursor rules for Unity development with C# integration.\"\nglobs: **/*\nalwaysApply: false\n---\n// Unity Tower Defense Game using Nintendo Ringcon\n// This project involves creating a tower defense style game controlled by a Nintendo Ringcon.\n\n// Project Context\n// Players place turrets and use exercise to charge them up.\n// The project is currently undergoing refactoring for better extensibility and maintainability.\n\n// Development Environment\n// Language: C#\n// Unity Version: 2021.3.18f1\n\n// Instructions\n// Ensure the game mechanics are intuitive and responsive.\n// Focus on optimizing performance for real-time gameplay.\n// Implement modular code structure for easy updates and feature additions.\n\n// Additional Notes\n// Feel free to ask questions if you need more information about the project intentions.\n","tokens":164,"sizeBytes":829}],"systemPromptSnippet":"<yakaai_skills repo=\"ThrowTheSwitch/Unity\">\n<!-- File: .cursorrules (unity-cursor-ai-c-cursorrules-prompt-file.mdc) (Tokens: ~164 | Category: cursor-rule) -->\n---\ndescription: \"Cursor rules for Unity development with C# integration.\"\nglobs: **/*\nalwaysApply: false\n---\n// Unity Tower Defense Game using Nintendo Ringcon\n// This project involves creating a tower defense style game controlled by a Nintendo Ringcon.\n\n// Project Context\n// Players place turrets and use exercise to charge them up.\n// The project is currently undergoing refactoring for better extensibility and maintainability.\n\n// Development Environment\n// Language: C#\n// Unity Version: 2021.3.18f1\n\n// Instructions\n// Ensure the game mechanics are intuitive and responsive.\n// Focus on optimizing performance for real-time gameplay.\n// Implement modular code structure for easy updates and feature additions.\n\n// Additional Notes\n// Feel free to ask questions if you need more information about the project intentions.\n</yakaai_skills>"}