## File: README.md

# mold: A Modern Linker

mold is a faster drop-in replacement for existing Unix linkers. It is several
times quicker than the LLVM lld linker, the second-fastest open-source linker,
which I initially developed a few years ago. mold aims to enhance developer
productivity by minimizing build time, particularly in rapid
debug-edit-rebuild cycles.

Here is a performance comparison of GNU ld, GNU gold, LLVM lld, and
mold when linking final debuginfo-enabled executables for major large
programs on a simulated 16-core, 32-thread machine.



| Program (linker output size)  | GNU ld | GNU gold | LLVM lld | mold
|-------------------------------|--------|----------|----------|------
| MySQL 8.3 (0.47 GiB)          | 10.84s | 7.47s    | 1.64s    | 0.46s
| Clang 19 (1.56 GiB)           | 42.07s | 33.13s   | 5.20s    | 1.35s
| Chromium 124 (1.35 GiB)       | N/A    | 27.40s   | 6.10s    | 1.52s

mold is so fast that it is only 2x _slower_ than the `cp` command on the same
machine. If you find that mold is not faster than other linkers, feel
free to [file a bug report](https://github.com/rui314/mold/issues).

mold supports x86-64, i386, ARM64, ARM32, 64-bit/32-bit little/big-endian
RISC-V, 32-bit PowerPC, 64-bit big-endian PowerPC ELFv1, 64-bit little-endian
PowerPC ELFv2, s390x, 64-bit/32-bit LoongArch, SPARC64, m68k, and SH-4.

## Why does linking speed matter?

If you are using a compiled language such as C, C++, or Rust, a build consists
of two phases. In the first phase, a compiler compiles source files into
object files (`.o` files). In the second phase, a linker takes all object
files and combines them into a single executable or shared library file.

The second phase can be time-consuming if your build output is large. mold can
speed up this process, saving you time and preventing distractions while
waiting for a lengthy build to finish. The difference is most noticeable
during rapid debug-edit-rebuild cycles.

## Installation

Binary packages for the following systems are currently available:

[](https://repology.org/project/mold/versions)

## How to Build

mold is written in C++20, so if you build mold yourself, you will need a
recent version of a C++ compiler and a C++ standard library. We recommend GCC
10.2 or Clang 16.0.0 (or later) and libstdc++ 10 or libc++ 7 (or later).

### Install Dependencies

To install build dependencies, run `./install-build-deps.sh` in this
directory. It will detect your Linux distribution and attempt to install the
necessary packages.

### Compile mold

```shell
git clone --branch stable https://github.com/rui314/mold.git
cd mold
sudo ./install-build-deps.sh
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=c++ -B build
cmake --build build -j$(nproc)
sudo cmake --build build --target install
```

You might need to pass a C++20 compiler command name to `cmake`. In the
example above, `c++` is passed. If that doesn't work for you, try a specific
version of a compiler, such as `g++-10` or `clang++-12`.

By default, `mold` is installed to `/usr/local/bin`. You can change the
installation location by passing `-DCMAKE_INSTALL_PREFIX=<directory>`.
For other cmake options, see the comments in `CMakeLists.txt`.

If you are not using a recent enough Linux distribution, or if `cmake` does
not work for you for any reason, you can use Podman to build mold in a
container. To do so, run `./dist.sh` in this directory instead of using
`cmake`. The shell script will pull a container image, build mold and auxiliary
files inside it, and package them into a single tar file named
`dist/mold-$version-$arch-linux.tar.gz`. You can extract the tar file anywhere
and use the mold executable in it.

## How to use

A classic way to use mold

On Unix, the linker command (usually `/usr/bin/ld`) is indirectly invoked by
the compiler driver (typically `cc`, `gcc`, or `clang`), which is in turn
indirectly invoked by `make` or other build system commands.

If you can specify an additional command line option for your compiler driver
by modifying the build system's config files, add one of the following flags
to use mold instead of `/usr/bin/ld`:

- For Clang: pass `-fuse-ld=mold`

- For GCC 12.1.0 or later: pass `-fuse-ld=mold`

- For GCC before 12.1.0: the `-fuse-ld` option does not accept `mold` as a
  valid argument, so you need to use the `-B` option instead. The `-B` option
  tells GCC where to look for external commands like `ld`.

  If you have installed mold with `make install`, there should be a directory
  named `/usr/libexec/mold` (or `/usr/local/libexec/mold`, depending on your
  `$PREFIX`), and the `ld` command should be there. The `ld` is actually a
  symlink to `mold`. So, all you need is to pass `-B/usr/libexec/mold` (or
  `-B/usr/local/libexec/mold`) to GCC.

If you haven't installed `ld.mold` to any `$PATH`, you can still pass
`-fuse-ld=/absolute/path/to/mold` to clang to use mold. However, GCC does not
accept an absolute path as an argument for `-fuse-ld`.



If you are using Rust

Create `.cargo/config.toml` in your project directory with the following:

```toml
[target.'cfg(target_os = "linux")']
linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/path/to/mold"]
```

where `/path/to/mold` is an absolute path to the mold executable. In the
example above, we use `clang` as a linker driver since it always accepts the
`-fuse-ld` option. If your GCC is recent enough to recognize the option, you
may be able to remove the `linker = "clang"` line.

```toml
[target.'cfg(target_os = "linux")']
rustflags = ["-C", "link-arg=-fuse-ld=mold"]
```

If you want to use mold for all projects, add the above snippet to
`~/.cargo/config.toml`.



If you are using Nim

Create `config.nims` in your project directory with the following:

```nim
when findExe("mold").len > 0 and defined(linux):
  switch("passL", "-fuse-ld=mold")
```

where `mold` must be included in the `PATH` environment variable. In this
example, `gcc` is used as the linker driver. Use the `-fuse-ld` option if your
GCC is recent enough to recognize this option.

If you want to use mold for all projects, add the above snippet to
`~/.config/config.nims`.



If you are using Conan package manager

You can configure [Conan](https://github.com/conan-io) to download the latest
version of `mold` and use it as the linker when building your dependencies and
projects from source. Please see the instructions [here](https://conan.io/center/recipes/mold).



mold -run

It is sometimes very hard to pass an appropriate command line option to `cc`
to specify an alternative linker. To address this situation, mold has a
feature to intercept all invocations of `ld`, `ld.bfd`, `ld.lld`, or `ld.gold`
and redirect them to itself. To use this feature, run `make` (or another build
command) as a subcommand of mold as follows:

```shell
mold -run make <make-options-if-any>
```

Internally, mold invokes a given command with the `LD_PRELOAD` environment
variable set to its companion shared object file. The shared object file
intercepts all function calls to `exec(3)`-family functions to replace
`argv[0]` with `mold` if it is `ld`, `ld.bf`, `ld.gold`, or `ld.lld`.



GitHub Actions

You can use our [setup-mold](https://github.com/rui314/setup-mold) GitHub
Action to speed up GitHub-hosted continuous builds. Although GitHub Actions
run on a 4 core machine, mold is still significantly faster than the default
GNU linker, especially when linking large programs.



Verify that you are using mold

mold leaves its identification string in the `.comment` section of an output
file. You can print it out to verify that you are actually using mold.

```shell
$ readelf -p .comment <executable-file>

String dump of section '.comment':
  [     0]  GCC: (Ubuntu 10.2.0-5ubuntu1~20.04) 10.2.0
  [    2b]  mold 9a1679b47d9b22012ec7dfbda97c8983956716f7
```

If `mold` is present in the `.comment` section, the file was created by mold.



Online manual

Since mold is a drop-in replacement, you should be able to use it without
reading its manual. However, if you need it, [mold's man page](docs/mold.md)
is available online. You can read the same manual by running `man mold`.



## Why is mold so fast?

One reason is that it utilizes faster algorithms and more efficient data
structures compared to other linkers. Another reason is that mold is highly
parallelized.

Here is a side-by-side comparison of per-core CPU usage for lld (left) and
mold (right), linking the same program, a Chromium executable.



As you can see, mold uses all available cores throughout its execution and
finishes quickly. In contrast, lld fails to utilize available cores most of
the time. In this demo, the maximum parallelism is artificially capped at 16,
so that the bars fit in the GIF.

For details, please see the [design notes](docs/design.md).

## Sponsors

It is taken for granted nowadays that compiler toolchains can be easily
installed and used for free, and people may not think too much about the
individuals behind these "free tools". mold supports many projects, but it
is essentially a one-person project. This situation is similar to the one
depicted in the following xkcd illustration.

[](https://xkcd.com/2347)

If you think that the "Nebraska guy" should be rewarded, please consider
becoming our [GitHub sponsor](https://github.com/sponsors/rui314)!

We thank everyone who sponsors our project. In particular, we'd like to acknowledge
the following people and organizations who have sponsored $128/month or more:

### Corporate sponsors

[](https://mercury.com)

[](https://cybozu-global.com)

[](https://www.emergetools.com)

- [G-Research](https://www.gresearch.co.uk)
- [Signal Slot Inc.](https://github.com/signal-slot)
- [GlareDB](https://github.com/GlareDB)

### Individual sponsors

- [Wei Wu](https://github.com/lazyparser)
- [kyle-elliott](https://github.com/kyle-elliott)
- [Bryant Biggs](https://github.com/bryantbiggs)
- [kraptor23](https://github.com/kraptor23)
- [Jinkyu Yi](https://github.com/jincreator)
- [Pedro Navarro](https://github.com/pedronavf)

---

## File: docs/bugs.md

This is a note about interesting bugs that I met during the
development of the mold linker.

## GNU IFUNC

Problem: A statically-linked "hello world" program mysteriously
crashed in `__libc_start_main` function which is called just after
`_start`.

Investigation: I opened up gdb and found that the program reads a
bogus value from some array. It looks like `memcpy` failed to copy
proper data there.  After some investigation, I noticed that `memcpy`
did't copy data at all but instead returned the address of
`__memcpy_avx_unaligned` function, which is a real `memcpy` function
optimized for machines with the AVX registers.

This odd issue was caused by the GNU IFUNC mechanism.  That is, if a
function symbol has type `STT_GNU_IFUNC`, the function does not do
what its name suggests to do but instead returns a pointer to a
function that does the actual job. In this case, `memcpy` is an IFUNC
function, and it returns an address of `__memcpy_avx_unaligned` which
is a real `memcpy` function.

IFUNC function addresses are stored to `.got` section in an ELF
executable.  The dynamic loader executes all IFUNC functions at
startup to replace their GOT entries with their return values. This
mechanism allows programs to choose the best implementation among
variants of the same function at runtime based on the machine info.

If a program is statically-linked, there's no dynamic loader that
rewrites the GOT entries. Therefore, if a program is
statically-linked, a libc's startup routine does that on behalf of the
dynamic loader. Concretely, a startup routine interprets all dynamic
relocations between `__rela_iplt_start` and `__rela_iplt_stop`
symbols.  It is linker's responsibility to emit dynamic relocations
for IFUNC symbols even if it is linking a statically-linked program
and mark the beginning and the ending of a `.rela.dyn` section with
the symbols, so that the startup routine can find the relocations.

The bug was my linker didn't define `__rela_iplt_start` and
`__rela_iplt_stop` symbols. Since these symbols are weak, they are
initialized to zero. From the point of the initializer function,
there's no dynamic relocations between `__rela_iplt_start` and
`__rela_iplt_stop` symbols. That left GOT entries for IFUNC symbols
untouched.

The proper fix was to emit dynamic relocations for IFUNC symbols and
define the linker-synthesized symbols. I did that, and the bug was
fixed.

## stdio buffering

Problem: A statically-linked "Hello world" program prints out the
message if executed as `./hello`, but it doesn't output anything if
executed as `./hello | cat`.

Investigation: I knew that the default buffering mode for stdout is
line buffering (buffer is flushed on every '\n'), but if it is not
connected to the terminal (i.e. `isatty(2)` returns 0 on
`STDOUT_FILENO`), it automatically switches to full buffering (buffer
is flushed when it becomes full). So, it looks like libc failed to
flush the stdout on program exit for some reason.

I traced all function calls using gdb and noticed that `__libc_atexit`
was not called. That function seemed to be responsible for buffer
flushing. I don't know how exactly I found the root cause, but after
spending an hour or two, I found that `__start___libc_atexit` and
`__stop___libc_atexit` have value 0 in my linker's output while they
mark a section containing the address of `__libc_atexit` in GNU ld's
output.

So, libc doesn't directly call `__libc_atexit` but instead call all
function pointers between `__start___libc_atexit` and
`__stop___libc_atexit` symbols. libc puts `__libc_atexit` address in
`_libc_atexit` section, expecting that the linker automatically
creates the start and the end marker symbols for the section.

There's an obscure linker feature: if a section name is valid as a C
identifier (e.g. `foo` or `_foo_bar` but not `.foo`), the linker
automatically creates marker symbols by prepending `__start_` and
`__stop_` to the section name. My linker lacked the feature.

I implemented the feature, and the bug was fixed.

## TLS variable initialization

Problem: A statically-linked "hello world" program crashes after
reading a thread-local variable.

Investigation: Thread-local variables are very different from other
types of varaibles because there may be more than one instance of the
same variable in memory. Each thread has its copy of thread-local
varaibles. `%fs` segment register points the end of the variable area
for the current thread, and the variables are accessed as an offset
from `%fs`.

Thread-local variables may be initialized (e.g. `thread_local int x =
5;`). The linker gathers all thread-local variables and put them into
`PT_TLS` segment. At runtime, the contents of the segment is used as
an "initialization image" for new threads. When a new thread is
created, the image is memcpy'ed to the new thread's thread-local
variable area. The initialization image itself is read-only at
runtime.

It took more than a day to find out that memcpy copies the
initialization image to a different place than the thread-local
variables reside. That means, thread-local variables had garbage as
initial values, and the program crashed when using them.

The problem is that I set a very large value (4096) to the alignment
of `PT_TLS` segment. All `PT_LOAD` segments are naturally aligned to
the page boundary, so I use the same value for `PT_TLS`, but that was
a mistake. When a thread initialization routine sets a value to `%fs`,
it first aligns the end of the thread-local variable area address to
`PT_TLS` alignment value. So, if you set a large value to `PT_TLS`
alignment, `%fs` is set to a wrong place.

I fixed `PT_TLS` alignment, and the bug was gone.

## stdio buffering (another issue)

I noticed that a dynamically-linked "hello world" program didn't
flush its stdout buffer on exit. The cause of the problem was that the
executable had more than one DT_NEEDED entry for `libc.so`.

DT_NEEDED entries in `.dynamic` section specify a list of shared
object file names which need to be linked at runtime. I added one
DT_NEEDED entry for each library specified with the `-l` option.
The pitfall is, unlike object files, libraries are allowed to
appear more than once in a command line, and the linker has to
de-duplicate them before processing. Adding more than one DT_NEEDED
entry for the same shared object causes mysterious issues like this.

# Copy relocations and symbol aliases

environ, _environ and __environ point to the same location in libc.so,
so when we create a copy relocation for one of the symbols, we need to
do that for all of them. Otherwise, they'll end up pointing to different
places which causes a very mysterious issue.

# DT_DEBUG and gdb

If you forget to add an entry with type DT_DEBUG to .dynamic, gdb's
`info sharedlibrary` command doesn't print out a list of shared
libraries loaded to memory. The value of the entry doesn't matter, so
it can be just zero. The existence of it is important.

#

__EH_FRAME_BEGIN__ in libgcc/crtstuff.c

---

## File: docs/coding-guidelines.md

# Coding Guidelines

mold is written in C++20, but as is the case with every C++ project,
it has local coding rules. In this document, I'll explain some of them
and try to give justifications for why I chose such rules.

## DOs

- Always use `i64` (which is a type alias for `int64_t` in mold) for
  integers unless you have a reason not to. For example, even if you know
  that a loop counter won't exceed 100, you should stop thinking about it
  and just use `i64`.

  Justification: Local variables are usually on CPU registers, so on
  64-bit CPUs, there's no performance peanlty on choosing `i64` over
  `i32`. Even if a compiler has to spill register values to the stack,
  I don't think there's an observable difference between `i32` and
  `i64`. Therefore, extra 32 bits are essentially free. On 32-bit CPUs,
  they are not free, but that's OK because we are writing mold for modern
  computers. mold will still run on 32-bit computers but a bit slowly.

  By always using `i64`, we can eliminate the need to think about the
  "right" size for each variable. It also reduces the risk of integer
  overflow.

  Exceptions: If you have to allocate a very large number (e.g. millions)
  of the same object, its size matters. In that case, use a smaller type.

## DON'Ts

- Don't use `auto` unless its actual type is obvious in the very narrow
  context. Currently, we use `auto` only for lambdas.

  Justification: I think `auto` makes code writing easier but code reading
  harder, because readers have to make a guess as to what is the actual
  type of `auto`. If you are already familiar with the existing codebase,
  you may be able to guess it easily, but that's not always the case.
  I want to keep the mold codebase friendly to first-time readers.

- Don't over-use inheritance. In mold, most classes don't have parents,
  and even if they do, their class hierarchy is very shallow. Currently
  its height is just two (i.e. abstract classes and their implementations).

  Justification: Designing class hierarchies is fun as it feels like
  taxonomy, but I don't think that always help writing code. It looks like
  simpler class hierarchy makes its code simpler.

---

## File: docs/design.md

[This document was written in 2020, and the contents are outdated.
Specifically, we no longer believe that object preloading is a good
idea. That being said, most of the points in this document still hold
even today. Therefore, I'll keep this document as-is.]

## Design and implementation of mold

For the rest of this documentation, I'll explain the design and the
implementation of mold. If you are only interested in using mold, you
don't need to read the below.

### Motivation

Here is why I'm writing a new linker:

- Even though lld has significantly improved the situation, linking is
  still one of the slowest steps in a build. It is especially
  annoying when I changed one line of code and had to wait for a few
  seconds or even more for a linker to complete. It should be
  instantaneous. There's a need for a faster linker.

- The number of cores on a PC has increased a lot lately, and this
  trend is expected to continue. However, the existing linkers can't
  take the advantage of the trend because they don't scale well for more
  cores. I have a 64-core/128-thread machine, so my goal is to create
  a linker that uses the CPU nicely. mold should be much faster than
  other linkers on 4 or 8-core machines too, though.

- It looks to me that the designs of the existing linkers are somewhat
  too similar, and I believe there are a lot of drastically different
  designs that haven't been explored yet. Developers generally don't
  care about linkers as long as they work correctly, and they don't
  even think about creating a new one. So there may be lots of low
  hanging fruits there in this area.

### Basic design

- In order to achieve a `cp`-like performance, the most important
  thing is to fix the layout of an output file as quickly as possible, so
  that we can start copying actual data from input object files to an
  output file as soon as possible.

- Copying data from input files to an output file is I/O-bounded, so
  there should be room for doing computationally-intensive tasks while
  copying data from one file to another.

- We should allow the linker to preload object files from disk and
  parse them in memory before a complete set of input object files
  is ready. To do so, we need
  to split the linker into two in such a way that the latter half of
  the process finishes as quickly as possible by speculatively parsing
  and preprocessing input files in the first half of the process.

- One of the most computationally-intensive stage among linker stages
  is symbol resolution. To resolve symbols, we basically have to throw
  all symbol strings into a hash table to match undefined symbols with
  defined symbols. But this can be done in the preloading stage using
  [string interning](https://en.wikipedia.org/wiki/String_interning).

- Object files may contain a special section called a mergeable string
  section. The section contains lots of null-terminated strings, and
  the linker is expected to gather all mergeable string sections and
  merge their contents. So, if two object files contain the same
  string literal, for example, the resulting output will contain a
  single merged string. This step is computationally intensive, but string
  merging can be done in the preloading stage using string interning.

- Static archives (.a files) contain object files, but the static
  archive's string table contains only defined symbols of member
  object files and lacks other types of symbols. That makes static
  archives unsuitable for speculative parsing. Therefore, the linker
  should ignore the symbol table of static archive and directly read
  static archive members.

- If there's a relocation that uses a GOT of a symbol, then we have to
  create a GOT entry for that symbol. Otherwise, we shouldn't. That
  means we need to scan all relocation tables to fix the length and
  the contents of a .got section. This is computationally intensive,
  but this step is parallelizable.

### Linker Script

Linker script is an embedded language for the linker. It is mainly
used to control how input sections are mapped to output sections and
the layout of the output, but it can also do a lot of tricky stuff.
Its feature is useful especially for embedded programming, but it's
also an awfully underdocumented and complex language.

We have to implement a subset of the linker script language anwyay,
because on Linux, /usr/lib/x86_64-linux-gnu/libc.so is (despite its
name) not a shared object file but actually an ASCII file containing
linker script code to load the _actual_ libc.so file. But the feature
set for this purpose is very limited, and it is okay to implement them
to mold.

Besides that, we really don't want to implement the linker script
language. But at the same time, we want to satisfy the user needs that
are currently satisfied with the linker script language. So, what
should we do? Here is my observation:

- Linker script allows doing a lot of tricky stuff, such as specifying
  the exact layout of a file, inserting arbitrary bytes between
  sections, etc. But most of them can be done with a post-link binary
  editing tool (such as `objcopy`).

- It looks like there are two things that truly cannot be done by a
  post-link editing tool: (a) mapping input sections to output
  sections, and (b) applying relocations.

From the above observation, I believe we need to provide only the
following features instead of the entire linker script language:

- A method to specify how input sections are mapped to output
  sections, and

- a method to set addresses to output sections, so that relocations
  are applied based on desired addresses.

I believe everything else can be done with a post-link binary editing
tool.

### Details

- As we aim to the 1-second goal for Chromium, every millisecond
  counts. We can't ignore the latency of process exit. If we mmap a
  lot of files, \_exit(2) is not instantaneous but takes a few hundred
  milliseconds because the kernel has to clean up a lot of
  resources. As a workaround, we should organize the linker command as
  two processes; the first process forks the second process, and the
  second process does the actual work. As soon as the second process
  writes a result file to a filesystem, it notifies the first process,
  and the first process exits. The second process can take time to
  exit, because it is not an interactive process.

- At least on Linux, it looks like the filesystem's performance to
  allocate new blocks to a new file is the limiting factor when
  creating a new large file and filling its contents using mmap.
  If you already have a large file in the buffer cache, writing to it is
  much faster than creating a new fresh file and writing to it.
  Based on this observation, mold overwrites to an existing
  executable file if exists. My quick benchmark showed that I could
  save 300 milliseconds when creating a 2 GiB output file.
  Linux doesn't allow to open an executable for writing if it is
  running (you'll get a "text busy" error if you attempt). mold
  falls back to the usual way if it fails to open an output file.

- The output from the linker should be deterministic for the sake of
  [build reproducibility](https://en.wikipedia.org/wiki/Reproducible_builds)
  and ease of debugging. This might add a little bit of overhead to
  the linker, but that shouldn't be too much.

- A .build-id, a unique ID embedded to an output file, is usually
  computed by applying a cryptographic hash function (e.g. SHA-1) to
  an output file. This is a slow step, but we can speed it up by
  splitting a file into small chunks, computing SHA-1 for each chunk,
  and then computing SHA-1 of the concatenated SHA-1 hashes
  (i.e. constructing a [Merkle
  Tree](https://en.wikipedia.org/wiki/Merkle_tree) of height 2).
  Modern x86 processors have purpose-built instructions for SHA-1 and
  can compute SHA-1 pretty quickly at about 2 GiB/s. Using 16
  cores, a build-id for a 2 GiB executable can be computed in 60 to 70
  milliseconds.

- BFD, gold, and lld support section garbage collection. That is, a
  linker runs a mark-sweep garbage collection on an input graph, where
  sections are vertices and relocations are edges, to discard all
  sections that are not reachable from the entry point symbol
  (i.e. `_start`) or a few other root sections. In mold, we are using
  multiple threads to mark sections concurrently.

- Similarly, BFD, gold an lld support Identical Comdat Folding (ICF)
  as yet another size optimization. ICF merges two or more read-only
  sections that happen to have the same contents and relocations.
  To do that, we have to find isomorphic subgraphs from larger graphs.
  I implemented a new algorithm for mold, which is 5x faster than lld
  to do ICF for Chromium (from 5 seconds to 1 second).

- [Intel Threading Building
  Blocks](https://github.com/oneapi-src/oneTBB) (TBB) is a good
  library for parallel execution and has several concurrent
  containers. We are particularly interested in using
  `parallel_for_each` and `concurrent_hash_map`.

- TBB provides `tbbmalloc` which works better for multi-threaded
  applications than the glib'c malloc, but it looks like
  [jemalloc](https://github.com/jemalloc/jemalloc) and
  [mimalloc](https://github.com/microsoft/mimalloc) are a little bit
  more scalable than `tbbmalloc`.

### Size of the problem

When linking Chrome, a linker reads 3,430,966,844 bytes of data in
total. The data contains the following items:

| Data item                | Number
| ------------------------ | ------
| Object files             | 30,723
| Public undefined symbols | 1,428,149
| Mergeable strings        | 1,579,996
| Comdat groups            | 9,914,510
| Regular sections¹        | 10,345,314
| Public defined symbols   | 10,512,135
| Symbols                  | 23,953,607
| Sections                 | 27,543,225
| Relocations against SHF_ALLOC sections | 39,496,375
| Relocations              | 62,024,719

¹ Sections that have to be copied from input object files to an
output file. Sections that contain relocations or symbols are for
example excluded.

### Internals

In this section, I'll explain the internals of mold linker.

#### A brief history of Unix and the Unix linker

Conceptually, what a linker does is pretty simple. A compiler compiles
a fragment of a program (a single source file) into a fragment of
machine code and data (an object file, which typically has the .o
extension), and a linker stitches them together into a single
executable or a shared library image.

In reality, modern linkers for Unix-like systems are much more
complicated than the naive understanding because they have gradually
gained one feature at a time over the 50 years history of Unix, and
they are now something like a bag of lots of miscellaneous features in
which none of the features is more important than the others. It is
very easy to miss the forest for the trees, since for those who don't
know the details of the Unix linker, it is not clear which feature is
essential and which is not.

That being said, one thing is clear that at any point of Unix history,
a Unix linker has a coherent feature set for the Unix of that age. So,
let me entangle the history to see how the operating system, runtime,
and linker have gained features that we see today. That should give
you an idea of why a particular feature has been added to a linker in the
first place.

1. Original Unix didn't support shared libraries, and a program was
   always loaded to a fixed address. An executable was something like
   a memory dump that was just loaded to a particular address by the
   kernel. After loading, the kernel started executing the program by
   setting the instruction pointer to a particular address.

   The most essential feature for any linker is relocation processing.
   The original Unix linker of course supported that. Let me explain
   what that is.

   Individual object files are inevitably incomplete as a program,
   because when a compiler created them, it only see a part of an
   entire program. For example, if an object file contains a function
   call that refers to another object file, the `call` instruction in the
   object cannot be complete, as the compiler has no idea as to what
   is the called function's address. To deal with this, the compiler
   emits a placeholder value (typically just zero) instead of a real
   address and leaves metadata in an object file saying "fix offset X
   of this file with an address of Y". That metadata is called
   "relocation". Relocations are typically processed by the linker.

   It is easy for a linker to apply relocations for the original Unix
   because a program is always loaded to a fixed address. It exactly
   knows the addresses of all functions and data when linking a
   program.

   Static library support, which is still an important feature of Unix
   linker, also dates back to this early period of Unix history.
   To understand what it is, imagine that you are trying to compile
   a program for the early Unix. You don't want to waste time to
   compile libc functions every time you compile your program (the
   computers of the era were incredibly slow), so you have already
   placed each libc function into a separate source file and compiled
   them individually. That means you have object files for each libc
   function, e.g., printf.o, scanf.o, atoi.o, write.o, etc.

   Given this configuration, all you have to do to link your program
   against libc functions is to pick up the right set of libc object
   files and give them to the linker along with the object files of your
   program. But, keeping the linker command line in sync with the
   libc functions you are using in your program is bothersome. You can
   be conservative; you can specify all libc object files to the
   command line, but that leads to program bloat because the linker
   unconditionally link all object files given to it no matter whether
   they are used or not. So, a new feature was added to the linker to
   fix the problem. That is the static library, which is also called
   the archive file.

   An archive file is just a bundle of object files, just like zip
   file but in an uncompressed form. An archive file typically has the
   .a file extension and named after its contents. For example, the
   archive file containing all libc objects is named `libc.a`.

   If you pass an archive file along with other object files to the
   linker, the linker pulls out an object file from the archive _only
   when_ it is referenced by other object files. In other words,
   unlike object files directly given to a linker, object files
   wrapped in an archive are not linked to the output by default.
   An archive works as a supplement to complete your program.

   Even today, you can still find a libc archive file. Run `ar t
   /usr/lib/x86_64-linux-gnu/libc.a` on Linux should give you a list
   of object files in the libc archive.

2. In the '80s, Sun Microsystems, a leading commercial Unix vendor at the
   time, added shared library support to their Unix variant, SunOS.

(This section is incomplete.)

### Concurrency strategy

In this section, I'll explain the high-level concurrency strategy of
mold.

In most places, mold adopts data parallelism. That is, we have a huge
number of pieces of data of the same kind, and we process each of them
individually using parallel for-loop. For example, after identifying
the exact set of input object files, we need to scan all relocation
tables to determine the sizes of .got and .plt sections. We do that
using a parallel for-loop. The granularity of parallel processing in
this case is the relocation table.

Data parallelism is very efficient and scalable because there's no
need for threads to communicate with each other while working on each
element of data. In addition to that, data parallelism is easy to
understand, as it is just a for-loop in which multiple iterations may
be executed in parallel. We don't use high-level communication or
synchronization mechanisms such as channels, futures, promises,
latches or something like that in mold.

In some cases, we need to share a little bit of data between threads
while executing a parallel for-loop. For example, the loop to scan
relocations turns on "requires GOT" or "requires PLT" flags in a
symbol. Symbol is a shared resource, and writing to them from multiple
threads without synchronization is unsafe. To deal with it, we made
the flag an atomic variable.

The other common pattern you can find in mold which is build on top of
the parallel for-loop is the map-reduce pattern. That is, we run a
parallel for-loop on a large data set to produce a small data set and
process the small data set with a single thread. Let me take a
build-id computation as an example. Build-id is typically computed by
applying a cryptographic hash function such as SHA-1 on a linker's
output file. To compute it, we first consider an output as a sequence
of 1 MiB blocks and compute a SHA-1 hash for each block in parallel.
Then, we concatenate the SHA-1 hashes and compute a SHA-1 hash on the
hashes to get a final build-id.

Finally, we use concurrent hashmap at a few places in mold. Concurrent
hashmap is a hashmap to which multiple threads can safely insert items
in parallel. We use it in the symbol resolution stage, for example.
To resolve symbols, we basically have to throw in all defined symbols
into a hash table, so that we can find a matching defined symbol for
an undefined symbol by name. We do the hash table insertion from a
parallel for-loop which iterates over a list of input files.

Overall, even though mold is highly scalable, it succeeded to avoid
complexties you often find in complex parallel programs. From high
level, mold just serially executes the linker's internal passes one by
one. Each pass is parallelized using parallel for-loops.

### Rejected ideas

In this section, I'll explain the alternative designs I currently do
not plan to implement and why I turned them down.

- Placing variable-length sections at end of an output file and start
  copying file contents before fixing the output file layout

  Idea: Fixing the layout of regular sections seems easy, and if we
  place them at beginning of a file, we can start copying their
  contents from their input files to an output file. While copying
  file contents, we can compute the sizes of variable-length sections
  such as .got or .plt and place them at end of the file.

  Reason for rejection: I did not choose this design because I doubt
  if it could actually shorten link time and I think I don't need it
  anyway.

  The linker has to de-duplicate comdat sections (i.e. inline
  functions that are included in multiple object files), so we
  cannot compute the layout of regular sections until we resolve all
  symbols and de-duplicate comdats. That takes a few hundred
  milliseconds. After that, we can compute the sizes of
  variable-length sections in less than 100 milliseconds. It's quite
  fast, so it doesn't seem to make much sense to proceed without
  fixing the final file layout.

  The other reason to reject this idea is because there's good a
  chance for this idea to have a negative impact on linker's overall
  performance. If we copy file contents before fixing the layout, we
  can't apply relocations to them while copying because symbol
  addresses are not available yet. If we fix the file layout first, we
  can apply relocations while copying, which is effectively zero-cost
  due to a very good data locality. On the other hand, if we apply
  relocations long after we copy file contents, it's pretty expensive
  because section contents are very likely to have been evicted from
  CPU cache.

- Incremental linking

  Idea: Incremental linking is a technique to patch a previous linker's
  output file so that only functions or data that are updated from the
  previous build are written to it. It is expected to significantly
  reduce the amount of data copied from input files to an output file
  and thus speed up linking. GNU BFD and gold linkers support it.

  Reason for rejection: I turned it down because it (1) is
  complicated, (2) doesn't seem to speed it up that much and (3) has
  several practical issues. Let me explain each of them.

  First, incremental linking for real C/C++ programs is not as easy as
  one might think. Let me take malloc as an example. malloc is usually
  defined by libc, but you can implement it in your program, and if
  that's the case, the symbol `malloc` will be resolved to your
  function instead of the one in libc. If you include a library that
  defines malloc (such as libjemalloc or libtbbmallc) before libc,
  their malloc will override libc's malloc.

  Assume that you are using a nonstandard malloc. What if you remove
  your malloc from your code, or remove `-ljemalloc` from your
  Makefile? The linker has to include a malloc from libc, which may
  include more object files to satisfy its dependencies. Such code
  change can affect the entire program rather than just replacing one
  function. The same is true for adding malloc to your program. Making
  a local change doesn't necessarily result in a local change in the
  binary level.  It can easily have cascading effects.

  Some ELF fancy features make incremental linking even harder to
  implement. Take the weak symbol as an example. If you define `atoi`
  as a weak symbol in your program, and if you are not using `atoi`
  at all in your program, that symbol will be resolved to address
  0. But if you start using some libc function that indirectly calls
  `atoi`, then `atoi` will be included in your program, and your weak
  symbol will be resolved to that function. I don't know how to
  efficiently fix up a binary for this case.

  This is a hard problem, so existing linkers don't try too hard to
  solve it. For example, IIRC, gold falls back to full link if any
  function is removed from a previous build. If you want to not annoy
  users in the fallback case, you need to make full link fast anyway.

  Second, incremental linking itself has an overhead. It has to detect
  updated files, patch an existing output file and write additional
  data to an output file for future incremental linking. GNU gold, for
  instance, takes almost 30 seconds on my machine to do a null
  incremental link (i.e. no object files are updated from a previous
  build) for chrome. It's just too slow.

  Third, there are other practical issues in incremental linking. It's
  not reproducible, so your binary isn't going to be the same as other
  binaries even if you are compiling the same source tree using the
  same compiler toolchain. Or, it is complex and there might be a bug
  in it. If something doesn't work correctly, "remove --incremental
  from your Makefile and try again" could be a piece of advice, but
  that isn't ideal.

  So, all in all, incremental linking is tricky. I wanted to make full
  link as fast as possible, so that we don't have to think about how
  to work around the slowness of full link.

- Defining a completely new file format and use it

  Idea: Sometimes, the ELF file format itself seems to be a limiting
  factor in improving the linker's performance. We might be able to make a
  far better one if we create a new file format.

  Reason for rejection: I rejected the idea because it apparently has
  a practical issue (backward compatibility issue) and also doesn't
  seem to improve the performance of linkers that much. As clearly
  demonstrated by mold, we can create a fast linker for ELF. I believe
  ELF isn't that bad, after all. The semantics of the existing Unix
  linkers, such as the name resolution algorithm or the linker script,
  have slowed the linkers down, but that's not a problem of the file
  format itself.

- Watching object files using inotify(2)

  Idea: When mold is running as a daemon for preloading, use
  inotify(2) to watch file system updates so that it can reload files
  as soon as they are updated.

  Reason for rejection: Just like the maximum number of files you can
  simultaneously open, the maximum number of files you can watch using
  inotify(2) isn't that large. Maybe just a single instance of mold is
  fine with inotify(2), but it may fail if you run multiple of it.

  The other reason for not doing it is because mold is quite fast
  without it anyway. Invoking stat(2) on each file for file update
  check takes less than 100 milliseconds for Chrome, and if most of
  the input files are not updated, parsing updated files takes almost
  no time.

---

## File: docs/execstack.md

This page explains the following warning message and how to fix it.
mold emits this message when it sees an object file that may not be
compatible with mold.


```
mold: warning: foo.o: this file may cause a segmentation fault because it requires an executable stack. See https://github.com/rui314/mold/tree/main/docs/execstack.md for more info.
```

# Background

On modern computers, the stack area (to which local variables are
stored) cannot contain executable code. If the control reaches the
stack area, the CPU refuses to execute any code there and the program
is usually terminated due to segmentation fault.

This is a security measure. The stack area used to be executable (old
CPUs generally execute any code as long as it is in a readable memory
region), but that provided an easy attack vector to a malicious user.
They wrote executable code to the stack area using some buffer
overflow bug and jumped there to run arbitrary code in a remote server
process.

To prevent this type of attack, the stack area is no longer executable
since the early 2000s. On Linux, the stack's executable-ness is
controlled by a bit in an executable, and the loader respects that
bit. The bit is set by the linker.

GCC had (and still has) a feature that depends on the executable
stack, so they invented a way to tell the linker to mark the stack
executable. Specifically, if an object file contains a
`.note.GNU-stack` section with the `SHF_EXECSTACK` bit, GNU linker
silently makes the stack of an output file executable.

But the GNU linker's behavior is dangerous. If you accidentally link
an object file that has that marker section, the entire stack area
silently becomes executable, disabling the security mechanism.

Therefore, mold simply ignores that marker section. If you are using
mold, you need to explicitly pass `-z execstack` to the linker to make
the stack executable.

# What caused this issue?

You are likely to use GCC's [Nested
Functions](https://gcc.gnu.org/onlinedocs/gcc/Nested-Functions.html)
feature which still depends on the executable stack.

# How to fix it?

If you know what you are doing, pass `-z execstack` to mold. Beware
that this will significantly weaken your program's security.

If you don't want to pass `-z execstack`, rewrite your code so that
your code does not depend on the executable stack.

---

## File: docs/glossary.md

The very concept of linking is simple: a compiler compiles a piece of
source code into an object file (a file containing machine code), and
a linker combines object files into a single executable or a shared
library file. However, the actual implementation of the linker for
modern systems is much more complicated because hardware, operating
system, compiler and linker all have many more features.

In this file, I'll explain random topics in the glossary format that
you need to understand to read mold code.

## DSO

A .so file. Short for Dynamic Shared Object. Often called as a
shared library, a dynamic libray or a shared object as well.

An DSO contains common functions and data that are used by multiple
executables and/or other DSOs. At runtime, a DSO is loaded to a
contiguous region in the virtual address.

## Object file

A .o file. An object file contains machine code and data, but it
cannot be executed because it's not self-contained. For example,
if you compile a C source file containing a call of `printf`,
the actual function code of `printf` is not included in the resulting
object file. You include `stdio.h`, but that teaches the compiler
only about `printf`'s type, and the compiler still don't know what
`printf` actually does. Therefore, it cannot emit code for `printf`.

You need to link an object file with other object file or a shared
library to make it exectuable.

## Virtual address space

A pointer has a value like 0x803020 which is an address of the
pointee. But it doesn't mean that the pointee resides at the
physical memory address 0x803020 on the computer. Modern CPUs
contains so-called Mmeory Management Unit (MMU), and all access to
the memory are first translated by MMU to the physical address.
The address before translation is called the "virtual address".
Unless you are doing the kernel programming, all addresses you
handle are virtual addresses.

The OS kernel controls the MMU so that each process owns the entire
virtual address space. So, even if two process uses the same virtual
address, they don't conflict. They are mapped to different physical
addresses.

The existence of MMU has several implications to the linker. First,
we can link the main executable to a specific address. On process
startup, there's no code or data in the virtual address space, so
the mapping of the main executable always succeed. However, it's not
true to DSOs because they are loaded after the main executable and
possibly other DSOs. Therefore, shared libraries must be linked in a
way that they can be loaded to any address in the virtual address
space.

## Relocation

A piece of information for the linker as to how to link object files
or a dynamic objects.

Object files can refer functions or data in other object files. For
example, if you compile a function which calls a non-local function
`foo`, the resulting code contains something like this:

```
  26:   e8 00 00 00 00          callq  2b 
                        27: R_X86_64_PLT32      foo-0x4
```

The above `callq` is the instruction to call a function at the
machine code level. It's opcode is `0xe8` in x86-64, so the
instruction begins with `0xe8`. The following four bytes are
displacement; that is, the address of the branch target relative to
the end of this `callq` instruction. Notice that the displacement is
0. The compiler couldn't fill the displacement because it has no
idea as to where `foo` will be at runtime. So, the compiler write 0
as a placeholder and instead write a relocation `R_X86_64_PLT32`
with `foo` as its associated symbol. The linker reads this
relocation, computes the offsets between this call instruction and
function `foo` and overwrite the placeholder value 0 with an actual
displacement.

There are many different types of relocations. For example, if you
want to fix up not with a displacement but with an absolute address
of a symbol, you need to use `R_X86_64_ABS64` instead.

## Static library

A .a file. Often called as an archive file or just archive as well.

A static library is a container just like tar or zip. Actually,
there's no technical reason to not use tar or (uncompressed) zip,
but traditionally the .a file format is used by the linker.

A static library contains object files and can be passed to the
linker along with other object files and/or archives.

A linker pulls out object files from an archive only if it is needed
to resolve undefined symbols. In other words, object files in an
archive are not linked by default and used as a complement to supply
missing definitions. This is ideal for a library because you don't
want to link library functions unless you are actually using them.

Contrary to archive files, object files directly given to a linker
are always linked to the output.

To maximize the benefit of archive files, a library often used as a
static library is broken down to small files to separate each
function individually (for example, look at
https://git.musl-libc.org/cgit/musl/tree/src/stdio). By doing this,
you import only used functions.

A static file is created by `ar`, whose command line arguments are
similar to `tar`. A static library contains the symbol table which
offers a quick way to look up an object file for a defined symbol,
but mold does not use the static library's symbol table. mold
doesdn't need a symbol table to exist in an archive, and if exists,
mold just ignores it.

See also: DSO (dynamic library)

## Symbol

A symbol is a label assigned to a specific location in an input file
or an output file. For example, if you define function `foo` and
compile it, the resulting object file contains a symbol `foo`
pointing to the beginning of the machine code for `foo`.

Usually, a symbol name is a function or a variable name. If an
object is anonymous (such the one for a string literal), a compiler
generated a unique symbol, which often starts with `.` to avoid
conflict with user-defined symbols.

For C++, symbol name is a complex "mangled" name. We need to mangle
identifiers because a simple name such as `foo` cannot be uniquely
identify a function or a data in C++, because for example `foo` may
be in a namespace or defined as a static member in some class. If
`foo` is an overloaded function, we need to distinguish different
`foo`s by its type. Therefore, C++ compiler mangles an identifier by
appending nmaepsace names, type information and such so that
different things get different names.

For example, a function `int foo(int)` in a namespace `bar` is
mangled as `_ZN3bar3fooEi`.

A symbol can be either defined or undefined. A defined symbol points
to some location in a file which may contain the function's machine
code or the variable's initial value. An undefined symbol does not
point to anywhere. It needs to be merged with a defined symbol with
the same name at link-time. This merging process is called "name
resolution".

For example, if your program is using `printf`, it usually contains
`printf` as an undefined symbol. You need to link it with `libc.a`
or `libc.so`, which contain a defined symbol of `printf`, to make a
complete program.

---

## File: docs/mold.md

mold(1) -- a modern linker
==========================

## SYNOPSIS

`mold` [_option_...] _file_...

## DESCRIPTION
`mold` is a faster drop-in replacement for the default GNU ld(1).

### How to use
See <https://github.com/rui314/mold#how-to-use>.

### Compatibility

`mold` is designed to be a drop-in replacement for the GNU linkers for
linking user-land programs. If your user-land program cannot be built due to
missing command-line options, please file a bug at
<https://github.com/rui314/mold/issues>.

`mold` supports a very limited set of linker script features, which is just
sufficient to read `/usr/lib/x86_64-linux-gnu/libc.so` on Linux systems (on
Linux, that file is contrary to its name not a shared library but an ASCII
linker script that loads a real `libc.so` file.)

Beyond that, we have no plan to support any additional linker script features.
The linker script is an ad-hoc, over-designed, complex language which we
believe needs to be replaced by a simpler mechanism. We have a plan to add a
replacement for the linker script to `mold` instead.

### Archive symbol resolution

Traditionally, Unix linkers are sensitive to the order in which input files
appear on the command line. They process input files from the first (leftmost)
file to the last (rightmost) file one-by-one. While reading input files, they
maintain sets of defined and undefined symbols. When visiting an archive file
(`.a` files), they pull out object files to resolve as many undefined symbols
as possible and move on to the next input file. Object files that weren't
pulled out will never have a chance for a second look.

Due to this behavior, you usually have to add archive files at the end of a
command line, so that when a linker reaches archive files, it knows what
symbols remain as undefined.

If you put archive files at the beginning of a command line, a linker doesn't
have any undefined symbols, and thus no object files will be pulled out from
archives. You can change the processing order by using the `--start-group` and
`--end-group` options, though they make a linker slower.

`mold`, as well as the LLVM lld(1) linker, takes a different approach. They
remember which symbols can be resolved from archive files instead of
forgetting them after processing each archive. Therefore, `mold` and lld(1)
can "go back" in a command line to pull out object files from archives if they
are needed to resolve remaining undefined symbols. They are not sensitive to
the input file order.

`--start-group` and `--end-group` are still accepted by `mold` and lld(1)
for compatibility with traditional linkers, but they are silently ignored.

### Dynamic symbol resolution

Some Unix linker features are difficult to understand without comprehending
the semantics of dynamic symbol resolution. Therefore, even though it's not
specific to `mold`, we'll explain it here.

We use "ELF module" or just "module" as a collective term to refer to an
executable or a shared library file in the ELF format.

An ELF module may have lists of imported symbols and exported symbols, as well
as a list of shared library names from which imported symbols should be
imported. The point is that imported symbols are not bound to any specific
shared library until runtime.

Here is how the Unix dynamic linker resolves dynamic symbols. Upon the start
of an ELF program, the dynamic linker constructs a list of ELF modules which,
as a whole, consist of a complete program. The executable file is always at
the beginning of the list followed by its dependent shared libraries. An
imported symbol is searched from the beginning of the list to the end. If two
or more modules define the same symbol, the one that appears first in the list
takes precedence over the others.

This Unix semantics are contrary to systems such as Windows that have a
two-level namespace for dynamic symbols. On Windows, for example, dynamic
symbols are represented as a tuple of (`symbol-name`, `shared-library-name`),
so that each dynamic symbol is guaranteed to be resolved from some specific
library.

Typically, an ELF module that exports a symbol also imports the same symbol.
Such a symbol is usually resolved to itself, but that's not the case if a
module that appears before it in the symbol search list provides another
definition of the same symbol.

Let's take `malloc` as an example. Assume that you define your version of
`malloc` in your main executable file. Then, all `malloc` calls from any
module are resolved to your function instead of the one in libc, because the
executable is always at the beginning of the dynamic symbol search list. Note
that even `malloc` calls within libc are resolved to your definition since
libc exports and imports `malloc`. Therefore, by defining `malloc` yourself,
you can overwrite a library function, and the `malloc` in libc becomes dead
code.

These Unix semantics are tricky and sometimes considered harmful. For example,
assume that you accidentally define `atoi` as a global function in your
executable that behaves completely differently from the one in the C standard.
Then, all `atoi` function calls from any modules (even function calls within
libc) are redirected to your function instead of the one in libc, which will
very likely cause a problem. That is a somewhat surprising consequence for an
accidental name conflict. On the other hand, this semantic is sometimes useful
because it allows users to override library functions without rebuilding
modules containing them.

Whether good or bad, you should keep these semantics in mind to understand
Unix linkers' behaviors.

### Build reproducibility

`mold`'s output is deterministic. That is, if you pass the same object files
and the same command-line options to the same version of `mold`, it is
guaranteed that `mold` produces the bit-for-bit identical output. The linker's
internal randomness, such as the timing of thread scheduling or iteration
orders of hash tables, doesn't affect the output.

`mold` does not have any host-specific default settings. This is contrary to the
GNU linkers, for which some configurable values, such as system-dependent
library search paths, are hard-coded. `mold` depends only on its command-line
arguments.

## OPTION NOTATIONS

Multi-letter long options may precede either a single dash or double dashes,
except for those starting with the letter "o". For historical reasons, long
options beginning with "o" must precede double dashes.

For example, you can spell `--as-needed` as `-as-needed`, but `--omagic` must
not be spelled as `-omagic`. `-omagic` will be interpreted not as `--omagic`
but as `-o magic`.

## MOLD-SPECIFIC OPTIONS

* `--chroot`=_dir_:
  Set _dir_ as the root directory.

* `--color-diagnostics`=[ _auto_ | _always_ | _never_ ]:
  Show diagnostic messages in color using ANSI escape sequences. `auto` means
  that `mold` prints out messages in color only if the standard output is
  connected to a TTY. Default is `auto`.

* `--color-diagnostics`:
  Synonym for `--color-diagnostics=auto`.

* `--no-color-diagnostics`:
  Synonym for `--color-diagnostics=never`.

* `--detach`, `--no-detach`:
  Permit or do not permit mold to create a debug info file in the background.

* `--fork`, `--no-fork`:
  Spawn a child process and let it do the actual linking. When linking a large
  program, the OS kernel can take a few hundred milliseconds to terminate a
  `mold` process. `--fork` hides that latency. By default, it does fork.

  Note that `--fork` also hides the resource usage statistics reported by
  time(2), since it doesn't call waitpid(2) on the child process. If you
  need those statistics, pass `--no-fork`.

* `--perf`:
  Print performance statistics.

* `--print-dependencies`:
  Print out dependency information for input files.

  Each line of the output for this option shows which file depends on which
  file to use a specific symbol. This option is useful for debugging why some
  object file in a static archive got linked or why some shared library is
  kept in an output file's dependency list even with `--as-needed`.

* `--relocatable-merge-sections`:
  By default, `mold` doesn't merge input sections by name when merging input
  object files into a single output object file for `-r`. For example,
  `.text.foo` and `.text.bar` aren't merged for `-r` even though they are
  merged into `.text` based on the default section merging rules.

  This option changes the behavior so that `mold` merges input sections by
  name by the default section merging rules.

* `--repro`:
  Archive input files, as well as a text file containing command line options,
  in a tar file so that you can run `mold` with the exact same inputs again.
  This is useful for reporting a bug with a reproducer. The output filename is
  `path/to/output.tar`, where `path/to/output` is an output filename specified
  by `-o`.

* `--reverse-sections`:
  Reverse the order of input sections before assigning them the offsets in the
  output file.

  This option is useful for finding bugs that depend on the initialization
  order of global objects. In C++, constructors of global objects in a single
  source file are guaranteed to be executed in the source order, but there's
  no such guarantee across compilation units. Usually, constructors are
  executed in the order given to the linker, but depending on it is a mistake.

  By reversing the order of input sections using `--reverse-sections`, you can
  easily test that your program works in the reversed initialization order.

* `--run` _command_ _arg_...:
  Run _command_ with `mold` as `/usr/bin/ld`. Specifically, `mold` runs a
  given command with the `LD_PRELOAD` environment set to intercept exec(3)
  family functions and replaces `argv[0]` with itself if it is `ld`,
  `ld.gold`, or `ld.lld`.

* `--separate-debug-file`, `--separate-debug-file`=_file_:
  Bundle debug info sections into a separate file instead of embedding them in
  an output executable or a shared library. mold creates a debug info file in
  the background by default, so that you can start running your executable as
  soon as possible.

  By default, the debug info file is created in the same directory as is the
  output file, with the `.dbg` file extension. That filename is embedded into
  the output file so that `gdb` can automatically find the debug info file for
  the output file. For more info about gdb features related to separate debug
  files, see
  <https://sourceware.org/gdb/current/onlinedocs/gdb.html/Separate-Debug-Files.html>.

  mold holds a file lock with flock(2) while creating a debug info file in the
  background.

  If you don't want to create a debug info file in the background, pass the
  `--no-detach` option.

* `--shuffle-sections`, `--shuffle-sections`=_number_:
  Randomize the output by shuffling the order of input sections before
  assigning them the offsets in the output file. If a _number_ is given, it's
  used as a seed for the random number generator, so that the linker produces
  the same output for the same seed. If no seed is given, a random number is
  used as a seed.

  This option is useful for benchmarking. Modern CPUs are sensitive to a
  program's memory layout. A seemingly benign change in program layout, such
  as a small size increase of a function in the middle of a program, can
  affect the program's performance. Therefore, even if you write new code and
  get a good benchmark result, it is hard to say whether the new code improves
  the program's performance; it is possible that the new memory layout happens
  to perform better.

  By running a benchmark multiple times with randomized memory layouts using
  `--shuffle-sections`, you can isolate your program's real performance number
  from the randomness caused by memory layout changes.

* `--spare-program-headers`=_number_:
  Append the given number of `PT_NULL` entries to the end of the program
  header, so that post-link processing tools can easily add new segments by
  overwriting the null entries.

  Note that ELF requires all `PT_LOAD` segments to be sorted by `p_vaddr`.
  Therefore, if you add a new LOAD segment, you may need to sort the entire
  program header.

* `--stats`:
  Print input statistics.

* `--thread-count`=_count_:
  Use _count_ number of threads.

* `--threads`, `--no-threads`:
  Use multiple threads. By default, `mold` uses as many threads as the number of
  cores or 32, whichever is smaller. The reason it is capped at 32 is because
  `mold` doesn't scale well beyond that point. To use only one thread, pass
  `--no-threads` or `--thread-count=1`.

* `--quick-exit`, `--no-quick-exit`:
  Use or do not use `quick_exit` to exit.

* `--zero-to-bss`:
  Convert all-zero data sections into BSS.

  When this option is enabled, `mold` scans input data sections that are not
  of type `SHT_NOBITS` and checks whether their contents consist solely of
  zero bytes. Such sections are then converted into BSS (`SHT_NOBITS`)
  sections. This reduces the size of the output file, since BSS sections
  occupy no space in the file image.

  This behavior is especially useful for user-defined sections created with
  `__attribute__((section(".sectname")))` that contain uninitialized global
  variables. GCC and Clang do not automatically mark such sections as BSS
  even if their contents are entirely zero, and instead emit them as regular
  data sections.

  For example, consider `__attribute__((section(".sectname"))) int vec[256];`.

  By default, this results in a `.sectname` section of type `SHT_PROGBITS`
  filled with zeros. With `--zero-to-bss`, the linker will recognize it as
  empty data and convert it to a `SHT_NOBITS` section, reducing the output
  file size without changing runtime semantics.

* `-z rewrite-endbr`, `-z norewrite-endbr`:
  As a security measure, some CPU instruction sets have recently gained a
  feature to protect control flow integrity by disallowing indirect branches
  by default. If the feature is enabled, the instruction that is executed
  immediately after an indirect branch must be an branch target marker
  instruction, or a CPU-level fault will raise. The marker instruction is also
  known as "landing pad" instruction, to which indirect branches can land.
  This feature makes ROP attacks harder to conduct.

  To use the feature, a function whose pointer is taken needs to begin with a
  landing pad because a function call via a function pointer is compiled to an
  indirect branch. On the other hand, if a function is called only directly
  (i.e. referred to only by _direct_ branch instructions), it doesn't have to
  begin with it.

  By default, the compiler always emits a landing pad at the beginning of each
  global function because it doesn't know whether or not the function's
  pointer is taken in another translation unit. As a result, the resulting
  binary has more attack surface than necessary.

  If `--rewrite-endbr` is given, mold conducts a whole program analysis
  to identify functions whose addresses are actually taken and rewrites
  landing pads with no-ops for non-address-taken functions, reducing the
  attack surface.

  This feature is currently available only on x86-64.

## GNU-COMPATIBLE OPTIONS

* `--help`:
  Report usage information to stdout and exit.

* `-v`, `--version`:
  Report version information to stdout.

* `-V`:
  Report version and target information to stdout.

* `-E`, `--export-dynamic`, `--no-export-dynamic`:
  When creating an executable, using the `-E` option causes all global symbols
  to be put into the dynamic symbol table, so that the symbols are visible
  from other ELF modules at runtime.

  By default, or if `--no-export-dynamic` is given, only symbols that are
  referenced by DSOs at link-time are exported from an executable.

* `-F` _libname_, `--filter`=_libname_:
  Set the `DT_FILTER` dynamic section field to _libname_.

* `-I` _file_, `--dynamic-linker`=_file_, `--no-dynamic-linker`:
  Set the dynamic linker path to _file_. If no `-I` option is given, or if
  `--no-dynamic-linker` is given, no dynamic linker path is set to an output
  file. This is contrary to the GNU linkers which set a default dynamic linker
  path in that case. This difference doesn't usually make any difference
  because the compiler driver always passes `-I` to the linker.

* `-L` _dir_, `--library-path`=_dir_:
  Add _dir_ to the list of library search paths from which `mold` searches
  libraries for the `-l` option.

  Unlike the GNU linkers, `mold` does not have default search paths. This
  difference doesn't usually make any difference because the compiler driver
  always passes all necessary search paths to the linker.

* `-M`, `--print-map`:
  Write a map file to stdout.

* `-N`, `--omagic`, `--no-omagic`:
  Force `mold` to emit an output file with an old-fashioned memory layout.
  First, it makes the first data segment not aligned to a page boundary.
  Second, text segments are marked as writable if the option is given.

* `-S`, `--strip-debug`:
  Omit `.debug_*` sections from the output file.

* `-T` _file_, `--script`=_file_:
  Read linker script from _file_.

* `-X`, `--discard-locals`:
  Discard temporary local symbols to reduce the sizes of the symbol table and
  the string table. Temporary local symbols are local symbols starting with
  `.L`. Compilers usually generate such symbols for unnamed program elements
  such as string literals or floating-point literals. This is the default;
  use `--discard-none` to keep temporary local symbols.

* `--discard-none`:
  Keep all local symbols in the symbol table, including temporary ones
  starting with `.L`, except ones in mergeable sections. This restores the
  default behavior of GNU ld. `mold` and `ld.lld` discard temporary local
  symbols by default.

* `-e` _symbol_, `--entry`=_symbol_:

  Use _symbol_ as the entry point symbol instead of the default entry
  point symbol _start.

* `-f` _shlib_, `--auxiliary`=_shlib_:
  Set the `DT_AUXILIARY` dynamic section field to _shlib_.

* `-h` _libname_, `--soname`=_libname_:
  Set the `DT_SONAME` dynamic section field to _libname_. This option is used
  when creating a shared object file. Typically, when you create `libfoo.so`,
  you want to pass `--soname=foo` to a linker.

* `-l` _libname_:
  Search for `lib`_libname_`.so` or `lib`_libname_`.a` from library search
  paths.

* `-m` _target_:
  Choose a _target_.

* `-o` _file_, `--output`=_file_:
  Use _file_ as the output file name instead of the default name `a.out`.

* `-r`, `--relocatable`:
  Instead of generating an executable or a shared object file, combine input
  object files to generate another object file that can be used as an input to
  a linker.

* `-s`, `--strip-all`:
  Omit `.symtab` section from the output file.

* `-u` _symbol_, `--undefined`=_symbol_:
  If _symbol_ remains as an undefined symbol after reading all object files,
  and if there is a static archive that contains an object file defining
  _symbol_, pull out the object file and link it so that the output file
  contains a definition of _symbol_.

* `-y` _symbol_, `--trace-symbol`=_symbol_:
  Trace references to _symbol_.

* `--Bdynamic`:
  Link against shared libraries.

* `--Bstatic`:
  Do not link against shared libraries.

* `--Bsymbolic`:
  When creating a shared library, make global symbols export-only (i.e. do not
  import the same symbol). As a result, references within a shared library are
  always resolved locally, negating symbol override at runtime. See "Dynamic
  symbol resolution" for more information about symbol imports and exports.

* `--Bsymbolic-functions`:
  This option has the same effect as `--Bsymbolic` but works only for function
  symbols. Data symbols remain being both imported and exported.

* `--Bsymbolic-non-weak`:
  This option has the same effect as `--Bsymbolic` but works only for non-weak
  symbols. Weak symbols remain being both imported and exported.

* `--Bsymbolic-non-weak-functions`:
  This option has the same effect as `--Bsymbolic` but works only for non-weak
  function symbols. Data symbols and weak function symbols remain being both
  imported and exported.

* `--Bno-symbolic`:
  Cancel `--Bsymbolic`, `--Bsymbolic-functions`, `--Bsymbolic-non-weak` and
  `--Bsymbolic-non-weak-functions`.

* `--Map`=_file_:
  Write map file to _file_.

* `--Tbss`=_address_:
  Alias for `--section-start=.bss=`_address_.

* `--Tdata`=_address_:
  Alias for `--section-start=.data=`_address_.

* `--Ttext`=_address_:
  Alias for `--section-start=.text=`_address_.

* `--Ttext-segment`=_address_:
  Set the address of the first byte of the text segment.

* `--allow-multiple-definition`:
  Normally, the linker reports an error if there are more than one definition
  of a symbol. This option changes the default behavior so that it doesn't
  report an error for duplicate definitions and instead use the first
  definition.

* `--allow-shlib-undefined`, `--no-allow-shlib-undefined`:
  Even if mold succeeds in linking a main executable without undefined symbol
  errors, you may still encounter symbol lookup errors at runtime because the
  dynamic linker cannot find some symbols in shared libraries in any ELF
  module. This occurs because mold ignores undefined symbols in shared
  libraries by default.

  If you pass `--no-allow-shlib-undefined`, mold verifies that undefined
  symbols in shared libraries given to the linker can be resolved at
  link-time. In other words, this converts the runtime error to a link-time
  error.

  Note that you need to pass all shared libraries, including indirectly
  dependent ones, to the linker as arguments for `-l`. If a shared library
  depends on a library that's not passed to the linker, the verification will
  be skipped for that file.

* `--as-needed`, `--no-as-needed`:
  By default, shared libraries given to the linker are unconditionally added
  to the list of required libraries in an output file. However, shared
  libraries after `--as-needed` are added to the list only when at least one
  symbol is actually used by the output file. In other words, shared libraries
  after `--as-needed` are not added to the list of needed libraries if they
  are not needed by a program.

  The `--no-as-needed` option restores the default behavior for subsequent
  files.

* `--build-id`=[ `md5` | `sha1` | `sha256` | `fast` | `uuid` | `0x`_hexstring_ | `none` ]:
  Create a `.note.gnu.build-id` section containing a byte string to uniquely
  identify an output file. `sha256` compute a 256-bit cryptographic hash of an
  output file and set it to build-id. `md5` and `sha1` compute the same hash
  but truncate it to 128 and 160 bits, respectively, before setting it to
  build-id. `uuid` sets a random 128-bit UUID. `0x`_hexstring_ sets
  _hexstring_. `fast` is a synonym for `sha256`.

* `--build-id`:
  Synonym for `--build-id=sha256`.

* `--no-build-id`:
  Synonym for `--build-id=none`.

* `--compress-debug-sections`=[ `zlib` | `zlib-gabi` | `zlib:`_N_ | `zstd` | `zstd:`_N_ | `none` ]:
  Compress DWARF debug info (`.debug_*` sections) using the zlib or zstd
  compression algorithm. `zlib-gabi` is an alias for `zlib`. `zlib:`_N_
  selects the zlib compression level, where _N_ is between 0 and 9 (0
  means no compression), and `zstd:`_N_ selects the zstd compression
  level, where _N_ is between 1 and 22. Higher levels achieve better
  compression ratios but are slower. `zlib` is equivalent to `zlib:1`
  and `zstd` is equivalent to `zstd:3`.

* `--defsym`=_symbol_=_value_:
  Define _symbol_ as an alias for _value_.

  _value_ is either an integer (in decimal or hexadecimal with `0x` prefix) or
  a symbol name. If an integer is given as a value, _symbol_ is defined as an
  absolute symbol with the given value.

* `--default-symver`:
  Use soname as a symbol version and append that version to all symbols.

* `--demangle`, `--no-demangle`:
  Demangle C++ and Rust symbols in log messages.

* `--dependency-file`=_file_:
  Write a dependency file to _file_. The contents of the written file is
  readable by make(1), which defines only one rule with the linker's output
  file as a target and all input files as its prerequisites. Users are
  expected to include the generated dependency file into a Makefile to
  automate the dependency management. This option is analogous to the
  compiler's `-MM -MF` options.

* `--dynamic-list`=_file_:
  Read a list of dynamic symbols from _file_. Same as
  `--export-dynamic-symbol-list`, except that it implies `--Bsymbolic`. If
  _file_ does not exist in the current directory, it is searched from library
  search paths for the sake of compatibility with GNU ld.

* `--eh-frame-hdr`, `--no-eh-frame-hdr`:
  Create `.eh_frame_hdr` section.

* `--emit-relocs`:
  The linker usually "consumes" relocation sections. That is, the linker
  applies relocations to other sections, and relocation sections themselves
  are discarded.

  The `--emit-relocs` instructs the linker to leave relocation sections in the
  output file. Some post-link binary analysis or optimization tools such as
  LLVM Bolt need them.

* `--enable-new-dtags`, `--disable-new-dtags`:
  By default, `mold` emits `DT_RUNPATH` for `--rpath`. If you pass
  `--disable-new-dtags`, `mold` emits `DT_RPATH` for `--rpath` instead.

* `--execute-only`:

  Traditionally, setting the executable bit to 1 for a memory page implies
  that the page also become readable, which allows machine code to be read
  as data at runtime. That is actually what an attacker often does after
  gaining a limited control of a process to find pieces of machine code
  they can use to gain the full control of the process. As a mitigation,
  recent processors including some ARM64 ones allows "execute-only" pages.
  If a page is execute-only, you can call a function there as long as you
  know its address but can't read it as data.

  This option marks text segments as execute-only by setting just the "X"
  bit instead of "RX". Note that on most systems, the absence of the "R"
  bit in the text segment serves just as a hint. If you run a program
  linked with `--execute-only` on a processor that doesn't support
  execute-only pages, your executable will likely still function normally,
  but the text segment will remain readable.

* `--exclude-libs`=_libraries_ ...:
  Mark all symbols in the given _libraries_ hidden.

* `--export-dynamic-symbol`=_symbol_:
  Put symbols matching _symbol_ in the dynamic symbol table. _symbol_ may be a
  glob pattern in the same syntax as for the `--export-dynamic-symbol-list` or
  `--version-script` options.

* `--export-dynamic-symbol-list`=_file_:
  Read a list of dynamic symbols from _file_.

* `--fatal-warnings`, `--no-fatal-warnings`:
  Treat warnings as errors.

* `--fini`=_symbol_:
  Call _symbol_ at unload-time.

* `--gc-sections`, `--no-gc-sections`:
  Remove unreferenced sections.

* `--gdb-index`:
  Create a `.gdb_index` section to speed up GNU debugger. To use this, you
  need to compile source files with the `-ggnu-pubnames` compiler flag.

* `--hash-style`=[ `sysv` | `gnu` | `both` | `none` ]:
  Set hash style.

* `--icf`=[ `safe` | `all` | `none` ], `--no-icf`:
  It is not uncommon for a program to contain many identical functions that
  differ only in name. For example, a C++ template `std::vector` is very
  likely to be instantiated to the identical code for `std::vector` and
  `std::vector` because the container cares only about the size of
  the parameter type. Identical Code Folding (ICF) is a size optimization to
  identify and merge such identical functions.

  If `--icf=all` is given, `mold` tries to merge all identical functions. This
  reduces the size of the output most, but it is not a "safe" optimization. It
  is guaranteed in C and C++ that two pointers pointing two different
  functions will never be equal, but `--icf=all` breaks that assumption as two
  identical functions have the same address after merging. So a care must be
  taken when you use this flag that your program does not depend on the
  function pointer uniqueness.

  `--icf=safe` is a flag to merge functions only when it is safe to do so.
  That is, if a program does not take an address of a function, it is safe to
  merge that function with other function, as you cannot compare a function
  pointer with something else without taking an address of a function.

  `--icf=safe` needs to be used with a compiler that supports `.llvm_addrsig`
  section which contains the information as to what symbols are address-taken.
  LLVM/Clang supports that section by default. Since GCC does not support it
  yet, you cannot use `--icf=safe` with GCC (it doesn't do any harm but can't
  optimize at all.)

  `--icf=none` and `--no-icf` disables ICF.

* `--ignore-data-address-equality`:
  Make ICF to merge not only functions but also data. This option should be
  used in combination with `--icf=all`.

* `--image-base`=_addr_:
  Set the base address to _addr_.

* `--init`=_symbol_:
  Call _symbol_ at load-time.

* `--no-undefined`:
  Report undefined symbols (even with `--shared`).

* `--noinhibit-exec`:
  Create an output file even if errors occur.

* `--package-metadata`=_percent-encoded-string_:
  Embed a specified string into the `.note.package` section. This option
  is designed for build scripts that generate binary packages, such as
  `.rpm` or `.deb`, to include package metadata in each executable. It
  simplifies the process of identifying the corresponding package for a
  given executable or core file.

  An argument to this option is treated as percent-encoded and decoded
  before being inserted into the section, allowing you to avoid the use of
  the comma (`,`) character in the argument. This is useful because the
  compiler replaces all occurrences of commas in `-Wl,` with spaces before
  forwarding them to the linker. Note that `mold` always interprets the
  argument as percent-encoded, so you also need to escape all occurrences
  of `%` as `%25`.

* `--pack-dyn-relocs`=[ `relr` | `android` | `android+relr` | `none` ]:
  Compress dynamic relocations in the output file.

  If `relr` is specified, all `R_*_RELATIVE` relocations are put into
  `.relr.dyn` section instead of `.rel.dyn` or `.rela.dyn` section. Since
  `.relr.dyn` section uses a space-efficient encoding scheme, specifying this
  flag can reduce the size of the output. This is typically most effective for
  position-independent executable.

  If `android` is specified, all dynamic relocations are encoded in Android's
  packed relocation format (APS2) and stored in the `.rel.dyn` or `.rela.dyn`
  section, whose section type is changed to `SHT_ANDROID_REL` or
  `SHT_ANDROID_RELA`. The dynamic table is updated to use `DT_ANDROID_REL`
  / `DT_ANDROID_RELA` and their `SZ` variants in place of the standard tags.

  `android+relr` combines both: `R_*_RELATIVE` relocations go to `.relr.dyn`
  and the rest are APS2-encoded. This is the configuration used by most
  Android system binaries.

  Note that a runtime loader has to support `.relr.dyn` to run executables or
  shared libraries linked with `--pack-dyn-relocs=relr`. As of 2026, glibc
  (since 2.36), musl (since 1.2.4), Android, ChromeOS, and Fuchsia all
  support it. The APS2 format, on the other hand, is only handled by
  Android's bionic loader; the encoder itself is target-agnostic, but the
  produced binary can only be loaded on platforms where bionic (or a
  compatible loader) handles `DT_ANDROID_REL(A)`.

* `--pie`, `--pic-executable`, `--no-pie`, `--no-pic-executable`:
  Create a position-independent executable.

* `--print-gc-sections`, `--no-print-gc-sections`:
  Print removed unreferenced sections.

* `--print-icf-sections`, `--no-print-icf-sections`:
  Print folded identical sections.

* `--push-state`, `--pop-state`:
  `--push-state` saves the current values of `--as-needed`, `--whole-archive`,
  `--static`, and `--start-lib`. The saved values can be restored by
  pop-state.

  `--push-state` and `--pop-state` pairs can nest.

  These options are useful when you want to construct linker command line
  options programmatically. For example, if you want to link `libfoo.so` by
  as-needed basis but don't want to change the global state of `--as-needed`,
  you can append `--push-state --as-needed -lfoo --pop-state` to the linker
  command line options.

* `--relax, --no-relax`:
  Rewrite machine instructions with more efficient ones for some relocations.
  The feature is enabled by default.

* `--require-defined`=_symbol_:
  Like `--undefined`, except the new symbol must be defined by the end of the
  link.

* `--retain-symbols-file`=_file_:
  Keep only symbols listed in _file_. _file_ is a text file containing a
  symbol name on each line. `mold` discards all local symbols as well as
  global symbol that are not in _file_. Note that this option removes symbols
  only from `.symtab` section and does not affect `.dynsym` section, which is
  used for dynamic linking.

* `--rpath`=_dir_:
  Add _dir_ to runtime search paths.

* `--section-start`=_section_=_address_:
  Set _address_ to section. _address_ is a hexadecimal number that may start
  with an optional `0x`.

* `--shared`, `--Bshareable`:
  Create a share library.

* `--spare-dynamic-tags`=_number_:
  Append the given number of `DT_NULL` entries to the end of the `.dynamic`
  section, so that post-link processing tools can easily add new dynamic tags
  by overwriting the null entries.

* `--start-lib`, `--end-lib`:
  Handle object files between `--start-lib` and `--end-lib` as if they were in
  an archive file. That means object files between them are linked only when
  they are needed to resolve undefined symbols. The options are useful if you
  want to link object files only when they are needed but want to avoid the
  overhead of running ar(3).

* `--static`:
  Do not link against shared libraries.

* `--sysroot`=_dir_:
  Set target system root directory to _dir_.

* `--trace`:
  Print name of each input file.

* `--undefined-glob`=_pattern_:
  Synonym for `--undefined`, except that `--undefined-glob` takes a glob
  pattern instead of just a single symbol name.

* `--undefined-version`, `--no-undefined-version`:
  By default, `mold` warns on a symbol specified by a version script or by
  `--export-dynamic-symbol` if it is not defined. You can silence the warning
  by `--undefined-version`.

* `--unique`=_pattern_:
  Don't merge input sections that match the given glob pattern _pattern_.

* `--unresolved-symbols`=[ `report-all` | `ignore-all` | `ignore-in-object-files` | `ignore-in-shared-libs` ]:
  How to handle undefined symbols.

* `--version-script`=_file_:
  Read version script from _file_. If _file_ does not exist in the current
  directory, it is searched from library search paths for the sake of
  compatibility with GNU ld.

* `-w`, `--no-warnings`:
  Suppress warnings and cancel `--fatal-warnings`.

* `--warn-common`, `--no-warn-common`:
  Warn about common symbols.

* `--warn-once`:
  Only warn once for each undefined symbol instead of warn for each relocation
  referring an undefined symbol.

* `--warn-unresolved-symbols`, `--error-unresolved-symbols`:
  Normally, the linker reports an error for unresolved symbols.
  `--warn-unresolved-symbols` option turns it into a warning.
  `--error-unresolved-symbols` option restores the default behavior.

* `--whole-archive`, `--no-whole-archive`:
  When archive files (`.a` files) are given to the linker, only object files
  that are needed to resolve undefined symbols are extracted from them and
  linked to an output file. `--whole-archive` changes that behavior for
  subsequent archives so that the linker extracts all object files and links
  them to an output. For example, if you are creating a shared object file and
  you want to include all archive members to the output, you should pass
  `--whole-archive`. `--no-whole-archive` restores the default behavior for
  subsequent archives.

* `--wrap`=_symbol_:
  Make _symbol_ be resolved to `__wrap_`_symbol_. The original symbol can be
  resolved as `__real_`_symbol_. This option is typically used for wrapping an
  existing function.

* `-z cet-report`=[ `warning` | `error` | `none` ]:
  Intel Control-flow Enforcement Technology (CET) is a new x86 feature
  available since Tiger Lake which is released in 2020. It defines new
  instructions to harden security to protect programs from control hijacking
  attacks. You can tell the compiler to use the feature by specifying the
  `-fcf-protection` flag.

  `-z cet-report` flag is used to make sure that all object files were
  compiled with a correct `-fcf-protection` flag. If `warning` or `error` are
  given, `mold` prints out a warning or an error message if an object file was
  not compiled with the compiler flag.

  `mold` looks for `GNU_PROPERTY_X86_FEATURE_1_IBT` bit and
  `GNU_PROPERTY_X86_FEATURE_1_SHSTK` bit in `.note.gnu.property` section to
  determine whether or not an object file was compiled with `-fcf-protection`.

* `-z now`, `-z lazy`:
  By default, functions referring to other ELF modules are resolved by the
  dynamic linker when they are called for the first time. `-z now` marks an
  executable or a shared library file so that all dynamic symbols are resolved
  when a file is loaded to memory. `-z lazy` restores the default behavior.

* `-z origin`:
  Mark object requiring immediate `$ORIGIN` processing at runtime.

* `-z ibt`:
  Turn on `GNU_PROPERTY_X86_FEATURE_1_IBT` bit in `.note.gnu.property` section
  to indicate that the output uses IBT-enabled PLT. This option implies `-z
  ibtplt`.

* `-z ibtplt`:
  Generate Intel Branch Tracking (IBT)-enabled PLT which is the default on
  x86-64. This is the default.

* `-z execstack`, `-z noexecstack`:
  By default, the pages for the stack area (i.e. the pages where local
  variables reside) are not executable for security reasons. `-z execstack`
  makes it executable. `-z noexecstack` restores the default behavior.

* `-z keep-text-section-prefix`, `-z nokeep-text-section-prefix`:
  Keep `.text.hot`, `.text.unknown`, `.text.unlikely`, `.text.startup`, and
  `.text.exit` as separate sections in the final binary instead of merging
  them as `.text`.

* `-z rodynamic`:
  Make the `.dynamic` section read-only.

* `-z relro`, `-z norelro`:
  Some sections such as `.dynamic` have to be writable only during a module is
  being loaded to memory. Once the dynamic linker finishes its job, such
  sections won't be mutated by anyone. As a security mitigation, it is
  preferred to make such segments read-only during program execution.

  `-z relro` puts such sections into a special segment called `relro`. The
  dynamic linker makes a relro segment read-only after it finishes its job.

  By default, `mold` generates a relro segment. `-z norelro` disables the
  feature.

* `-z sectionheader`, `-z nosectionheader`:
  `-z nosectionheader` tell the linker to omit the section header.
  By default, the linker does not omit the section header.

* `-z separate-loadable-segments`, `-z separate-code`, `-z noseparate-code`:
  If one memory page contains multiple segments, the page protection bits are
  set in such a way that the needed attributes (writable or executable) are
  satisfied for all segments. This usually happens at a boundary of two
  segments with two different attributes.

  `separate-loadable-segments` adds paddings between segments with different
  attributes so that they do not share the same page.

  `separate-code` adds paddings only between executable and non-executable
  segments. This is the default.

  `noseparate-code` does not add any paddings between segments.

* `-z defs`, `-z nodefs`:
  Report undefined symbols (even with `--shared`).

* `-z shstk`:
  Enforce shadow stack by turning `GNU_PROPERTY_X86_FEATURE_1_SHSTK` bit in
  `.note.gnu.property` output section. Shadow stack is part of Intel
  Control-flow Enforcement Technology (CET), which is available since Tiger
  Lake (2020).

* `-z start_stop_visibility`=[ `hidden` | `protected` ]:
  If a section name is valid as a C identifier (i.e., it matches
  `/^[_a-zA-Z][_a-zA-Z0-9]*$/`), mold creates `__start_SECNAME` and
  `__stop_SECNAME` symbols to mark the beginning and end of the section,
  where `SECNAME` is the section name.

  You can make these marker symbols visible from other ELF modules by passing
  `-z start_stop_visibility=protected`. Default is `hidden`.

* `-z text`, `-z notext`, `-z textoff`:
  `mold` by default reports an error if dynamic relocations are created in
  read-only sections. If `-z notext` or `-z textoff` are given, `mold` creates
  such dynamic relocations without reporting an error. `-z text` restores the
  default behavior.

* `-z max-page-size`=_number_:
  Some CPU ISAs support multiple memory page sizes. This option specifies the
  maximum page size that an output binary can run on. In general, binaries
  built for a larger page size can run on a system with a smaller page size,
  but not vice versa. The default value is 4 KiB for i386, x86-64, and RISC-V,
  and 64 KiB for ARM64.

* `-z nodefaultlib`:
  Make the dynamic loader ignore default search paths.

* `-z nodelete`:
  Mark DSO non-deletable at runtime.

* `-z nodlopen`:
  Mark DSO not available to dlopen(3). This option makes it possible for the
  linker to optimize thread-local variable accesses by rewriting instructions
  for some targets.

* `-z nodump`:
  Mark DSO not available to dldump(3).

* `-z nocopyreloc`:
  Do not create copy relocations.

* `-z initfirst`:
  Mark DSO to be initialized first at runtime.

* `-z interpose`:
  Mark object to interpose all DSOs but executable.

* `-(`, `-)`, `-EL`, `-O`_number_, `--dc`, `--dp`, `--end-group`, `--no-add-needed`, `--no-copy-dt-needed-entries`, `--nostdlib`, `--rpath-link=Ar dir`, `--sort-common`, `--sort-section`, `--start-group`, `--warn-constructors`, `--warn-once`, `--fix-cortex-a53-835769`, `--fix-cortex-a53-843419`, `-z combreloc`, `-z common-page-size`, `-z nocombreloc`:
  Ignored

## ENVIRONMENT VARIABLES

* `MOLD_JOBS`:
  If this variable is set to `1`, only one `mold` process will run at a time.
  If a new mold process is initiated while another is already active, the new
  process will wait until the active one completes before starting.

  The primary reason for this environment variable is to minimize peak memory
  usage. Since mold is designed to operate with high parallelism, running
  multiple mold instances simultaneously may not be beneficial. If you execute
  N instances of mold concurrently, it could require N times the time and N
  times the memory. On the other hand, running them one after the other might
  still take N times longer, but the peak memory usage would be the same as
  running just a single instance.

  If your build system invokes multiple linker processes simultaneously and
  some of them often get killed due to out-of-memory errors, you might
  consider setting this environment variable to `1` to see if it addresses the
  OOM issue.

  Currently, any value other than `1` is silently ignored.

* `MOLD_DEBUG`:
  If this variable is set to a non-empty string, `mold` embeds its
  command-line options in the output file's `.comment` section.

* `MOLD_REPRO`:
  Setting this variable to a non-empty string has the same effect as passing
  the `--repro` option.

## SEE ALSO

gold(1), ld(1), elf(5), ld.so(8)

## AUTHOR

Rui Ueyama <ruiu@cs.stanford.edu>

## BUGS

Report bugs to <https://github.com/rui314/mold/issues>.

---

## File: third-party/zstd/contrib/docker/README.md

## Requirement

The `Dockerfile` script requires a version of `docker` >= 17.05

## Installing docker

The official docker install docs use a ppa with a modern version available:
https://docs.docker.com/install/linux/docker-ce/ubuntu/

## How to run

`docker build -t zstd .`

## test

```
echo foo | docker run -i --rm zstd | docker run -i --rm zstd zstdcat
foo
```

---

## File: third-party/zstd/contrib/externalSequenceProducer/README.md

externalSequenceProducer
=====================

`externalSequenceProducer` is a test tool for the Block-Level Sequence Producer API.
It demonstrates how to use the API to perform a simple round-trip test.

A sample sequence producer is provided in sequence_producer.c, but the user can swap
this out with a different one if desired. The sample sequence producer implements
LZ parsing with a 1KB hashtable. Dictionary-based parsing is not currently supported.

Command line :
```
externalSequenceProducer filename
```

---

## File: third-party/zstd/contrib/gen_html/README.md

gen_html - a program for automatic generation of zstd manual 
============================================================

#### Introduction

This simple C++ program generates a single-page HTML manual from `zstd.h`.

The format of recognized comment blocks is following:
- comments of type `/*!` mean: this is a function declaration; switch comments with declarations
- comments of type `/**` and `/*-` mean: this is a comment; use a `<H2>` header for the first line
- comments of type `/*=` and `/**=` mean: use a `<H3>` header and show also all functions until first empty line
- comments of type `/*X` where `X` is different from above-mentioned are ignored

Moreover:
- `ZSTDLIB_API` is removed to improve readability
- `typedef` are detected and included even if uncommented
- comments of type `/**<` and `/*!<` are detected and only function declaration is highlighted (bold)


#### Usage

The program requires 3 parameters:
```
gen_html [zstd_version] [input_file] [output_html]
```

To compile program and generate zstd manual we have used: 
```
make
./gen_html.exe 1.1.1 ../../lib/zstd.h zstd_manual.html
```