## File: README.md

<h1 align="center">Watt Toolkit 🧰 (原名 Steam++)</h1>



## 🚀 下载渠道
- [](https://store.steampowered.com/app/2425030)
- [](https://apps.microsoft.com/store/detail/watt-toolkit/9MTCFHS560NG?hl=zh-cn&gl=cn)
- [软件官网](https://steampp.net)
- [GitHub 发行版](https://github.com/BeyondDimension/SteamTools/releases)
- [码云 发行版](https://gitee.com/rmbgame/SteamTools/releases)
- [Arch 用户仓库](https://aur.archlinux.org/packages/watt-toolkit-bin)（当前 Release 构建）
- [Arch 用户仓库 dev](https://aur.archlinux.org/packages/watt-toolkit-git)（拉取最新源码构建，也许会构建失败）

## ⬇️ [下载指南](./doc/download-guide.md)
详见 [./doc/download-guide.md](./doc/download-guide.md)  

## ✨ 功能
全新的 3.0 版本，支持自定义插件功能，以下功能为下载时自带的默认插件，可以自行删除或禁用。
1. 网络加速     
	- 使用 [YARP.ReverseProxy](https://github.com/microsoft/reverse-proxy) 开源项目进行本地反代来支持更快的访问游戏网站。
	- 通过加速服务拦截网络请求将一些 JS 脚本注入在网页中，提供类似网页插件的功能。
3. 账号切换   
	- 快速切换已在当前 PC 上登录过的 Steam、Epic、Uplay 等等多平台账号，与管理 Steam 家庭共享库排序及禁用等功能。
4. 库存游戏   
	- 直接管理你的 Steam 游戏库存，可以编辑游戏名称和[自定义封面](https://www.steamgriddb.com)。
	- 监控 Steam 游戏下载进度实现 Steam 游戏下载完成定时关机功能。
	- 模拟运行 Steam 游戏，让您不用安装和下载对应的游戏也能挂游玩时间和掉落 Steam 卡片
	- 自助管理 Steam 游戏云存档，随时删除和上传自定义的存档文件至 Steam 云。
	- 解锁以及反解锁 Steam 游戏成就。
5. 本地令牌     
	- 让您的手机令牌统一保存在电脑中、支持通用HOTP、TOTP、Steam、Google 等令牌导入。
	- 支持 Steam 登录账号自定绑定生成令牌、支持 Steam 批量确认交易功能。
6. ~~自动挂卡(新版本开发中)~~     
	- ~~集成 [ArchiSteamFarm](https://github.com/JustArchiNET/ArchiSteamFarm) 在应用内提供 挂机掉落 Steam 集换式卡牌 等功能。~~
7. 游戏工具 
	- 强制游戏窗口使用无边框窗口化、更多功能待开发。

## 🖥 支持的操作系统
- Windows 11
- Windows 10 版本 1809（OS 内部版本 17763）或更高版本
- macOS 10.15 或更高版本
- Ubuntu 20.04 或更高版本
- Debian 11 或更高版本
- Fedora 37 或更高版本
- Deepin(UOS) 20 或更高版本
- ~~iOS 11 或更高版本~~（开发中…）
- Android 5.0(API 21) 或更高版本

## 🧩 截图









## 从移动端 Steam App 导入令牌指南
- [Android 添加本地令牌（Xposed）](https://github.com/BeyondDimension/SteamTools/issues/2276)
- [iOS 添加本地令牌（无需越狱/网络抓包）](https://github.com/BeyondDimension/SteamTools/issues/2129)
- [iOS 添加本地令牌（无需越狱/iTunes 备份）](https://github.com/BeyondDimension/SteamTools/issues/299)
- [iOS 添加本地令牌（需越狱）](https://github.com/BeyondDimension/SteamTools/issues/95)

## 🌏 路线图
查看这个 [milestones](https://github.com/BeyondDimension/SteamTools/milestones) 来了解我们下一步的开发计划，并随时提出问题。

## ⌨️ 开发环境
[Visual Studio 2026](https://visualstudio.microsoft.com/zh-hans/vs)     
[JetBrains Rider](https://www.jetbrains.com/rider)  
[Visual Studio Code](https://code.visualstudio.com)  
[OpenJDK 17](https://learn.microsoft.com/zh-cn/java/openjdk/download#openjdk-17)  
[Android Studio Electric Eel 或更高版本](https://developer.android.google.cn/studio)  
[Xcode 26 或更高版本](https://developer.apple.com/xcode)  

## 🏗️ [项目结构](./src/README.md)
详见&nbsp;&nbsp;[./src/README.md](./src/README.md)  

## 🧑‍💼 加入我们
- [.NET/C# 高级软件工程师（客户端方向）](https://www.zhipin.com/job_detail/b271a34a3efeb84c1XJ_2dW6ElVT.html)
- [.NET/C# 高级软件工程师](https://www.zhipin.com/job_detail/0164142566ff52d71XJ_2dW7GVVW.html)



## 📄 [开源代码库](./doc/open-source-library.md)  
详见&nbsp;&nbsp;[./doc/open-source-library.md](./doc/open-source-library.md)

---

## File: src/Common.PinyinLib.TinyPinyin/Jars/README.md

# [TinyPinyin](https://github.com/promeG/TinyPinyin)
[  ](https://bintray.com/promeg/maven/tinypinyin/_latestVersion)

适用于Java和Android的快速、低内存占用的汉字转拼音库。

## 依赖项
❌ android.support.*

## 升级注意事项

无

---

## File: src/Services.SmsSender/README.md

# SmsSender 统一短信发送服务
适用于 **ASP.NET Core 5.0** 的统一的短信服务接口供业务层调用，~~可多个提供商同时使用~~，通过替换实现类的方式无缝切换提供商  
~~可以稍微修改兼容 ```.NET Framework 4.6.1 & ASP.NET 4.x+```，但没必要~~
- 目前支持的提供商
	- [阿里云](https://help.aliyun.com/product/44282.html)
	- [网易云信](https://yunxin.163.com/sms)
	- [世纪互联蓝云](https://bccs.21vbluecloud.com/intro/sms)

---

## File: src/ST.Client.Android/README.md

# [Xamarin.Android](https://docs.microsoft.com/zh-cn/xamarin/android)
Xamarin.Android 向 .NET 开发人员公开了完整的 Android SDK。 使用 C# 或 F# 在 Visual Studio 中生成完全本机的 Android 应用。

## 行为变更
- [Android 12](https://developer.android.google.cn/about/versions/12/behavior-changes-all)
- [Android 11](https://developer.android.google.cn/about/versions/11/behavior-changes-all)
- [Android 10](https://developer.android.google.cn/about/versions/10/behavior-changes-all)

## Material
- [Components](https://material.io/components?platform=android)
- [Icons](https://fonts.google.com/icons)
- [Cross-platform adaptation](https://material.io/design/platform-guidance/cross-platform-adaptation.html)
- [The motion system](https://material.io/design/motion/the-motion-system.html)
- [Motion](https://material.io/develop/android/theming/motion)

---

## File: src/ST.Tools.Publish/README.md

# 客户端发布命令行工具(Command Line Tools/CLT)

## 发布新版本操作指南
- 说明
    - (✔)Linux 上执行程序，需要程序权限中有执行，在 WinSCP 工具中右键属性，打勾执行权限
    - 发布工具程序文件名为 p 简短名字方便打命令
     - Linux 上文件在 /home/{user}/pub 文件夹中
     - Linux 上使用 ./p xxxx 执行程序
     - Windows 上使用 CMD p xxxx 执行程序
    - 发布本程序的 win-x64 在发布文件夹中打开 终端 执行命令，不可将程序复制到项目文件夹之外的地方执行

### 1. (云端)得到 RSA 公钥信息(如果是新版本号则**创建**，如果是之前的版本号发布另一个平台则使用**获取**)
- 创建新版本号并返回 RSA 公钥
    ./p nv -v 2.0.0 -desc "1. xxx;2. yyy;3. ddd" -use_last_skey // 创建一个新的版本号并使用上一个版本的密钥
    ./p nv -v 2.0.0 -desc "1. xxx;2. yyy;3. ddd" // 创建一个新的版本号
- 获取之前创建新版本号 RSA 公钥
    ./p gv -v 2.0.0 // 获取一个已有的版本号

### 2. (本地)**手动**复制终端窗口中的 RSA 公钥值到剪切板

### 3. (本地)读取剪切板公钥值写入 txt 的 pfx 文件中
- 从剪切板中读取
    p rr -dev // 写入到测试环境中
    p rr // 写入到正式环境中
- 从命令行中传入
    p rr -dev -val XXXX // 写入到测试环境中
    p rr -val XXXX // 写入到正式环境中

### 4. (本地)**手动**在VS中发布任意一个或多个平台配置(pubxml)，后续可改成命令行自动发布
- (本地)将发布 Host 入口点重定向到 Bin 目录中，仅支持 win-x64
    p hostpath
    p hp

### 5. (本地)验证发布文件夹与统计文件
- 统计所有文件(忽略xml,pdb)写入 **Publish.json**
- 命令示例
    p sta -val "win-x64" // 仅发布 Win 平台 64位
    p sta -val "android-arm" "android-arm64" // 仅发布 Android 平台 ARM系列
    p sta -val "win-x64" "osx-x64" "osx-arm64" "linux-x64" "linux-arm64" "linux-arm" // 发布多个桌面平台
    p sta -dev -val "win-x64" // (测试环境/Debug)仅发布 Win 平台 64位
    p sta -dev -val "win-x64" "osx-x64 "linux-x64" // (测试环境/Debug)发布多个桌面平台
    
### 8. (本地)读取上一步操作后的 **Publish.json** 生成压缩包并计算哈希值写入 **Publish.json**
- 命令示例
    p 7z // 打包 7z 格式压缩包

### 8.1 (本地)读取上一步操作后的 **Publish.json** 生成安装包并计算哈希值写入 **Publish.json**

#### rpm
- Create a CentOS/RedHat Linux installer
    p rpm

#### deb
- Create a Ubuntu/Debian Linux installer
    p deb

#### ~~pkg~~
- Create a macOS installer
    p pkg

#### ~~msi~~
- Create a Windows Installer (msi) package
    p msi

### 10. (本地)将 **Publish.json** 上传至云端
- 将本地 ```ST.Tools.Publish\bin\Release\Publish\win-x64\AppData\Publish.json``` 复制到云端 ```/home/{user}/pub/AppData/Publish.json``` 

### 11. (云端)读取上一步上传的数据写入数据库中
- 读取 **Publish.json** 写入数据库
- 命令示例
    ./p wdb -v 2.0.0 -dev -dev_custom "url1;url2;url3" // 在测试环境中创建 2.0.0 版本发布数据并附加下载链接
    ./p wdb -v 2.0.0 -gitee "url1;url2;url3" // 在正式环境中创建 2.0.0 版本发布数据并附加码云下载链接

### 12. (本地)读取 **Publish.json** 中的 SHA256 值写入 release-template.md
- 命令示例
    p rel

---

## File: src/ST.Tools.Translate/README.md

# Resx 翻译命令行工具(Resx Translation Command Line Tools/RTCLT)

## 文案指南/中西文混排
- [B 类产品文案指南](https://zhuanlan.zhihu.com/p/351739115)  
- [文案 - Ant Design](https://ant.design/docs/spec/copywriting-cn)  
- [通用文案](https://design.teambition.com/doc/copywriting)  
- [中西文混排](https://design.teambition.com/doc/mixed)  

## 命令示例
- 将 resx 文件导出为 xlsx 文件
    t write-xlsx -resx all -lang all // 导出所有的 resx, 与所有支持的语言
    t write-xlsx -resx all -lang en // 导出所有的 resx，语言仅 English
    t write-xlsx -resx all -lang all -only_machine // 导出所有的 resx(仅机翻或未翻译的值), 与所有支持的语言
- 使用机翻校对 xlsx 文件(将译文机翻回原文进行审阅)
    t proofread-xlsx -resx all -lang all // 校对所有的 xlsx, 与所有支持的语言
    t proofread-xlsx -resx all -lang en // 校对所有的 xlsx，语言仅 English
- 将 xlsx 文件导入到 resx 文件
    t read-xlsx -resx all -lang all // 导入所有的 xlsx, 与所有支持的语言
    t read-xlsx -resx all -lang en // 导入所有的 xlsx，语言仅 English

## Language Id
- [Windows Language Code Identifier (LCID) Reference](https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-lcid/a9eac961-e77d-41a6-90a5-ce1a8b0cdb9c)
- [Steamworks 文献库 > 商店状态 > 本地化和语言](https://partner.steamgames.com/doc/store/localization#supported_languages)
- [R.cs](https://github.com/BeyondDimension/SteamTools/blob/develop/src/ST.Client.Desktop/UI/Resx/R.cs#L37-L44)

|  Language  |  Id  |
|  ----  |  ----  |
| Chinese (Simplified)  | zh-Hans |
| Chinese (Traditional)  | zh-Hant |
| English  | en |
| Korean  | ko |
| Japanese  | ja |
| Russian  | ru |
| Spanish  | es |
| Italian  | it |

---

## File: src/README.md

# Steam++ v3.X Source Code

### 🏗️ 项目结构
TODO

---

## File: README.en.md

<h1 align="center">Steam++ Tools 🧰</h1>





## 🚀 Download channel
- [GitHub Releases](https://github.com/BeyondDimension/SteamTools/releases)
- [Gitee Releases](https://gitee.com/rmbgame/SteamTools/releases)
- [Official WebSite](https://steampp.net)
- [](https://www.microsoft.com/store/apps/9MTCFHS560NG)
- [Arch Linux Package](https://aur.archlinux.org/packages/steam%2B%2B-bin)(By [zhanghua000](https://github.com/zhanghua000))

## ✨ Functions
1. Local reverse proxy for Steam's community webpage to enable normal access in **the Chinese Mainland, Mainland of China**
2. Quickly switch the Steam account that the current PC has remembered to log into
	- This feature is to read the local user login records stored under the Steam path to directly display the operation, you can switch between multiple accounts without re-entering passwords and tokens.
3. Achievement stat modifications for Steam games
	- Function reference SteamAchievementManager for secondary development, modified the game list loading and operation ease of use. 
4. Steam Local Two-Step Authenticator
    - The function reference [WinAuth](https://github.com/winauth/winauth) is developed to enable you to view your token without launching the mobile version of Steam App, similar function software are [WinAuth](https://github.com/winauth/winauth), [SteamDesktopAuthenticator](https://github.com/Jessecar96/SteamDesktopAuthenticator).
5. Some game tools
	- Currently there is a forced game borderless windowing.


## 🖥 Supported Operating Systems
### Windows

OS                                    | Version                 | Architectures   | Lifecycle
--------------------------------------|-------------------------|-----------------|----------
[Windows Client][Windows-client]      | 7 SP1(**\***), 8.1      | x64        | [Windows][Windows-lifecycle]
[Windows 10 Client][Windows-client]   | Version 1607+(**\***)   | x64        | [Windows][Windows-lifecycle]
[Windows Server][Windows-Server]      | 2012+                   | x64        | [Windows Server][Windows-Server-lifecycle]

**\*** Windows 7 SP1 is supported with [Extended Security Updates](https://docs.microsoft.com/troubleshoot/windows-client/windows-7-eos-faq/windows-7-extended-security-updates-faq) installed.  
**\*** Microsoft Store/Desktop Bridge Version 1809+

[Windows-client]: https://www.microsoft.com/windows/
[Windows-lifecycle]: https://support.microsoft.com/help/13853/windows-lifecycle-fact-sheet
[win-client-docker]: https://hub.docker.com/_/microsoft-windows
[Windows-Server-lifecycle]: https://docs.microsoft.com/windows-server/get-started/windows-server-release-info
[Nano-Server]: https://docs.microsoft.com/windows-server/get-started/getting-started-with-nano-server
[Windows-Server]: https://docs.microsoft.com/windows-server/

### Linux

OS                                    | Version               | Architectures     | Lifecycle
--------------------------------------|-----------------------|-------------------|----------
[Alpine Linux][Alpine]                | 3.13+                 | x64, Arm64        | [Alpine][Alpine-lifecycle]
[CentOS][CentOS]                      | 7+                    | x64               | [CentOS][CentOS-lifecycle]
[Debian][Debian]                      | 10+                   | x64, Arm64        | [Debian][Debian-lifecycle]
[Fedora][Fedora]                      | 33+                   | x64               | [Fedora][Fedora-lifecycle]
[openSUSE][OpenSUSE]                  | 15+                   | x64               | [OpenSUSE][OpenSUSE-lifecycle]
[Red Hat Enterprise Linux][RHEL]      | 7+                    | x64, Arm64        | [Red Hat][RHEL-lifecycle]
[SUSE Enterprise Linux (SLES)][SLES]  | 12 SP2+               | x64               | [SUSE][SLES-lifecycle]
[Ubuntu][Ubuntu]                      | 16.04, 18.04, 20.04+  | x64, Arm64        | [Ubuntu][Ubuntu-lifecycle]
[Deepin / UOS][Deepin]                | 20+                   | x64               | [Deepin][Deepin-lifecycle]
[Arch Linux][Arch]                    |                       | x64               | 

[Alpine]: https://alpinelinux.org/
[Alpine-lifecycle]: https://wiki.alpinelinux.org/wiki/Alpine_Linux:Releases
[CentOS]: https://www.centos.org/
[CentOS-lifecycle]:https://wiki.centos.org/FAQ/General
[CentOS-docker]: https://hub.docker.com/_/centos
[CentOS-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-centos8
[Debian]: https://www.debian.org/
[Debian-lifecycle]: https://wiki.debian.org/DebianReleases
[Debian-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-debian10
[Fedora]: https://getfedora.org/
[Fedora-lifecycle]: https://fedoraproject.org/wiki/End_of_life
[Fedora-docker]: https://hub.docker.com/_/fedora
[Fedora-msft-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-fedora32
[Fedora-pm]: https://fedoraproject.org/wiki/DotNet
[OpenSUSE]: https://opensuse.org/
[OpenSUSE-lifecycle]: https://en.opensuse.org/Lifetime
[OpenSUSE-docker]: https://hub.docker.com/r/opensuse/leap
[OpenSUSE-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-opensuse15
[RHEL]: https://www.redhat.com/en/technologies/linux-platforms/enterprise-linux
[RHEL-lifecycle]: https://access.redhat.com/support/policy/updates/errata/
[RHEL-msft-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-rhel8
[RHEL-pm]: https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/8/html/developing_.net_applications_in_rhel_8/using-net-core-on-rhel_gsg#installing-net-core_gsg
[SLES]: https://www.suse.com/products/server/
[SLES-lifecycle]: https://www.suse.com/lifecycle/
[SLES-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-sles15
[Ubuntu]: https://ubuntu.com/
[Ubuntu-lifecycle]: https://wiki.ubuntu.com/Releases
[Ubuntu-pm]: https://docs.microsoft.com/dotnet/core/install/linux-package-manager-ubuntu-2004
[Deepin]: https://www.deepin.org/
[Deepin-lifecycle]: https://www.deepin.org/release-notes
[Arch]: https://archlinux.org/

### macOS

OS                            | Version                   | Architectures     |
------------------------------|---------------------------|-------------------|
[macOS][macOS]                | 10.14+                    | x64               |

[macOS]: https://support.apple.com/macos

### Android

OS                            | Version                 | Architectures                                                      |
------------------------------|-------------------------|--------------------------------------------------------------------|
[Android][Android]            | 5.0(API 21)+            | [x64][Android-x64], [Arm64][Android-Arm64], [Arm32][Android-Arm32] |

[Android]: https://support.google.com/android
[Android-x64]: https://developer.android.google.cn/ndk/guides/abis?hl=zh_cn#86-64
[Android-Arm32]: https://developer.android.google.cn/ndk/guides/abis?hl=zh_cn#v7a
[Android-Arm64]: https://developer.android.google.cn/ndk/guides/abis?hl=zh_cn#arm64-v8a

### ~~iOS / iPadOS~~

OS                            | Version                 | Architectures     |
------------------------------|-------------------------|-------------------|
[iOS][iOS]                    | 10.0+                   | x64, Arm64, Arm32 |

[iOS]: https://support.apple.com/ios

## ⛔ Unsupported Operating System
- Windows 8
	- [Due to Microsoft's official support for the product has ended](https://docs.microsoft.com/lifecycle/products/windows-8), so this program cannot run on this operating system, [It is recommended to upgrade to Windows 8.1](https://support.microsoft.com/windows/update-to-windows-8-1-from-windows-8-17fc54a7-a465-6b5a-c1a0-34140afd0669)
- Windows Server 2008 R2 SP1
	- Only version 1.x is available, 2.x is not supported at first, and it is recommended to upgrade to a higher version
- Windows Server / Linux version without desktop GUI
- Xbox or Windows Mobile / Phone

## 🌏 Roadmap
Read what we [milestones](https://github.com/BeyondDimension/SteamTools/milestones), and feel free to ask questions.

## ⌨️ Development Environment
[Visual Studio 2022](https://visualstudio.microsoft.com/vs/)  
[JetBrains Rider](https://www.jetbrains.com/rider/)  
~~[Visual Studio 2022 for Mac Preview](https://visualstudio.microsoft.com/zh-hans/vs/mac/preview/)~~  
~~[Visual Studio Code](https://code.visualstudio.com/)~~
- Supported Operating Systems
	- [Windows 10 Version 2004 Or Higher: Home, Professional, Education, and Enterprise (LTSC and S are not supported)](https://docs.microsoft.com/en-us/visualstudio/releases/2019/system-requirements)
	- [macOS 10.14 Mojave Or Higher](https://docs.microsoft.com/en-us/visualstudio/productinfo/vs2019-system-requirements-mac)
- Workload
	- Web and Cloud
		- ASP.NET and Web Development
	- Desktop and Mobile Applications
		- .NET Desktop Development
		- UWP Development
		- Mobile Development using .Net
	- Other Toolsets
		- .NET Core Cross Platform Development
- Single Component
	- GitHub Extension for Visual Studio
	- Windows 10 SDK (10.0.19041.0)
- [Visual Studio Marketplace](https://marketplace.visualstudio.com/)
	- [Avalonia for Visual Studio](https://marketplace.visualstudio.com/items?itemName=AvaloniaTeam.AvaloniaforVisualStudio)
	- [NUnit VS Templates](https://marketplace.visualstudio.com/items?itemName=NUnitDevelopers.NUnitTemplatesforVisualStudio)

[OpenJDK 11](https://docs.microsoft.com/java/openjdk/download#openjdk-11)  
[Android Studio 2021.1.1 Or Higher](https://developer.android.com/studio/)  
[Xcode 13 Or Higher](https://developer.apple.com/xcode/)

## 📄 Thanks to the following Open Source Projects
* [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json)
* [MetroRadiance](https://github.com/Grabacr07/MetroRadiance)
* [MetroTrilithon](https://github.com/Grabacr07/MetroTrilithon)
* [Livet](https://github.com/runceel/Livet)
* [StatefulModel](https://github.com/ugaya40/StatefulModel)
* [Hardcodet.NotifyIcon](https://github.com/HavenDV/Hardcodet.NotifyIcon.Wpf.NetCore)
* [System.Reactive](https://github.com/dotnet/reactive)
* [Titanium-Web-Proxy](https://github.com/justcoding121/Titanium-Web-Proxy)
* [Portable.BouncyCastle](https://github.com/novotnyllc/bc-csharp)
* [Ninject](https://github.com/ninject/Ninject)
* [log4net](https://github.com/apache/logging-log4net)
* [SteamAchievementManager](https://github.com/gibbed/SteamAchievementManager)
* [ArchiSteamFarm](https://github.com/JustArchiNET/ArchiSteamFarm)
* [Steam4NET](https://github.com/SteamRE/Steam4NET)
* [WinAuth](https://github.com/winauth/winauth)
* [SteamDesktopAuthenticator](https://github.com/Jessecar96/SteamDesktopAuthenticator)
* [Gameloop.Vdf](https://github.com/shravan2x/Gameloop.Vdf)
* [DnsClient.NET](https://github.com/MichaCo/DnsClient.NET)
* [Costura.Fody](https://github.com/Fody/Costura)
* [MessagePack-CSharp](https://github.com/neuecc/MessagePack-CSharp)
* [CSharpVitamins.ShortGuid](https://github.com/AigioL/CSharpVitamins.ShortGuid)
* [Nito.Comparers](https://github.com/StephenCleary/Comparers)
* [Nito.Disposables](https://github.com/StephenCleary/Disposables)
* [Crc32.NET](https://github.com/force-net/Crc32.NET)
* [gfoidl.Base64](https://github.com/gfoidl/Base64)
* [sqlite-net-pcl](https://github.com/praeclarum/sqlite-net)
* [AutoMapper](https://github.com/AutoMapper/AutoMapper)
* [Polly](https://github.com/App-vNext/Polly)
* [TaskScheduler](https://github.com/dahall/taskscheduler)
* [SharpZipLib](https://github.com/icsharpcode/SharpZipLib)
* [SevenZipSharp](https://github.com/squid-box/SevenZipSharp)
* [ZstdNet](https://github.com/skbkontur/ZstdNet)
* [Depressurizer](https://github.com/Depressurizer/Depressurizer)
* [NLog](https://github.com/nlog/NLog)
* [NUnit](https://github.com/nunit/nunit)
* [ReactiveUI](https://github.com/reactiveui/reactiveui)
* [MessageBox.Avalonia](https://github.com/AvaloniaUtils/MessageBox.Avalonia)
* [AvaloniaUI](https://github.com/AvaloniaUI/Avalonia)
* [AvaloniaGif](https://github.com/jmacato/AvaloniaGif)
* [Avalonia XAML Behaviors](https://github.com/wieslawsoltes/AvaloniaBehaviors)
* [FluentAvalonia](https://github.com/amwx/FluentAvalonia)
* [APNG.NET](https://github.com/jz5/APNG.NET)
* [Moq](https://github.com/moq/moq4)
* [NPOI](https://github.com/nissl-lab/npoi)
* [Fleck](https://github.com/statianzo/Fleck)
* [Swashbuckle.AspNetCore](https://github.com/domaindrivendev/Swashbuckle.AspNetCore)
* [AspNet.Security.OpenId.Providers](https://github.com/aspnet-contrib/AspNet.Security.OpenId.Providers)
* [AspNet.Security.OAuth.Providers](https://github.com/aspnet-contrib/AspNet.Security.OAuth.Providers)
* [ZXing.Net](https://github.com/micjahn/ZXing.Net)
* [QRCoder](https://github.com/codebude/QRCoder)
* [QR Code Generator for .NET](https://github.com/manuelbl/QrCodeGenerator)
* [TinyPinyin](https://github.com/promeG/TinyPinyin)
* [TinyPinyin.Net](https://github.com/hueifeng/TinyPinyin.Net)
* [Packaging utilities for .NET Core](https://github.com/qmfrederik/dotnet-packaging)
* [React](https://github.com/facebook/react)
* [Ant Design](https://github.com/ant-design/ant-design)
* [Ant Design Blazor](https://github.com/ant-design-blazor/ant-design-blazor)
* [Toast messages for Xamarin.iOS](https://github.com/andrius-k/Toast)
* [ImageCirclePlugin](https://github.com/jamesmontemagno/ImageCirclePlugin)
* [Visual Studio App Center SDK for .NET](https://github.com/microsoft/appcenter-sdk-dotnet)
* [AppCenter-XMac](https://github.com/nor0x/AppCenter-XMac)
* [MSBuild.Sdk.Extras](https://github.com/novotnyllc/MSBuildSdkExtras)
* [Xamarin.Essentials](https://github.com/xamarin/essentials)
* [Xamarin.Forms](https://github.com/xamarin/Xamarin.Forms)
* [Open Source Components for Xamarin](https://github.com/xamarin/XamarinComponents)
* [Google Play Services / Firebase / ML Kit for Xamarin.Android](https://github.com/xamarin/GooglePlayServicesComponents)
* [Picasso](https://github.com/square/picasso)
* [OkHttp](https://github.com/square/okhttp)
* [Material Components for Android](https://github.com/material-components/material-components-android)
* [AndroidX for Xamarin.Android](https://github.com/xamarin/AndroidX)
* [Android Jetpack](https://github.com/androidx/androidx)
* [ConstraintLayout](https://github.com/androidx/constraintlayout)
* [Entity Framework Core](https://github.com/dotnet/efcore)
* [ASP.NET Core](https://github.com/dotnet/aspnetcore)
* [Windows Forms](https://github.com/dotnet/winforms)
* [Windows Presentation Foundation (WPF)](https://github.com/dotnet/wpf)
* [C#/WinRT](https://github.com/microsoft/CsWinRT)
* [command-line-api](https://github.com/dotnet/command-line-api)
* [.NET Runtime](https://github.com/dotnet/runtime)
* [Fluent UI System Icons](https://github.com/microsoft/fluentui-system-icons)
* [Material design icons](https://github.com/google/material-design-icons)